References

This is a non-profit, community-based site for interactive searching academic publications in metaverse, virtual and augmented reality, human-computer interaction, computer vision, and computer graphics. By far, it is mostly a collection of papers that I read. If you have a list of references that you would like to add to, please send the list of DOIs / BibTeX / keywords to Ruofei Du via email or shared Google Sheet. Note that the majority of references' metadata is obtained via DOI searching, which may contain errors. Please double check if you use the cite button for creating your own BibTeX and/or try DuBibTeX. Share link with keywords via https://duruofei.com/references/?keywords=reality.
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Search Results

Rapsai: Accelerating Machine Learning Prototyping of Multimedia Applications Through Visual ProgrammingHonorable Mentions Award, 170K+ views

Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI), 2023.
Tags: Du2023Rapsai,visual programming, node-graph editor, deep neural networks, data augmentation, deep learning, model comparison, visual analytics, interactive perception | website, source | cite | search


Visual Captions: Augmenting Verbal Communication With On-the-fly VisualsOpen Source, Real-time, Live!

Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI), 2023.
Tags: Liu2023Visual,augmented communication, large language models, video-mediated communication, online meeting, collaborative work, augmented reality, XR interaction | source | cite | search


DepthLab: Real-time 3D Interaction With Depth Maps for Mobile Augmented Reality50K downloads

Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (UIST), 2020.
Tags: Du2020DepthLab,depth map; interactive 3D graphics; real time; interaction; augmented reality; mobile AR; rendering; GPU; ARCore; XR interaction; digital world, interactive graphics | website, source | cite | search


Geollery: A Mixed Reality Social Media PlatformLive Demo of a Metaverse of Mirrored World

Ruofei Du, David Li, and Amitabh Varshney
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI), 2019.
Tags: Du2019Geollery,metaverse, virtual reality, augmented reality, social media, GIS, street view, visualization, 3D user interface, 3D reconstruction, digital twins, mirrored world; digital world; digital world; augmented communication | website, source | cite | search


Augmented Object Intelligence With XR-Objects

Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST), 2024.
Tags: Dogan2024Augmented,mixed reality; extended reality; augmented reality; augmented ob￾jects; spatial computing; user interfaces; context menus | website, source | cite | search


Experiencing Thing2Reality: Transforming 2D Content Into Conditioned Multiviews and 3D Gaussian Objects for XR Communication

Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (UIST), 2024.
Tags: Hu2024Experiencing,extended reality, augmented communication, image-to-3D, remote collaboration, spatial referencing, co-presence | source | cite | search


Human I/O: Towards a Unified Approach to Detecting Situational ImpairmentsBest Paper Honourable Mentions Award

Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (CHI), 2024.
Tags: Liu2024Human,situational impairments, augmented reality, large language models, multimodal sensing, context awareness, XR interaction, interactive perception | website, source | cite | search


ChatDirector: Enhancing Video Conferencing With Space-Aware Scene Rendering and Speech-Driven Layout Transition

Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (CHI), 2024.
Tags: Qian2024ChatDirector,augmented communication, video conferencing, 3D portrait avatar, co-presence, attention transition, depth estimation, video-mediated communication | source | cite | search


UI Mobility Control in XR: Switching UI Positionings Between Static, Dynamic, and Self Entities

Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (CHI), 2024.
Tags: Pei2024UI,Extended Reality, User Interface, UI Mobility, UI Positioning, XR interaction, interactive graphics | source | cite | search


FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic FacesBest Student Paper Award

Proceedings of the ACM on Computer Graphics and Interactive Techniques (I3D), 2024.
Tags: Medin2024FaceFolds,Volumetric Rendering, Face Modeling, View Synthesis, PerformanceCapture, digital human | website, source | cite | search


Experiencing InstructPipe: Building Multi-modal AI Pipelines Via Prompting LLMs and Visual Programming

Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems (CHI), 2024.
Tags: Zhou2024Experiencing,Visual Programming; Large Language Models; Visual Prototyping;Node-graph Editor; Graph Compiler; Low-code Development; DeepNeural Networks; Deep Learning; Visual Analytics | source | cite | search


Sandwiched Compression: Repurposing Standard Codecs With Neural Network Wrappers

arxiv, 2024.
Tags: Guleryuz2024Sandwiched,deep learning, image compression, nonlineartransform coding, high dynamic range, super-resolution, interactive perception | source | cite | search


Montage4D: Real-time Seamless Fusion and Stylization of Multiview Video TexturesMicrosoft TechFest 2018

Journal of Computer Graphics Techniques (JCGT), 2019.
Tags: Du2019Montage4D,texture montage, 3d reconstruction, texture stitching, view-dependent rendering, discrete geodesics, projective texture mapping, differential geometry, temporal texture fields; digital human | website, source | cite | search


Social Street View: Blending Immersive Street Views With Geo-Tagged Social MediaBest Paper Award

Ruofei Du and Amitabh Varshney
Proceedings of the 21st International Conference on Web3D Technology (Web3D), 2016.
Tags: Du2016Social,metaverse, spatial-temporal virtual reality; social media; street view; geographical information systems; mixed reality; WebGL; digital twins; digital world | website, source | cite | search


Fusing Multimedia Data Into Dynamic Virtual EnvironmentsPh.D. Dissertation

Ruofei Du
Ph.D. Dissertation, University of Maryland, College Park., 2018.
Tags: Du2018Fusing,social street view, geollery, spherical harmonics, 360 video, multiview video, montage4d, haptics, cryptography, metaverse, mirrored world | source | cite | search


InstructPipe: Building Visual Programming Pipelines With Human Instructions

https://arxiv.org/abs/2312.09672, 2023.
Tags: Zhou2023InstructPipe,Visual Programming; Large Language Models; Visual Prototyping; Nodegraph Editor; Graph Compiler; Low-code Development; Deep Neural Networks; Deep Learning; Visual Analytics; Interactive Perception | source | cite | search


ThingShare: Ad-Hoc Digital Copies of Physical Objects for Sharing Things in Video Meetings

Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI), 2023.
Tags: Hu2023ThingShare,video-mediated communication, object-centered meetings, online meeting, collaborative work, augmented communication, XR interaction | website, source | cite | search


Modeling and Improving Text Stability in Live CaptionsLanded in Live Transcribe App

Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems (CHI EA), 2023.
Tags: Liu2023Modeling,live captions; real-time transcription; visual instability; flickering metric; speech-to-text; text stability; tokenized alignment; augmented communication | source | cite | search


Learning Personalized High Quality Volumetric Head Avatars From Monocular RGB Videos

2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2023.
Tags: Bai2023Learning,implicit 3D avatar, monocular RGB video, facial expressions, head poses, neural radiance field, photorealism, digital human | website, source | cite | search


Experiencing Visual Blocks for ML: Visual Prototyping of AI Pipelines

Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (UIST), 2023.
Tags: Du2023ExperiencingB,visual programming, large language models, visual prototyping, multi-modal models, node-graph editor, deep neural networks, data augmentation, deep learning, visual analytics | source | cite | search


Experiencing Visual Captions: Augmented Communication With Real-time Visuals Using Large Language Models

Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (UIST), 2023.
Tags: Liu2023Experiencing,augmented communication, large language models, video-mediated communication, online meeting, collaborative work, dataset, textto-visual, AI agent, augmented reality | source | cite | search


Portrait Expression Editing With Mobile Photo Sequence

SIGGRAPH Asia 2023 Technical Communications (SA), 2023.
Tags: Zhao2023Portrait,Neural rendering, Portrait expression editing, Mobile system | source | cite | search


RetroSphere: Self-Contained Passive 3D Controller Tracking for Augmented RealityIMWUT Vol. 6 Distinguished Paper Award

Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), 2022.
Tags: Balaji2022RetroSphere,Retroreflectors, Augmented reality, Virtual reality, Infrared marker tracking, Augmented reality glasses, XR interaction | website, source | cite | search


Sandwiched Image Compression: Increasing the Resolution and Dynamic Range of Standard CodecsBest Paper Finalist

2022 Picture Coding Symposium (PCS), 2022.
Tags: Guleryuz2022Sandwiched,deep learning, image compression, nonlineartransform coding, high dynamic range, super-resolution, interactive perception | source | cite | search


PRIF: Primary Ray-based Implicit Function

European Conference on Computer Vision (ECCV), 2022.
Tags: Feng2022PRIF,deep implicit functions, neural representation, signed distance function, interactive perception, interactive graphics | website, source | cite | search


“Slurp” Revisited: Using Software Reconstruction to Reflect on Spatial Interactivity and Locative Media

Proceedings of the Designing Interactive Systems Conference (DIS), 2022.
Tags: Wu2022Slurp,system re-presencing, affordances, metaphor, software reconstruction, historical precedents, gestural interface, augmented reality, spatial interaction, XR interaction | source | cite | search


ProtoSound: A Personalized and Scalable Sound Recognition System for Deaf and Hard of Hearing Users

Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI), 2022.
Tags: Jain2022ProtoSound,accessibility, deaf, Deaf, hard of hearing, sound awareness | website, source | cite | search


Opportunistic Interfaces for Augmented Reality: Transforming Everyday Objects Into Tangible 6DoF Interfaces Using Ad Hoc UI

Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems (CHI), 2022.
Tags: Du2022Opportunistic,augmented reality, everyday objects, tangible user interface, 3D user interface, 6 DoF, spatial interaction, markerless tracking, tangible interaction, hand gestures, XR interaction | source | cite | search


OmniSyn: Intermediate View Synthesis Between Wide-baseline Panoramas

2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2022.
Tags: Li2022OmniSyn,360 image, virtual reality, view synthesis, panorama, neural rendering, depth map, mesh rendering, inpainting, digital world | website, source | cite | search


GazeChat: Enhancing Virtual Conferences With Gaze-aware 3D Photos

Proceedings of the 34th Annual ACM Symposium on User Interface Software and Technology (UIST), 2021.
Tags: He2021GazeChat,eye contact, gaze awareness, video conferencing, video-mediated communication, gaze interaction, augmented communication, augmented conversation, eye tracking, XR interaction | website, source | cite | search


Multiresolution Deep Implicit Functions for 3D Shape Representation

Zhang Chen, Yinda Zhang, Kyle Genova, Thomas Funkhouse, Sean Fanello, Sofien Bouaziz, Christian Häne, Ruofei Du, Cem Keskin, and Danhang Tang
2021 IEEE/CVF International Conference on Computer Vision (ICCV), 2021.
Tags: Chen2021Multiresolution,deep implicit functions, neural representation, compression, levels of detail, MDIF, interactive perception | source | cite | search


HumanGPS: Geodesic PreServing Feature for Dense Human Correspondence

2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2021.
Tags: Tan2021HumanGPS,correspondences, geodesic distance, embeddings, neural networks, digital human, interactive perception | website, source | cite | search


A Log-Rectilinear Transformation for Foveated 360-degree Video StreamingTVCG Honorable Mentions

IEEE Transactions on Visualization and Computer Graphics (TVCG), 2021.
Tags: Li2021A,360° video, foveation, virtual reality, live video stream-ing, log-rectilinear, summed-area table, eye tracking, digital world | website, source | cite | search


Sandwiched Image Compression: Wrapping Neural Networks Around a Standard Codec

2021 IEEE International Conference on Image Processing (ICIP), 2021.
Tags: Guleryuz2021Sandwiched,deep learning, image compression, interactive perception | source | cite | search


Saliency Computation for Virtual Cinematography in 360° Videos

Ruofei Du and Amitabh Varshney
IEEE Computer Graphics and Applications (CGA), 2021.
Tags: Du2021Saliency,spherical harmonics, virtual reality, visual saliency, 360°videos, omnidirectional videos, perception, Itti model, spectralresidual, GPGPU, CUDA, eye tracking, interactive graphics | website, source | cite | search


CollaboVR: A Reconfigurable Framework for Multi-user to Communicate in Virtual Reality

Zhenyi He, Ruofei Du, and Ken Perlin
2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2020.
Tags: He2020CollaboVR,chalktalk, virtual reality, collaborative work, layout, telepresence, communication, XR interaction, augmented communication | source | cite | search


3D-Kernel Foveated Rendering for Light Fields

IEEE Transactions on Visualization and Computer Graphics (TVCG), 2020.
Tags: Meng20203D,light field, foveated rendering, microscopic light field, eye tracking, visualization, eye tracking, interactive graphics | website, source | cite | search


Experiencing Real-time 3D Interaction With Depth Maps for Mobile Augmented Reality in DepthLab

Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (UIST), 2020.
Tags: Du2020Experiencing,depth map; interactive 3D graphics; real time; interaction; augmented reality; mobile AR; rendering; GPU; ARCore; interactive graphics, XR interaction | website, source | cite | search


MeteoVis: Visualizing Meteorological Events in Virtual Reality

Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (CHI EA), 2020.
Tags: Li2020MeteoVis,scientific visualization, virtual reality, meteorological data, immersion, interactive visualization, vector field, XR interaction | source | cite | search


Eye-Dominance-guided Foveated Rendering

IEEE Transactions on Visualization and Computer Graphics (TVCG, Special Issue of IEEE Conference on Virtual Reality and 3D User Interfaces), 2020.
Tags: Meng2020Eye,virtual reality, foveated rendering, perception, gaze-contingent rendering, ocular dominance, eye tracking, interactive graphics | source | cite | search


Language-based Colorization of Scene Sketches

ACM Transactions on Graphics (SIGGRAPH Asia), 2019.
Tags: Zou2019Language,deep neural networks; image segmentation; language-based editing; scene sketch; sketch colorization, interactive graphics, interactive perception, augmented communication | website, source | cite | search


ORC Layout: Adaptive GUI Layout With OR-Constraints

Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI), 2019.
Tags: Jiang2019ORC,GUI builder, layout manager, constraint-based layout, visual interface design, visual programming, interactive graphics | source | cite | search


Kernel Foveated RenderingMost read in PACMCGIT

Proceedings of the ACM on Computer Graphics and Interactive Techniques (I3D), 2018.
Tags: Meng2018Kernel,foveated rendering, perception, log-polar mapping, eye-tracking, virtual reality, head-mounted displays, eye tracking, interactive graphics | website, source | cite | search


Project Geollery.com: Reconstructing a Live Mirrored World With Geotagged Social Media

Ruofei Du, David Li, and Amitabh Varshney
Proceedings of the 24th International Conference on Web3D Technology (Web3D), 2019.
Tags: Du2019Project,virtual reality, mixed reality, 360° image, GIS, 3D reconstruction, projection mapping, mirrored world, social media, WebGL, metaverse, mirrored world, interactive graphics, digital world | source | cite | search


Montage4D: Interactive Seamless Fusion of Multiview Video Textures

Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), 2018.
Tags: Du2018Montage4D,texture montage, 3d reconstruction, texture stitching, view-dependent rendering, discrete geodesics, projective texture mapping, differential geometry, temporal texture fields, digital human | website, source | cite | search


SketchyScene: Richly-Annotated Scene Sketches

European Conference on Computer Vision (ECCV), 2018.
Tags: Zou2018SketchyScene,sketch dataset, scene sketch, sketch segmentation, interactive graphics | website, source | cite | search


Evaluating Haptic and Auditory Directional Guidance to Assist Blind People in Reading Printed Text Using Finger-Mounted Cameras

ACM Transactions on Accessible Computing (TACCESS), 2016.
Tags: Stearns2016Evaluating,accessibility, real-time OCR, visual impairments, wearables, XR interaction | website, source | cite | search


Video Fields: Fusing Multiple Surveillance Videos Into a Dynamic Virtual Environment

Proceedings of the 21st International Conference on Web3D Technology (Web3D), 2016.
Tags: Du2016Video,virtual reality; mixed-reality; video-based rendering; projection mapping; surveillance video; WebGL; WebVR; interactive graphics | source | cite | search


Experiencing a Mirrored World With Geotagged Social Media in Geollery

Ruofei Du, David Li, and Amitabh Varshney
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (CHI EA), 2019.
Tags: Du2019Experiencing,virtual reality, augmented reality, social media, GIS, street view, visualization, 3D user interface, 3D reconstruction, metaverse, mirrored world | source | cite | search


Interactive Fusion of 360° Images for a Mirrored World

Ruofei Du, David Li, and Amitabh Varshney
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2019.
Tags: Du2019Interactive,virtual reality, 360° image, 3D reconstruction, mixed reality, projection mapping, mirrored world, metaverse, mirrored world | source | cite | search


Tracking-Tolerent Visual Cryptography

Ruofei Du, Eric Lee, and Amitabh Varshney
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2019.
Tags: Du2019Tracking,visual cryptography, augmented reality (AR), tracking, XR interaction | source | cite | search


MixFab: A Mixed-Reality Environment for Personal FabricationBest Paper Award

Christian Weichel, Manfred Lau, David Kim, Nicolas Villar, and Hans W. Gellersen
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2014.
Tags: Weichel2014MixFab | source | cite | search


Impact of Task on Attentional Tunneling in Handheld Augmented RealityBest Paper Award

Brandon Victor Syiem, Ryan M. Kelly, Jorge Goncalves, Eduardo Velloso, and Tilman Dingler
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Tags: Syiem2021Impact,Attentional Tunneling, mobile Augmented Reality, Mobile Devices | source | cite | search


Creating Augmented and Virtual Reality Applications: Current Practices, Challenges, and OpportunitiesBest Paper Award

Narges Ashtari, Andrea Bunt, Joanna McGrenere, Michael Nebeling, and Parmit K. Chilana
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Tags: Ashtari2020Creating,AR/VR authoring; augmented reality; virtual reality; enduser development; AR/VR development; AR/VR design | source | cite | search


MRAT: The Mixed Reality Analytics ToolkitBest Paper Award

Michael Nebeling, Maximilian Speicher, Xizi Wang, Shwetha Rajaram, Brian D. Hall, Zijian Xie, Alexander R. E. Raistrick, Michelle Aebersold, Edward G. Happ, Jiayin Wang, Yanan Sun, Lotus Zhang, Leah E. Ramsier, and Rhea Kulkarni
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Tags: Nebeling2020MRAT,Augmented/virtual reality; interaction tracking; user testing | source | cite | search


Wireality: Enabling Complex Tangible Geometries in Virtual Reality With Worn Multi-String HapticsBest Paper Award

Cathy Fang, Yang Zhang, Matthew Dworman, and Chris Harrison
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Tags: Fang2020Wireality,Virtual Reality; Haptics; Force Feedback; String-Driven; Touch; Grasp | source | cite | search


Affinity Lens: Data-Assisted Affinity Diagramming With Augmented RealityBest Paper Award

Hariharan Subramonyam, Steven Drucker, and Eytan Adar
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019.
Tags: Subramonyam2019Affinity | source | cite | search


Pinpointing: Precise Head- and Eye-Based Target Selection for Augmented RealityBest Paper Award

Mikko Kytö, Barrett Ens, Thammathip Piumsomboon, Gun A. Lee, and Mark Billinghurst
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018.
Tags: Kytö2018Pinpointing,VRSelection, Eye tracking; gaze interaction; refinement techniques; target selection; augmented reality; head-worn display | source | cite | search


ShareVR: Enabling Co-Located Experiences for Virtual Reality Between HMD and Non-HMD UsersBest Paper Award

Jan Gugenheimer, Evgeny Stemasov, Julian Frommel, and Enrico Rukzio
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017.
Tags: Gugenheimer2017ShareVR,Co-located virtual reality; shareVR; asymmetric virtual reality; multi-user virtual reality; consumer virtual reality | source | cite | search


Grabity: A Wearable Haptic Interface for Simulating Weight and Grasping in Virtual RealityBest Paper Award

Inrak Choi, Heather Culbertson, Mark R. Miller, Alex Olwal, and Sean Follmer
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017.
Tags: Choi2017Grabity,Haptics; Virtual Reality; Mass Perception; Weight Force; Grasp | source | cite | search


How to Evaluate Object Selection and Manipulation in VR? Guidelines From 20 Years of StudiesBest Paper Award

Joanna Bergström, Tor-Salve Dalsgaard, Jason Alexander, and Kasper Hornbæk
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Tags: Bergström2021How,VRSelection, virtual reality, object selection and manipulation, experiments | source | cite | search


Isness: Using Multi-Person VR to Design Peak Mystical Type Experiences Comparable to PsychedelicsBest Paper Award

David R. Glowacki, Mark D. Wonnacott, Rachel Freire, Becca R. Glowacki, Ella M. Gale, James E. Pike, Tiu de Haan, Mike Chatziapostolou, and Oussama Metatla
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Tags: Glowacki2020Isness,Virtual Reality; Meaning in HCI; Psychedelic Drugs; Altered states; User Experience; Mystical-type Experiences | source | cite | search


Me vs. Super(wo)man: Effects of Customization and Identification in a VR ExergameBest Paper Award

Jordan Koulouris, Zoe Jeffery, James Best, Eamonn O{\textquotesingle}Neill, and Christof Lutteroth
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Tags: Koulouris2020Me,Avatar customisation, identification, virtual reality, exergaming, feedforward | source | cite | search


Agile 3D Sketching With Air ScaffoldingBest Paper Award

Yongkwan Kim, Sang-Gyun An, Joon Hyub Lee, and Seok-Hyung Bae
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018.
Tags: Kim2018Agile,Hand motion; scaffolding; 3D sketching; product design | source | cite | search


Unsupervised Learning of Probably Symmetric Deformable 3D Objects From Images in the WildBest Paper Award

Shangzhe Wu, Christian Rupprecht, and Andrea Vedaldi
2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2020.
Tags: Wu2020Unsupervised | website, source | cite | search


Dynamic 3D Scene Analysis From a Moving VehicleBest Paper Award

Bastian Leibe, Nico Cornelis, Kurt Cornelis, and Luc Van Gool
2007 IEEE Conference on Computer Vision and Pattern Recognition, 2007.
Tags: Leibe2007Dynamic | source | cite | search


SoundsRide: Affordance-Synchronized Music Mixing for In-Car Audio Augmented RealityBest Paper Award

Mohamed Kari, Tobias Grosse-Puppendahl, Alexander Jagaciak, David Bethge, Reinhard Schütte, and Christian Holz
The 34th Annual ACM Symposium on User Interface Software and Technology, 2021.
Tags: Kari2021SoundsRide,auditory augmented reality, sound affordances, context-adaptive music | source | cite | search


Single Image Haze Removal Using Dark Channel PriorBest Paper Award

Kaiming He, Jian Sun, and Xiaoou Tang
2009 IEEE Conference on Computer Vision and Pattern Recognition, 2009.
Tags: He2009Single | source | cite | search


Mask R-CNNBest Paper Award

Kaiming He, Georgia Gkioxari, Piotr Dollar, and Ross Girshick
2017 IEEE International Conference on Computer Vision (ICCV), 2017.
Tags: He2017Mask | source | cite | search


Focal Loss for Dense Object Detection

Tsung-Yi Lin, Priya Goyal, Ross Girshick, Kaiming He, and Piotr Dollar
2017 IEEE International Conference on Computer Vision (ICCV), 2017.
Tags: Lin2017Focal | source | cite | search


HandMorph: A Passive Exoskeleton That Miniaturizes GraspBest Paper Award

Jun Nishida, Soichiro Matsuda, Hiroshi Matsui, Shan-Yuan Teng, Ziwei Liu, Kenji Suzuki, and Pedro Lopes
Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology, 2020.
Tags: Nishida2020HandMorph,Exoskeleton; Haptics; Perception; Embodied Design | source | cite | search


PenSight: Enhanced Interaction With a Pen-Top CameraBest Paper Award

Fabrice Matulic, Riku Arakawa, Brian Vogel, and Daniel Vogel
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Tags: Matulic2020PenSight,Pen input; tablet input; hand pose estimation | source | cite | search


IllumiRoom: Peripheral Projected Illusions for Interactive Experiences

Brett R. Jones, Hrvoje Benko, Eyal Ofek, and Andrew Wilson
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2013.
Tags: Jones2013IllumiRoom,Spatial augmented reality; projection mapping; gaming; immersion; apparent motion; augmented reality | website, source | cite | search


Local Light Field Fusion: Practical View Synthesis With Prescriptive Sampling Guidelines

Ben Mildenhall, Pratul P. Srinivasan, Rodrigo Ortiz-Cayon, Nima Khademi Kalantari, Ravi Ramamoorthi, Ren Ng, and Abhishek Kar
ACM Transactions on Graphics, 2019.
Tags: Mildenhall2019Local,nerf | website, source | cite | search


Efficient Geometry-aware 3D Generative Adversarial Networks SIGGRAPH 2021 Real-Time Live! Best in Show

Eric R. Chan, Connor Z. Lin, Matthew A. Chan, Koki Nagano, Boxiao Pan, Shalini De Mello, Orazio Gallo, Leonidas Guibas, Jonathan Tremblay, Sameh Khamis, Tero Karras, and Gordon Wetzstein
arXiv.2112.07945, 2021.
Tags: Chan2021Efficient,nerf, augmented communication | website, source | cite | search


DeepSDF: Learning Continuous Signed Distance Functions for Shape RepresentationSeed Paper

Jeong Joon Park, Peter Florence, Julian Straub, Richard Newcombe, and Steven Lovegrove
2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019.
Tags: Park2019DeepSDF,sdf | source | cite | search


IBRNet: Learning Multi-View Image-Based Rendering

Qianqian Wang, Zhicheng Wang, Kyle Genova, Pratul Srinivasan, Howard Zhou, Jonathan Barron, Ricardo Martin-Brualla, Noah Snavely, and Thomas Funkhouser
2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2021.
Tags: Wang2021IBRNet | website, source | cite | search


A Review of Video Surveillance Systems

Omar Elharrouss, Noor Almaadeed, and Somaya Al-Maadeed
Journal of Visual Communication and Image Representation, 2021.
Tags: Elharrouss2021A | source | cite | search


A Systematic Literature Review of Mixed Reality Environments in K-12 Education

Nikolaos Pellas, Ioannis Kazanidis, and George Palaigeorgiou
Education and Information Technologies, 2019.
Tags: Pellas2019A | source | cite | search


A General and Adaptive Robust Loss Function

2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019.
Tags: Barron2019A | source | cite | search


Jump: Virtual Reality Video

Robert Anderson, David Gallup, Jonathan Barron, Janne Kontkanen, Noah Snavely, Carlos Hernández, Sameer Agarwal, and Steven M. Seitz
ACM Transactions on Graphics, 2016.
Tags: Anderson2016Jump | source | cite | search


The Fast Bilateral Solver

Jonathan Barron and Ben Poole
Computer Vision –ECCV 2016, 2016.
Tags: Barron2016The | source | cite | search


Convolutional Color Constancy

2015 IEEE International Conference on Computer Vision (ICCV), 2015.
Tags: Barron2015Convolutional | source | cite | search


Shape, Illumination, and Reflectance From Shading

Jonathan Barron and Jitendra Malik
IEEE Transactions on Pattern Analysis and Machine Intelligence, 2015.
Tags: Barron2015Shape | source | cite | search


U-Net: Convolutional Networks for Biomedical Image SegmentationUNet, 37K citation

Olaf Ronneberger, Philipp Fischer, and Thomas Brox
Lecture Notes in Computer Science, 2015.
Tags: Ronneberger2015U,segmentation, compression | source | cite | search


A Unified Rate-distortion Analysis Framework for Transform Coding

Zhihai He and S.K. Mitra
IEEE Transactions on Circuits and Systems for Video Technology, 2001.
Tags: He2001A,compression | source | cite | search


Nonlinear Transform Coding

Johannes Ballé, Philip Chou, David Minnen, Saurabh Singh, Nick Johnston, Eirikur Agustsson, Sung Jin Hwang, and George Toderici
IEEE Journal of Selected Topics in Signal Processing, 2021.
Tags: Ballé2021Nonlinear,compression | source | cite | search


The Office of the FutureVision

Ramesh Raskar, Greg Welch, Matt Cutts, Adam Lake, Lev Stesin, and Henry Fuchs
Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques - SIGGRAPH '98, 1998.
Tags: Raskar1998The | source | cite | search


Combining Crowdsourcing and Google Street View to Identify Street-level Accessibility Problems

Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2013.
Tags: Hara2013Combining | source | cite | search


Magic Finger: Always-available Input Through Finger InstrumentationSeed Paper

Xing-Dong Yang, Tovi Grossman, Daniel Wigdor, and George Fitzmaurice
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology - UIST '12, 2012.
Tags: Yang2012Magic,Touch input, always-available input, gesture input, contextual action, texture reorganization | source | cite | search


An Inexpensive Upgradation of Legacy Cameras Using Software and Hardware Architecture for Monitoring and Tracking of Live Threats

Ume Habiba, Muhammad Awais, Milhan Khan, and Abdul Jaleel
IEEE Access, 2020.
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Spatiotemporal Retrieval of Dynamic Video Object Trajectories in Geographical Scenes

Yujia Xie, Meizhen Wang, Xuejun Liu, Ziran Wang, Bo Mao, Feiyue Wang, and Xiaozhi Wang
Transactions in GIS, 2020.
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A Multi-resolution Approach for Color Correction of Textured Meshes

Mohammad Rouhani, Matthieu Fradet, and Caroline Baillard
2018 International Conference on 3D Vision (3DV), 2018.
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Foveated Real-Time Path Tracing in Visual-Polar Space

Matias Koskela, Atro Lotvonen, Markku Mäkitalo, Petrus Kivi, Timo Viitanen, and Pekka Jääskeläinen
Eurographics Symposium on Rendering - DL-only and Industry Track, 2019.
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Perception-Driven Hybrid Foveated Depth of Field Rendering for Head-Mounted Displays

Jingyu Liu, Claire Mantel, and Soren Forchhammer
2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2021.
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Digits: Freehand 3D Interactions Anywhere Using a Wrist-worn Gloveless Sensor

David Kim, Otmar Hilliges, Shahram Izadi, Alex D. Butler, Jiawen Chen, Iason Oikonomidis, and Patrick Olivier
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology - UIST '12, 2012.
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Tele-Immersion Concepts

IEEE Transactions on Visualization and Computer Graphics, 2018.
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Causal Contextual Prediction for Learned Image Compression

Zongyu Guo, Zhizheng Zhang, Runsen Feng, and Zhibo Chen
IEEE Transactions on Circuits and Systems for Video Technology, 2021.
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Pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis

Eric R. Chan, Marco Monteiro, Petr Kellnhofer, Jiajun Wu, and Gordon Wetzstein
https://arxiv.org/abs/2012.00926, 2021.
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StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesis

Jiatao Gu, Lingjie Liu, Peng Wang, and Christian Theobalt
https://arxiv.org/pdf/2110.08985.pdf, 2021.
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Computer Graphics: Principles and PracticeGraphics Bible

John F Hughes, Andries Van Dam, Morgan McGuire, David F Sklar, Steven K Feiner, Kurt Akeley, and James Foley
Pearson Education, 2013.
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Leveraging Text-Chart Links to Support Authoring of Data-Driven Articles With VizFlow

Nicole Sultanum, Fanny Chevalier, Zoya Bylinskii, and Zhicheng Liu
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
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Real-time Occlusion Handling for Augmented Reality Assistance Assembly Systems With Monocular Images

Wang Li, Junfeng Wang, Maoding Liu, and Shiwen Zhao
Journal of Manufacturing Systems, 2022.
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DIST: Rendering Deep Implicit Signed Distance Function With Differentiable Sphere Tracing

Shaohui Liu, Yinda Zhang, Songyou Peng, Boxin Shi, Marc Pollefeys, and Zhaopeng Cui
2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2020.
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What Makes Videos Accessible to Blind and Visually Impaired People?

Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
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InDepth: Real-time Depth Inpainting for Mobile Augmented Reality

Yunfan Zhang, Tim Scargill, Ashutosh Vaishnav, Gopika Premsankar, Mario Francesco, and Maria Gorlatova
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 2022.
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Digital Twin As a Mixed Reality Platform for Art Exhibition Curation

Inhwa Yeom and Woontack Woo
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2021.
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Cross-Device Taxonomy: Survey, Opportunities and Challenges of Interactions Spanning Across Multiple DevicesSurvey

Frederik Brudy, Christian Holz, Roman Rädle, Chi-Jui Wu, Steven Houben, Clemens Klokmose, and Nicolai Marquardt
Proceedings of the 2019 CHI Conference on Human Factors in Computing, 2019.
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Infinitesimal Plane-Based Pose Estimation

Toby Collins and Adrien Bartoli
International Journal of Computer Vision, 2014.
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Instant User Interfaces: Repurposing Everyday Objects As Input Devices

Christian Corsten, Ignacio Avellino, Max Möllers, and Jan Borchers
ITS '13: Proceedings of the 2013 ACM International Conference on Interactive Tabletops and Surfaces, 2013.
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Opportunistic Tangible User Interfaces for Augmented Reality

Steven J. Henderson and Steven Feiner
VRST '08: Proceedings of the 2008 ACM symposium on Virtual reality software and technology, 2008.
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Resolving the Vergence-Accommodation Conflict in Head-Mounted Displays

Gregory Kramida
IEEE Transactions on Visualization and Computer Graphics, 2016.
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MirageTable: Freehand Interaction on a Projected Augmented Reality Tabletop

Hrvoje Benko, Ricardo Jota, and Andrew Wilson
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012.
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StrikeAPose: Revealing Mid-air Gestures on Public Displays

Robert Walter, Gilles Bailly, and Jörg Müller
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2013.
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High-precision Pointing on Large Wall Displays Using Small Handheld Devices

Mathieu Nancel, Olivier Chapuis, Emmanuel Pietriga, Xing-Dong Yang, Pourang P. Irani, and Michel Beaudouin-Lafon
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2013.
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SideWays: A Gaze Interface for Spontaneous Interaction With Situated Displays

Yanxia Zhang, Andreas Bulling, and Hans Gellersen
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2013.
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Scene-Aware Behavior Synthesis for Virtual Pets in Mixed Reality

Wei Liang, Xinzhe Yu, Rawan Alghofaili, Yining Lang, and Lap-Fai Yu
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
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View Morphing

Steven M. Seitz and Charles R. Dyer
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques - SIGGRAPH '96, 1996.
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SharedPhys: Live Physiological Sensing, Whole-Body Interaction, and Large-Screen Visualizations to Support Shared Inquiry Experiences

Seokbin Kang, Leyla Norooz, Vanessa Oguamanam, Angelisa C. Plane, Tamara Clegg, and Jon E. Froehlich
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016.
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Towards a Tool for Design Ideation: Insights From Use of SketchStorm

Siân Lindley, Xiang Cao, John Helmes, Richard Morris, and Sam Meek
BCS-HCI '13: Proceedings of the 27th International BCS Human Computer Interaction Conference, 2013.
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What Does Natural Mean in Natural User Interface?

CCF Communication, 2011.
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Modeling Human Performance of Pen Stroke Gestures

Xiang Cao and Shumin Zhai
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2007.
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Peephole Pointing: Modeling Acquisition of Dynamically Revealed Targets

Xiang Cao, Jacky Jie Li, and Ravin Balakrishnan
Proceeding of the twenty-sixth annual CHI conference on Human factors in computing systems - CHI '08, 2008.
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FrameWire: A Tool for Automatically Extracting Interaction Logic From Paper Prototyping Tests

Yang Li, Xiang Cao, Katherine Everitt, Morgan Dixon, and James A. Landay
Proceedings of the 28th international conference on Human factors in computing systems - CHI '10, 2010.
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Comparing User Performance With Single-finger, Whole-hand, and Hybrid Pointing Devices

Xiang Cao, Nicolas Villar, and Shahram Izadi
Proceedings of the 28th international conference on Human factors in computing systems - CHI '10, 2010.
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LensMouse: Augmenting the Mouse With an Interactive Touch Display

Xing-Dong Yang, Edward Mak, David McCallum, Pourang Irani, Xiang Cao, and Shahram Izadi
Proceedings of the 28th international conference on Human factors in computing systems - CHI '10, 2010.
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Grips and Gestures on a Multi-touch Pen

Hyunyoung Song, Hrvoje Benko, Francois Guimbretiere, Shahram Izadi, Xiang Cao, and Ken Hinckley
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2011.
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ShadowStory: Creative and Collaborative Digital Storytelling Inspired by Cultural Heritage

Fei Lu, Feng Tian, Yingying Jiang, Xiang Cao, Wencan Luo, Guang Li, Xiaolong Zhang, Guozhong Dai, and Hongan Wang
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2011.
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Beyond Stereo: An Exploration of Unconventional Binocular Presentation for Novel Visual Experience

Haimo Zhang, Xiang Cao, and Shengdong Zhao
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012.
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Enabling Concurrent Dual Views on Common LCD Screens

Seokhwan Kim, Xiang Cao, Haimo Zhang, and Desney Tan
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012.
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Exploring User Motivations for Eyes-free Interaction on Mobile Devices

Bo Yi, Xiang Cao, Morten Fjeld, and Shengdong Zhao
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012.
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Time Travel Proxy: Using Lightweight Video Recordings to Create Asynchronous, Interactive Meetings

John Tang, Jennifer Marlow, Aaron Hoff, Asta Roseway, Kori Inkpen, Chen Zhao, and Xiang Cao
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012.
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VisionWand: Interaction Techniques for Large Displays Using a Passive Wand Tracked in 3D

Xiang Cao and Ravin Balakrishnan
Proceedings of the 16th Annual ACM Symposium on User Interface Software and Technology - UIST '03, 2003.
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Interacting With Dynamically Defined Information Spaces Using a Handheld Projector and a Pen

Xiang Cao and Ravin Balakrishnan
Proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology - UIST '06, 2006.
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Multi-user Interaction Using Handheld Projectors

Xiang Cao, Clifton Forlines, and Ravin Balakrishnan
Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology - UIST '07, 2007.
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DejaVu: Integrated Support for Developing Interactive Camera-Based Programs

Jun Kato, Sean McDirmid, and Xiang Cao
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology - UIST '12, 2012.
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Mouse 2.0: Multi-touch Meets the Mouse

Nicolas Villar, Xiang Cao, Billy Chen, Shahram Izadi, Dan Rosenfeld, Hrvoje Benko, John Helmes, Jonathan Westhues, Steve Hodges, Eyal Ofek, and Alex Butler
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology - UIST '09, 2009.
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Detecting and Leveraging Finger Orientation for Interaction With Direct-touch Surfaces

Feng Wang, Xiang Cao, Xiangshi Ren, and Pourang Irani
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology - UIST '09, 2009.
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BodyAvatar: Creating Freeform 3D Avatars Using First-person Body Gestures

Yupeng Zhang, Teng Han, Zhimin Ren, Nobuyuki Umetani, Xin Tong, Yang Liu, Takaaki Shiratori, and Xiang Cao
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013.
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PICOntrol: Using a Handheld Projector for Direct Control of Physical Devices Through Visible Light

Dominik Schmidt, David Molyneaux, and Xiang Cao
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology - UIST '12, 2012.
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ShapeTouch: Leveraging Contact Shape on Interactive Surfaces

2008 3rd IEEE International Workshop on Horizontal Interactive Human Computer Systems, 2008.
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W4: Real-time Surveillance of People and Their Activities

I. Haritaoglu, D. Harwood, and L.S. Davis
IEEE Transactions on Pattern Analysis and Machine Intelligence, 2000.
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Open Intent Extraction From Natural Language InteractionsBest Paper Award

Nikhita Vedula, Nedim Lipka, Pranav Maneriker, and Srinivasan Parthasarathy
Proceedings of The Web Conference 2020, 2020.
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Emoji-Powered Representation Learning for Cross-Lingual Sentiment ClassificationBest Paper Award

Zhenpeng Chen, Sheng Shen, Ziniu Hu, Xuan Lu, Qiaozhu Mei, and Xuanzhe Liu
The World Wide Web Conference on - WWW '19, 2019.
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HighLife: Higher-arity Fact HarvestingBest Paper Award

Patrick Ernst, Amy Siu, and Gerhard Weikum
Proceedings of the 2018 World Wide Web Conference on World Wide Web - WWW '18, 2018.
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Social Networks Under StressBest Paper Award

Daniel M. Romero, Brian Uzzi, and Jon Kleinberg
Proceedings of the 25th International Conference on World Wide Web, 2016.
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DynamicFusion: Reconstruction and Tracking of Non-rigid Scenes in Real-TimeBest Paper Award

Richard Newcombe, Dieter Fox, and Steven M. Seitz
2015 IEEE Conference on Computer Vision and Pattern Recognition (CVPR), 2015.
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Pistol: Pupil Invisible Supportive Tool to Extract Pupil, Iris, Eye Opening, Eye Movements, Pupil and Iris Gaze Vector, and 2D As Well As 3D Gaze

Wolfgang Fuhl, Daniel Weber, and Enkelejda Kasneci
https://arxiv.org/abs/2201.06799, 2022.
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Neural Cameras: Learning Camera Characteristics for Coherent Mixed Reality Rendering

David Mandl, Peter Mohr, Tobias Langlotz, Christoph Ebner, Shohei Mori, Stefanie Zollmann, Peter M Roth, and Denis Kalkofen
2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR, 2021.
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TransforMR: Pose-Aware Object Substitution for Composing Alternate Mixed Realities

Mohamed Kari, Tobias Grosse-Puppendahl, Luis Falconeri Coelho, Andreas Fender, David Bethge, Reinhard Schutte, and Christian Holz
2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2021.
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Foveated Depth-of-Field Filtering in Head-Mounted Displays

Martin Weier, Thorsten Roth, André Hinkenjann, and Philipp Slusallek
ACM Transactions on Applied Perception, 2018.
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Foveated Streaming of Real-time Graphics

Gazi Karam Illahi, Matti Siekkinen, Teemu Kämäräinen, and Antti Ylä-Jääski
Proceedings of the 12th ACM Multimedia Systems Conference, 2021.
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Selective Foveated Ray Tracing for Head-Mounted Displays

Youngwook Kim, Yunmin Ko, and Insung Ihm
2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2021.
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Understanding the Two-Step Nonvisual Omnidirectional Guidance for Target Acquisition in 3D Spaces

SeungA Chung, Kyungyeon Lee, and Uran Oh
2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2021.
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Deep Implicit Volume Compression

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020.
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HyperDepth: Learning Depth From Structured Light Without Matching

2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR), 2016.
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SemanticPaint: Interactive 3D Labeling and Learning at Your Fingertips

Julien Valentin, Vibhav Vineet, Ming-Ming Cheng, David Kim, Jamie Shotton, Pushmeet Kohli, Matthias Nie{\ss}ner, Antonio Criminisi, Shahram Izadi, and Philip Torr
ACM Transactions on Graphics, 2015.
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RetroDepth: 3D Silhouette Sensing for High-Precision Input on and Above Physical SurfacesBest Paper Award

David Kim, Shahram Izadi, Jakub Dostal, Christoph Rhemann, Cem Keskin, Christopher Zach, Jamie Shotton, Timothy Large, Steven Bathiche, Matthias Nie{\ss}ner, D. Alex Butler, Sean Fanello, and Vivek Pradeep
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2014.
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HoloDesk: Direct 3D Interactions With a Situated See-Through Display

Otmar Hilliges, David Kim, Shahram Izadi, Malte Weiss, and Andrew Wilson
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012.
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KinectFusion: Real-Time Dense Surface Mapping and Tracking With Kinect

Richard Newcombe, Andrew Fitzgibbon, Shahram Izadi, Otmar Hilliges, David Molyneaux, David Kim, Andrew J. Davison, Pushmeet Kohi, Jamie Shotton, and Steve Hodges
2011 10th IEEE International Symposium on Mixed and Augmented Reality, 2011.
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NeRV: Neural Representations for Videos

Hao Chen, Bo He, Hanyu Wang, Yixuan Ren, Ser-Nam Lim, and Abhinav Shrivastava
35th Conference on Neural Information Processing Systems (NeurIPS 2021), 2021.
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3D Wikipedia: Using Online Text to Automatically Label and Navigate Reconstructed Geometry

Bryan C. Russell, Ricardo Martin-Brualla, Daniel J. Butler, Steven M. Seitz, and Luke Zettlemoyer
ACM Transactions on Graphics, 2013.
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Urban Canvas: Unfreezing Street-view Imagery With Semantically Compressed LIDAR Pointclouds

Thommen Korah and Yun-Ta Tsai
2011 10th IEEE International Symposium on Mixed and Augmented Reality, 2011.
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From Google Street View to 3D City Models

Akihiko Torii, Michal Havlena, and Tomas Pajdla
2009 IEEE 12th International Conference on Computer Vision Workshops, ICCV Workshops, 2009.
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Evaluation Strategies for HCI Toolkit Research

David Ledo, Steven Houben, Jo Vermeulen, Nicolai Marquardt, Lora Oehlberg, and Saul Greenberg
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018.
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The Proximity Toolkit: Prototyping Proxemic Interactions in Ubiquitous Computing Ecologies

Nicolai Marquardt, Robert Diaz-Marino, Sebastian Boring, and Saul Greenberg
Proceedings of the 24th annual ACM Symposium on User Interface Software and Technology, 2011.
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Remote Collaboration With Mixed Reality Displays: How Shared Virtual Landmarks Facilitate Spatial Referencing

Jens Müller, Roman Rädle, and Harald Reiterer
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017.
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Pronto: Rapid Augmented Reality Video Prototyping Using Sketches and Enaction

Germán Leiva, Cuong Nguyen, Rubaiat Habib Kazi, and Paul Asente
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
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DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences

Blair MacIntyre, Maribeth Gandy, Steven Dow, and Jay David Bolter
ACM Transactions on Graphics, 2005.
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Photoportals: Shared References in Space and Time

André Kunert, Alexander Kulik, Stephan Beck, and Bernd Froehlich
Proceedings of the 17th ACM Conference on Computer Supported Cooperative Work Social Computing, 2014.
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Evaluating User Interface Systems Research

Dan R. Olsen
Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology, 2007.
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Loki: Facilitating Remote Instruction of Physical Tasks Using Bi-Directional Mixed-Reality Telepresence

Balasaravanan Kumaravel, Fraser Anderson, George Fitzmaurice, Bjoern Hartmann, and Tovi Grossman
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019.
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TutoriVR: A Video-Based Tutorial System for Design Applications in Virtual Reality

Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019.
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XRStudio: A Virtual Production and Live Streaming System for Immersive Instructional Experiences

Michael Nebeling, Shwetha Rajaram, Liwei Wu, Yifei Cheng, and Jaylin Herskovitz
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
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Implementation and Evaluation of "just Follow Me": An Immersive, VR-based, Motion-training System

Ungyeon Yang and Gerard Jounghyun Kim
Presence: Teleoperators and Virtual Environments, 2002.
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Snap-to-It: A User-Inspired Platform for Opportunistic Device Interactions

Adrian A. de Freitas, Michael Nebeling, Xiang 'Anthony' Chen, Junrui Yang, Akshaye Shreenithi Kirupa Karthikeyan Ranithangam, and Anind K. Dey
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016.
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SnapLink: Fast and Accurate Vision-Based Appliance Control in Large Commercial Buildings

Kaifei Chen, Jonathan Fürst, John Kolb, Hyung-Sin Kim, Xin Jin, David E. Culler, and Randy H. Katz
3, 2018.
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Selecting Home Appliances With Smart Glass Based on Contextual Information

Quan Kong, Takuya Maekawa, Taiki Miyanishi, and Takayuki Suyama
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016.
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Designing and Prototyping From the Perspective of AI in the Wild

Nirav Malsattar, Tomo Kihara, and Elisa Giaccardi
Proceedings of the 2019 on Designing Interactive Systems Conference, 2019.
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Opportunistic Interaction in the Challenged Internet of Things

Hanno Wirtz, Jan Rüth, Martin Serror, J{\'{o}} ágila Bitsch Link, and Klaus Wehrle
CHANTS '14: Proceedings of the 9th ACM MobiCom Workshop on Challenged Networks, 2014.
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Bokode: Imperceptible Visual Tags for Camera Based Interaction From a Distance

Ankit Mohan, Grace Woo, Shinsaku Hiura, Quinn Smithwick, and Ramesh Raskar
ACM SIGGRAPH 2009 Papers, 2009.
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Designing Augmented Reality Interfaces

Mark Billinghurst, Raphael Grasset, and Julian Looser
SIGGRAPH Comput. Graph., 2005.
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Tangible Augmented Reality

Mark Billinghurst, Hirokazu KatoHirokazu Kato, and Ivan Poupyrev
SIGGRAPH 2008, 2008.
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iCon: Utilizing Everyday Objects As Additional, Auxiliary and Instant Tabletop Controllers

Kai-Yin Cheng, Rong-Hao Liang, Bing-Yu Chen, Rung-Huei Laing, and Sy-Yen Kuo
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2010.
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OnObject: Gestural Play With Tagged Everyday Objects

Keywon Chung, Michael Shilman, Chris Merrill, and Hiroshi Ishii
UIST '10: Adjunct Proceedings of the 23nd Annual ACM Symposium on User interface Software and Technology, 2010.
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A Taxonomy for and Analysis of Tangible Interfaces

KennethP. Fishkin
Personal and Ubiquitous Computing, 2004.
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TouchTools: Leveraging Familiarity and Skill With Physical Tools to Augment Touch Interaction

CHI '14: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2014.
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3D Puppetry: A Kinect-Based Interface for 3D Animation

Robert Held, Ankit Gupta, Brian Curless, and Maneesh Agrawala
UIST '12: Proceedings of the 25th annual ACM Symposium on User Interface Software and Technology, 2012.
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Reality Editor: Programming Smarter Objects

Valentin Heun, James Hobin, and Pattie Maes
UbiComp '13 Adjunct: Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication, 2013.
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RoomAlive: Magical Experiences Enabled by Scalable, Adaptive Projector-camera Units

Brett Jones, Rajinder Sodhi, Michael Murdock, Ravish Mehra, Hrvoje Benko, Andrew Wilson, Eyal Ofek, Blair MacIntyre, Nikunj Raghuvanshi, and Lior Shapira
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014.
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Screen2Words: Automatic Mobile UI Summarization With Multimodal Learning

Bryan Wang, Gang Li, Xin Zhou, Zhourong Chen, Tovi Grossman, and Yang Li
The 34th Annual ACM Symposium on User Interface Software and Technology, 2021.
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Conversational Chat Circles

Matthew K. Miller, John Tang, Gina Venolia, Gerard Wilkinson, and Kori Inkpen
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017.
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MotionMA: Motion Modelling and Analysis by Demonstration

Eduardo Velloso, Andreas Bulling, and Hans Gellersen
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2013.
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Physio@Home: Exploring Visual Guidance and Feedback Techniques for Physiotherapy Exercises

Richard Tang, Xing-Dong Yang, Scott Bateman, Joaquim Jorge, and Anthony Tang
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015.
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Support System for Guitar Playing Using Augmented Reality Display

Yoichi Motokawa and Hideo Saito
2006 IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006.
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Development of Mutual Telexistence System Using Virtual Projection of Operator's Egocentric Body Images

MHD Yamen Saraiji, Charith Lasantha Fernando, Kouta Minamizawa, and Susumu Tachi
ICAT-EGVE 2015 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015.
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OutsideMe: Augmenting Dancer's External Self-Image by Using a Mixed Reality System

Shuo Yan, Gangyi Ding, Zheng Guan, Ningxiao Sun, Hongsong Li, and Longfei Zhang
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015.
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Free-viewpoint AR Human-motion Reenactment Based on a Single RGB-D Video Stream

Fabian Lorenzo Dayrit, Yuta Nakashima, Tomokazu Sato, and Naokazu Yokoya
2014 IEEE International Conference on Multimedia and Expo (ICME), 2014.
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LightGuide: Projected Visualizations for Hand Movement Guidance

Rajinder Sodhi, Hrvoje Benko, and Andrew Wilson
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012.
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JackIn: Integrating First-person View With Out-of-body Vision Generation for Human-human Augmentation

Shunichi Kasahara and Jun Rekimoto
Proceedings of the 5th Augmented Human International Conference, 2014.
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Remote Collaboration Using a Shoulder-Worn Active Camera/Laser

T. Kurata, N. Sakata, M. Kourogi, H. Kuzuoka, and M. Billinghurst
Eighth International Symposium on Wearable Computers, 2004.
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Spatial Workspace Collaboration: A SharedView Video Support System for Remote Collaboration Capability

Hideaki Kuzuoka
Proceedings of the SIGCHI conference on Human factors in computing systems - CHI '92, 1992.
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Noise-based Enhancement for Foveated Rendering

Taimoor Tariq, Cara Tursun, and Piotr Didyk
ACM Transactions on Graphics, 2022.
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Detection of Multicamera Pedestrian Trajectory Outliers in Geographic Scene

Wei Wang, Yujia Xie, and Xiaozhi Wang
Wireless Communications and Mobile Computing, 2022.
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Chat With Illustration

Yu Jiang, Jing Liu, and Hanqing Lu
Multimedia Systems, 2014.
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Toward Communicating Simple Sentences Using Pictorial Representations

Rada Mihalcea and Chee Wee Leong
Machine Translation, 2008.
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Multimodal Summarization of Complex Sentences

Naushad UzZaman, Jeffrey P. Bigham, and James F. Allen
Proceedings of the 15th international conference on Intelligent user interfaces - IUI '11, 2011.
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Generating Audio-Visual Slideshows From Text Articles Using Word Concreteness

Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
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MyStyle: A Personalized Generative Prior

Yotam Nitzan, Kfir Aberman, Qiurui He, Orly Liba, Michal Yarom, Yossi Gandelsman, Inbar Mosseri, Yael Pritch, and Daniel Cohen-or
arXiv.2203.17272, 2022.
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DIST: Rendering Deep Implicit Signed Distance Function With Differentiable Sphere Tracing

Shaohui Liu, Yinda Zhang, Songyou Peng, Boxin Shi, Marc Pollefeys, and Zhaopeng Cui
arXiv.1911.13225, 2019.
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Photorealistic Monocular 3D Reconstruction of Humans Wearing Clothing

Thiemo Alldieck, Mihai Zanfir, and Cristian Sminchisescu
arXiv.2204.08906, 2022.
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Elesclomol Alleviates Menkes Pathology and Mortality by Escorting Cu to Cuproenzymes in Mice

Liam M. Guthrie, Shivatheja Soma, Sai Yuan, Andres Silva, Mohammad Zulkifli, Thomas C. Snavely, Hannah Faith Greene, Elyssa Nunez, Brogan Lynch, Courtney De Ville, Vinit Shanbhag, Franklin R. Lopez, Arjun Acharya, Michael J. Petris, Byung-Eun Kim, Vishal M. Gohil, and James C. Sacchettini
Science, 2020.
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Places: A 10 Million Image Database for Scene Recognition

Bolei Zhou, Agata Lapedriza, Aditya Khosla, Aude Oliva, and Antonio Torralba
IEEE Transactions on Pattern Analysis and Machine Intelligence, 2018.
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Dynamic Visual Attention on the Sphere

Iva Bogdanova, Alexandre Bur, Heinz Hügli, and Pierre-André Farine
Computer Vision and Image Understanding, 2010.
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360-Degree Video Head Movement Dataset

Xavier Corbillon, Francesca De Simone, and Gwendal Simon
Proceedings of the 8th ACM on Multimedia Systems Conference, 2017.
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Look Around You: Saliency Maps for Omnidirectional Images in VR Applications

Ana De Abreu, Cagri Ozcinar, and Aljosa Smolic
2017 Ninth International Conference on Quality of Multimedia Experience (QoMEX), 2017.
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A Simple Method to Obtain Visual Attention Data in Head Mounted Virtual Reality

Evgeniy Upenik and Touradj Ebrahimi
2017 IEEE International Conference on Multimedia & Expo Workshops (ICMEW), 2017.
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REVEL: Tactile Feedback Technology for Augmented Reality

Olivier Bau and Ivan Poupyrev
ACM Transactions on Graphics, 2012.
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An Inertial Measurement Framework for Gesture Recognition and Applications

Ari Y. Benbasat and Joseph A. Paradiso
Gesture and Sign Language in Human-Computer Interaction, 2002.
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Orientation Histograms for Hand Gesture Recognition

William Freeman and Michal Roth
IEEE Intl. Wkshp. on Automatic Face and Gesture Recognition, 1994.
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Gesture-recognition With Non-referenced Tracking

P. Keir, J. Payne, J. Elgoyhen, M. Horner, M. Naef, and P. Anderson
3D User Interfaces (3DUI'06), 2006.
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Multi-fingered Tactile Feedback From Virtual and Remote Environments

A. Kron and G. Schmidt
11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2003. HAPTICS 2003. Proceedings., 2003.
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Impacto: Simulating Physical Impact by Combining Tactile Stimulation With Electrical Muscle Stimulation

Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015.
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emoPuppet: Low-cost Interactive Digital-physical Puppets With Emotional Expression

Jes{\'{u}}s Ibá{\~{n}}ez Martínez
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014.
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Gesture Recognition: A Survey

Sushmita Mitra and Tinku Acharya
IEEE Transactions on Systems, Man and Cybernetics, Part C (Applications and Reviews), 2007.
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Gesture Recognition Using Recurrent Neural Networks

Kouichi Murakami and Hitomi Taguchi
Proceedings of the SIGCHI conference on Human factors in computing systems Reaching through technology - CHI '91, 1991.
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Virtual Impersonation Using Interactive Glove Puppets

Emil Polyak
SIGGRAPH Asia 2012 Posters on - SA '12, 2012.
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Robust Hand Gesture Recognition Based on Finger-earth Mover's Distance With a Commodity Depth Camera

Zhou Ren, Junsong Yuan, and Zhengyou Zhang
Proceedings of the 19th ACM international conference on Multimedia - MM '11, 2011.
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Level-Ups: Motorized Stilts That Simulate Stair Steps in Virtual Reality

Dominik Schmidt, Rob Kovacs, Vikram Mehta, Udayan Umapathi, Sven Köhler, Lung-Pan Cheng, and Patrick Baudisch
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015.
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Mirror Puppeteering: Animating Toy Robots in Front of a Webcam

Ronit Slyper, Guy Hoffman, and Ariel Shamir
Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, 2015.
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LVAC: Learned Volumetric Attribute Compression for Point Clouds Using Coordinate Based Networks

Berivan Isik, Philip Chou, Sung Jin Hwang, Nick Johnston, and George Toderici
https://arxiv.org/abs/2111.08988, 2021.
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3D Scene Compression Through Entropy Penalized Neural Representation Functions

Thomas Bird, Johannes Ballé, Saurabh Singh, and Philip Chou
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Automating Image Morphing Using Structural Similarity on a Halfway Domain

Jing Liao, Rodolfo S. Lima, Diego Nehab, Hugues Hoppe, Pedro V. Sander, and Jinhui Yu
ACM Transactions on Graphics, 2014.
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Scene Completion Using Millions of Photographs

James Hays and Alexei A. Efros
ACM Transactions on Graphics, 2007.
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Video Frame Interpolation Via Adaptive Separable Convolution

Simon Niklaus, Long Mai, and Feng Liu
2017 IEEE International Conference on Computer Vision (ICCV), 2017.
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Digital City Kyoto

Toru Ishida
Communications of the ACM, 2002.
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Panorama Image Interpolation for Real-time Walkthrough

Naoki Kawai, Cédric Audras, Sou Tabata, and Takahiro Matsubara
ACM SIGGRAPH 2016 Posters, 2016.
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Improving the Accessibility of Mobile OCR Apps Via Interactive Modalities

Michael Cutter and Roberto Manduchi
ACM Transactions on Accessible Computing, 2017.
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ARENA: The Augmented Reality Edge Networking Architecture

Nuno Pereira, Anthony Rowe, Michael W Farb, Ivan Liang, Edward Lu, and Eric Riebling
2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2021.
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Sketch-Based Creativity Support Tools Using Deep Learning

Forrest Huang, Eldon Schoop, David Ha, Jeffrey Nichols, and John Canny
Artificial Intelligence for Human Computer Interaction: A Modern Approach, 2021.
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Visualizing Examples of Deep Neural Networks at Scale

Litao Yan, Elena Glassman, and Tianyi Zhang
CHI' 21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
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Virtual Reality Based Novel Use Case in Remote Sensing and GIS

Jai Gopal Singla
Space Applications Centre, ISRO, Ahmedabad 380 015, India, 2021.
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Blood Vessel Segmentation Methodologies in Retinal Images \textendash a Survey

M.M. Fraz, P. Remagnino, A. Hoppe, B. Uyyanonvara, A.R. Rudnicka, C.G. Owen, and S.A. Barman
Computer Methods and Programs in Biomedicine, 2012.
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Reverse Engineering Mobile Application User Interfaces With REMAUI (T)

Tuan Anh Nguyen and Christoph Csallner
2015 30th IEEE/ACM International Conference on Automated Software Engineering (ASE), 2015.
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Rectangular Mapping-based Foveated Rendering

Jiannan Ye, Anqi Xie, Susmjia Jabbireddy, Yunchuan Li, Xubo Yang, and Xiaoxu Meng
The IEEE Conference on Virtual Reality and 3D User Interfaces 2022 (IEEE VR), 2022.
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Augmenting the Field-of-View of Head-Mounted Displays With Sparse Peripheral Displays

Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016.
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Ninja Hands: Using Many Hands to Improve Target Selection in VR

Jonas Schjerlund, Kasper Hornbæk, and Joanna Bergström
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
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Zoom-and-pick: Facilitating Visual Zooming and Precision Pointing With Interactive Handheld Projectors

Clifton Forlines, Ravin Balakrishnan, Paul Beardsley, Jeroen van Baar, and Ramesh Raskar
Proceedings of the 18th Annual ACM Symposium on User Interface Software and Technology, 2005.
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RFIG Lamps: Interacting With a Self-describing World Via Photosensing Wireless Tags and Projectors

Ramesh Raskar, Paul Beardsley, Jeroen van Baar, Yao Wang, Paul Dietz, Johnny Lee, Darren Leigh, and Thomas Willwacher
ACM Transactions on Graphics, 2004.
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iLamps: Geometrically Aware and Self-configuring Projectors

Ramesh Raskar, Jeroen van Baar, Paul Beardsley, Thomas Willwacher, Srinivas Rao, and Clifton Forlines
ACM Transactions on Graphics, 2003.
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Matterport3D: Learning From RGB-D Data in Indoor Environments

Angel Chang, Angela Dai, Thomas Funkhouser, Maciej Halber, Matthias Niebner, Manolis Savva, Shuran Song, Andy Zeng, and Yinda Zhang
2017 International Conference on 3D Vision (3DV), 2017.
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Physically-Based Rendering for Indoor Scene Understanding Using Convolutional Neural Networks

Yinda Zhang, Shuran Song, Ersin Yumer, Manolis Savva, Joon-Young Lee, Hailin Jin, and Thomas Funkhouser
2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR), 2017.
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Deep Depth Completion of a Single RGB-D Image

2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2018.
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PanoContext: A Whole-Room 3D Context Model for Panoramic Scene Understanding

Yinda Zhang, Shuran Song, Ping Tan, and Jianxiong Xiao
Computer Vision –ECCV 2014, 2014.
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TurkerGaze: Crowdsourcing Saliency With Webcam Based Eye Tracking

Pingmei Xu, Krista A Ehinger, Yinda Zhang, Adam Finkelstein, Sanjeev R. Kulkarni, and Jianxiong Xiao
https://arxiv.org/abs/1504.06755, 2015.
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Visual Analytics for Root DNS Data

Eric Krokos, Alexander Rowden, Kirsten Whitley, and Amitabh Varshney
2018 IEEE Symposium on Visualization for Cyber Security (VizSec), 2018.
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Visualization of Brain Microstructure Through Spherical Harmonics Illumination of High Fidelity Spatio-Angular Fields

Sujal Bista, Jiachen Zhuo, Rao P. Gullapalli, and Amitabh Varshney
IEEE Transactions on Visualization and Computer Graphics, 2014.
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Visual Knowledge Discovery for Diffusion Kurtosis Datasets of the Human Brain

Sujal Bista, Jiachen Zhuo, Rao P. Gullapalli, and Amitabh Varshney
Visualization and Processing of Higher Order Descriptors for Multi-Valued Data, 2015.
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PatchMatch: A Randomized Correspondence Algorithm for Structural Image Editing

Connelly Barnes, Eli Shechtman, Adam Finkelstein, and Dan B Goldman
ACM Transactions on Graphics, 2009.
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PatchMatch Stereo - Stereo Matching With Slanted Support Windows

Michael Bleyer, Christoph Rhemann, and Carsten Rother
Procedings of the British Machine Vision Conference 2011, 2011.
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InfraredTags: Embedding Invisible AR Markers and Barcodes Using Low-Cost, Infrared-Based 3D Printing and Imaging ToolsHonorable Mention

Mustafa Doga Dogan, Ahmad Taka, Michael Lu, Yunyi Zhu, Akshat Kumar, Aakar Gupta, and Stefanie Mueller
CHI Conference on Human Factors in Computing Systems, 2022.
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PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization

Shunsuke Saito, Zeng Huang, Ryota Natsume, Shigeo Morishima, Hao Li, and Angjoo Kanazawa
2019 IEEE/CVF International Conference on Computer Vision (ICCV), 2019.
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CHCA-1 Is a Copper-regulated CTR1 Homolog Required for Normal Development, Copper Accumulation, and Copper-sensing Behavior in Caenorhabditis Elegans

Sai Yuan, Anuj Kumar Sharma, Alexandria Richart, Jaekwon Lee, and Byung-Eun Kim
Journal of Biological Chemistry, 2018.
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Flashlight Jigsaw: An Exploratory Study of an Ad-hoc Multi-player Game on Public Displays

Xiang Cao, Michael Massimi, and Ravin Balakrishnan
Proceedings of the ACM 2008 conference on Computer supported cooperative work - CSCW '08, 2008.
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Telling the Whole Story: Anticipation, Inspiration and Reputation in a Field Deployment of TellTable

Xiang Cao, Si{\^{a}}n E. Lindley, John Helmes, and Abigail Sellen
Proceedings of the 2010 ACM conference on Computer supported cooperative work - CSCW '10, 2010.
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Understanding Family Communication Across Time Zones

Xiang Cao, Abigail Sellen, A.J. Bernheim Brush, David Kirk, Darren Edge, and Xianghua Ding
Proceedings of the 2010 ACM conference on Computer supported cooperative work - CSCW '10, 2010.
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PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization

Shunsuke Saito, Tomas Simon, Jason Saragih, and Hanbyul Joo
arXiv.2004.00452, 2020.
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Geo-PIFu: Geometry and Pixel Aligned Implicit Functions for Single-view Human Reconstruction

Tong He, John Collomosse, Hailin Jin, and Stefano Soatto
arXiv.2006.08072, 2020.
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Audio2Head: Audio-driven One-shot Talking-head Generation With Natural Head Motion

Suzhen Wang, Lincheng Li, Yu Ding, Changjie Fan, and Xin Yu
Proceedings of the Thirtieth International Joint Conference on Artificial Intelligence, 2021.
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AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesis

Yudong Guo, Keyu Chen, Sen Liang, Yong-Jin Liu, Hujun Bao, and Juyong Zhang
, 2021.
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Neural Voice Puppetry: Audio-Driven Facial ReenactmentECCV

Justus Thies, Mohamed Elgharib, Ayush Tewari, Christian Theobalt, and Matthias Nie{\ss}ner
Computer Vision –ECCV 2020, 2020.
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Face2Face: Real-time Face Capture and Reenactment of RGB Videos

Justus Thies, Michael Zollhöfer, Marc Stamminger, Christian Theobalt, and Matthias Nie{\ss}ner
Communications of the ACM, 2018.
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ARCH: Animatable Reconstruction of Clothed Humans

Zeng Huang, Yuanlu Xu, Christoph Lassner, Hao Li, and Tony Tung
arXiv.2004.04572, 2020.
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GAVIN: A New Platform for Enriching 3D Virtual Indoor Navigation With Social-based Geotags

Christian Sicari, Valeria Lukaj, Antonio Celesti, Maria Fazio, and Massimo Villari
26th IEEE Symposium on Computers and Communications (ISCC 2021), 2021.
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Neural Body: Implicit Neural Representations With Structured Latent Codes for Novel View Synthesis of Dynamic Humans

Sida Peng, Yuanqing Zhang, Yinghao Xu, Qianqian Wang, Qing Shuai, Hujun Bao, and Xiaowei Zhou
CVPR 2021, 2021.
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Imagining Artificial Intelligence Applications With People With Visual Disabilities Using Tactile Ideation

Cecily Morrison, Edward Cutrell, Anupama Dhareshwar, Kevin Doherty, Anja Thieme, and Alex Taylor
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017.
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H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motion

Hongyi Xu, Thiemo Alldieck, and Cristian Sminchisescu
https://arxiv.org/pdf/2110.13746.pdf, 2021.
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Neural 3D Video Synthesis

Tianye Li, Mira Slavcheva, Michael Zollhoefer, Simon Green, Christoph Lassner, Changil Kim, Tanner Schmidt, Steven Lovegrove, Michael Goesele, and Zhaoyang Lv
https://arxiv.org/pdf/2103.02597.pdf, 2021.
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Social Snapshot: A System for Temporally Coupled Social Photography

Rob Patro, Cheuk Yiu Ip, Sujal Bista, and Amitabh Varshney
IEEE Computer Graphics and Applications, 2011.
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Gestures Without Libraries, Toolkits or Training: A $1 Recognizer for User Interface PrototypesClassic

Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology - UIST '07, 2007.
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1 \mbox\texteuro Filter: A Simple Speed-based Low-pass Filter for Noisy Input in Interactive SystemsClassic

G{\'{e}}ry Casiez, Nicolas Roussel, and Daniel Vogel
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012.
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ARCH++: Animation-Ready Clothed Human Reconstruction Revisited

Tong He, Yuanlu Xu, Shunsuke Saito, Stefano Soatto, and Tony Tung
arXiv.2108.07845, 2021.
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A Real World Dataset for Multi-view 3D Reconstruction

Rakesh Shrestha, Siqi Hu, Minghao Gou, Ziyuan Liu, and Ping Tan
arXiv.2203.11397, 2022.
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TransceiVR: Bridging Asymmetrical Communication Between VR Users and External Collaborators

Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology, 2020.
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EYEditor: Towards On-the-Go Heads-Up Text Editing Using Voice and Manual Input

Debjyoti Ghosh, Pin Sym Foong, Shengdong Zhao, Can Liu, Nuwan Janaka, and Vinitha Erusu
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
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LiveSnippets: Voice-based Live Authoring of Multimedia Articles About Experiences

Hyeongcheol Kim, Shengdong Zhao, Can Liu, and Kotaro Hara
22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 2020.
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Eyelid Gestures for People With Motor Impairments

Mingming Fan, Zhen Li, and Franklin Mingzhe Li
Communications of the ACM, 2022.
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Inside Mall: Visual Analytics of Customer Behavior and Activities

Jens Opolka, Patrick Riehmann, Heiko Peter, and Bernd Froehlich
Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, 2019.
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Social Network Analysis of China Computer Federation Co-author Network

Chengzhou Fu, Weiquan Zeng, Rui Ding, Chengjie Mao, Chaobo He, and Guohua Chen
5, 2018.
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FingerReader: A Wearable Device to Explore Printed Text on the Go

Roy Shilkrot, Jochen Huber, Wong Meng Ee, Pattie Maes, and Suranga Nanayakkara
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015.
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FingerReader: A Finger-Worn Assistive Augmentation

Roy Shilkrot, Jochen Huber, Roger Boldu, Pattie Maes, and Suranga Nanayakkara
Assistive Augmentation, 2017.
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Elastic Documents: Coupling Text and Tables Through Contextual Visualizations for Enhanced Document Reading

Sriram Karthik Badam, Zhicheng Liu, and Niklas Elmqvist
IEEE Transactions on Visualization and Computer Graphics, 2019.
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Towards Automatic Diagram Description for the Blind

Seehait Chockthanyawat, Ekapol Chuangsuwanich, Atiwong Suchato, and Proadpran Punyabukkana
Proceedings of the 11th International Convention on Rehabilitation Engineering and Assistive Technology, 2017.
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FlexCase: Enhancing Mobile Interaction With a Flexible Sensing and Display Cover

Christian Rendl, David Kim, Patrick Parzer, Sean Fanello, Martin Zirkl, Gregor Scheipl, Michael Haller, and Shahram Izadi
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016.
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Integrating the Smart Home Into the Digital Calendar

Sarah Mennicken, David Kim, and Elaine May Huang
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016.
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Accurate, Robust, and Flexible Real-time Hand Tracking

Toby Sharp, Cem Keskin, Duncan Robertson, Jonathan Taylor, Jamie Shotton, David Kim, Christoph Rhemann, Ido Leichter, Alon Vinnikov, Yichen Wei, Daniel Freedman, Pushmeet Kohli, Eyal Krupka, Andrew Fitzgibbon, and Shahram Izadi
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015.
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FlexSense: A Transparent Self-Sensing Deformable Surface

Christian Rendl, David Kim, Sean Fanello, Patrick Parzer, Christoph Rhemann, Jonathan Taylor, Martin Zirkl, Gregor Scheipl, Thomas Rothländer, Michael Haller, and Shahram Izadi
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014.
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The PumpSpark Fountain Development Kit

Paul Dietz, Gabriel Reyes, and David Kim
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Interactive Environment-Aware Handheld Projectors for Pervasive Computing Spaces

David Molyneaux, Shahram Izadi, David Kim, Otmar Hilliges, Steve Hodges, Xiang Cao, Alex Butler, and Hans Gellersen
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Vermeer: Direct Interaction With a 360掳 Viewable 3D Display

Alex Butler, Otmar Hilliges, Shahram Izadi, Steve Hodges, David Molyneaux, David Kim, and Danny Kong
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology - UIST '11, 2011.
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Shake'n'Sense: Reducing Interference for Overlapping Structured Light Depth Cameras

D. Alex Butler, Shahram Izadi, Otmar Hilliges, David Molyneaux, Steve Hodges, and David Kim
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012.
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Multi-touch Authentication on Tabletops

David Kim, Paul Dunphy, Pam Briggs, Jonathan Hook, John Nicholson, James Nicholson, and Patrick Olivier
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Creating Malleable Interactive Surfaces Using Liquid Displacement Sensing

Otmar Hilliges, David Kim, and Shahram Izadi
2008 3rd IEEE International Workshop on Horizontal Interactive Human Computer Systems, 2008.
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Designing for Collaborative Creative Problem Solving

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Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition - C&C '07, 2007.
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Super-resolution Reconstruction for Binocular 3D Data

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2014 22nd International Conference on Pattern Recognition, 2014.
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A Comparison and Evaluation of Multi-View Stereo Reconstruction Algorithms

S.M. Seitz, B. Curless, J. Diebel, D. Scharstein, and R. Szeliski
2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 1 (CVPR'06), 2006.
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Gaze-Contingent Retinal Speckle Suppression for Perceptually-Matched Foveated Holographic Displays

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Is the Pen Mightier Than the Controller? a Comparison of Input Devices for Selection in Virtual and Augmented Reality

Duc-Minh Pham and Wolfgang Stuerzlinger
VRST '19: 25th ACM Symposium on Virtual Reality Software and Technology, 2019.
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An Integrative View of Foveated Rendering

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What Makes a Prototype Novel? a Knowledge Contribution Concern for Interaction Design Research

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Co-Optjects: Instant User Interfaces Through Everyday Objects

James D. Hollan
Ph.D. Dissertation, RWTH Aachen University, 2012.
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Replicate and Reuse: Tangible Interaction Design for Digitally-Augmented Physical Media Objects

Aakar Gupta, Bo Rui Lin, Siyi Ji, Arjav Patel, and Daniel Vogel
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
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Learning to Track at 100 Fps With Deep Regression Networks

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ECCV 2016: Computer Vision - ECCV 2016, 2016.
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Tangible Bits: Towards Seamless Interfaces Between People, Bits and Atoms

Hiroshi Ishii and Brygg Ullmer
CHI '97: Proceedings of the ACM SIGCHI Conference on Human factors in computing systems, 1997.
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ReacTIVision: A Computer-Vision Framework for Table-Based Tangible Interaction

Martin Kaltenbrunner and Ross Bencina
TEI '07: Proceedings of the 1st international conference on Tangible and embedded interaction, 2007.
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Virtual Object Manipulation on a Table-Top AR Environment

H. Kato, M. Billinghurst, I. Poupyrev, K. Imamoto, and K. Tachibana
2007 11th IEEE International Symposium on Wearable Computers, 2000.
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Trackcap: Enabling Smartphones for 3d Interaction on Mobile Head-Mounted Displays

Peter Mohr, Markus Tatzgern, Tobias Langlotz, Andreas Lang, Dieter Schmalstieg, and Denis Kalkofen
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Multi-Forest Tracker: A Chameleon in Tracking

David Tan and Slobodan Ilic
2014 IEEE Conference on Computer Vision and Pattern Recognition, 2014.
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Purpose-Centric Appropriation of Everyday Objects As Game Controllers

Kashyap Todi, Donald Degraen, Brent Berghmans, Axel Faes, Matthijs Kaminski, and Kris Luyten
CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 2016.
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Haptics in Augmented Reality

J. Vallino and C. Brown
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SLAP Widgets: Bridging the Gap Between Virtual and Physical Controls on Tabletops

Malte Weiss, Julie Wagner, Yvonne Jansen, Roger Jennings, Ramsin Khoshabeh, James D. Hollan, and Jan Borchers
CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2009.
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WorldKit: Rapid and Easy Creation of Ad-Hoc Interactive Applications on Everyday Surfaces

CHI '13: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2013.
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BISHARE: Exploring Bidirectional Interactions Between Smartphones and Head-Mounted Augmented Reality

CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
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Hand As Sensor: Virtualizing Interactions With Everyday Object Affordances Using Wrist-worn Hand Pose Sensing

Julius Rudolph, Valkyrie Savage, Ricardo Jota, Bruno De Araujo, David Holman, and Daniel Wigdor
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Gripmarks: Using Hand Grips to Transform In-Hand Objects Into Mixed Reality Input

Qian Zhou, Sarah Sykes, Sidney Fels, and Kenrick Kin
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MRTouch: Adding Touch Input to Head-Mounted Mixed Reality

Robert Xiao, Julia Schwarz, Nick Throm, Andrew Wilson, and Hrvoje Benko
IEEE Transactions on Visualization and Computer Graphics, 2018.
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RealitySketch: Embedding Responsive Graphics and Visualizations in AR Through Dynamic Sketching

Ryo Suzuki, Rubaiat Habib Kazi, Li-yi Wei, Stephen DiVerdi, Wilmot Li, and Daniel Leithinger
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PaperWindows: Interaction Techniques for Digital Paper

David Holman, Roel Vertegaal, Mark Altosaar, Nikolaus Troje, and Derek Johns
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2005.
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Replicate and Reuse: Tangible Interaction Design for Digitally-Augmented Physical Media Objects

Aakar Gupta, Bo Rui Lin, Siyi Ji, Arjav Patel, and Daniel Vogel
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
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Combining Shape-Changing Interfaces and Spatial Augmented Reality Enables Extended Object Appearance

David Lindlbauer, Jens Emil Gr{\o}nb{\ae}k, Morten Birk, Kim Halskov, Marc Alexa, and Jörg Müller
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Gesture and Thought

David McNeill
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Towards a Formalization of Multi-touch Gestures

Dietrich Kammer, Jan Wojdziak, Mandy Keck, Rainer Groh, and Severin Taranko
ACM International Conference on Interactive Tabletops and Surfaces - ITS '10, 2010.
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Real-Time Detection and Interpretation of 3D Deictic Gestures for Interaction With an IntelligentEnvironment

Jan Richarz, Thomas Plotz, and Gernot A. Fink
2008 19th International Conference on Pattern Recognition, 2008.
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Annexing Reality: Enabling Opportunistic Use of Everyday Objects As Tangible Proxies in Augmented Reality

Anuruddha Hettiarachchi and Daniel Wigdor
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016.
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Proxemic Interaction: Designing for a Proximity and Orientation-aware Environment

Till Ballendat, Nicolai Marquardt, and Saul Greenberg
ACM International Conference on Interactive Tabletops and Surfaces - ITS '10, 2010.
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Reality-based Interaction: A Framework for post-WIMP Interfaces

Robert Jacob, Audrey Girouard, Leanne M. Hirshfield, Michael S. Horn, Orit Shaer, Erin Treacy Solovey, and Jamie Zigelbaum
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Emerging Frameworks for Tangible User Interfaces

B. Ullmer and H. Ishii
IBM Systems Journal, 2000.
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Multi‐camera Video Synopsis of a Geographic Scene Based on Optimal Virtual Viewpoint

Yujia Xie, Meizhen Wang, Xuejun Liu, Xing Wang, Yiguang Wu, Feiyue Wang, and Xiaozhi Wang
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A Survey of RANSAC Enhancements for Plane Detection in 3D Point Clouds

Ramy Ashraf Zeineldin and Nawal Ahmed El-Fishawy
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FRANSAC: Fast RANdom Sample Consensus for 3D Plane Segmentation

Ramy Ashraf and Nawal Ahmed
International Journal of Computer Applications, 2017.
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Holodeck: Immersive 3D Displays Using Swarms of Flying Light Specks

Shahram Ghandeharizadeh
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What Was Hybrid? a Systematic Review of Hybrid Collaboration and Meetings Research

Thomas Neumayr, Banu Saatci, Sean Rintel, Clemens Klokmose, and Mirjam Augstein
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Fine-grained Semantic Ethnic Costume High-resolution Image Colorization With Conditional GAN

Di Wu, Jianhou Gan, Juxiang Zhou, Jun Wang, and Wei Gao
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Image Colorization: A Survey of Methodolgies and Techniques

M. H. Noaman, H. Khaled, and H. M. Faheem
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Coordinates for Instant Image Cloning

Zeev Farbman, Gil Hoffer, Yaron Lipman, Daniel Cohen-Or, and Dani Lischinski
ACM Transactions on Graphics, 2009.
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Detailed Full-Body Reconstructions of Moving People From Monocular RGB-D Sequences

Federica Bogo, Michael J. Black, Matthew Loper, and Javier Romero
2015 IEEE International Conference on Computer Vision (ICCV), 2015.
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Optimized Color Models for High-Quality 3D Scanning

Karthik S. Narayan and Pieter Abbeel
2015 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), 2015.
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Capturing Dynamic Textured Surfaces of Moving Targets

Ruizhe Wang, Lingyu Wei, Etienne Vouga, Qixing Huang, Duygu Ceylan, Gérard Medioni, and Hao Li
European Conference on Computer Vision (ECCV), 2016.
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Color Map Optimization for 3D Reconstruction With Consumer Depth Cameras

Qian-Yi Zhou and Vladlen Koltun
ACM Transactions on Graphics, 2014.
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TextureMontage: Seamless Texturing of Arbitrary Surfaces From Multiple Images

Kun Zhou, Xi Wang, Yiying Tong, Mathieu Desbrun, Baining Guo, and Heung-Yeung Shum
ACM Transactions on Graphics, 2005.
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TightCap: 3D Human Shape Capture With Clothing Tightness Field

Xin Chen, Anqi Pang, Wei Yang, Peihao Wang, Lan Xu, and Jingyi Yu
ACM Transactions on Graphics, 2022.
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Qualitative Research Methods for the Social Sciences

Bruce L. Berg and Howard Lune
Qualitative Research Methods for the Social Sciences, 8th Edition, 2012.
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The GAZE Groupware System: Mediating Joint Attention in Multiparty Communication and Collaboration

Roel Vertegaal
CHI '99: Proceedings of the SIGCHI conference on Human Factors in Computing Systems, 1999.
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GAZE-2: Conveying Eye Contact in Group Video Conferencing Using Eye-controlled Camera Direction

Roel Vertegaal, Ivo Weevers, Changuk Sohn, and Chris Cheung
CHI '03: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2003.
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Multiview: Improving Trust in Group Video Conferencing Through Spatial Faithfulness

David T. Nguyen and John Canny
CHI '07: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2007.
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MultiView: Spatially Faithful Group Video Conferencing

David Nguyen and John Canny
CHI '05: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2005.
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MMSpace: Kinetically-augmented Telepresence for Small Group-to-group Conversations

Kazuhiro Otsuka
2016 IEEE Virtual Reality (VR), 2016.
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Speeded Up Detection of Squared Fiducial Markers

Francisco J. Romero-Ramirez, Rafael Mu{\~{n}}oz-Salinas, and Rafael Medina-Carnicer
Image and Vision Computing, 2018.
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FingerSound: Recognizing Unistroke Thumb Gestures Using a Ring

Cheng Zhang, Anandghan Waghmare, Pranav Kundra, Yiming Pu, Scott Gillil, Thomas Ploetz, Thad Starner, Omer T. Inan, and Gregory D. Abowd
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 2017.
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Finexus: Tracking Fingertips Using Four Magnetometers

Ke-Yu Chen, Shwetak Patel, and Sean Keller
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016.
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uTrack: 3D Input Using Two Magnetic Sensors

Ke-Yu Chen, Kent Lyons, Sean White, and Shwetak Patel
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013.
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Virtual Muscle Force: Communicating Kinesthetic Forces Through Pseudo-Haptic Feedback and Muscle Input

Michael Rietzler, Gabriel Haas, Thomas Dreja, Florian Geiselhart, and Enrico Rukzio
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019.
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ITrackU: Tracking a Pen-like Instrument Via UWB-IMU Fusion

Yifeng Cao, Ashutosh Dhekne, and Mostafa Ammar
Proceedings of the 19th Annual International Conference on Mobile Systems, Applications, and Services, 2021.
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Testing of a Deep Learning Model Providing Monocular Depth Estimation on Mobile Devices Via Web Service

Alper Tunga Akin and Cetin Comert
2021 5th International Symposium on Multidisciplinary Studies and Innovative Technologies (ISMSIT), 2021.
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Real-time Tracking of Surrounding Objects in Augmented and Mixed Reality Applications

Vitalii Nezhelskii, Iuliia Golovchanskaia, Andrey Zhdanov, and Dmitry Zhdanov
Proceedings Volume 11897, Optoelectronic Imaging and Multimedia Technology VIII, 2021.
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A Simulation System for Scene Synthesis in Virtual Reality

Jingyu Liu, Claire Mantel, Florian Schweiger, and S{\o}ren Forchhammer
Virtual Reality and Mixed Reality, 2021.
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Dance in the Wild: Monocular Human Animation With Neural Dynamic Appearance Synthesis

Tuanfeng Y. Wang, Duygu Ceylan, Krishna Kumar Singh, and Niloy J. Mitra
https://arxiv.org/pdf/2111.05916.pdf, 2021.
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GeoNeRF: Generalizing NeRF With Geometry Priors

Mohammad Mahdi Johari, Yann Lepoittevin, and François Fleuret
https://arxiv.org/pdf/2111.13539.pdf, 2021.
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Emergent Graphical Conventions in a Visual Communication Game

Shuwen Qiu, Sirui Xie, Lifeng Fan, Tao Gao, Song-Chun Zhu, and Yixin Zhu
https://arxiv.org/pdf/2111.14210.pdf, 2021.
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Write-an-Animation: High-level Text-based Animation Editing With Character-Scene Interaction

Jia-Qi Zhang, Xiang Xu, Zhi-Meng Shen, Ze-Huan Huang, Yang Zhao, Yan-Pei Cao, Pengfei Wan, and Miao Wang
Computer Graphics Forum, 2021.
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A Cybersickness Review: Causes, Strategies, and Classification Methods

Thiago Porcino, Daniela Trevisan, and Esteban Clua
Journal on Interactive Systems, 2021.
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BACON: Band-limited Coordinate Networks for Multiscale Scene Representation

David B. Lindell, Dave Van Veen, Jeong Joon Park, and Gordon Wetzstein
https://arxiv.org/pdf/2112.04645.pdf, 2021.
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Mapping HCI Research Methods for Studying Social Media Interaction: A Systematic Literature Review

Yuya Shibuya, Andrea Hamm, and Teresa Cerratto Pargman
Computers in Human Behavior, 2021.
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Building Virtual Scene Construction and Environmental Impact Analysis Based on Image Processing

Fan Ying and Zhou Bo
Scientific Programming, 2021.
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Metaverse for Social Good: A University Campus Prototype

Haihan Duan, Jiaye Li, Sizheng Fan, Zhonghao Lin, Xiao Wu, and Wei Cai
Proceedings of the 29th ACM International Conference on Multimedia, 2021.
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UNIST: Unpaired Neural Implicit Shape Translation Network

Qimin Chen, Johannes Merz, Aditya Sanghi, Hooman Shayani, Ali Mahdavi-Amiri, and Hao Zhang
https://arxiv.org/pdf/2112.05381.pdf, 2021.
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Sparse Depth Completion With Semantic Mesh Deformation Optimization

Bing Zhou, Matias Aiskovich, and Sinem Guven
https://arxiv.org/pdf/2112.05498.pdf, 2021.
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Light Field Neural Rendering

Mohammed Suhail, Carlos Esteves, Leonid Sigal, and Ameesh Makadia
https://arxiv.org/pdf/2112.09687.pdf, 2021.
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Urban Radiance Fields

Konstantinos Rematas, Andrew Liu, Pratul P. Srinivasan, Jonathan Barron, Andrea Tagliasacchi, Thomas Funkhouser, and Vittorio Ferrari
https://arxiv.org/pdf/2111.14643.pdf, 2021.
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Neural Point Light Fields

Julian Ost, Issam Laradji, Alejandro Newell, Yuval Bahat, and Felix Heide
https://arxiv.org/pdf/2112.01473.pdf, 2021.
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One Sketch for All: One-Shot Personalized Sketch Segmentation

Anran Qi, Yulia Gryaditskaya, Tao Xiang, and Yi-Zhe Song
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A Dynamically Weighted Multi-Objective Optimization Approach to Positional Interactions in Remote-Local Augmented/Mixed Reality

Akshith Ullal, Cadence Watkins, and Nilanjan Sarkar
2021 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), 2021.
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Computer Vision Methods for Visually Impaired People

Rostyslav Zatserkovnyi, Volodymyr Maik, and Roksoliana Zatserkovna
Fifteenth International Conference on Correlation Optics, 2021.
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Human View Synthesis Using a Single Sparse RGB-D Input

Phong Nguyen, Nikolaos Sarafianos, Christoph Lassner, Janne Heikkila, and Tony Tung
arXiv.2112.13889, 2021.
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Analysis and Development of Augmented Reality Applications for the Dissemination of Cultural Heritage

Silvia Blanco Pons
M.S. Thesis, Department of Cartographic Engineering Geodesy and Photogrammetry, Universitat Politècnica de València, 2021.
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Understanding the Perceived Quality of Video Predictions

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Signal Processing: Image Communication, 2021.
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Spatial Transition Management for Improving Outdoor Cinematic Augmented Reality Experience of the TV Show

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Virtual Reality, 2022.
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Burst Photography for High Dynamic Range and Low-light Imaging on Mobile Cameras

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ACM Transactions on Graphics, 2016.
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Handheld Mobile Photography in Very Low Light

Orly Liba, Kiran Murthy, Yun-Ta Tsai, Tim Brooks, Tianfan Xue, Nikhil Karnad, Qiurui He, Jonathan Barron, Dillon Sharlet, Ryan Geiss, Samuel W. Hasinoff, Yael Pritch, and Marc Levoy
ACM Transactions on Graphics, 2019.
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Handheld Multi-frame Super-Resolution

Bartlomiej Wronski, Ignacio Garcia-Dorado, Manfred Ernst, Damien Kelly, Michael Krainin, Chia-Kai Liang, Marc Levoy, and Peyman Milanfar
ACM Transactions on Graphics, 2019.
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Synthetic Depth-of-Field With a Single-Camera Mobile Phone

Neal Wadhwa, Rahul Garg, David Jacobs, Bryan E. Feldman, Nori Kanazawa, Robert Carroll, Yair Movshovitz-Attias, Jonathan Barron, Yael Pritch, and Marc Levoy
ACM Transactions on Graphics, 2018.
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Mobile, Hands-free, Silent Speech Texting Using SilentSpeller

Naoki Kimura, Tan Gemicioglu, Jonathan Womack, Richard Li, Yuhui Zhao, Abdelkareem Bedri, Alex Olwal, Jun Rekimoto, and Thad Starner
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
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1D Eyewear: Peripheral, Hidden LEDs and Near-Eye Holographic Displays for Unobtrusive Augmentation

Alex Olwal and Bernard Kress
Proceedings of the 2018 ACM International Symposium on Wearable Computers, 2018.
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Tohme: Detecting Curb Ramps in Google Street View Using Crowdsourcing, Computer Vision, and Machine Learning

Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014.
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Real Time Object Scanning Using a Mobile Phone and Cloud-based Visual Search Engine

Yu Zhong, Pierre J. Garrigues, and Jeffrey P. Bigham
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013.
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Access Lens: A Gesture-based Screen Reader for Real-world Documents

Shaun Kane, Brian Frey, and Jacob Wobbrock
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2013.
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PassChords: Secure Multi-touch Authentication for Blind People

Shiri Azenkot, Kyle Rector, Richard Ladner, and Jacob Wobbrock
Proceedings of the 14th international ACM SIGACCESS conference on Computers and accessibility - ASSETS '12, 2012.
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A Review of Nonlinear Diffusion FilteringClassic

Joachim Weickert
Scale-Space Theory in Computer Vision, 1997.
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Making Memes Accessible

Cole Gleason, Amy Pavel, Xingyu Bruce Liu, Patrick Carrington, Lydia Chilton, and Jeffrey P. Bigham
The 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019.
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PINs: Progressive Implicit Networks for Multi-Scale Neural Representations

Zoe Landgraf, Alexander Sorkine Hornung, and Ricardo Silveira Cabral
https://arxiv.org/pdf/2202.04713.pdf, 2022.
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Designing for Microbreaks: Unpacking the Design Journey of Zenscape

Rohit Ashok Khot, Jung-Ying (Lois) Yi, and Deepti Aggarwal
Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, 2022.
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Block-NeRF: Scalable Large Scene Neural View Synthesis

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DeepCompare: Visual and Interactive Comparison of Deep Learning Model Performance

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Flare: Practical Viewport-Adaptive 360-Degree Video Streaming for Mobile Devices

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One-shot Talking Face Generation From Single-speaker Audio-Visual Correlation Learning

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A Lip Sync Expert Is All You Need for Speech to Lip Generation in the Wild

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2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2021.
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Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representation

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2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2021.
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Capture, Learning, and Synthesis of 3D Speaking Styles

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2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019.
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Talking With Hands 16.2M: A Large-Scale Dataset of Synchronized Body-Finger Motion and Audio for Conversational Motion Analysis and Synthesis

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2019 IEEE/CVF International Conference on Computer Vision (ICCV), 2019.
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MoGlow: Probabilistic and Controllable Motion Synthesis Using Normalising Flows

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Style-Controllable Speech-Driven Gesture Synthesis Using Normalising Flows

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Speech Gesture Generation From the Trimodal Context of Text, Audio, and Speaker Identity

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Transflower: Probabilistic Autoregressive Dance Generation With Multimodal Attention

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ACM Transactions on Graphics, 2020.
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FaceVR: Real-Time Gaze-Aware Facial Reenactment in Virtual Reality

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DreamWalker: Substituting Real-World Walking Experiences With a Virtual Reality

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Instant Reality: Gaze-Contingent Perceptual Optimization for 3D Virtual Reality Streaming

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FS-COCO: Towards Understanding of Freehand Sketches of Common Objects in Context

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Hybrid Mobile Vision for Emerging Applications

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ARcall: Real-Time AR Communication Using Smartphones and Smartglasses

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TextureMe: High-Quality Textured Scene Reconstruction in Real Time

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Deep Level Sets: Implicit Surface Representations for 3D Shape Inference

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A Smartphone-Based Mobility Assistant Using Depth Imaging for Visually Impaired and Blind

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Ubiq: A System to Build Flexible Social Virtual Reality Experiences

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All One Needs to Know About Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agenda

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Multi Surface Interactions With Geospatial Data

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NeRFusion: Fusing Radiance Fields for Large-Scale Scene Reconstruction

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ScalAR: Authoring Semantically Adaptive Augmented Reality Experiences in Virtual Reality

Xun Qian, Fengming He, Xiyun Hu, Tianyi Wang, Ananya Ipsita, and Karthik Ramani
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How Will VR Enter University Classrooms? Multi-stakeholders Investigation of VR in Higher Education

Qiao Jin, Yu Liu, Svetlana Yarosh, Bo Han, and Feng Qian
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Future Landscape Visualization Using a City Digital Twin: Integration of Augmented Reality and Drones With Implementation of 3D Model-based Occlusion Handling

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When Virtuality Surpasses Reality: Possible Futures of Ubiquitous XR

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Practical Saccade Prediction for Head-Mounted Displays: Towards a Comprehensive Model

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A Highly Integrated Ambient Light Robust Eye-Tracking Sensor for Retinal Projection AR Glasses Based on Laser Feedback Interferometry

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Visual Perception in Virtual Reality and the Application in Sports

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How Do Users Interact With AI Features in the Workplace? Understanding the AI Feature User Journey in Enterprise

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Modeling and Optimizing Human-in-the-Loop Visual Perception

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Neural Head Avatars From Monocular RGB Videos

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Neural Rendering in a Room: Amodal 3D Understanding and Free-Viewpoint Rendering for the Closed Scene Composed of Pre-Captured Objects

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Efficient Virtual View Selection for 3D Hand Pose Estimation

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BodyMap: Learning Full-Body Dense Correspondence Map

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Learning Neural Light Fields With Ray-Space Embedding Networks

Benjamin Attal, Jia-Bin Huang, Michael Zollhoefer, Johannes Kopf, and Changil Kim
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Learning Implicit Fields for Generative Shape Modeling

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SceneSketcher-v2: Fine-Grained Scene-Level Sketch-Based Image Retrieval Using Adaptive GCNs

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TapGazer: Text Entry With Finger Tapping and Gaze-directed Word Selection

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UrbanRama: Navigating Cities in Virtual Reality

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3DILG: Irregular Latent Grids for 3D Generative Modeling

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A Self-occlusion Aware Lighting Model for Real-time Dynamic Reconstruction

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Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction

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2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2021.
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HeadNeRF: A Real-time NeRF-based Parametric Head Model

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FluidMeet: Enabling Frictionless Transitions Between In-Group, Between-Group, and Private Conversations During Virtual Breakout Meetings

Erzhen Hu, Md Aashikur Rahman Azim, and Seongkook Heo
CHI Conference on Human Factors in Computing Systems, 2022.
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OcclusionFusion: Occlusion-aware Motion Estimation for Real-time Dynamic 3D Reconstruction

Wenbin Lin, Chengwei Zheng, Jun-Hai Yong, and Feng Xu
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Sozu: Self-Powered Radio Tags for Building-Scale Activity Sensing

Yang Zhang, Yasha Iravantchi, Haojian Jin, Swarun Kumar, and Chris Harrison
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EmoGlass: An End-to-End AI-Enabled Wearable Platform for Enhancing Self-Awareness of Emotional Health

Zihan Yan, Yufei Wu, Yang Zhang, and Xiang 'Anthony' Chen
CHI Conference on Human Factors in Computing Systems, 2022.
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FaceBit: Smart Face Masks Platform

Alexander Curtiss, Blaine Rothrock, Abu Bakar, Nivedita Arora, Jason Huang, Zachary Englhardt, Aaron-Patrick Empedrado, Chixiang Wang, Saad Ahmed, Yang Zhang, Nabil Alshurafa, and Josiah Hester
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Nod to Auth: Fluent AR/VR Authentication With User Head-Neck Modeling

Xue Wang and Yang Zhang
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
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CubeSense: Wireless, Battery-Free Interactivity Through Low-Cost Corner Reflector Mechanisms

Xiaoying Yang and Yang Zhang
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
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Vibrosight$\mathplus$$\mathplus$: City-Scale Sensing Using Existing Retroreflective Signs and Markers

Yang Zhang, Sven Mayer, Jesse T. Gonzalez, and Chris Harrison
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
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User Preference for Navigation Instructions in Mixed Reality

Jaewook Lee, Fanjie Jin, Younsoo Kim, and David Lindlbauer
2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2022.
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Hand Interfaces: Using Hands to Imitate Objects in AR/VR for Expressive Interactions

Siyou Pei, Alexander Chen, Jaewook Lee, and Yang Zhang
CHI Conference on Human Factors in Computing Systems, 2022.
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Flavorium: An Exploration of Flavobacteria's Living Aesthetics for Living Color Interfaces

Eduard Georges Groutars, Carmen Clarice Risseeuw, Colin Ingham, Raditijo Hamidjaja, Willemijn S. Elkhuizen, Sylvia C. Pont, and Elvin Karana
CHI Conference on Human Factors in Computing Systems, 2022.
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Scaling Creative Inspiration With Fine-Grained Functional Aspects of Ideas

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CHI Conference on Human Factors in Computing Systems, 2022.
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Disentangled3D: Learning a 3D Generative Model With Disentangled Geometry and Appearance From Monocular Images

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JIFF: Jointly-aligned Implicit Face Function for High Quality Single View Clothed Human Reconstruction

Yukang Cao, Guanying Chen, Kai Han, Wenqi Yang, and Kwan-Yee K. Wong
arXiv.2204.10549, 2022.
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Deep Video Matting Via Spatio-Temporal Alignment and Aggregation

Yanan Sun, Guanzhi Wang, Qiao Gu, Chi-Keung Tang, and Yu-Wing Tai
arXiv.2104.11208, 2021.
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MatteFormer: Transformer-Based Image Matting Via Prior-Tokens

GyuTae Park, SungJoon Son, JaeYoung Yoo, SeHo Kim, and Nojun Kwak
arXiv.2203.15662, 2022.
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Video Swin Transformer

Ze Liu, Jia Ning, Yue Cao, Yixuan Wei, Zheng Zhang, Stephen Lin, and Han Hu
arXiv.2106.13230, 2021.
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SeqFormer: A Frustratingly Simple Model for Video Instance Segmentation

Junfeng Wu, Yi Jiang, Wenqing Zhang, Xiang Bai, and Song Bai
arXiv.2112.08275, 2021.
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Temporally Efficient Vision Transformer for Video Instance Segmentation

Shusheng Yang, Xinggang Wang, Yu Li, Yuxin Fang, Jiemin Fang, Wenyu Liu, Xun Zhao, and Ying Shan
arXiv.2204.08412, 2022.
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Mobile-Former: Bridging MobileNet and Transformer

Yinpeng Chen, Xiyang Dai, Dongdong Chen, Mengchen Liu, Xiaoyi Dong, Lu Yuan, and Zicheng Liu
arXiv.2108.05895, 2021.
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Masked Autoencoders Are Scalable Vision Learners

Kaiming He, Xinlei Chen, Saining Xie, Yanghao Li, Piotr Dollár, and Ross Girshick
arXiv.2111.06377, 2021.
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PatchComplete: Learning Multi-Resolution Patch Priors for 3D Shape Completion on Unseen Categories

Yuchen Rao, Yinyu Nie, and Angela Dai
arXiv.2206.04916, 2022.
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Quantifying the Effects of Working in VR for One Week

Verena Biener, Snehanjali Kalamkar, Negar Nouri, Eyal Ofek, Michel Pahud, John J. Dudley, Jinghui Hu, Per Ola Kristensson, Maheshya Weerasinghe, Klen Čopič Pucihar, Matjaž Kljun, Stephan Streuber, and Jens Grubert
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Learning to Solve Hard Minimal ProblemsBest Paper Award

Petr Hruby, Timothy Duff, Anton Leykin, and Tomas Pajdla
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Sand Playground: Designing Human-AI Physical Interface for Co-creation in Motion

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Preprocessing Enhanced Image Compression for Machine Vision

Guo Lu, Xingtong Ge, Tianxiong Zhong, Jing Geng, and Qiang Hu
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More Weather Tomorrow. Engaging Families With Data Through a Personalised Weather Forecast

Catho Van Den Bosch, Nikki Peeters, and Sandy Claes
ACM International Conference on Interactive Media Experiences, 2022.
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Visualization in Virtual Reality: A Systematic Review

Elif Hilal Korkut and Elif Surer
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Digitizing Intangible Cultural Heritage in China: A Pedagogical Model for Innovation and Entrepreneurship Among New Media Art Students

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Lecture Notes in Computer Science, 2022.
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Deep Light Field Spatial Super-Resolution Using Heterogeneous Imaging

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IEEE Transactions on Visualization and Computer Graphics, 2022.
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Improving Information Acquisition in City Tours Via Simplified Virtual Scenes With Location-Based POIs

Yujia Cao, Yiyi Zhang, and Tatsuo Nakajima
Lecture Notes in Computer Science, 2022.
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A Review of Image and Video Colorization: From Analogies to Deep Learning

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Exemplar-Based Sketch Colorization With Cross-Domain Dense Semantic Correspondence

Jinrong Cui, Haowei Zhong, Hailong Liu, and Yulu Fu
Mathematics, 2022.
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Neural Image Recolorization for Creative Domains

Boyi Li, Serge Belongie, Ser-nam Lim, and Abe Davis
2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW), 2022.
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Inducing Positive Perspectives With Text ReframingACL Outstanding Paper Award

Caleb Ziems, Minzhi Li, Anthony Zhang, and Diyi Yang
arXiv.2204.02952, 2022.
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Pretty Princess vs. Successful Leader: Gender Roles in Greeting Card MessagesBest Paper Honorable Mention

Jiao Sun, Tongshuang Wu, Yue Jiang, Ronil Awalegaonkar, Xi Victoria Lin, and Diyi Yang
arXiv.2112.13980, 2021.
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SketchMaker: Sketch Extraction and Reuse for Interactive Scene Sketch Composition

Fang Liu, Xiaoming Deng, Jiancheng Song, Yu-Kun Lai, Yong-Jin Liu, Hao Wang, Cuixia Ma, Shengfeng Qin, and Hongan Wang
ACM Transactions on Interactive Intelligent Systems, 2022.
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A Real 3D Scene Rendering Optimization Method Based on Region of Interest and Viewing Frustum Prediction in Virtual Reality

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International Journal of Digital Earth, 2022.
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VirtualHome: Simulating Household Activities Via Programs

Xavier Puig, Kevin Ra, Marko Boben, Jiaman Li, Tingwu Wang, Sanja Fidler, and Antonio Torralba
arXiv.1806.07011, 2018.
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Watch-and-Help: A Challenge for Social Perception and Human-AI Collaboration

Xavier Puig, Tianmin Shu, Shuang Li, Zilin Wang, Yuan-Hong Liao, Joshua B. Tenenbaum, Sanja Fidler, and Antonio Torralba
arXiv.2010.09890, 2020.
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Example-driven Virtual Cinematography by Learning Camera Behaviors

Hongda Jiang, Bin Wang, Xi Wang, Marc Christie, and Baoquan Chen
ACM Transactions on Graphics, 2020.
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Opto-electrotactile Feedback Enabled Text-line Tracking Control for a Finger-wearable Reading Aid for the Blind

Mehdi Rahimi, Yantao Shen, Cong Peng, Zhiming Liu, and Fang Jiang
2022 International Conference on Robotics and Automation (ICRA), 2022.
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Optimizing an Image Coding Framework With Deep Learning-based Pre- and Post-Processing

Paulo Eusebio, Joao Ascenso, and Fernando Pereira
2020 28th European Signal Processing Conference (EUSIPCO), 2021.
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PromptMaker: Prompt-based Prototyping With Large~Language~Models

Ellen Jiang, Kristen Olson, Edwin Toh, Alejandra Molina, Aaron Donsbach, Michael Terry, and Carrie Cai
CHI Conference on Human Factors in Computing Systems Extended Abstracts, 2022.
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PromptChainer: Chaining Large Language Model Prompts Through Visual Programming

Tongshuang Wu, Ellen Jiang, Aaron Donsbach, Jeff Gray, Alejandra Molina, Michael Terry, and Carrie Cai
CHI Conference on Human Factors in Computing Systems Extended Abstracts, 2022.
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Teachable Machine: Approachable Web-Based Tool for Exploring Machine Learning Classification

Michelle Carney, Barron Webster, Irene Alvarado, Kyle Phillips, Noura Howell, Jordan Griffith, Jonas Jongejan, Amit Pitaru, and Alexander Chen
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
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Interactive Machine Learning

Jerry Alan Fails and Dan R. Olsen
Proceedings of the 8th international conference on Intelligent user interfaces - IUI '03, 2003.
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Marco Gillies, Rebecca Fiebrink, Atau Tanaka, J{\'{e}}r{\'{e}}mie Garcia, Fr{\'{e}}d{\'{e}}ric Bevilacqua, Alexis Heloir, Fabrizio Nunnari, Wendy Mackay, Saleema Amershi, Bongshin Lee, Nicolas d{\textquotesingle}Alessandro, Joëlle Tilmanne, Todd Kulesza, and Baptiste Caramiaux
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Interacting With Predictions

Josua Krause, Adam Perer, and Kenney Ng
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016.
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Manifold: A Model-Agnostic Framework for Interpretation and Diagnosis of Machine Learning Models

Jiawei Zhang, Yang Wang, Piero Molino, Lezhi Li, and David S. Ebert
IEEE Transactions on Visualization and Computer Graphics, 2019.
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BEAMES: Interactive Multimodel Steering, Selection, and Inspection for Regression Tasks

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IEEE Computer Graphics and Applications, 2019.
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Dustin L. Arendt, Nasheen Nur, Zhuanyi Huang, Gabriel Fair, and Wenwen Dou
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Deep Inside Convolutional Networks: Visualising Image Classification Models and Saliency Maps

Karen Simonyan, Andrea Vedaldi, and Andrew Zisserman
arXiv.1312.6034, 2013.
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Visualizing and Understanding Convolutional Networks

Matthew D. Zeiler and Rob Fergus
Computer Vision –ECCV 2014, 2014.
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Visualizing Dataflow Graphs of Deep Learning Models in TensorFlow

Kanit Wongsuphasawat, Daniel Smilkov, James Wexler, Jimbo Wilson, Dandelion Mane, Doug Fritz, Dilip Krishnan, Fernanda B. Viegas, and Martin Wattenberg
IEEE Transactions on Visualization and Computer Graphics, 2018.
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Summit: Scaling Deep Learning Interpretability by Visualizing Activation and Attribution Summarizations

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IEEE Transactions on Visualization and Computer Graphics, 2020.
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ActiVis: Visual Exploration of Industry-Scale Deep Neural Network Models

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IEEE Transactions on Visualization and Computer Graphics, 2018.
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Software Developers Learning Machine Learning: Motivations, Hurdles, and Desires

2019 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC), 2019.
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MediaPipe: A Framework for Building Perception Pipelines

Camillo Lugaresi, Jiuqiang Tang, Hadon Nash, Chris McClanahan, Esha Uboweja, Michael Hays, Fan Zhang, Chuo-Ling Chang, Ming Guang Yong, Juhyun Lee, Wan-Teh Chang, Wei Hua, Manfred Georg, and Matthias Grundmann
arXiv.1906.08172, 2019.
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Total Relighting

Rohit Pandey, Sergio Orts Escolano, Chloe Legendre, Christian Häne, Sofien Bouaziz, Christoph Rhemann, Paul Debevec, and Sean Fanello
ACM Transactions on Graphics, 2021.
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Application of Eye-tracking Systems Integrated Into Immersive Virtual Reality and Possible Transfer to the Sports Sector - a Systematic Review

Stefan Pastel, Josua Marlok, Nicole Bandow, and Kerstin Witte
Multimedia Tools and Applications, 2022.
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Computational Glasses: Repurposing Augmented Reality Glasses for Vision Assistance

Jonathan Sutton
Ph.D. Dissertation, University of Otago, 2022.
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Gina Venolia, John Tang, Kori Inkpen, and Baris Unver
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Mixed Reality Collaboration for Complementary Working Styles

Keru Wang, Zhu Wang, Karl Rosenberg, Zhenyi He, Dong Woo Yoo, Un Joo Christopher, and Ken Perlin
Special Interest Group on Computer Graphics and Interactive Techniques Conference Immersive Pavilion, 2022.
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Learning Based Versus Heuristic Based: A Comparative Analysis of Visual Saliency Prediction in Immersive Virtual Reality

Mehmet Bahadir Askin and Ufuk Celikcan
Computer Animation and Virtual Worlds, 2022.
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PatchRD: Detail-Preserving Shape Completion by Learning Patch Retrieval and Deformation

Bo Sun, Vladimir G. Kim, Noam Aigerman, Qixing Huang, and Siddhartha Chaudhuri
arXiv.2207.11790, 2022.
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Scalable Neural Indoor Scene Rendering

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Local Free-View Neural 3D Head Synthesis for Virtual Group Meetings

Sebastian Rings and Frank Steinicke
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2022.
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Egocentric Scene Reconstruction From an Omnidirectional Video

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ACM Transactions on Graphics, 2022.
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The Unreasonable Effectiveness of Deep Features As a Perceptual Metric

Richard Zhang, Phillip Isola, Alexei A. Efros, Eli Shechtman, and Oliver Wang
2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2018.
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CamBlend: An Object Focused Collaboration Tool

James Norris, Holger Schnädelbach, and Guoping Qiu
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Assembling Collaboration: Informing the Design of Interaction Spaces

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Affect: From Information to Interaction

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YOLACT: Real-Time Instance Segmentation

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2019 IEEE/CVF International Conference on Computer Vision (ICCV), 2019.
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YOLACT$\mathplus$$\mathplus$ Better Real-Time Instance Segmentation

Daniel Bolya, Chong Zhou, Fanyi Xiao, and Yong Jae Lee
IEEE Transactions on Pattern Analysis and Machine Intelligence, 2022.
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SmoothGrad: Removing Noise by Adding Noise

Daniel Smilkov, Nikhil Thorat, Been Kim, Fernanda Viégas, and Martin Wattenberg
arXiv.1706.03825, 2017.
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VoxGRAF: Fast 3D-Aware Image Synthesis With Sparse Voxel Grids

Katja Schwarz, Axel Sauer, Michael Niemeyer, Yiyi Liao, and Andreas Geiger
arXiv.2206.07695, 2022.
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DOVE: Drawing Over Video Environment

Jiazhi Ou, Xilin Chen, Susan R. Fussell, and Jie Yang
Proceedings of the eleventh ACM international conference on Multimedia - MULTIMEDIA '03, 2003.
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ACORN: Adaptive Coordinate Networks for Neural Scene Representation

Julien N. P. Martel, David B. Lindell, Connor Z. Lin, Eric R. Chan, Marco Monteiro, and Gordon Wetzstein
arXiv.2105.02788, 2021.
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Augmented Chironomia for Presenting Data to Remote Audiences

Brian D. Hall, Lyn Bartram, and Matthew Brehmer
arXiv.2208.04451, 2022.
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A State of the Art and Scoping Review of Embodied Information Behavior in Shared, Co-present Extended Reality Experiences

Kathryn Hays, Arturo Barrera, Lydia Ogbadu-Oladapo, Olumuyiwa Oyedare, Julia Payne, Mohotarema Rashid, Jennifer Stanley, Lisa Stocker, Christopher Lueg, Michael Twidale, and Ruth West
Electronic Imaging, 2022.
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SoundVizVR: Sound Indicators for Accessible Sounds in Virtual Reality for Deaf or Hard of Hearing Users

Ziming Li, Shannon Connell, Shannon Connell, Wendy Dannels, Roshan Peiris, and Roshan Peiris
ASSETS '22: The 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022.
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Smart Factory Using Virtual Reality and Online Multi-User: Towards a Metaverse for Experimental Frameworks

Luis Omar Alpala, Dar{\'{\i}}o J. Quiroga-Parra, Juan Carlos Torres, and Diego H. Peluffo-Ord{\'{o}}{\~{n}}ez
Applied Sciences, 2022.
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Globally Consistent Video Depth and Pose Estimation With Efficient Test-Time Training

Yao-Chih Lee, Kuan-Wei Tseng, Guan-Sheng Chen, and Chu-Song Chen
arXiv.2208.02709, 2022.
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Adaptive Foveated Ray Tracing Based on Time-Constrained Rendering for Head-Mounted Display

Youngwook Kim and Insung Ihm
Journal of the Korea Computer Graphics Society, 2022.
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Rich Global Feature Guided Network for Monocular Depth Estimation

Bingyuan Wu and Yongxiong Wang
Image and Vision Computing, 2022.
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Detection of Multicamera Pedestrian Trajectory Outliers in Geographic Scene

Wei Wang, Yujia Xie, and Xiaozhi Wang
Wireless Communications and Mobile Computing, 2022.
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Multi-camera Video Synopsis of a Geographic Scene Based on Optimal Virtual Viewpoint

Yujia Xie, Meizhen Wang, Xuejun Liu, Xing Wang, Yiguang Wu, Feiyue Wang, and Xiaozhi Wang
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Crowdsourcing the Perception of Machine Teaching

Jonggi Hong, Kyungjun Lee, June Xu, and Hernisa Kacorri
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
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Hands Holding Clues for Object Recognition in Teachable Machines

Kyungjun Lee and Hernisa Kacorri
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019.
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Perspective on and Re-orientation of Physical Proxies in Object-Focused Remote Collaboration

Martin Feick, Terrance Mok, Anthony Tang, Lora Oehlberg, and Ehud Sharlin
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018.
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IllumiShare: Sharing Any Surface

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Progressive Multi-scale Light Field Networks

arXiv.2208.06710, 2022.
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Reconstructing Real Object Appearance With Virtual Materials Using Mobile Augmented Reality

Aisha Alhejri, Naizheng Bian, Entesar Alyafeai, and Mousa Alsharabi
Computers & Graphics, 2022.
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Visual Analytics in Deep Learning: An Interrogative Survey for the Next Frontiers

Fred Hohman, Minsuk Kahng, Robert Pienta, and Duen Horng Chau
IEEE Transactions on Visualization and Computer Graphics, 2019.
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Taming Heterogeneity - the Ptolemy Approach

J. Eker, J.W. Janneck, E.A. Lee, Jie Liu, Xiaojun Liu, J. Ludvig, S. Neuendorffer, S. Sachs, and Yuhong Xiong
Proceedings of the IEEE, 2003.
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Learning a Model of Facial Shape and Expression From 4D ScansSIGGRAPH Asia 2017

Tianye Li, Timo Bolkart, Michael J. Black, Hao Li, and Javier Romero
ACM Transactions on Graphics, 2017.
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Hands on Hitchcock

Paul Luff, Naomi Yamashita, Hideaki Kuzuoka, and Christian Heath
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2011.
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Handling Documents and Discriminating Objects in Hybrid Spaces

Paul Luff, Christian Heath, Hideaki Kuzuoka, Keiichi Yamazaki, and Jun Yamashita
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2006.
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Authentic Volumetric Avatars From a Phone ScanSIGGRAPH 2022

Chen Cao, Tomas Simon, Jin Kyu Kim, Gabe Schwartz, Michael Zollhoefer, Shun-Suke Saito, Stephen Lombardi, Shih-En Wei, Danielle Belko, Shoou-I Yu, Yaser Sheikh, and Jason Saragih
ACM Transactions on Graphics, 2022.
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Mobile Augmented Reality: User Interfaces, Frameworks, and Intelligence

Jacky Cao, Kit-Yung Lam, Lik-Hang Lee, Xiaoli Liu, Pan Hui, and Xiang Su
ACM Computing Surveys, 2022.
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Wavelet-Based Fast Decoding of 360° Videos

Colin Groth, Sascha Fricke, Susana Castillo, and Marcus Magnor
arXiv.2208.10859, 2022.
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Bullet Comments for 360\textdegreeVideo

Yi-Jun Li, Jinchuan Shi, Fang-Lue Zhang, and Miao Wang
2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2022.
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Modulating Bottom-Up and Top-Down Visual Processing Via Language-Conditional Filters

Ilker Kesen, Ozan Arkan Can, Erkut Erdem, Aykut Erdem, and Deniz Yuret
2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW), 2022.
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DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generation

Nataniel Ruiz, Yuanzhen Li, Varun Jampani, Yael Pritch, Michael Rubinstein, and Kfir Aberman
arXiv.2208.12242, 2022.
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Structured Local Radiance Fields for Human Avatar Modeling

Zerong Zheng, Han Huang, Tao Yu, Hongwen Zhang, Yandong Guo, and Yebin Liu
arXiv.2203.14478, 2022.
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One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing

Ting-Chun Wang, Arun Mallya, and Ming-Yu Liu
arXiv.2011.15126, 2020.
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Normalized Avatar Synthesis Using StyleGAN and Perceptual Refinement

Huiwen Luo, Koki Nagano, Han-Wei Kung, Mclean Goldwhite, Qingguo Xu, Zejian Wang, Lingyu Wei, Liwen Hu, and Hao Li
arXiv.2106.11423, 2021.
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New Approaches in Training for in Situ Visualization of Ionizing Radiation Measurements

Joseph Chaput
M.S. Thesis, University of Ontario Institute of Technology, 2022.
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Data-free Dense Depth Distillation

Junjie Hu, Chenyou Fan, Mete Ozay, Hualie Jiang, and Tin Lun Lam
arXiv.2208.12464, 2022.
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Fast Sparse ConvNets

Erich Elsen, Marat Dukhan, Trevor Gale, and Karen Simonyan
arXiv.1911.09723, 2019.
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Developing a Play-anywhere Handheld AR Storytelling App Using Remote Data Collection

Gideon Raeburn, Martin Welton, and Laurissa Tokarchuk
Frontiers in Computer Science, 2022.
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LITAR: Visually Coherent Lighting for Mobile Augmented Reality

Yiqin Zhao, Chongyang Ma, Haibin Huang, and Tian Guo
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 2022.
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Unsupervised Scene Sketch to Photo Synthesis

Jiayun Wang, Sangryul Jeon, Stella X. Yu, Xi Zhang, Himanshu Arora, and Yu Lou
arXiv.2209.02834, 2022.
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Maximizing Consumer Satisfaction of IoT Energy Services

Amani Abusafia, Athman Bouguettaya, and Abdallah Lakhdari
arXiv.2209.03619, 2022.
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Cartoon Image Processing: A Survey

Yang Zhao, Diya Ren, Yuan Chen, Wei Jia, Ronggang Wang, and Xiaoping Liu
International Journal of Computer Vision, 2022.
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Collision-Aware AR Telemanipulation Using Depth Mesh

Chanapol Piyavichayanon, Masanobu Koga, Eiji Hayashi, and Sakmongkon Chumkamon
2022 IEEE/ASME International Conference on Advanced Intelligent Mechatronics (AIM), 2022.
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Photorealistic Text-to-Image Diffusion Models With Deep Language UnderstandingImagen

Chitwan Saharia, William Chan, Saurabh Saxena, Lala Li, Jay Whang, Emily Denton, Seyed Kamyar Seyed Ghasemipour, Burcu Karagol Ayan, S. Sara Mahdavi, Rapha Gontijo Lopes, Tim Salimans, Jonathan Ho, David J Fleet, and Mohammad Norouzi
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Image Super-Resolution Via Iterative RefinementDiffusion Model

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Diffusion Models Beat GANs on Image SynthesisDiffusion Model

Prafulla Dhariwal and Alex Nichol
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Palette: Image-to-Image Diffusion ModelsDiffusion Model

Chitwan Saharia, William Chan, Huiwen Chang, Chris A. Lee, Jonathan Ho, Tim Salimans, David J. Fleet, and Mohammad Norouzi
arXiv.2111.05826, 2021.
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Cascaded Diffusion Models for High Fidelity Image GenerationDiffusion Model

Jonathan Ho, Chitwan Saharia, William Chan, David J. Fleet, Mohammad Norouzi, and Tim Salimans
arXiv.2106.15282, 2021.
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KiloNeRF: Speeding Up Neural Radiance Fields With Thousands of Tiny MLPs

Christian Reiser, Songyou Peng, Yiyi Liao, and Andreas Geiger
arXiv.2103.13744, 2021.
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Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction

Cheng Sun, Min Sun, and Hwann-Tzong Chen
arXiv.2111.11215, 2021.
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Plenoxels: Radiance Fields Without Neural Networks

Alex Yu, Sara Fridovich-Keil, Matthew Tancik, Qinhong Chen, Benjamin Recht, and Angjoo Kanazawa
arXiv.2112.05131, 2021.
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Instant Neural Graphics Primitives With a Multiresolution Hash Encoding

Thomas Müller, Alex Evans, Christoph Schied, and Alexander Keller
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Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance FieldsBest Student Paper Honorable Mention

Dor Verbin, Peter Hedman, Ben Mildenhall, Todd Zickler, Jonathan Barron, and Pratul P. Srinivasan
2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2022.
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AUIT - the Adaptive User Interfaces Toolkit for Designing XR Applications

João Marcelo Evangelista Belo, Mathias N. Lystbæk, Anna Maria Feit, Ken Pfeuffer, Peter Kán, Antti Oulasvirta, and Kaj Grønbæk
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022.
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Free-Viewpoint RGB-D Human Performance Capture and~Rendering

Phong Nguyen-Ha, Nikolaos Sarafianos, Christoph Lassner, Janne Heikkilä, and Tony Tung
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DrawMon: A Distributed System for Detection of Atypical Sketch Content in Concurrent Pictionary Games

Nikhil Bansal, Kartik Gupta, Kiruthika Kannan, Sivani Pentapati, and Ravi Kiran Sarvadevabhatla
Proceedings of the 30th ACM International Conference on Multimedia, 2022.
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GraphCSPN: Geometry-Aware Depth Completion Via Dynamic GCNs

Xin Liu, Xiaofei Shao, Bo Wang, Yali Li, and Shengjin Wang
arXiv.2210.10758, 2022.
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Guidelines for Human-AI Interaction

Saleema Amershi, Dan Weld, Mihaela Vorvoreanu, Adam Fourney, Besmira Nushi, Penny Collisson, Jina Suh, Shamsi Iqbal, Paul N. Bennett, Kori Inkpen, Jaime Teevan, Ruth Kikin-Gil, and Eric Horvitz
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Augmented Reality Interface Design Approaches for Goal-directed and Stimulus-driven Driving Tasks

Coleman Merenda, Hyungil Kim, Kyle Tanous, Joseph L. Gabbard, Blake Feichtl, Teruhisa Misu, and Chihiro Suga
IEEE Transactions on Visualization and Computer Graphics, 2018.
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Poisson Flow Generative Models

Yilun Xu, Ziming Liu, Max Tegmark, and Tommi Jaakkola
arXiv.2209.11178, 2022.
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Look Over There! Investigating Saliency Modulation for Visual Guidance With Augmented Reality Glasses

Jonathan Sutton, Tobias Langlotz, Alexander Plopski, Stefanie Zollmann, Yuta Itoh, and Holger Regenbrecht
The 35th Annual ACM Symposium on User Interface Software and Technology, 2022.
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Color-to-Depth Mappings As Depth Cues in Virtual Reality

Zhipeng Li, Yikai Cui, Tianze Zhou, Yu Jiang, Yuntao Wang, Yukang Yan, Michael Nebeling, and Yuanchun Shi
The 35th Annual ACM Symposium on User Interface Software and Technology, 2022.
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A Vision System Using Depth Inpainting for Virtual Content Reconstruction in Augmented Reality

Viacheslav Voronin, Nikolay Gapon, Iliy Khamidullin, Olga Tokareva, Alexander Zelensky, and Evgeny A. Semenishchev
Counterterrorism, Crime Fighting, Forensics, and Surveillance Technologies VI, 2022.
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Mitochondrial Dysfunction Reactivates $\upalpha$-fetoprotein Expression That Drives Copper-dependent Immunosuppression in Mitochondrial Disease Models

Kimberly A. Jett, Zakery N. Baker, Amzad Hossain, Aren Boulet, Paul A. Cobine, Sagnika Ghosh, Philip Ng, Orhan Yilmaz, Kris Barreto, John DeCoteau, Karen Mochoruk, George N. Ioannou, Christopher Savard, Sai Yuan, Osama H.M.H. Abdalla, Christopher Lowden, Byung-Eun Kim, Hai-Ying Mary Cheng, Brendan J. Battersby, Vishal M. Gohil, and Scot C. Leary
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Disentangled and Controllable Face Image Generation Via 3D Imitative-Contrastive Learning

Yu Deng, Jiaolong Yang, Dong Chen, Fang Wen, and Xin Tong
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AniFaceGAN: Animatable 3D-Aware Face Image Generation for Video Avatars

Yue Wu, Yu Deng, Jiaolong Yang, Fangyun Wei, Qifeng Chen, and Xin Tong
arXiv.2210.06465, 2022.
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Embedding Novel Views in a Single JPEG Image

Yue Wu, Guotao Meng, and Qifeng Chen
arXiv.2108.13003, 2021.
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Exploring and Understanding the Role of Workshop Environments in Personal Fabrication Processes

Michelle Annett, Tovi Grossman, Daniel Wigdor, and George Fitzmaurice
ACM Transactions on Computer-Human Interaction, 2019.
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Efficient 3D Reconstruction, Streaming and Visualization of Static and Dynamic Scene Parts for Multi-client Live-telepresence in Large-scale Environments

Leif Van Holland, Patrick Stotko, Stefan Krumpen, Reinhard Klein, and Michael Weinmann
arXiv.2211.14310, 2022.
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Brian Guenter, Mark Finch, Steven Drucker, Desney Tan, and John Snyder
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MegaPortraits: One-shot Megapixel Neural Head Avatars

Nikita Drobyshev, Jenya Chelishev, Taras Khakhulin, Aleksei Ivakhnenko, Victor Lempitsky, and Egor Zakharov
Proceedings of the 30th ACM International Conference on Multimedia, 2022.
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Voxceleb: Large-scale Speaker Verification in the WildDataset

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Computer Speech & Language, 2020.
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X2Face: A Network for Controlling Face Generation Using Images, Audio, and Pose Codes

Olivia Wiles, A. Sophia Koepke, and Andrew Zisserman
Computer Vision –ECCV 2018, 2018.
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Self-supervised Learning of a Facial Attribute Embedding From Video

Olivia Wiles, A. Sophia Koepke, and Andrew Zisserman
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Few-Shot Adversarial Learning of Realistic Neural Talking Head Models

Egor Zakharov, Aliaksandra Shysheya, Egor Burkov, and Victor Lempitsky
2019 IEEE/CVF International Conference on Computer Vision (ICCV), 2019.
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Neural Head Reenactment With Latent Pose Descriptors

Egor Burkov, Igor Pasechnik, Artur Grigorev, and Victor Lempitsky
2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2020.
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WeLDCFNet: Convolutional Neural Network Based on Wedgelet Filters and Learnt Deep Correlation Features for Depth Maps Features Extraction

Mariem Sehli, Dorsaf Sebai, and Faouzi Ghorbel
2022 IEEE 24th International Workshop on Multimedia Signal Processing (MMSP), 2022.
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Multi-Level Clustering Algorithm for Pedestrian Trajectory Flow Considering Multi-Camera Information

Wei Wang and Yujia Xie
2022 2nd International Conference on Computer Science, Electronic Information Engineering and Intelligent Control Technology (CEI), 2022.
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Rega-Net:Retina Gabor Attention for Deep Convolutional Neural Networks

Chun Bao, Jie Cao, Yaqian Ning, Yang Cheng, and Qun Hao
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XSpace: An Augmented Reality Toolkit for Enabling Spatially-Aware Distributed Collaboration

Jaylin Herskovitz, Yi Fei Cheng, Anhong Guo, Alanson P. Sample, and Michael Nebeling
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Foveated Rendering: A State-of-the-Art Survey

Lili Wang, Xuehuai Shi, and Yi Liu
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Visual Transitions Around Tabletops in Mixed Reality: Study on a Visual Acquisition Task Between Vertical Virtual Displays and Horizontal Tabletops

Gary Perelman, Emmanuel Dubois, Alice Probst, and Marcos Serrano
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Marco Tulio Ribeiro, Sameer Singh, and Carlos Guestrin
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NJM-Vis: Interpreting Neural Joint Models in NLP

David Johnson, Giuseppe Carenini, and Gabriel Murray
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AgileGAN: Stylizing Portraits by Inversion-consistent Transfer Learning

Guoxian Song, Linjie Luo, Jing Liu, Wan-Chun Ma, Chunpong Lai, Chuanxia Zheng, and Tat-Jen Cham
ACM Transactions on Graphics, 2021.
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EditableNeRF: Editing Topologically Varying Neural Radiance Fields by Key Points

Chengwei Zheng, Wenbin Lin, and Feng Xu
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The Usability of a Novel Mobile Augmented Reality Application for Excavation Process Considering Safety and Productivity in Construction

Fathima Nishara Abdeen, Randima Nirmal Gunatilaka, Samad M.E. Sepasgozar, and David John Edwards
Construction Innovation, 2022.
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Remote Sensing Image Colorization Based on Joint Stream Deep Convolutional Generative Adversarial Networks

Jingyu Wang, Jie Nie, Hao Chen, Huaxin Xie, Chengyu Zheng, Min Ye, and Zhiqiang Wei
Proceedings of the 4th ACM International Conference on Multimedia in Asia, 2022.
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Fighting Pandemics With Augmented Reality and Smart Sensing-based Social Distancing

Jacky Cao, Hassan Mehmood, Xiaoli Liu, Sasu Tarkoma, Ekaterina Gilman, and Xiang Su
IEEE Computer Graphics and Applications, 2022.
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A Virtual Reality Whiteboard System for Remote Collaboration Using Natural Handwriting

Jiangkun Wang and Lei Jing
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Video-driven Neural Physically-based Facial Asset for Production

Longwen Zhang, Chuxiao Zeng, Qixuan Zhang, Hongyang Lin, Ruixiang Cao, Wei Yang, Lan Xu, and Jingyi Yu
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Affordance-Based and User-Defined Gestures for Spatial Tangible Interaction

Weilun Gong, Stephanie Santosa, Tovi Grossman, Michael Glueck, Daniel Clarke, and Frances Lai
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023.
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Creating Design Resources to Scaffold the Ideation of AI Concepts

Nur Yildirim, Changhoon Oh, Deniz Sayar, Kayla Br, Supritha Challa, Violet Turri, Nina Crosby Walton, Anna Elise Wong, Jodi Forlizzi, James McCann, and John Zimmerman
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023.
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Real-Time Radiance Fields for Single-Image Portrait View Synthesis

Alex Trevithick, Matthew Chan, Michael Stengel, Eric R. Chan, Chao Liu, Zhiding Yu, Sameh Khamis, Manmohan Chandraker, Ravi Ramamoorthi, and Koki Nagano
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Lambertian Reflectance and Linear SubspacesClassic

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IEEE Transactions on Pattern Analysis and Machine Intelligence, 2003.
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CONDENSATION-Conditional Density Propagation for Visual TrackingClassic

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Investigating Document Layout and Placement Strategies for Collaborative Sensemaking in Augmented Reality

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Toolkits and Interface Creativity

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Light Field Networks: Neural Scene Representations With Single-Evaluation Rendering

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Fine-Grained VR Sketching: Dataset and Insights

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2021 International Conference on 3D Vision (3DV), 2021.
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Deep Compression: Compressing Deep Neural Networks With Pruning, Trained Quantization and Huffman Coding

Song Han, Huizi Mao, and William J. Dally
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Opening the Black Box: Hierarchical Sampling Optimization for Hand Pose Estimation

Danhang Tang, Qi Ye, Shanxin Yuan, Jonathan Taylor, Pushmeet Kohli, Cem Keskin, Tae-Kyun Kim, and Jamie Shotton
IEEE Transactions on Pattern Analysis and Machine Intelligence, 2019.
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DeepPanoContext: Panoramic 3D Scene Understanding With Holistic Scene Context Graph and Relation-based Optimization

Cheng Zhang, Zhaopeng Cui, Cai Chen, Shuaicheng Liu, Bing Zeng, Hujun Bao, and Yinda Zhang
ICCV 2021, 2021.
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Deep Hybrid Self-Prior for Full 3D Mesh Generation

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Interacting Two-Hand 3D Pose and Shape Reconstruction From Single Color Image

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Travel Route Recommendation Using Geotags in Photo Sharing Sites

Takeshi Kurashima, Tomoharu Iwata, Go Irie, and Ko Fujimura
Proceedings of the 19th ACM international conference on Information and knowledge management - CIKM '10, 2010.
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I Know Where You Live: Inferring Details of People's Lives by Visualizing Publicly Shared Location Data

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PhotoStand: A Map Query Interface for a Database of News Photos

Hanan Samet, Marco D. Adelfio, Brendan C. Fruin, Michael D. Lieberman, and Jagan Sankaranarayanan
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Reading News With Maps by Exploiting Spatial Synonyms

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TwitterStand: News in Tweets

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MeCap: Whole-Body Digitization for Low-Cost VR/AR Headsets

Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019.
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LumiWatch: On-Arm Projected Graphics and Touch Input

Robert Xiao, Teng Cao, Ning Guo, Jun Zhuo, Yang Zhang, and Chris Harrison
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018.
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Gaze$\mathplus$Gesture: Expressive, Precise and Targeted Free-Space InteractionsBest Student Paper Award

Proceedings of the 2015 ACM on International Conference on Multimodal Interaction, 2015.
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Render-based Factorization for Additive Light Field Display

Nianchen Deng, Zhenyi He, and Xubo Yang
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Real-time Monte Carlo Denoising With the Neural Bilateral Grid

Xiaoxu Meng, Quan Zheng, Amitabh Varshney, Gurprit Singh, and Matthias Zwicker
Eurographics Symposium on Rendering - DL-only Track, 2020.
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OralViewer: 3D Demonstration of Dental Surgeries for Patient Education With Oral Cavity Reconstruction From a 2D Panoramic X-Ray

Yuan Liang, Liang Qiu, Tiancheng Lu, Zhujun Fang, Dezhan Tu, Jiawei Yang, Yiting Shao, Kun Wang, Xiang 'Anthony' Chen, and Lei He
26th International Conference on Intelligent User Interfaces, 2021.
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Duet: Exploring Joint Interactions on a Smart Phone and a Smart Watch

Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2014.
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Air$\mathplus$touch: Interweaving Touch & In-air Gestures

Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014.
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A Machine Learning-based Method for the Large-scale Evaluation of the Qualities of the Urban Environment

Lun Liu, Elisabete A. Silva, Chunyang Wu, and Hui Wang
Computers, Environment and Urban Systems, 2017.
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Multi-basis Adaptive Neural Network for Rapid Adaptation in Speech Recognition

Chunyang Wu and Mark J.F. Gales
2015 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP), 2015.
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“Turn On, Tune In, Drop Out”: Anticipating Student Dropouts in Massive Open Online Courses

Diyi Yang, Tanmay Sinha, David Adamson, and Carolyn Penstein Rose
Proceedings of the 2016 conference of the North American chapter of the association for computational linguistics: human language technologies, 2013.
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Hierarchical Attention Networks for Document Classification

Zichao Yang, Diyi Yang, Chris Dyer, Xiaodong He, Alex Smola, and Eduard Hovy
Proceedings of the 2013 NIPS Data-driven education workshop, 2016.
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Virtual Memory Palaces: Immersion Aids Recall

Virtual Reality, 2018.
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Investigating Perception Time in the Far Peripheral Vision for Virtual and Augmented Reality

Proceedings of the 15th ACM Symposium on Applied Perception, 2018.
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Kinetic Depth Images: Flexible Generation of Depth Perception

Sujal Bista, {\'{I}}caro Lins Leit{\~{a}}o da Cunha, and Amitabh Varshney
The Visual Computer, 2016.
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Deep-Learning-Assisted Volume Visualization

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IEEE Transactions on Visualization and Computer Graphics, 2019.
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PixelPie: Maximal Poisson-disk Sampling With Rasterization

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Proceedings of the 5th High-Performance Graphics Conference on - HPG '13, 2013.
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Modeling and Visualization of Human Activities for Multicamera Networks

Aswin C. Sankaranarayanan, Robert Patro, Pavan Turaga, Amitabh Varshney, and Rama Chellappa
EURASIP Journal on Image and Video Processing, 2009.
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Mesh Saliency

Chang Ha Lee, Amitabh Varshney, and David Jacobs
ACM Transactions on Graphics, 2005.
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Achieving Eye Contact in a One-to-many 3D Video Teleconferencing System

Andrew Jones, Magnus Lang, Graham Fyffe, Xueming Yu, Jay Busch, Ian McDowall, Mark Bolas, and Paul Debevec
ACM Transactions on Graphics, 2009.
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Real-time 3D Light Field Transmission

Tibor Balogh and Péter Tamás Kovács
Real-Time Image and Video Processing 2010, 2010.
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Holographic Three-dimensional Telepresence Using Large-area Photorefractive Polymer

P.-A. Blanche, A. Bablumian, R. Voorakaranam, C. Christenson, W. Lin, T. Gu, D. Flores, P. Wang, W.-Y. Hsieh, M. Kathaperumal, B. Rachwal, O. Siddiqui, J. Thomas, R. A. Norwood, M. Yamamoto, and N. Peyghambarian
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Toward a Compelling Sensation of Telepresence: Demonstrating a Portal to a Distant (static) Office

Wei-Chao Wen, H. Towles, L. Nyl, G. Welch, and H. Fuchs
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First Steps Towards Mutually-immersive Mobile Telepresence

Norman P. Jouppi
Proceedings of the 2002 ACM conference on Computer supported cooperative work - CSCW '02, 2002.
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3D Scanning Deformable Objects With a Single RGBD Sensor

2015 IEEE Conference on Computer Vision and Pattern Recognition (CVPR), 2015.
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Immersive 3D Telepresence

Henry Fuchs, Andrei State, and Jean-Charles Bazin
Computer, 2014.
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Virtual Space Teleconferencing Using a Sea of Cameras

Henry Fuchs, Gary Bishop, Kevin Arthur, Leonard McMillan, Ruzena Bajcsy, Sang Lee, Hany Farid, and Takeo Kanade
University of North Carolina at Chapel Hill, 1994.
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An Immersive 3D Video-conferencing System Using Shared Virtual Team User Environments

Peter Kauff and Oliver Schreer
Proceedings of the 4th international conference on Collaborative virtual environments - CVE '02, 2002.
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TeleHuman: Effects of 3d Perspective on Gaze and Pose Estimation With a Life-size Cylindrical Telepresence Pod

Kibum Kim, John Bolton, Audrey Girouard, Jeremy Cooperstock, and Roel Vertegaal
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012.
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Deformable 3D Fusion: From Partial Dynamic 3D Observations to Complete 4D Models

Weipeng Xu, Mathieu Salzmann, Yongtian Wang, and Yue Liu
2015 IEEE International Conference on Computer Vision (ICCV), 2015.
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Deep Blending for Free-viewpoint Image-based Rendering

Peter Hedman, Julien Philip, True Price, Jan-Michael Frahm, George Drettakis, and Gabriel Brostow
ACM Transactions on Graphics, 2019.
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One Shot 3D Photography

Johannes Kopf, Kevin Matzen, Suhib Alsisan, Ocean Quigley, Francis Ge, Yangming Chong, Josh Patterson, Jan-Michael Frahm, Shu Wu, Matthew Yu, Peizhao Zhang, Zijian He, Peter Vajda, Ayush Saraf, and Michael Cohen
ACM Transactions on Graphics, 2020.
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Pano2Vid: Automatic Cinematography for Watching 360° Videos

Yu-Chuan Su, Dinesh Jayaraman, and Kristen Grauman
ACCV, 2016.
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StreetVizor: Visual Exploration of Human-Scale Urban Forms Based on Street Views

Qiaomu Shen, Wei Zeng, Yu Ye, Stefan Muller Arisona, Simon Schubiger, Remo Burkhard, and Huamin Qu
IEEE Transactions on Visualization and Computer Graphics, 2018.
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Use of Tencent Street View Imagery for Visual Perception of Streets

Liang Cheng, Sensen Chu, Wenwen Zong, Shuyi Li, Jie Wu, and Manchun Li
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Investigating Topic Models for Social Media User Recommendation

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Using Deep Learning and Google Street View to Estimate the Demographic Makeup of Neighborhoods Across the United States

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Improving Big Data Visual Analytics With Interactive Virtual Reality

Andrew Moran, Vijay Gadepally, Matthew Hubbell, and Jeremy Kepner
2015 IEEE High Performance Extreme Computing Conference (HPEC), 2015.
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Geographic Visualization: Designing Manipulable Maps for Exploring Temporally Varying Georeferenced Statistics

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Whisper: Tracing the Spatiotemporal Process of Information Diffusion in Real Time

Nan Cao, Yu-Ru Lin, Xiaohua Sun, D. Lazer, Shixia Liu, and Huamin Qu
IEEE Transactions on Visualization and Computer Graphics, 2012.
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Visual Sentiment Analysis of Customer Feedback Streams Using Geo-temporal Term Associations

Ming C Hao, Christian Rohrdantz, Halldor Janetzko, Daniel A Keim, Umeshwar Dayal, Lars erik Haug, Meichun Hsu, and Florian Stoffel
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Geospatial Google Street View With Virtual Reality: A Motivational Approach for Spatial Training Education

Carlos Carbonell-Carrera and Jose Luis Saor{\'{\i}}n
ISPRS International Journal of Geo-Information, 2017.
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Visualizing Social Media Content With SentenTree

Mengdie Hu, Krist Wongsuphasawat, and John Stasko
IEEE Transactions on Visualization and Computer Graphics, 2017.
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Extraction and Interactive Exploration of Knowledge From Aggregated News and Social Media Content

Arno Scharl, Alexander Hubmann-Haidvogel, Albert Weichselbraun, Gerhard Wohlgenannt, Heinz-Peter Lang, and Marta Sabou
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Visualizing Social Media Sentiment in Disaster Scenarios

Yafeng Lu, Xia Hu, Feng Wang, Shamanth Kumar, Huan Liu, and Ross Maciejewski
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A Robust and Rotationally Invariant Local Surface Descriptor With Applications to Non-local Mesh Processing

A. Maximo, R. Patro, A. Varshney, and R. Farias
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SensePlace2: GeoTwitter Analytics Support for Situational Awareness

Alan M. MacEachren, Anuj Jaiswal, Anthony C. Robinson, Scott Pezanowski, Alexander Savelyev, Prasenjit Mitra, Xiao Zhang, and Justine Blanford
2011 IEEE Conference on Visual Analytics Science and Technology (VAST), 2011.
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Interactive Visual Discovering of Movement Patterns From Sparsely Sampled Geo-tagged Social Media Data

Siming Chen, Xiaoru Yuan, Zhenhuang Wang, Cong Guo, Jie Liang, Zuchao Wang, Xiaolong Zhang, and Jiawan Zhang
IEEE Transactions on Visualization and Computer Graphics, 2016.
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Generating Multi-Destination Maps

Junsong Zhang, Jiepeng Fan, and Zhenshan Luo
IEEE Transactions on Visualization and Computer Graphics, 2017.
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An Evaluation of Visual Search Support in Maps

Rudolf Netzel, Marcel Hlawatsch, Michael Burch, Sanjeev Balakrishnan, Hansjorg Schmauder, and Daniel Weiskopf
IEEE Transactions on Visualization and Computer Graphics, 2017.
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Converting Basic D3 Charts Into Reusable Style Templates

Jonathan Harper and Maneesh Agrawala
IEEE Transactions on Visualization and Computer Graphics, 2018.
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Data Flow Analysis and Visualization for Spatiotemporal Statistical Data Without Trajectory Information

Seokyeon Kim, Seongmin Jeong, Insoo Woo, Yun Jang, Ross Maciejewski, and David S. Ebert
IEEE Transactions on Visualization and Computer Graphics, 2018.
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Placenta Maps: In Utero Placental Health Assessment of the Human Fetus

Haichao Miao, Gabriel Mistelbauer, Alexey Karimov, Amir Alansary, Alice Davidson, David F. A. Lloyd, Mellisa Damodaram, Lisa Story, Jana Hutter, Joseph V. Hajnal, Mary Rutherford, Bernhard Preim, Bernhard Kainz, and M. Eduard Groller
IEEE Transactions on Visualization and Computer Graphics, 2017.
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FaceForge: Markerless Non-Rigid Face Multi-Projection Mapping

Christian Siegl, Vanessa Lange, Marc Stamminger, Frank Bauer, and Justus Thies
IEEE Transactions on Visualization and Computer Graphics, 2017.
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Instant Neural Graphics Primitives With a Multiresolution Hash Encoding

Thomas Müller, Alex Evans, Christoph Schied, and Alexander Keller
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Improved Modeling of 3D Shapes With Multi-view Depth Maps

Gupt Gupta, Kamal; Jabbireddy, Susmija; Shah, Ketul; Shrivastava, Abhinav; Zwicker, and Matthia Matthias
2020 International Conference on 3D Vision (3DV), 2020.
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VoLux-GAN: A Generative Model for 3D Face Synthesis With HDRI Relighting

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Working Together Apart Through Embodiment

Guo Freeman, Dane Acena, Nathan J. McNeese, and Kelsea Schulenberg
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A ConvNet for the 2020s

Zhuang Liu, Hanzi Mao, Chao-Yuan Wu, Christoph Feichtenhofer, Trevor Darrell, and Saining Xie
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Towards Open-World Text-Guided Face Image Generation and Manipulation

Weihao Xia, Yujiu Yang, Jing-Hao Xue, and Baoyuan Wu
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Teachable Machine: Approachable Web-Based Tool for Exploring Machine Learning Classification

Michelle Carney, Barron Webster, Irene Alvarado, Kyle Phillips, Noura Howell, Jordan Griffith, Jonas Jongejan, Amit Pitaru, and Alexander Chen
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
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explAIner: A Visual Analytics Framework for Interactive and Explainable Machine Learning

Thilo Spinner, Udo Schlegel, Hanna Schafer, and Mennatallah El-Assady
IEEE Transactions on Visualization and Computer Graphics, 2019.
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TensorFlow.js: Machine Learning for the Web and Beyond

Daniel Smilkov, Nikhil Thorat, Yannick Assogba, Ann Yuan, Nick Kreeger, Ping Yu, Kangyi Zhang, Shanqing Cai, Eric Nielsen, David Soergel, Stan Bileschi, Michael Terry, Charles Nicholson, Sandeep N. Gupta, Sarah Sirajuddin, D. Sculley, Rajat Monga, Greg Corrado, Fernanda Viégas, and Martin Wattenberg
arXiv.1901.05350, 2019.
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Boxer: Interactive Comparison of Classifier Results

Michael Gleicher, Aditya Barve, Xinyi Yu, and Florian Heimerl
Computer Graphics Forum, 2020.
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A Survey of Visual Analytics for Explainable Artificial Intelligence Methods

Gulsum Alicioglu and Bo Sun
Computers & Graphics, 2021.
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DeepTracker: Visualizing the Training Process of Convolutional Neural Networks

Dongyu Liu, Weiwei Cui, Kai Jin, Yuxiao Guo, and Huamin Qu
ACM Transactions on Intelligent Systems and Technology, 2019.
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VAC-CNN: A Visual Analytics System for Comparative Studies of Deep Convolutional Neural Networks

Xiwei Xuan, Xiaoyu Zhang, Oh-Hyun Kwon, and Kwan-Liu Ma
arXiv.2110.13252, 2021.
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Interactive Event Sequence Prediction for Marketing Analysts

Fan Du, Shunan Guo, Sana Malik, Eunyee Koh, Sungchul Kim, and Zhicheng Liu
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
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Recent Progress in Structured Light in Order to Solve the Correspondence Problem in Stereovision

E. Mouaddib, J. Batlle, and J. Salvi
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Automatic Selection of Partitioning Variables for Small Multiple Displays

Anushka Anand and Justin Talbot
IEEE Transactions on Visualization and Computer Graphics, 2016.
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Integrating Predictive Analytics Into a Spatiotemporal Epidemic Simulation

Chris Bryan, Xue Wu, Susan Mniszewski, and Kwan-Liu Ma
2015 IEEE Conference on Visual Analytics Science and Technology (VAST), 2015.
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iVizTRANS: Interactive Visual Learning for Home and Work Place Detection From Massive Public Transportation Data

Liang Yu, Wei Wu, Xiaohui Li, Guangxia Li, Wee Siong Ng, See-Kiong Ng, Zhongwen Huang, Anushiya Arunan, and Hui Min Watt
2015 IEEE Conference on Visual Analytics Science and Technology (VAST), 2015.
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General-purpose Telepresence With Head-worn Optical See-through Displays and Projector-based Lighting

Andrew Maimone, Xubo Yang, Nate Dierk, Andrei State, Mingsong Dou, and Henry Fuchs
2013 IEEE Virtual Reality (VR), 2013.
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Immersive Group-to-Group Telepresence

Stephan Beck, Andre Kunert, Alexander Kulik, and Bernd Froehlich
IEEE Transactions on Visualization and Computer Graphics, 2013.
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Interactive Graph Cuts for Optimal Boundary \& Region Segmentation of Objects in N-D Images

Y.Y. Boykov and M.-P. Jolly
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vMirror: Enhancing the Interaction With Occluded or Distant Objects in VR With Virtual Mirrors

Nianlong Li, Zhengquan Zhang, Can Liu, Zengyao Yang, Yinan Fu, Feng Tian, Teng Han, and Mingming Fan
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
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Beyond Flicker, Beyond Blur: View-coherent Metameric Light Fields for Foveated Display

Prithvi Kohli, David R. Walton, Rafael Kuffner dos Anjos, Anthony Steed, and Tobias Ritschel
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Oral Elesclomol Treatment Alleviates Copper Deficiency in Animal Models

Sai Yuan, Tamara Korolnek, and Byung-Eun Kim
Frontiers in Cell and Developmental Biology, 2022.
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Neural Vector Fields for Surface Representation and Inference

Edoardo Mello Rella, Ajad Chhatkuli, Ender Konukoglu, and Luc Van Gool
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Visualizing Natural Language Descriptions

Kaveh Hassani and Won-Sook Lee
ACM Computing Surveys, 2016.
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A Text-to-picture Synthesis System for Augmenting Communication

Xiaojin Zhu, Andrew B Goldberg, Mohamed Eldawy, Charles R Dyer, and Bradley Strock
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Living Paper: Authoring AR Narratives Across Digital and Tangible Media

Stephanie Claudino Daffara, Anna Brewer, Balasaravanan Kumaravel, and Bjoern Hartmann
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
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Pinsight: A Novel Way of Creating and Sharing Digital Content Through 'Things' in the Wild

Can Liu, Ben Bengler, Danilo Di Cuia, Katie Seaborn, Giovanna Nunes Vilaza, Sarah Gallacher, Licia Capra, and Yvonne Rogers
Proceedings of the 2018 Designing Interactive Systems Conference, 2018.
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Mitochondrial Dysfunction Triggers Secretion of the Immunosuppressive Factor Α-Fetoprotein

Kimberly A. Jett, Zakery N. Baker, Amzad Hossain, Aren Boulet, Paul A. Cobine, Sagnika Ghosh, Philip Ng, Orhan Yilmaz, Kris Barreto, John DeCoteau, Karen Mochoruk, George N. Ioannou, Christopher Savard, Sai Yuan, Christopher Lowden, Byung-Eun Kim, Hai-Ying Mary Cheng, Brendan J. Battersby, Vishal M. Gohil, and Scot C. Leary
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Visualization/AR/VR/MR Systems

Katsushi Ikeuchi, Yasuyuki Matsushita, Ryusuke Sagawa, Hiroshi Kawasaki, Yasuhiro Mukaigawa, Ryo Furukawa, and Daisuke Miyazaki
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Design and Evaluation of Interaction Models for Multi-touch Mice

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Evaluation of an On-Line Adaptive Gesture Interface With Command Prediction

Xiang Cao and Ravin Balakrishnan
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Interactive Dynamics for Visual Analysis

Queue, 2012.
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SpaceTree: Supporting Exploration in Large Node Link Tree, Design Evolution and Empirical Evaluation

C. Plaisant, J. Grosjean, and B.B. Bederson
IEEE Symposium on Information Visualization, 2002. INFOVIS 2002., 2002.
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An Evaluation of Microarray Visualization Tools for Biological Insight

P. Saraiya, C. North, and K. Duca
IEEE Symposium on Information Visualization, 2004.
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Design Study Methodology: Reflections From the Trenches and the Stacks

Michael Sedlmair, Miriah Meyer, and Tamara Munzner
IEEE Transactions on Visualization and Computer Graphics, 2012.
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Evaluation of Alternative Glyph Designs for Time Series Data in a Small Multiple Setting

Johannes Fuchs, Fabian Fischer, Florian Mansmann, Enrico Bertini, and Petra Isenberg
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2013.
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Knowledge Discovery in High-dimensional Data: Case Studies and a User Survey for the Rank-by-feature Framework

Jinwook Seo and B. Shneiderman
IEEE Transactions on Visualization and Computer Graphics, 2006.
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Ordered and Quantum Treemaps

Benjamin Bederson, Ben Shneiderman, and Martin Wattenberg
ACM Transactions on Graphics, 2002.
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Temporal Event Sequence Simplification

Megan Monroe, Rongjian Lan, Hanseung Lee, Catherine Plaisant, and Ben Shneiderman
IEEE Transactions on Visualization and Computer Graphics, 2013.
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Stimulation of Numerical Skills in Children With Visual Impairments Using Image Recognition

Jos{\'{e}} Antonio Taqu{\'{\i}}a Gutiérreza
Procedia Computer Science, 2022.
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Study on Automatic 3D Facial Caricaturization: From Rules to Deep Learning

Nicolas Olivier, Glenn Kerbiriou, Ferran Arguelaguet, Quentin Avril, Fabien Danieau, Philippe Guillotel, Ludovic Hoyet, and Franck Multon
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Designing Large High-resolution Display Workspaces

Alex Endert, Lauren Bradel, Jessica Zeitz, Christopher Andrews, and Chris North
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CAPTIVE: A Cube With Augmented Physical Tools

Arpan Chakraborty, Ryan Gross, Shea McIntee, Kyung Wha Hong, Jae Yeol Lee, and Robert St. Amant
CHI '14 Extended Abstracts on Human Factors in Computing Systems, 2014.
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Are HMDs the Better HUDs?

Felix Lauber and Andreas Butz
2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2013.
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Machine Learning for Multimedia Communications

Nikolaos Thomos, Thomas Maugey, and Laura Toni
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Inside Mall: Visual Analytics of Customer Behavior and Activities

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Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, 2019.
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Geolocated Visual Summarization of Social Media Data

Elif Sanlialp and M. Abdullah Bulbul
2020 28th Signal Processing and Communications Applications Conference (SIU), 2020.
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Automatic Discovery and Geotagging of Objects From Street View Imagery

Vladimir Krylov, Eamonn Kenny, and Rozenn Dahyot
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Deep Depth Estimation on 360\textdegree Images With a Double Quaternion Loss

Brandon Feng, Wangjue Yao, Zheyuan Liu, and Amitabh Varshney
2020 International Conference on 3D Vision (3DV), 2020.
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Foveated Rendering Technique in Modern Graphics

Ph.D. Dissertation, University of Maryland, College Park, 2018.
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Apparatus, Method, and System for Presentation of Multimedia Content Including Augmented Reality Content

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Video\textemdashGeographic Scene Fusion Expression Based on Eye Movement Data

Xiaozhi Wang, Yujia Xie, and Xing Wang
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MonoMR: Synthesizing Pseudo-2.5D Mixed Reality Content From Monocular Videos

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Applied Sciences, 2021.
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Feature Based Object Tracking: A Probabilistic Approach

Kaleb Smith
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PneuFetch: Supporting Blind and Visually Impaired People to Fetch Nearby Objects Via Light Haptic Cues

Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
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Daniel Harley, Alexander Verni, Mackenzie Willis, Ashley Ng, Lucas Bozzo, and Ali Mazalek
TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction, 2018.
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A Character in Your Hand: Puppetry to Inform Game Controls

Michael Nitsche and Pierce McBride
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Manipulating Puppets in VR

Michael Nitsche and Pierce McBride
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2020.
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Cinemacraft: Exploring Fidelity Cues in Collaborative Virtual World Interactions

Siddharth Narayanan, Nicholas Polys, and Ivica Ico Bukvic
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Cinemacraft: Exploring Fidelity Cues in Collaborative Virtual World Interactions

Siddharth Narayanan
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Reconstruction and Detection of Occluded Portions of 3D Human Body Model Using Depth Data From Single Viewpoint

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An Antiquity to the Contemporary of Secret Sharing Scheme

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Impact of Key Shape and Dimension on Text Entry in Virtual Reality

Tafadzwa Joseph Dube and Ahmed Arif
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Virtual and Augmented Reality Applications in Science and Engineering

Nargess Memarsadeghi and Amitabh Varshney
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Leveraging the Physical Properties of Real Objects to Manage Digital Photography in Augmented Reality

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Students' Expectations and Social Media Sharing in Adopting Augmented Reality

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Surveying Consumer Understanding \& Sentiment of VR

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Culture Meets Immersive Environments: A New Media Landscape Across Europe

Marta Brescia-Zapata
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Video Content Representation to Support the Hyper-reality Experience in Virtual Reality

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Multi-View Neural Human Rendering

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Spatiotemporal Texture Reconstruction for Dynamic Objects Using a Single RGB-D Camera

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RealityCheck: Blending Virtual Environments With Situated Physical Reality

Jeremy Hartmann, Christian Holz, Eyal Ofek, and Andrew Wilson
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High-Precision 5DoF Tracking and Visualization of Catheter Placement in EVD of the Brain Using AR

Xuetong Sun, Sarah B. Murthi, Gary Schwartzbauer, and Amitabh Varshney
ACM Transactions on Computing for Healthcare, 2020.
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Volumetric Capture of Humans With a Single RGBD Camera Via Semi-Parametric Learning

2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019.
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SIGNET: Efficient Neural Representation for Light Fields

2021 IEEE/CVF International Conference on Computer Vision (ICCV), 2021.
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ARToken: A Tangible Device for Dynamically Binding Real-world Objects With Virtual Representation

Hsuan-Yu Hsueh, Chien-Hua Chen, Irene Chen, Chih-Yuan Yao, and Hung-Kuo Chu
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Lines of Play: Using Vector Tools to Place Game Objects in Augmented Reality

Jasmine Roberts, John Mernacaj, Suzanne Chambers, Dror Ayalon, and Errol King
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VRFromX: From Scanned Reality to Interactive Virtual Experience With Human-in-the-Loop

Ananya Ipsita, Hao Li, Runlin Duan, Yuanzhi Cao, Subramanian Chidambaram, Min Liu, and Karthik Ramani
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Binary Descriptors for Dense Stereo Matching

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Snap2cad: 3D Indoor Environment Reconstruction for AR/VR Applications Using a Smartphone Device

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Portal-ble: Intuitive Free-hand Manipulation in Unbounded Smartphone-based Augmented Reality

Jing Qian, Jiaju Ma, Xiangyu Li, Benjamin Attal, Haoming Lai, James Tompkin, John F. Hughes, and Jeff Huang
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Portalware: Exploring Free-Hand AR Drawing With a Dual-Display Smartphone-Wearable Paradigm

Jing Qian, Tongyu Zhou, Meredith Young-Ng, Jiaju Ma, Angel Cheung, Xiangyu Li, Ian Gonsher, and Jeff Huang
Designing Interactive Systems Conference 2021, 2021.
Tags: Qian2021Portalware | source | cite | search


Measuring Forest Carbon With Mobile Phones

Amelia Holcomb, Bill Tong, Megan Penny, and Srinivasan Keshav
Proceedings of the 19th Annual International Conference on Mobile Systems, Applications, and Services, 2021.
Tags: Holcomb2021Measuring | source | cite | search


Enabling Real-time Sign Language Translation on Mobile Platforms With On-board Depth Cameras

HyeonJung Park, Youngki Lee, and JeongGil Ko
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 2021.
Tags: Park2021Enabling | source | cite | search


Mobile Augmented Reality: User Interfaces, Frameworks, and Intelligence

Jacky Cao, Kit-Yung Lam, Lik-Hang Lee, Xiaoli Liu, Pan Hui, and Xiang Su
https://arxiv.org/abs/2106.08710, 2021.
Tags: Cao2021Mobile | source | cite | search


DistanciAR: Authoring Site-Specific Augmented Reality Experiences for Remote Environments

Zeyu Wang, Cuong Nguyen, Paul Asente, and Julie Dorsey
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Tags: Wang2021DistanciAR | source | cite | search


Semantic Mapping: A Semantics-based Approach to Virtual Content Placement for Immersive Environments

Jingyang Liu
2021 17th International Conference on Intelligent Environments (IE), 2021.
Tags: Liu2021Semantic | source | cite | search


Validation of Robot Model With Mobile Augmented Reality

Chanapol Piyavichayanon and Masanobu Koga
2021 6th Asia-Pacific Conference on Intelligent Robot Systems (ACIRS), 2021.
Tags: Piyavichayanon2021Validation | source | cite | search


Outdoor Objekt-Detektion Und -Tracking Von Verkehrsteilnehmern Für Augmented Reality

Ruben Horn
Fakultät Technik und Informatik, 2021.
Tags: Horn2021Outdoor | source | cite | search


Landscape Visualization by Integrating Augmented Reality and Drones With Occlusion Handling to Link Real and Virtual Worlds - Towards City Digital Twin Realization

Kikuch Kikuchi, Naok Naoki, Fukud Fukuda, Tomohir Tomohiro, Yabuk Yabuki, and Nobuyosh Nobuyoshi
, 2021.
Tags: Kikuchi2021Landscape | source | cite | search


AdaBins: Depth Estimation Using Adaptive Bins

Shariq Farooq Bhat, Ibraheem Alhashim, and Peter Wonka
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2021, 2021.
Tags: Bhat2021AdaBins | source | cite | search


SemanticAdapt: Optimization-based Adaptation of Mixed Reality Layouts Leveraging Virtual-Physical Semantic Connections

Yifei Cheng, Yukang Yan, Xin Yi, Yuanchun Shi, and David Lindlbauer
UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021.
Tags: Cheng2021SemanticAdapt,vr, placement, layout | source | cite | search


Real-time Tracking of Surrounding Objects in Augmented and Mixed Reality Applications

Vitalii Nezhelskii, Iuliia Golovchanskaia, Andrey Zhdanov, and Dmitry Zhdanov
Proceedings Volume 11897, Optoelectronic Imaging and Multimedia Technology VIII, 2021.
Tags: Nezhelskii2021Real | source | cite | search


Interaction Techniques for 3D-positioning Objects in Mobile Augmented Reality

Carl-Philipp Hellmuth, Miroslav Bachinski, and Jörg Müller
ICMI '21: Proceedings of the 2021 International Conference on Multimodal Interaction, 2021.
Tags: Hellmuth2021Interaction | source | cite | search


Evaluating Angular Accuracy of Wrist-based Haptic Directional Guidance for Hand Movement

GI '16: Proceedings of the 42nd Graphics Interface Conference, 2016.
Tags: Hong2016Evaluating | source | cite | search


Evaluating Wrist-Based Haptic Feedback for Non-Visual Target Finding and Path Tracing on a 2D Surface

Jonggi Hong, Alisha Pradhan, Jon E. Froehlich, and Leah Findlater
ASSETS '17: Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017.
Tags: Hong2017Evaluating | source | cite | search


Towards a Natural User Interface to Support People With Visual Impairments in Detecting Colors

Sergio Mascetti, Chiara Rossetti, Andrea Gerino, Cristian Bernareggi, Lorenzo Picinali, and Alessandro Rizzi
2016 23rd International Conference on Pattern Recognition (ICPR), 2016.
Tags: Mascetti2016Towards | source | cite | search


HapAR: Handy Intelligent Multimodal Haptic and Audio-Based Mobile AR Navigation for the Visually Impaired

Ahmad Hoirul Basori
Technological Trends in Improved Mobility of the Visually Impaired. EAI/Springer Innovations in Communication and Computing, 2019.
Tags: Basori2019HapAR | source | cite | search


Investigating Microinteractions for People With Visual Impairments and the Potential Role of On-Body Interaction

ASSETS '17: Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017.
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Augmented Reality Magnification for Low Vision Users With the Microsoft Hololens and a Finger-Worn Camera

Lee Stearns, Victor DeSouza, Jessica Yin, Leah Findlater, and Jon E. Froehlich
ASSETS '17: Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017.
Tags: Stearns2017Augmented | source | cite | search


Colocation for SLAM-Tracked VR Headsets With Hand Tracking

Dennis Reimer, Iana Podkosova, Daniel Scherzer, and Hannes Kaufmann
Computers, 2021.
Tags: Reimer2021Colocation | source | cite | search


ReverseORC: Reverse Engineering of Resizable User Interface Layouts With OR-Constraints

Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Tags: Jiang2021ReverseORC | source | cite | search


Expanding Interface Design Capabilities Through Semantic and Data-Driven Analyses

Amanda Swearngin
Ph.D. Dissertation, University of Washington. Computer Science and Engineering. , 2020.
Tags: Swearngin2020Expanding | source | cite | search


Scout: Rapid Exploration of Interface Layout Alternatives Through High-Level Design Constraints

Amanda Swearngin, Chenglong Wang, Alannah Oleson, James Fogarty, and Amy J. Ko
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Tags: Swearngin2020Scout | source | cite | search


ORCSolver: An Efficient Solver for Adaptive GUI Layout With OR-Constraints

CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Tags: Jiang2020ORCSolver | source | cite | search


Effective Automated Repair of Internationalization Presentation Failures in Web Applications Using Style Similarity Clustering and Search-based Techniques

Sonal Mahajan, Abdulmajeed Alameer, Phil McMinn, and William G. J. Halfond
Software Testing, Verification, and Reliability, 2020.
Tags: Mahajan2020Effective | source | cite | search


Solving Hierarchical Soft Constraints With an SMT Solver

Hiroshi Hosobe
ICCAE 2020: Proceedings of the 2020 12th International Conference on Computer and Automation Engineering, 2020.
Tags: Hosobe2020Solving | source | cite | search


An Intelligent Layout Algorithm for Varaible Screen Resolutions

Barış Çelik
M.S. Thesis, Hacettepe Üniversitesi, Ankara, 2021.
Tags: Çelik2021An | source | cite | search


Solving Constraint Hierarchies With an SMT Solver

博史 細部
人工知能基本問題研究会112回 (2020/3), 2020.
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EKRAN ÇÖZÜNÜRLÜĞÜNE DUYARLI BİR AKILLI ARAYÜZ YERLEŞTİRME YAKLAŞIMI

Bar{\i}{\c{s}} Celik and Burkay GEN{\c{C}}
Muhendislik Bilimleri ve Tasarim Dergisi, 2020.
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Engineering Slidable Graphical User Interfaces With Slime

Arthur Sluyters, Jean Vanderdonckt, and Radu-Daniel Vatavu
Proceedings of the ACM on Human-Computer Interaction, 2021.
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Atmospheric Cloud Modeling Methods in Computer Graphics: A Review, Trends, Taxonomy, and Future Directions

Muhamad Najib Zamri and Mohd Shahrizal Sunar
Journal of King Saud University - Computer and Information Sciences, 2020.
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Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene

Carolin Reichherzer, Andrew Cunningham, Tracey Coleman, Ruochen Cao, Kurt McManus, Dion Sheppard, Mark Kohler, Mark Billinghurst, and Bruce Thomas
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Tags: Reichherzer2021Bringing | source | cite | search


Comparing Weather Data in Display Environments to Measure Impact of Quality of Experience: Virtual Reality Versus Desktop

Pin Berge Mia
M.S. Thesis, Norwegian University of Science and Technology , 2020.
Tags: Mia2020Comparing | source | cite | search


Time-Warped Foveated Rendering for Virtual Reality Headsets

Linus Franke, Laura Fink, Jana Martschinke, Kai Selgrad, and Marc Stamminger
Computer Graphics Forum, 2020.
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Foveated Instant Radiosity

Lili Wang, Runze Li, Xuehuai Shi, Ling-Qi Yan, and Zhichao Li
2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2020.
Tags: Wang2020Foveated | source | cite | search


Foveated Light Culling

Qinqi Yang, Zhuxin Chen, Yanli Liu, Guanyu Xing, and Yanci Zhang
Computers & Graphics, 2021.
Tags: Yang2021Foveated | source | cite | search


A Unified Deep Learning Approach for Foveated Rendering \& Novel View Synthesis From Sparse RGB-D Light Fields

Vineet Thumuluri and Mansi Sharma
2020 International Conference on 3D Immersion (IC3D), 2020.
Tags: Thumuluri2020A | source | cite | search


On the Interplay of Foveated Rendering and Video Encoding

Gazi Karam Illahi, Matti Siekkinen, Teemu Kämäräinen, and Antti Ylä-Jääski
26th ACM Symposium on Virtual Reality Software and Technology, 2020.
Tags: Illahi2020On | source | cite | search


Modelling Foveated Depth-of-field Blur for Improving Depth Perception in Virtual Reality

Razeen Hussain, Manuela Chessa, and Fabio Solari
2020 IEEE 4th International Conference on Image Processing, Applications and Systems (IPAS), 2020.
Tags: Hussain2020Modelling | source | cite | search


Toward Standardized Classification of Foveated Displays

Josef Spjut, Ben Boudaoud, Jonghyun Kim, Trey Greer, Rachel Albert, Michael Stengel, Kaan Aksit, and David Luebke
IEEE Transactions on Visualization and Computer Graphics, 2020.
Tags: Spjut2020Toward | source | cite | search


Learning Foveated Reconstruction to Preserve Perceived Image Statistics

Luca Surace, Marek Wernikowski, Okan Tursun, Karol Myszkowski, Rados{\l}aw Mantiuk, and Piotr Didyk
https://arxiv.org/abs/2108.03499, 2021.
Tags: Surace2021Learning | source | cite | search


State of the Art in Perceptual VR Displays

Gordon Wetzstein, Anjul Patney, and Qi Sun
Real VR –Immersive Digital Reality, 2020.
Tags: Wetzstein2020State,Virtual reality, Augmented reality, Visual perception, Displays | source | cite | search


How the Presence and Size of Static Peripheral Blur Affects Cybersickness in Virtual Reality

Yun-Xuan Lin, Rohith Venkatakrishnan, Roshan Venkatakrishnan, Elham Ebrahimi, Wen-Chieh Lin, and Sabarish V. Babu
ACM Transactions on Applied Perception, 2020.
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Cybersickness Analysis Using Symbolic Machine Learning Algorithms

Thiago Porcina
Ph.D. Dissertation, Universidade Federal Fluminense, 2021.
Tags: Porcina2021Cybersickness | source | cite | search


Eye Tracking Data Collection Protocol for VR for Remotely Located Subjects Using Blockchain and Smart Contracts

Efe Bozkir, Shahram Eivazi, Mete Akgun, and Enkelejda Kasneci
2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), 2020.
Tags: Bozkir2020Eye | source | cite | search


A Privacy-preserving Approach to Streaming Eye-tracking Data

Brendan David-John, Diane Hosfelt, Kevin Butler, and Eakta Jain
IEEE Transactions on Visualization and Computer Graphics, 2021.
Tags: David-John2021A | source | cite | search


FAVR - Accelerating Direct Volume Rendering for Virtual RealitySystems

Andre Waschk and Jens Kruger
2020 IEEE Visualization Conference (VIS), 2020.
Tags: Waschk2020FAVR | source | cite | search


Focus Guided Light Field Saliency Estimation

Ailbhe Gill, Emin Zerman, Martin Alain, Mikael Le Pendu, and Aljosa Smolic
2021 13th International Conference on Quality of Multimedia Experience (QoMEX), 2021.
Tags: Gill2021Focus | source | cite | search


Foveated Photon Mapping

Xuehuai Shi, Lili Wang, Xiaoheng Wei, and Ling-Qi Yan
IEEE Transactions on Visualization and Computer Graphics, 2021.
Tags: Shi2021Foveated | source | cite | search


Exploiting Object-of-Interest Information to Understand Attention in VR Classrooms

Efe Bozkir, Philipp Stark, Hong Gao, Lisa Hasenbein, Jens-Uwe Hahn, Enkelejda Kasneci, and Richard Gollner
2021 IEEE Virtual Reality and 3D User Interfaces (VR), 2021.
Tags: Bozkir2021Exploiting | source | cite | search


Rendering Optimizations for Virtual Reality Using Eye-Tracking

Shawn Matthews, Alvaro Uribe-Quevedo, and Alexander Theodorou
2020 22nd Symposium on Virtual and Augmented Reality (SVR), 2020.
Tags: Matthews2020Rendering | source | cite | search


Designing to Support and Extend the Competencies of People With Visual Impairments

Gisela Reyes Cruz
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Tags: Cruz2021Designing | source | cite | search


Three-dimensional Nonvisual Directional Guidance for People With Visual Impairments

Seung A Chung, Kyungyeon Lee, Sohyeon Park, and Uran Oh
2021 IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events (PerCom Workshops), 2021.
Tags: Chung2021Three | source | cite | search


Social Sensemaking With AI: Designing an Open-ended AI Experience With a Blind Child

Cecily Morrison, Edward Cutrell, Martin Grayson, Anja Thieme, Alex Taylor, Geert Roumen, Camilla Longden, Sebastian Tschiatschek, Rita Faia Marques, and Abigail Sellen
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Tags: Morrison2021Social | source | cite | search


Digital Digits: Designing Assistive Finger Augmentation Devices

Roy Shilkrot
Ph.D. Dissertation, Massachusetts Institute of Technology, 2015.
Tags: Shilkrot2015Digital | source | cite | search


Digital Digits: A Comprehensive Survey of Finger Augmentation Devices

Roy Shilkrot, Jochen Huber, Jürgen Steimle, Suranga Nanayakkara, and Pattie Maes
ACM Computing Surveys, 2015.
Tags: Shilkrot2015DigitalB | source | cite | search


TouchCam: Realtime Recognition of Location-Specific On-Body Gestures to Support Users With Visual Impairments

Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 2018.
Tags: Stearns2018TouchCam | source | cite | search


Word Based Text Extraction Algorithm Implementation in Wearable Assistive Device for the Blind

Arunima B Krishna, Meghana Hari, and Dr. Sudheer A.P
2019 IEEE International Conference on Intelligent Techniques in Control, Optimization and Signal Processing (INCOS), 2019.
Tags: Krishna2019Word | source | cite | search


Understanding Needs, Identifying Opportunities: ICT in the View of Universal Design

Ilaria Garofolo, Eric Medvet, Fulvio Babich, and Giovanni Ramponi
International Conference on Smart Objects and Technologies for Social Good, 2017.
Tags: Garofolo2017Understanding | source | cite | search


E-mail Management System for Blind People in Spanish Language

Guillermo Arturo Hernández Tapia and Ana Lilia Reyes-Herrera
Interacción '17: Proceedings of the XVIII International Conference on Human Computer Interaction, 2017.
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AiSee: An Assistive Wearable Device to Support Visually Impaired Grocery Shoppers

Roger Boldu, Denys J.C. Matthies, Haimo Zhang, and Suranga Nanayakkara
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 2020.
Tags: Boldu2020AiSee | source | cite | search


HearIt: Auditory-Cue-Based Audio Playback Control to Facilitate Information Browsing in Lecture Audio

Jeongmin Hong, Hyesoo Jeon, Hana Lee, Daehyun Kim, and Minsam Ko
Applied Sciences, 2021.
Tags: Hong2021HearIt | source | cite | search


Printed Texts Tracking and Following for a Finger-Wearable Electro-Braille System Through Opto-electrotactile Feedback

Mehdi Rahimi, Yantao Shen, Zhiming Liu, and Fang Jiang
https://arxiv.org/abs/2109.02385.pdf, 2021.
Tags: Rahimi2021Printed | source | cite | search


Pri3D: Can 3D Priors Help 2D Representation Learning?

Ji Hou, Saining Xie, Benjamin Graham, Angela Dai, and M. Nießner
https://arxiv.org/abs/2104.11225.pdf, 2021.
Tags: Hou2021Pri3D | source | cite | search


Generating Compositional Color Representations From Text

Paridhi Maheshwari, Nihal Jain, Praneetha Vaddamanu, Dhananjay Raut, Shraiysh Vaishay, and Vishwa Vinay
https://arxiv.org/abs/2109.10477, 2021.
Tags: Maheshwari2021Generating | source | cite | search


Painting Style-Aware Manga Colorization Based on Generative Adversarial Networks

Yugo Shimizu, Ryosuke Furuta, Delong Ouyang, Yukinobu Taniguchi, Ryota Hinami, and Shonosuke Ishiwatari
2021 IEEE International Conference on Image Processing (ICIP), 2021.
Tags: Shimizu2021Painting | source | cite | search


Adversarial Segmentation Loss for Sketch Colorization

Samet Hicsonmez, Nermin Samet, Emre Akbas, and Pinar Duygulu
2021 IEEE International Conference on Image Processing (ICIP), 2021.
Tags: Hicsonmez2021Adversarial | source | cite | search


Focusing on Persons

Xin Jin, Zhonglan Li, Ke Liu, Dongqing Zou, Xiaodong Li, Xingfan Zhu, Ziyin Zhou, Qilong Sun, and Qingyu Liu
4, 2021.
Tags: Jin2021Focusing | source | cite | search


Sketchy Scene Captioning: Learning Multi-level Semantic Information From Sparse Visual Scene Cues

Lian Zhou, Yangdong Chen, and Yuejie Zhang
Lecture Notes in Computer Science, 2021.
Tags: Zhou2021Sketchy | source | cite | search


Multi-style Chinese Art Painting Generation of Flowers

Feifei Fu, Jiancheng Lv, Chenwei Tang, and Mao Li
IET Image Processing, 2020.
Tags: Fu2020Multi | source | cite | search


TediGAN: Text-Guided Diverse Face Image Generation and Manipulation

Weihao Xia, Yujiu Yang, Jing-Hao Xue, and Baoyuan Wu
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2021.
Tags: Xia2021TediGAN | source | cite | search


DanbooRegion: An Illustration Region Dataset

Lvmin Zhang, Yi Ji, and Chunping Liu
Computer Vision –ECCV 2020, 2020.
Tags: Zhang2020DanbooRegion | source | cite | search


SketchyDepth: From Scene Sketches to RGB-D Images

Gianluca Berardi, Samuele Salti, and Luigi Di Stefano
ICCV 2021, 2021.
Tags: Berardi2021SketchyDepth | source | cite | search


XCI-Sketch: Extraction of Color Information From Images for Generation of Colored Outlines and Sketche

Harsh Rathod, Manisimha Varma, Parna Chowdhury, Sameer Saxena, V. Manushree, Ankita Ghosh, and Sahil Khose
https://arxiv.org/abs/2108.11554, 2021.
Tags: Rathod2021XCI | source | cite | search


Generating Compositional Color Representations From Text

Paridhi Maheshwari, Nihal Jain, Praneetha Vaddamanu, Dhananjay Raut, Shraiysh Vaishay, and Vishwa Vinay
https://arxiv.org/abs/2109.10477, 2021.
Tags: Maheshwari2021Generating | source | cite | search


Text As Neural Operator:Image Manipulation by Text Instruction

Tianhao Zhang, Hung-Yu Tseng, Lu Jiang, Weilong Yang, Honglak Lee, and Irfan Essa
MM '21: Proceedings of the 29th ACM International Conference on Multimedia, 2021.
Tags: Zhang2021Text | source | cite | search


DLA-Net for FG-SBIR

Jiaqing Xu, Haifeng Sun, Qi Qi, Jingyu Wang, Ce Ge, Lejian Zhang, and Jianxin Liao
5, 2021.
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Grayscale Image Colorization Using a Convolutional Neural Network

Minje Jwa and Myungjoo Kang
Journal of the Korean Society for Industrial and Applied Mathematics, 2021.
Tags: Jwa2021Grayscale | source | cite | search


6DIVE: 6 Degrees-of-Freedom Immersive Video Editor

Ruairi Griffin, Tobias Langlotz, and Stefanie Zollmann
Frontiers in Virtual Reality, 2021.
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Single View Augmentation of 3D Elastic Objects

Nazim Haouchine, Jeremie Dequidt, Marie-Odile Berger, and Stephane Cotin
2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2014.
Tags: Haouchine2014Single | source | cite | search


A Hand-held AR Magic Lens With User-perspective Rendering

Domagoj Baricevic, Cha Lee, Matthew Turk, Tobias Hollerer, and Doug A. Bowman
2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2012.
Tags: Baricevic2012A | source | cite | search


4D Model Flow: Precomputed Appearance Alignment for Real-time 4D Video Interpolation

Dan Casas, Christian Richardt, John Collomosse, Christian Theobalt, and Adrian Hilton
Computer Graphics Forum, 2015.
Tags: Casas20154D | source | cite | search


Seamless Montage for Texturing Models

Ran Gal, Yonatan Wexler, Eyal Ofek, Hugues Hoppe, and Daniel Cohen-Or
Computer Graphics Forum, 2010.
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Learning Object-Compositional Neural Radiance Field for Editable Scene Rendering

Bangbang Yang, Yinda Zhang, Yinghao Xu, Yijin Li, Han Zhou, Hujun Bao, Guofeng Zhang, and Zhaopeng Cui
ICCV, 2021.
Tags: Yang2021Learning | source | cite | search


inFORM: Dynamic Physical Affordances and Constraints Through Shape and Object Actuation

Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013.
Tags: Follmer2013inFORM,Shape-changing User Interfaces, Shape Displays, Actuated Tangible Interfaces, Token and Constraint Interfaces. | source | cite | search


Disentangled and Controllable Sketch Creation Based on Disentangling the Structure and Color Enhancement

Nan Gao, Hui Ren, Jia Li, and ZhiBin Su
IET Image Processing, 2021.
Tags: Gao2021Disentangled | source | cite | search


So Predictable! Continuous 3D Hand Trajectory Prediction in Virtual Reality

Nisal Menuka Gamage, Deepana Ishtaweera, Martin Weigel, and Anusha Withana
3, 2021.
Tags: Gamage2021So | source | cite | search


Bendable Color ePaper Displays for Novel Wearable Applications and Mobile Visualization

Konstantin Klamka and Raimund Dachselt
3, 2021.
Tags: Klamka2021Bendable | source | cite | search


JustSpeak: Enabling Universal Voice Control on Android

Yu Zhong, T. V. Raman, Casey Burkhardt, Fadi Biadsy, and Jeffrey P. Bigham
0, 2014.
Tags: Zhong2014JustSpeak | source | cite | search


Wearable Subtitles: Augmenting Spoken Communication With Lightweight Eyewear for All-day CaptioningBest Demo Honorable Mention

Alex Olwal, Kevin Balke, Dmitrii Votintcev, Thad Starner, Paula Conn, Bonnie Chinh, and Benoit Corda
UIST '20: Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology, 2020.
Tags: Olwal2020Wearable,Assistive technology; hearing accessibility; wearables; head-worn displays; captions; low-power system; all-day | source | cite | search


Mini-Me: An Adaptive Avatar for Mixed Reality Remote Collaboration

Thammathip Piumsomboon, Gun A. Lee, Jonathon D. Hart, Barrett Ens, Robert W. Lindeman, Bruce Thomas, and Mark Billinghurst
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018.
Tags: Piumsomboon2018Mini | source | cite | search


Directing Attention and Influencing Memory With Visual Saliency Modulation

Eduardo E. Veas, Erick Mendez, Steven Feiner, and Dieter Schmalstieg
CHI '11: Proceedings of the 2011 CHI Conference on Human Factors in Computing Systems, 2011.
Tags: Veas2011Directing,saliency, modulation | source | cite | search


RoMA: Interactive Fabrication With Augmented Reality and a Robotic 3D Printer

Huaishu Peng, Jimmy Briggs, Cheng-Yao Wang, Kevin Guo, Joseph Kider, Stefanie Mueller, Patrick Baudisch, and Fran{\c{c}}ois Guimbreti{`{e}}re
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018.
Tags: Peng2018RoMA,fabrication, AR | source | cite | search


ARPen: Mid-Air Object Manipulation Techniques for a Bimanual AR System With Pen & Smartphone

Philipp Wacker, Oliver Nowak, Simon Voelker, and Jan Borchers
CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019.
Tags: Wacker2019ARPen,fabrication, AR | source | cite | search


FormFab: Continuous Interactive Fabrication

Stefanie Mueller, Anna Seufert, Huaishu Peng, Robert Kovacs, Kevin Reuss, Fran{\c{c}}ois Guimbreti{`{e}}re, and Patrick Baudisch
TEI '19: Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction, 2019.
Tags: Mueller2019FormFab,fabrication, AR | source | cite | search


A-line: 4D Printing Morphing Linear Composite Structures

Guanyun Wang, Ye Tao, Ozguc Bertug Capunaman, Humphrey Yang, and Lining Yao
CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019.
Tags: Wang2019A | source | cite | search


EyeMU Interactions: Gaze $\mathplus$ IMU Gestures on Mobile Devices

Proceedings of the 2021 International Conference on Multimodal Interaction, 2021.
Tags: Kong2021EyeMU | source | cite | search


Visionary Caption: Improving the Accessibility of Presentation Slides Through Highlighting Visualization

Carmen Yip, Jie Mi Chong, sin yee kwek, Yong Wang, and Kotaro Hara
ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility, 2021.
Tags: Yip2021Visionary | source | cite | search


Hide and Seek: Choices of Virtual Backgrounds in Video Chats and Their Effects on Perception

Angel Hsing-Chi Hwang, Cheng Wang, Yao-Yuan Yang, and Andrea Stevenson Won
Proceedings of the ACM on Human-Computer Interaction, 2021.
Tags: Hwang2021Hide | source | cite | search


Naturally Together: A Systematic Approach for Multi-User Interaction With Natural Interfaces

Carmel Shavitt, Anastasia Kuzminykh, Itay Ridel, and Jessica Cauchard
0, 2021.
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Testing of Features for Fatigue Detection in EOG

Andrea Němcová, Oto Janoušek, Martin Vítek, and Ivo Provazník
Bio-Medical Materials and Engineering, 2017.
Tags: Němcová2017Testing | source | cite | search


Hierarchical Summarization for Longform Spoken Dialog

Daniel Li, Thomas Chen, Albert Tung, and Lydia Chilton
1, 2021.
Tags: Li2021Hierarchical,sound, audio summarization | source | cite | search


Crossmod: A Cross-Community Learning-based System to Assist Reddit Moderators

Eshwar Chandrasekharan, Chaitrali Gandhi, Matthew Wortley Mustelier, and Eric Gilbert
6, 2019.
Tags: Chandrasekharan2019Crossmod,community, nlp, reddit, moderation | source | cite | search


Tailored Reality: Perception-aware Scene Restructuring for Adaptive VR Navigation

Zhi-Chao Dong, Wenming Wu, Zenghao Xu, Qi Sun, Guanjie Yuan, Ligang Liu, and Xiao-Ming Fu
ACM Transactions on Graphics, 2021.
Tags: Dong2021Tailored,vr, placement | source | cite | search


Context-Aware Online Adaptation of Mixed Reality Interfaces

David Lindlbauer, Anna Maria Feit, and Otmar Hilliges
UIST '19: Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019.
Tags: Lindlbauer2019Context,vr, placement | source | cite | search


FingerReader2.0: Designing and Evaluating a Wearable Finger-Worn Camera to Assist People With Visual Impairments While Shopping

Roger Boldu, Alexandru Dancu, Denys J.C. Matthies, Thisum Buddhika, Shamane Siriwardhana, and Suranga Nanayakkara
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 2018.
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Computer Vision Based Assistive Technology for Blind and Visually Impaired People

Shankar Sivan and Gopu Darsan
ICCCNT '16: Proceedings of the 7th International Conference on Computing Communication and Networking Technologies, 2016.
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Rudiments 1, 2 \& 3: Design Speculations on Autonomy

John Helmes, Alex Taylor, Xiang Cao, Kristina Höök, Peter Schmitt, and Nicolas Villar
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction, 2010.
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Exploring Local Detail Perception for Scene Sketch Semantic Segmentation

Ce Ge, Haifeng Sun, Yi-Zhe Song, Zhanyu Ma, and Jianxin Liao
IEEE Transactions on Image Processing, 2022.
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Computational Approaches for Understanding, Generating, and Adapting User Interfaces

ACM Conference on Human Factors in Computing Systems, 2022.
Tags: Jiang2022Computational | source | cite | search


Motion Adaptive Orientation Adjustment of a Virtual Teacher to Support Physical Task Learning

Mamoun Nawahdah and Tomoo Inoue
Journal of Information Processing, 2012.
Tags: Nawahdah2012Motion,eduXR | source | cite | search


A Survey on Synchronous Augmented, Virtual and Mixed Reality Remote Collaboration Systems

Alexander Schäfer, Gerd Reis, and Didier Stricker
ACM Computing Surveys, 2022.
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Towards Everyday Virtual Reality Through Eye Tracking

Efe Bozkir
M.S. Thesis, der Eberhard Karls Universität Tübingen, 2022.
Tags: Bozkir2022Towards | source | cite | search


Learning Deep Implicit Functions for 3D Shapes With Dynamic Code Clouds

Tianyang Li, Xin Wen, Yu-Shen Liu, Hua Su, and Zhizhong Han
https://arxiv.org/abs/2203.14048, 2022.
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Towards Implicit Text-Guided 3D Shape Generation

Zhengzhe Liu, Yi Wang, Xiaojuan Qi, and Chi-Wing Fu
https://arxiv.org/abs/2203.14622, 2022.
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Versatile Multi-Modal Pre-Training for Human-Centric Perception

Fangzhou Hong, Liang Pan, Zhongang Cai, and Ziwei Liu
arXiv.2203.13815, 2022.
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A Contextual Framework for Adaptive User Interfaces: Modelling the Interaction Environment

Mateusz Dubiel, Bereket Abera Yilma, Kayhan Latifzadeh, and Luis A. Leiva
arXiv.2203.16882, 2022.
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Partially Does It: Towards Scene-Level FG-SBIR With Partial Input

Pinaki Nath Chowdhury, Ayan Kumar Bhunia, Viswanatha Reddy Gajjala, Aneeshan Sain, Tao Xiang, and Yi-Zhe Song
arXiv.2203.14804, 2022.
Tags: Chowdhury2022Partially | source | cite | search


Supplementary for “Learning Deep Implicit Functions for 3D Shapes With Dynamic Code Clouds”

Tianyang Li, Xin Wen, Yu-Shen Liu, Hua Su, and Zhizhong Han
https://arxiv.org/abs/2203.14048, 2022.
Tags: Li2022Supplementary | source | cite | search


Monitoring Social Distancing With Single Image Depth Estimation

Alessio Mingozzi, Andrea Conti, Filippo Aleotti, Matteo Poggi, and Stefano Mattoccia
arXiv.2204.01693, 2022.
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An Exploratory Study of Augmented Reality Presence for Tutoring Machine Tasks

Yuanzhi Cao, Xun Qian, Tianyi Wang, Rachel Lee, Ke Huo, and Karthik Ramani
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
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Neural Fields in Visual Computing and Beyond

Yiheng Xie, Towaki Takikawa, Shunsuke Saito, Or Litany, Shiqin Yan, Numair Khan, Federico Tombari, James Tompkin, Vincent Sitzmann, and Srinath Sridhar
arXiv.2111.11426, 2021.
Tags: Xie2021Neural | source | cite | search


NeRF in the Dark: High Dynamic Range View Synthesis From Noisy Raw Images

Ben Mildenhall, Peter Hedman, Ricardo Martin-Brualla, Pratul Srinivasan, and Jonathan Barron
arXiv.2111.13679, 2021.
Tags: Mildenhall2021NeRF,nerf | source | cite | search


ShapeFormer: Transformer-based Shape Completion Via Sparse Representation

Xingguang Yan, Liqiang Lin, Niloy J. Mitra, Dani Lischinski, Daniel Cohen-Or, and Hui Huang
arXiv.2201.10326, 2022.
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Programming Without a Programming Language: Challenges and Opportunities for Designing Developer Tools for Prompt Programming

Alexander J. Fiannaca, Chinmay Kulkarni, Carrie Cai, and Michael Terry
Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023.
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BlendMR: A Computational Method to Create Ambient Mixed Reality Interfaces

Proceedings of the ACM on Human-Computer Interaction, 2023.
Tags: Han2023BlendMR | source | cite | search


Holoportation: Virtual 3D Teleportation in Real-TimeSeed Paper

Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016.
Tags: Orts-Escolano2016Holoportation,Depth Cameras; 3D capture; Telepresence; Non-rigid reconstruction; Real-time; Mixed Reality; GPU | source | cite | search


KinectFusion: Real-Time 3D Reconstruction and Interaction Using a Moving Depth CameraUIST Lasting Impact Award

Shahram Izadi, Andrew Davison, Andrew Fitzgibbon, David Kim, Otmar Hilliges, David Molyneaux, Richard Newcombe, Pushmeet Kohli, Jamie Shotton, Steve Hodges, and Dustin Freeman
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology - UIST '11, 2011.
Tags: Izadi2011KinectFusion,3D, GPU, Surface Reconstruction, Tracking, Depth Cameras, AR, Physics, Geometry-Aware Interactions | source | cite | search


NeRF: Representing Scenes As Neural Radiance Fields for View SynthesisBest Paper Honorable Mention, CACM Research Highlight

Ben Mildenhall, Pratul P. Srinivasan, Matthew Tancik, Jonathan Barron, Ravi Ramamoorthi, and Ren Ng
Computer Vision –ECCV 2020, 2020.
Tags: Mildenhall2020NeRF,nerf | website, source | cite | search


The Relightables: Volumetric Performance Capture of Humans With Realistic Relighting

ACM Transactions on Graphics, 2019.
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Perceptual Rasterization for Head-mounted Display Image Synthesis

Sebastian Friston, Tobias Ritschel, and Anthony Steed
ACM Transactions on Graphics, 2019.
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OpenSketch: A Richly-annotated Dataset of Product Design Sketches

Yulia Gryaditskaya, Mark Sypesteyn, Jan Willem Hoftijzer, Sylvia Pont, Frédo Dur, and Adrien Bousseau
ACM Transactions on Graphics, 2019.
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OmniTouch: Wearable Multitouch Interaction EverywhereUIST 2022 Lasting Impact Award

Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology - UIST '11, 2011.
Tags: Harrison2011OmniTouch | source | cite | search


Immersive Street-level Social Media in the 3D Virtual City

Hannu Kukka, Minna Pakanen, Mahmoud Badri, and Timo Ojala
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017.
Tags: Kukka2017Immersive | source | cite | search


Instant Panoramic Texture Mapping With Semantic Object Matching for Large-Scale Urban Scene Reproduction

Jinwoo Park, Ik-Beom Jeon, Sung-Eui Yoon, and Woontack Woo
IEEE Transactions on Visualization and Computer Graphics, 2021.
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View Management for Virtual and Augmented RealityBest Student Paper

Blaine Bell, Steven Feiner, and Tobias Höllerer
Proceedings of the 14th Annual ACM Symposium on User Interface Software and Technology - UIST '01, 2001.
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An Annotated Situation-awareness Aid for Augmented Reality

Blaine Bell, Tobias Höllerer, and Steven Feiner
Proceedings of the 15th Annual ACM Symposium on User Interface Software and Technology - UIST '02, 2002.
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Speeding Up the Log-polar Transform With Inexpensive Parallel Hardware: Graphics Units and Multi-core Architectures

Marco Antonelli, Francisco D. Igual, Francisco Ramos, and V. Javier Traver
Journal of Real-Time Image Processing, 2012.
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Constructing Virtual Worlds Using Dense Stereo

P.J. Narayanan, P.W. Rander, and T. Kanade
Sixth International Conference on Computer Vision (IEEE Cat. No.98CH36271), 1998.
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Discrete Differential-Geometry Operators for Triangulated 2-Manifolds

Mark Meyer, Mathieu Desbrun, Peter Schröder, and Alan H. Barr
Mathematics and Visualization, 2003.
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Gradient-domain Processing Within a Texture Atlas

Fabián Prada, Misha Kazhdan, Ming Chuang, and Hugues Hoppe
ACM Transactions on Graphics, 2018.
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Space-time Isosurface Evolution for Temporally Coherent 3D Reconstruction

B. Goldluecke and M. Magnor
Proceedings of the 2004 IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 2004. CVPR 2004., 2004.
Tags: Goldluecke2004Space | source | cite | search


Artificial Intelligence for HCI: A Modern Approach

Yang Li, Ranjitha Kumar, Walter S. Lasecki, and Otmar Hilliges
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
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Cloudbits: Supporting Conversations Through Augmented Zero-query Search Visualization

Florian Müller, Sebastian Günther, Azita Hosseini Nejad, Niloofar Dezfuli, Mohammadreza Khalilbeigi, and Max Mühlhäuser
Proceedings of the 5th Symposium on Spatial User Interaction, 2017.
Tags: Müller2017Cloudbits,augmented communication | source | cite | search


Crosscast: Adding Visuals to Audio Travel Podcasts

Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology, 2020.
Tags: Xia2020Crosscast,augmented communication | source | cite | search


Crosspower: Bridging Graphics and Linguistics

Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology, 2020.
Tags: Xia2020Crosspower,augmented communication | source | cite | search


StARe: Gaze-Assisted Face-to-Face Communication in Augmented Reality

Radiah Rivu, Yasmeen Abdrabou, Ken Pfeuffer, Augusto Esteves, Stefanie Meitner, and Florian Alt
Symposium on Eye Tracking Research and Applications, 2020.
Tags: Rivu2020StARe,augmented communication | source | cite | search


Head-mounted Displays, Smartphones, or Smartwatches? - Augmenting Conversations With Digital Representation of Self

Ilyena Hirskyj-Douglas, Mikko Kytö, and David McGookin
Proceedings of the ACM on Human-Computer Interaction, 2019.
Tags: Hirskyj-Douglas2019Head,augmented communication | source | cite | search


From Strangers to Friends: Augmenting Face-to-face Interactions With Faceted Digital Self-Presentations

Mikko Kytö, Ilyena Hirskyj-Douglas, and David McGookin
Augmented Humans Conference 2021, 2021.
Tags: Kytö2021From,augmented communication | source | cite | search


Smartwatch-based Topic Suggestions to Enrich Casual Conversations in Awkward Encounters

Hiromu Ogawa and Pattie Maes
Proceedings of the 2020 International Symposium on Wearable Computers, 2020.
Tags: Ogawa2020Smartwatch,augmented communication | source | cite | search


BlahBlahBot: Facilitating Conversation Between Strangers Using a Chatbot With ML-infused Personalized Topic Suggestion

Donghoon Shin, Sangwon Yoon, Soomin Kim, and Joonhwan Lee
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Tags: Shin2021BlahBlahBot,augmented communication | source | cite | search


Social AR: Reimagining and Interrogating the Role of Augmented Reality in Face to Face Social Interactions

Ilyena Hirskyj-Douglas, Anna Kantosalo, Andrés Monroy-Hernández, Joelle Zimmermann, Michael Nebeling, and Mar Gonzalez-Franco
Conference Companion Publication of the 2020 on Computer Supported Cooperative Work and Social Computing, 2020.
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Social Augmented Reality: A Multiperspective Survey

2021 Joint 10th International Conference on Informatics, Electronics & Vision (ICIEV) and 2021 5th International Conference on Imaging, Vision & Pattern Recognition (icIVPR), 2021.
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Technologies for Enhancing Collocated Social Interaction: Review of Design Solutions and Approaches

Thomas Olsson, Pradthana Jarusriboonchai, Pawe{\l} Wo{\'{z}}niak, Susanna Paasovaara, Kaisa Väänänen, and Andrés Lucero
Computer Supported Cooperative Work (CSCW), 2019.
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Emerging Input Technologies for Always-Available Mobile Interaction

Dan Morris
Foundations and Trends®in HumanInteraction, 2011.
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Immersive Trip Reports

Jan Brejcha, Michal Lukác, Zhili Chen, Stephen DiVerdi, and Martin Cad{\'{\i}}k
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018.
Tags: Brejcha2018Immersive | source | cite | search


Depth From Motion for Smartphone ARSIGGRAPH Asia 2018

Julien Valentin, Adarsh Kowdle, Jonathan Barron, Neal Wadhwa, Max Dzitsiuk, Michael Schoenberg, Vivek Verma, Ambrus Csaszar, Eric Turner, Ivan Dryanovski, Joao Afonso, Jose Pascoal, Konstantine Tsotsos, Mira Leung, Mirko Schmidt, Onur Guleryuz, Sameh Khamis, Vladimir Tankovitch, Sean Fanello, Shahram Izadi, and Christoph Rhemann
ACM Transactions on Graphics, 2019.
Tags: Valentin2019Depth,depth from motion, structure from motion, motion stereo | source | cite | search


Social Media Based 3D Visual Popularity

Abdullah Bulbul and Rozenn Dahyot
Computers & Graphics, 2017.
Tags: Bulbul2017Social | source | cite | search


A Review of Resolution Losses for AR/VR Foveated Imaging Applications

Timothee E. Cognard, Alexander Goncharov, Nicholas Devaney, Chris Dainty, and Peter Corcoran
2018 IEEE Games, Entertainment, Media Conference (GEM), 2018.
Tags: Cognard2018A | source | cite | search


Project Starline: A High-fidelity Telepresence SystemGoogle I/O 2021

Jason Lawrence, Danb Goldman, Supreeth Achar, Gregory Major Blascovich, Joseph G. Desloge, Tommy Fortes, Eric M. Gomez, Sascha Häberling, Hugues Hoppe, Andy Huibers, Claude Knaus, Brian Kuschak, Ricardo Martin-Brualla, Harris Nover, Andrew Ian Russell, Steven M. Seitz, and Kevin Tong
ACM Transactions on Graphics, 2021.
Tags: Lawrence2021Project,videoconferencing, telepresence, telecopresence, eye contact, parallax, stereopsis, spatialized audio, 3D capture | source | cite | search


TipText: Eyes-Free Text Entry on a Fingertip KeyboardBest Paper Award

Zheer Xu, Pui Chung Wong, Jun Gong, Te-Yen Wu, Aditya Nittala, Xiaojun Bi, Jürgen Steimle, Hongbo Fu, Kening Zhu, and Xing-Dong Yang
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019.
Tags: Xu2019TipText,Micro thumb-tip gesture; text entry; wearable | source | cite | search


Ten Million Users and Ten Years Later: Python Tutor's Design Guidelines for Building Scalable and Sustainable Research Software in AcademiaBest Paper Award

The 34th Annual ACM Symposium on User Interface Software and Technology, 2021.
Tags: Guo2021Ten,research software, sustainability, Python Tutor, code visualization | source | cite | search


Articulated Distance Fields for Ultra-fast Tracking of Hands InteractingSIGGRAPH Asia 2017

ACM Transactions on Graphics, 2017.
Tags: Taylor2017Articulated,hands tracking, volumetric deformation | source | cite | search


Hierarchical Text-Conditional Image Generation With CLIP Latents

Aditya Ramesh, Prafulla Dhariwal, Alex Nichol, Casey Chu, and Mark Chen
arXiv.2204.06125, 2022.
Tags: Ramesh2022Hierarchical,DALLE-2 | source | cite | search


Learning Transferable Visual Models From Natural Language SupervisionCLIP

Alec Radford, Jong Wook Kim, Chris Hallacy, Aditya Ramesh, Gabriel Goh, Sandhini Agarwal, Girish Sastry, Amanda Askell, Pamela Mishkin, Jack Clark, Gretchen Krueger, and Ilya Sutskever
arXiv.2103.00020, 2021.
Tags: Radford2021Learning,CLIP | source | cite | search


A Review on Mixed Reality: Current Trends, Challenges and Prospects

Somaiieh Rokhsaritalemi, Abolghasem Sadeghi-Niaraki, and Soo-Mi Choi
Applied Sciences, 2020.
Tags: Rokhsaritalemi2020A | source | cite | search


A Review of Mixed Reality Telepresence

Fazliaty Edora Fadzli, Ajune Wanis Ismail, Mohamad Yahya Fekri Aladin, and Nur Zuraifah Syazrah Othman
IOP Conference Series: Materials Science and Engineering, 2020.
Tags: Fadzli2020A | source | cite | search


Worldsheet: Wrapping the World in a 3D Sheet for View Synthesis From a Single Image

Ronghang Hu, Nikhila Ravi, Alexander C. Berg, and Deepak Pathak
2021 IEEE/CVF International Conference on Computer Vision (ICCV), 2021.
Tags: Hu2021Worldsheet | source | cite | search


Impact of Foveated Rendering on Procedural Task Training

Rafael Radkowski and Supriya Raul
Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019.
Tags: Radkowski2019Impact | source | cite | search


FLight: A Low-Cost Reading and Writing System for Economically Less-Privileged Visually-Impaired People Exploiting Ink-based Braille System

Tusher Chakraborty, Taslim Arefin Khan, and A. B. M. Alim Al Islam
6, 2017.
Tags: Chakraborty2017FLight | source | cite | search


Towards Enabling Blind People to Independently Write on Printed Forms

Shirin Feiz, Syed Masum Billah, Vikas Ashok, Roy Shilkrot, and IV Ramakrishnan
Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology, 2019.
Tags: Feiz2019Towards | source | cite | search


General Virtual Sketching Framework for Vector Line Art

Haoran Mo, Edgar Simo-Serra, Chengying Gao, Changqing Zou, and Ruomei Wang
ACM Transactions on Graphics, 2021.
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Photo Tourism

Noah Snavely, Steven M. Seitz, and Richard Szeliski
4, 2006.
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Room2Room: Enabling Life-Size Telepresence in a Projected Augmented Reality Environment

Tomislav Pejsa, Julian Kantor, Hrvoje Benko, Eyal Ofek, and Andrew Wilson
CSCW '16: Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work Social Computing, 2016.
Tags: Pejsa2016Room2Room | source | cite | search


ObserVAR: Visualization System for Observing Virtual Reality Users Using Augmented Reality

Santawat Thanyadit, Parinya Punpongsanon, and Ting-Chuen Pong
3, 2019.
Tags: Thanyadit2019ObserVAR | source | cite | search


A User Study on MR Remote Collaboration Using Live 360 Video

Gun A. Lee, Theophilus Teo, Seungwon Kim, and Mark Billinghurst
1, 2018.
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Mixed Reality Remote Collaboration Combining 360 Video and 3D Reconstruction

Theophilus Teo, Louise Lawrence, Gun A. Lee, Mark Billinghurst, and Matt Adcock
1, 2019.
Tags: Teo2019Mixed | source | cite | search


Dollhouse VR: A Multi-view, Multi-user Collaborative Design Workspace With VR Technology

Hikaru Ibayashi, Yuta Sugiura, Daisuke Sakamoto, Natsuki Miyata, Mitsunori Tada, Takashi Okuma, Takeshi Kurata, Masaaki Mochimaru, and Takeo Igarashi
0, 2015.
Tags: Ibayashi2015Dollhouse | source | cite | search


Deep Bilateral Learning for Real-Time Image EnhancementClassic

Michaël Gharbi, Jiawen Chen, Jonathan Barron, Samuel W. Hasinoff, and Frédo Durand
ACM Transactions on Graphics, 2017.
Tags: Gharbi2017Deep,bilateral solver | source | cite | search


Saliency-Assisted Navigation of Very Large Landscape Images

Cheuk Yiu Ip and Amitabh Varshney
IEEE Transactions on Visualization and Computer Graphics, 2011.
Tags: Ip2011Saliency,GVIL | source | cite | search


Mesh Saliency and Human Eye Fixations

Youngmin Kim, Amitabh Varshney, David Jacobs, and Fran{\c{c}}ois Guimbreti{`{e}}re
ACM Transactions on Applied Perception, 2010.
Tags: Kim2010Mesh,GVIL | source | cite | search


High-quality Streamable Free-viewpoint Video

Alvaro Collet, Ming Chuang, Pat Sweeney, Don Gillett, Dennis Evseev, David Calabrese, Hugues Hoppe, Adam Kirk, and Steve Sullivan
ACM Transactions on Graphics, 2015.
Tags: Collet2015High,telepresence | source | cite | search


Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsBest Paper Honorable Mention

Jonathan Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P. Srinivasan
arXiv.2103.13415, 2021.
Tags: Barron2021Mip,nerf | source | cite | search


Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields

Jonathan Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan, and Peter Hedman
arXiv.2111.12077, 2021.
Tags: Barron2021MipB,nerf | source | cite | search


Mediaspace \textendash Meaningspace \textendash MeetingspaceClassic

Computer Supported Cooperative Work, 2009.
Tags: Buxton2009Mediaspace,XRChat | source | cite | search


FoV-NeRF: Foveated Neural Radiance Fields for Virtual RealityBest Journal Paper Award

Nianchen Deng, Zhenyi He, Jiannan Ye, Budmonde Duinkharjav, Praneeth Chakravarthula, Xubo Yang, and Qi Sun
IEEE Transactions on Visualization and Computer Graphics, 2022.
Tags: Deng2022FoV | source | cite | search


Language-based Photo Color Adjustment for Graphic DesignsSIGGRAPH 2023

Zhenwei Wang, Nanxuan Zhao, Gerhard Hancke, and Rynson W.H. Lau
ACM Transactions on Graphics, 2023.
Tags: Wang2023Language | source | cite | search


Semi-supervised Reference-based Sketch Extraction Using a Contrastive Learning FrameworkSIGGRAPH 2023

Chang Wook Seo, Amirsaman Ashtari, and Junyong Noh
ACM Transactions on Graphics, 2023.
Tags: Seo2023Semi | website, source | cite | search


RealityTalk: Real-Time Speech-Driven Augmented Presentation for AR Live Storytelling

Jian Liao, Adnan Karim, Shivesh Singh Jadon, Rubaiat Habib Kazi, and Ryo Suzuki
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022.
Tags: Liao2022RealityTalk | source | cite | search


AvatarReX: Real-time Expressive Full-body AvatarsSIGGRAPH 2023

Zerong Zheng, Xiaochen Zhao, Hongwen Zhang, Boning Liu, and Yebin Liu
ACM Transactions on Graphics, 2023.
Tags: Zheng2023AvatarReX | source | cite | search


SketchFaceNeRF: Sketch-based Facial Generation and Editing in Neural Radiance FieldsSIGGRAPH 2024

Lin Gao, Feng-Lin Liu, Shu-Yu Chen, Kaiwen Jiang, Chun-Peng Li, Yu-Kun Lai, and Hongbo Fu
ACM Transactions on Graphics, 2023.
Tags: Gao2023SketchFaceNeRF | source | cite | search


HumanRF: High-Fidelity Neural Radiance Fields for Humans in MotionSIGGRAPH 2025

Mustafa Isik, Martin Rünz, Markos Georgopoulos, Taras Khakhulin, Jonathan Starck, Lourdes Agapito, and Matthias Nießner
ACM Transactions on Graphics, 2023.
Tags: Isik2023HumanRF | source | cite | search


NeRSemble: Multi-view Radiance Field Reconstruction of Human HeadsSIGGRAPH 2026

Tobias Kirschstein, Shenhan Qian, Simon Giebenhain, Tim Walter, and Matthias Nie{\ss}ner
ACM Transactions on Graphics, 2023.
Tags: Kirschstein2023NeRSemble | source | cite | search


NOFA: NeRF-based One-shot Facial Avatar ReconstructionSIGGRAPH 2027

Wangbo Yu, Yanbo Fan, Yong Zhang, Xuan Wang, Fei Yin, Yunpeng Bai, Yan-Pei Cao, Ying Shan, Yang Wu, Zhongqian Sun, and Baoyuan Wu
Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Proceedings, 2023.
Tags: Yu2023NOFA | source | cite | search


LatentAvatar: Learning Latent Expression Code for Expressive Neural Head AvatarSIGGRAPH 2028

Yuelang Xu, Hongwen Zhang, Lizhen Wang, Xiaochen Zhao, Han Huang, Guojun Qi, and Yebin Liu
Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Proceedings, 2023.
Tags: Xu2023LatentAvatar | source | cite | search


DreamFace: Progressive Generation of Animatable 3D Faces Under Text GuidanceSIGGRAPH 2029

Longwen Zhang, Qiwei Qiu, Hongyang Lin, Qixuan Zhang, Cheng Shi, Wei Yang, Ye Shi, Sibei Yang, Lan Xu, and Jingyi Yu
ACM Transactions on Graphics, 2023.
Tags: Zhang2023DreamFace | source | cite | search


Efficient Video Portrait Reenactment Via Grid-based CodebookSIGGRAPH 2030

Kaisiyuan Wang, Hang Zhou, Qianyi Wu, Jiaxiang Tang, Zhiliang Xu, Borong Liang, Tianshu Hu, Errui Ding, Jingtuo Liu, Ziwei Liu, and Jingdong Wang
Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Proceedings, 2023.
Tags: Wang2023Efficient | source | cite | search


StyleAvatar: Real-time Photo-realistic Portrait Avatar From a Single VideoSIGGRAPH 2031

Lizhen Wang, Xiaochen Zhao, Jingxiang Sun, Yuxiang Zhang, Hongwen Zhang, Tao Yu, and Yebin Liu
Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Proceedings, 2023.
Tags: Wang2023StyleAvatar | source | cite | search


Neural Face Rigging for Animating and Retargeting Facial Meshes in the WildSIGGRAPH 2032

Dafei Qin, Jun Saito, Noam Aigerman, Thibault Groueix, and Taku Komura
Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Proceedings, 2023.
Tags: Qin2023Neural | source | cite | search


A Hybrid Generator Architecture for Controllable Face SynthesisSIGGRAPH 2033

Dann Mensah, Nam Hee Kim, Miika Aittala, Samuli Laine, and Jaakko Lehtinen
Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Proceedings, 2023.
Tags: Mensah2023A | source | cite | search


ClipFace: Text-guided Editing of Textured 3D Morphable ModelsSIGGRAPH 2034

Shivangi Aneja, Justus Thies, Angela Dai, and Matthias Niessner
Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Proceedings, 2023.
Tags: Aneja2023ClipFace | source | cite | search


Drag Your GAN: Interactive Point-based Manipulation on the Generative Image ManifoldSIGGRAPH 2035

Xingang Pan, Ayush Tewari, Thomas Leimkühler, Lingjie Liu, Abhimitra Meka, and Christian Theobalt
Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Proceedings, 2023.
Tags: Pan2023Drag | source | cite | search


FashionTex: Controllable Virtual Try-on With Text and TextureSIGGRAPH 2035

Anran Lin, Nanxuan Zhao, Shuliang Ning, Yuda Qiu, Baoyuan Wang, and Xiaoguang Han
Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Proceedings, 2023.
Tags: Lin2023FashionTex | source | cite | search


CLIP-PAE: Projection-Augmentation Embedding to Extract Relevant Features for a Disentangled, Interpretable and Controllable Text-Guided Face Manipulation

Chenliang Zhou, Fangcheng Zhong, and Cengiz Ã-ztireli
Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Proceedings, 2023.
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Virtual Mirrors: Non-Line-of-Sight Imaging Beyond the Third Bounce

Diego Royo, Talha Sultan, Adolfo Mu{\~{n}}oz, Khadijeh Masumnia-Bisheh, Eric Brandt, Diego Gutierrez, Andreas Velten, and Julio Marco
ACM Transactions on Graphics, 2023.
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Relighting Neural Radiance Fields With Shadow and Highlight Hints

Chong Zeng, Guojun Chen, Yue Dong, Pieter Peers, Hongzhi Wu, and Xin Tong
Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Proceedings, 2023.
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DE-NeRF: DEcoupled Neural Radiance Fields for View-Consistent Appearance Editing and High-Frequency Environmental Relighting

Tong Wu, Jia-Mu Sun, Yu-Kun Lai, and Lin Gao
Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Proceedings, 2023.
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AvatarMAV: Fast 3D Head Avatar Reconstruction Using Motion-Aware Neural Voxels

Yuelang Xu, Lizhen Wang, Xiaochen Zhao, Hongwen Zhang, and Yebin Liu
Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Proceedings, 2023.
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