References

This is a non-profit, community-based site for interactive searching academic publications in metaverse, virtual and augmented reality, human-computer interaction, computer vision, and computer graphics. By far, it is mostly a collection of papers that I read. If you have a list of references that you would like to add to, please send the list of DOIs / BibTeX / keywords to Ruofei Du via email or shared Google Sheet. Note that the majority of references' metadata is obtained via DOI searching, which may contain errors. Please double check if you use the cite button for creating your own BibTeX and/or try DuBibTeX. Share link with keywords using https://duruofei.com/references/?keywords=reality etc.


Search Results

DepthLab: Real-Time 3D Interaction With Depth Maps for Mobile Augmented Reality.

Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (UIST), 2020.
Tags: depth map; interactive 3D graphics; real time; interaction; augmented reality; mobile AR; rendering; GPU; ARCore | doi | cite


Geollery: A Mixed Reality Social Media Platform.

Ruofei Du, David Li, and Amitabh Varshney
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI), 2019.
Tags: metaverse, virtual reality, augmented reality, social media, GIS, street view, visualization, 3D user interface, 3D reconstruction, digital twins, mirrored world | doi | cite


Montage4D: Real-Time Seamless Fusion and Stylization of Multiview Video Textures.

Journal of Computer Graphics Techniques (JCGT), 2019.
Tags: texture montage, 3d reconstruction, texture stitching, view-dependent rendering, discrete geodesics, projective texture mapping, differential geometry, temporal texture fields | doi | cite


Social Street View: Blending Immersive Street Views With Geo-Tagged Social Media.

Ruofei Du and Amitabh Varshney
Proceedings of the 21st International Conference on Web3D Technology (Web3D), 2016.
Tags: metaverse, spatial-temporal virtual reality; social media; street view; geographical information systems; mixed reality; WebGL; digital twins | doi | cite


Fusing Multimedia Data Into Dynamic Virtual Environments.

Ruofei Du
Ph.D. Dissertation, Computer Science Department., University of Maryland, College Park., 2018.
Tags: social street view, geollery, spherical harmonics, 360 video, multiview video, montage4d, haptics, cryptography, metaverse, mirrored world | doi | cite


ProtoSound: A Personalized and Scalable Sound Recognition System for Deaf and Hard of Hearing Users.

Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI), 2022.
Tags: accessibility, deaf, Deaf, hard of hearing, sound awareness | doi | cite


GazeChat: Enhancing Virtual Conferences With Gaze-Aware 3D Photos.

Proceedings of the 34th Annual ACM Symposium on User Interface Software and Technology (UIST), 2021.
Tags: eye contact, gaze awareness, video conferencing, video-mediated communication, gaze interaction, augmented communication, augmented conversation | doi | cite


Multiresolution Deep Implicit Functions for 3D Shape Representation.

2021 IEEE/CVF International Conference on Computer Vision (ICCV), 2021.
Tags: deep implicit functions, neural representation, compression, levels of detail | doi | cite


HumanGPS: Geodesic PreServing Feature for Dense Human Correspondence.

2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2021.
Tags: correspondences, geodesic distance, embeddings, neural networks | doi | cite


A Log-Rectilinear Transformation for Foveated 360-Degree Video Streaming.

IEEE Transactions on Visualization and Computer Graphics (TVCG), 2021.
Tags: 360° video, foveation, virtual reality, live video stream-ing, log-rectilinear, summed-area table | doi | cite


Sandwiched Image Compression: Wrapping Neural Networks Around a Standard Codec.

2021 IEEE International Conference on Image Processing (ICIP), 2021.
Tags: deep learning, image compression | doi | cite


Saliency Computation for Virtual Cinematography in 360° Videos.

Ruofei Du and Amitabh Varshney
IEEE Computer Graphics and Applications (CGA), 2021.
Tags: spherical harmonics, virtual reality, visual saliency, 360°videos, omnidirectional videos, perception, Itti model, spectralresidual, GPGPU, CUDA | doi | cite


CollaboVR: A Reconfigurable Framework for Multi-User to Communicate in Virtual Reality.

Zhenyi He, Ruofei Du, and Ken Perlin
2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2020.
Tags: chalktalk, virtual reality, collaborative work, layout, telepresence, communication | doi | cite


3D-Kernel Foveated Rendering for Light Fields.

IEEE Transactions on Visualization and Computer Graphics (TVCG), 2020.
Tags: light field, foveated rendering, microscopic light field, eye tracking, visualization | doi | cite


Experiencing Real-Time 3D Interaction With Depth Maps for Mobile Augmented Reality in DepthLab.

Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (UIST), 2020.
Tags: depth map; interactive 3D graphics; real time; interaction; augmented reality; mobile AR; rendering; GPU; ARCore | doi | cite


MeteoVis: Visualizing Meteorological Events in Virtual Reality.

Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (CHI EA), 2020.
Tags: scientific visualization, virtual reality, meteorological data, immersion, interactive visualization, vector field | doi | cite


Eye-Dominance-Guided Foveated Rendering.

IEEE Transactions on Visualization and Computer Graphics (TVCG, Special Issue of IEEE Conference on Virtual Reality and 3D User Interfaces), 2020.
Tags: virtual reality, foveated rendering, perception, gaze-contingent rendering, ocular dominance, eye tracking | doi | cite


Language-Based Colorization of Scene Sketches.

ACM Transactions on Graphics (SIGGRAPH Asia), 2019.
Tags: deep neural networks; image segmentation; language-based editing; scene sketch; sketch colorization | doi | cite


ORC Layout: Adaptive GUI Layout With OR-Constraints.

Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI), 2019.
Tags: GUI builder, layout manager, constraint-based layout, visual interface design, visual programming | doi | cite


Kernel Foveated Rendering.

Proceedings of the ACM on Computer Graphics and Interactive Techniques (I3D), 2018.
Tags: foveated rendering, perception, log-polar mapping, eye-tracking, virtual reality, head-mounted displays | doi | cite


Project Geollery.com: Reconstructing a Live Mirrored World With Geotagged Social Media.

Ruofei Du, David Li, and Amitabh Varshney
Proceedings of the 24th International Conference on Web3D Technology (Web3D), 2019.
Tags: virtual reality, mixed reality, 360° image, GIS, 3D reconstruction, projection mapping, mirrored world, social media, WebGL, metaverse, mirrored world | doi | cite


Montage4D: Interactive Seamless Fusion of Multiview Video Textures.

Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), 2018.
Tags: texture montage, 3d reconstruction, texture stitching, view-dependent rendering, discrete geodesics, projective texture mapping, differential geometry, temporal texture fields | doi | cite


SketchyScene: Richly-Annotated Scene Sketches.

European Conference on Computer Vision (ECCV), 2018.
Tags: sketch dataset, scene sketch, sketch segmentation | doi | cite


Evaluating Haptic and Auditory Directional Guidance to Assist Blind People in Reading Printed Text Using Finger-Mounted Cameras.

ACM Transactions on Accessible Computing (TACCESS), 2016.
Tags: accessibility, real-time OCR, visual impairments, wearables | doi | cite


Video Fields: Fusing Multiple Surveillance Videos Into a Dynamic Virtual Environment.

Proceedings of the 21st International Conference on Web3D Technology (Web3D), 2016.
Tags: virtual reality; mixed-reality; video-based rendering; projection mapping; surveillance video; WebGL; WebVR | doi | cite


Experiencing a Mirrored World With Geotagged Social Media in Geollery.

Ruofei Du, David Li, and Amitabh Varshney
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (CHI EA), 2019.
Tags: virtual reality, augmented reality, social media, GIS, street view, visualization, 3D user interface, 3D reconstruction, metaverse, mirrored world | doi | cite


Interactive Fusion of 360° Images for a Mirrored World.

Ruofei Du, David Li, and Amitabh Varshney
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2019.
Tags: virtual reality, 360° image, 3D reconstruction, mixed reality, projection mapping, mirrored world, metaverse, mirrored world | doi | cite


Tracking-Tolerent Visual Cryptography.

Ruofei Du, Eric Lee, and Amitabh Varshney
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2019.
Tags: visual cryptography, augmented reality (AR), tracking | doi | cite


VRSurus: Enhancing Interactivity and Tangibility of Puppets in Virtual Reality.

Ruofei Du and Liang He
Proceedings of the 34th Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA), 2016.
Tags: Virtual Reality; Tangible User Interface; Haptics; Gesture Recognition; Head-Mounted Display | doi | cite


AtmoSPHERE: Representing Space and Movement Using Sand Traces in an Interactive Zen Garden.

Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA), 2015.
Tags: Visualization; Tangible Interactive Art; Machine Aesthetics; Calm Technology; XY Servo Table; Kinect | doi | cite


The Design and Preliminary Evaluation of a Finger-Mounted Camera and Feedback System to Enable Reading of Printed Text for the Blind.

Computer Vision - ECCV 2014 Workshops (ECCVW), 2014.
Tags: Accessibility, Wearables, Real-time OCR, Text Reading for Blind | doi | cite


Supporting Everyday Activities for Persons With Visual Impairments Through Computer Vision.

Proceedings of the 17th International ACM SIGACCESS Conference on Computers Accessibility (ASSETS), 2015.
Tags: Blind; visually impaired; wearable computing; computer vision; vision-augmented touch | doi | cite


Online Vigilance Analysis Combining Video and Electrooculography Features.

Neural Information Processing - 19th International Conference (ICONIP), 2012.
Tags: Vigilance Analysis Fatigue Detection Active Shape Model Electrooculography Support Vector Machine | doi | cite


Holoportation: Virtual 3D Teleportation in Real-Time.

Sergio Orts-Escolano, Christoph Rhemann, Sean Fanello, Wayne Chang, Adarsh Kowdle, Yury Degtyarev, David Kim, Philip Davidson, Sameh Khamis, Mingsong Dou, Vladimir Tankovich, Charles Loop, Qin Cai, Philip Chou, Sarah Mennicken, Julien Valentin, Vivek Pradeep, Shenlong Wang, Sing Bing Kang, Pushmeet Kohli, Yuliya Lutchyn, Cem Keskin, and Shahram Izadi
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016.
Tags: Depth Cameras; 3D capture; Telepresence; Non-rigid reconstruction; Real-time; Mixed Reality; GPU | doi | cite


KinectFusion: Real-Time 3D Reconstruction and Interaction Using a Moving Depth Camera.

Shahram Izadi, Andrew Davison, Andrew Fitzgibbon, David Kim, Otmar Hilliges, David Molyneaux, Richard Newcombe, Pushmeet Kohli, Jamie Shotton, Steve Hodges, and Dustin Freeman
Proceedings of the 24th annual ACM symposium on User interface software and technology - UIST '11, 2011.
Tags: 3D, GPU, Surface Reconstruction, Tracking, Depth Cameras, AR, Physics, Geometry-Aware Interactions | doi | cite


Image-Guided Neural Object Rendering.

Justus Thies, Michael Zollh{\"o}fer, Christian Theobalt, Marc Stamminger, and Matthias Nie{\ss}ner
8th International Conference on Learning Representations, 2020.
Tags: | doi | cite


The Relightables: Volumetric Performance Capture of Humans With Realistic Relighting.

Kaiwen Guo, Peter Lincoln, Philip Davidson, Jay Busch, Xueming Yu, Matt Whalen, Geoff Harvey, Sergio Orts-Escolano, Rohit Pandey, Jason Dourgarian, Danhang Tang, Anastasia Tkach, Adarsh Kowdle, Emily Cooper, Mingsong Dou, Sean Fanello, Graham Fyffe, Christoph Rhemann, Jonathan Taylor, Paul Debevec, and Shahram Izadi
ACM Transactions on Graphics, 2019.
Tags: volumetric capture, relightability, photometric stereo, reflectance estimation | doi | cite


Perceptual Rasterization for Head-Mounted Display Image Synthesis.

Sebastian Friston, Tobias Ritschel, and Anthony Steed
ACM Transactions on Graphics, 2019.
Tags: | doi | cite


OpenSketch: A Richly-Annotated Dataset of Product Design Sketches.

Yulia Gryaditskaya, Mark Sypesteyn, Jan Willem Hoftijzer, Sylvia Pont, Frédo Dur, and Adrien Bousseau
, 2019.
Tags: | doi | cite


Immersive Street-Level Social Media in the 3D Virtual City.

Hannu Kukka, Minna Pakanen, Mahmoud Badri, and Timo Ojala
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017.
Tags: | doi | cite


Instant Panoramic Texture Mapping With Semantic Object Matching for Large-Scale Urban Scene Reproduction.

Jinwoo Park, Ik-Beom Jeon, Sung-Eui Yoon, and Woontack Woo
IEEE Transactions on Visualization and Computer Graphics, 2021.
Tags: | doi | cite


View Management for Virtual and Augmented Reality.

Blaine Bell, Steven Feiner, and Tobias Höllerer
Proceedings of the 14th annual ACM symposium on User interface software and technology - UIST '01, 2001.
Tags: | doi | cite


An Annotated Situation-Awareness Aid for Augmented Reality.

Blaine Bell, Tobias Höllerer, and Steven Feiner
Proceedings of the 15th annual ACM symposium on User interface software and technology - UIST '02, 2002.
Tags: | doi | cite


Speeding Up the Log-Polar Transform With Inexpensive Parallel Hardware: Graphics Units and Multi-Core Architectures.

Marco Antonelli, Francisco D. Igual, Francisco Ramos, and V. Javier Traver
Journal of Real-Time Image Processing, 2012.
Tags: | doi | cite


Constructing Virtual Worlds Using Dense Stereo.

P.J. Narayanan, P.W. Rander, and T. Kanade
Sixth International Conference on Computer Vision (IEEE Cat. No.98CH36271), 1998.
Tags: | doi | cite


Discrete Differential-Geometry Operators for Triangulated 2-Manifolds.

Mark Meyer, Mathieu Desbrun, Peter Schröder, and Alan H. Barr
Mathematics and Visualization, 2003.
Tags: | doi | cite


Gradient-Domain Processing Within a Texture Atlas.

Fabián Prada, Misha Kazhdan, Ming Chuang, and Hugues Hoppe
ACM Transactions on Graphics, 2018.
Tags: | doi | cite


Space-Time Isosurface Evolution for Temporally Coherent 3D Reconstruction.

B. Goldluecke and M. Magnor
Proceedings of the 2004 IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 2004. CVPR 2004., 2004.
Tags: | doi | cite


The Role of AI in Mixed and Augmented Reality Interactions.

Tanya Jonker, Ruta Desai, Kevin Carlberg, James Hillis, Sean Keller, and Hrvoje Benko
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Tags: workshop; Machine learning; artificial intelligence; augmented reality; mixed reality; context-aware computing | doi | cite


Artificial Intelligence for HCI: A Modern Approach.

Yang Li, Ranjitha Kumar, Walter S. Lasecki, and Otmar Hilliges
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Tags: | doi | cite


Cloudbits: Supporting Conversations Through Augmented Zero-Query Search Visualization.

Florian Müller, Sebastian Günther, Azita Hosseini Nejad, Niloofar Dezfuli, Mohammadreza Khalilbeigi, and Max Mühlhäuser
Proceedings of the 5th Symposium on Spatial User Interaction, 2017.
Tags: augmented communication | doi | cite


Crosscast: Adding Visuals to Audio Travel Podcasts.

Haijun Xia, Jennifer Jacobs, and Maneesh Agrawala
Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology, 2020.
Tags: augmented communication | doi | cite


Crosspower: Bridging Graphics and Linguistics.

Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology, 2020.
Tags: augmented communication | doi | cite


StARe: Gaze-Assisted Face-to-Face Communication in Augmented Reality.

Radiah Rivu, Yasmeen Abdrabou, Ken Pfeuffer, Augusto Esteves, Stefanie Meitner, and Florian Alt
Symposium on Eye Tracking Research and Applications, 2020.
Tags: augmented communication | doi | cite


Head-Mounted Displays, Smartphones, or Smartwatches? - Augmenting Conversations With Digital Representation of Self.

Ilyena Hirskyj-Douglas, Mikko Kytö, and David McGookin
Proceedings of the ACM on Human-Computer Interaction, 2019.
Tags: augmented communication | doi | cite


From Strangers to Friends: Augmenting Face-to-Face Interactions With Faceted Digital Self-Presentations.

Mikko Kytö, Ilyena Hirskyj-Douglas, and David McGookin
Augmented Humans Conference 2021, 2021.
Tags: augmented communication | doi | cite


Smartwatch-Based Topic Suggestions to Enrich Casual Conversations in Awkward Encounters.

Hiromu Ogawa and Pattie Maes
Proceedings of the 2020 International Symposium on Wearable Computers, 2020.
Tags: augmented communication | doi | cite


BlahBlahBot: Facilitating Conversation Between Strangers Using a Chatbot With ML-Infused Personalized Topic Suggestion.

Donghoon Shin, Sangwon Yoon, Soomin Kim, and Joonhwan Lee
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Tags: augmented communication | doi | cite


Social AR: Reimagining and Interrogating the Role of Augmented Reality in Face to Face Social Interactions.

Ilyena Hirskyj-Douglas, Anna Kantosalo, Andrés Monroy-Hernández, Joelle Zimmermann, Michael Nebeling, and Mar Gonzalez-Franco
Conference Companion Publication of the 2020 on Computer Supported Cooperative Work and Social Computing, 2020.
Tags: augmented communication | doi | cite


Social Augmented Reality: A Multiperspective Survey.

Anton Nijholt
2021 Joint 10th International Conference on Informatics, Electronics & Vision (ICIEV) and 2021 5th International Conference on Imaging, Vision & Pattern Recognition (icIVPR), 2021.
Tags: augmented communication | doi | cite


Technologies for Enhancing Collocated Social Interaction: Review of Design Solutions and Approaches.

Thomas Olsson, Pradthana Jarusriboonchai, Pawe{\l} Wo{\'{z}}niak, Susanna Paasovaara, Kaisa Väänänen, and Andrés Lucero
Computer Supported Cooperative Work (CSCW), 2019.
Tags: augmented communication | doi | cite


Emerging Input Technologies for Always-Available Mobile Interaction.

Dan Morris
Foundations and Trends®in HumanInteraction, 2011.
Tags: augmented communication | doi | cite


Immersive Trip Reports.

Jan Brejcha, Michal Lukác, Zhili Chen, Stephen DiVerdi, and Martin Cad{\'{\i}}k
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018.
Tags: | doi | cite


Social Media Based 3D Visual Popularity.

Abdullah Bulbul and Rozenn Dahyot
Computers & Graphics, 2017.
Tags: | doi | cite


A Review of Resolution Losses for AR/VR Foveated Imaging Applications.

Timothee E. Cognard, Alexander Goncharov, Nicholas Devaney, Chris Dainty, and Peter Corcoran
2018 IEEE Games, Entertainment, Media Conference (GEM), 2018.
Tags: | doi | cite


Project Starline.

Jason Lawrence, Danb Goldman, Supreeth Achar, Gregory Major Blascovich, Joseph G. Desloge, Tommy Fortes, Eric M. Gomez, Sascha Häberling, Hugues Hoppe, Andy Huibers, Claude Knaus, Brian Kuschak, Ricardo Martin-Brualla, Harris Nover, Andrew Ian Russell, Steven M. Seitz, and Kevin Tong
ACM Transactions on Graphics, 2021.
Tags: videoconferencing, telepresence, telecopresence, eye contact, parallax, stereopsis, spatialized audio, 3D capture | doi | cite


A Review on Mixed Reality: Current Trends, Challenges and Prospects.

Somaiieh Rokhsaritalemi, Abolghasem Sadeghi-Niaraki, and Soo-Mi Choi
Applied Sciences, 2020.
Tags: | doi | cite


A Review of Mixed Reality Telepresence.

Fazliaty Edora Fadzli, Ajune Wanis Ismail, Mohamad Yahya Fekri Aladin, and Nur Zuraifah Syazrah Othman
IOP Conference Series: Materials Science and Engineering, 2020.
Tags: | doi | cite


Worldsheet: Wrapping the World in a 3D Sheet for View Synthesis From a Single Image.

Ronghang Hu, Nikhila Ravi, Alexander C. Berg, and Deepak Pathak
Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV), 2021.
Tags: | doi | cite


Impact of Foveated Rendering on Procedural Task Training.

Rafael Radkowski and Supriya Raul
Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019.
Tags: | doi | cite


Towards Enabling Blind People to Independently Write on Printed Forms.

Shirin Feiz, Syed Masum Billah, Vikas Ashok, Roy Shilkrot, and IV Ramakrishnan
, 2019.
Tags: | doi | cite


General Virtual Sketching Framework for Vector Line Art.

Haoran Mo, Edgar Simo-Serra, Chengying Gao, Changqing Zou, and Ruomei Wang
ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH 2021), 2021.
Tags: | doi | cite


Photo Tourism.

Noah Snavely, Steven M. Seitz, and Richard Szeliski
, 2006.
Tags: | doi | cite


ObserVAR: Visualization System for Observing Virtual Reality Users Using Augmented Reality.

Santawat Thanyadit, Parinya Punpongsanon, and Ting-Chuen Pong
, 2019.
Tags: | doi | cite


A User Study on MR Remote Collaboration Using Live 360 Video.

Gun A. Lee, Theophilus Teo, Seungwon Kim, and Mark Billinghurst
, 2018.
Tags: | doi | cite


Mixed Reality Remote Collaboration Combining 360 Video and 3D Reconstruction.

Theophilus Teo, Louise Lawrence, Gun A. Lee, Mark Billinghurst, and Matt Adcock
, 2019.
Tags: | doi | cite


Dollhouse VR: A Multi-View, Multi-User Collaborative Design Workspace With VR Technology.

Hikaru Ibayashi, Yuta Sugiura, Daisuke Sakamoto, Natsuki Miyata, Mitsunori Tada, Takashi Okuma, Takeshi Kurata, Masaaki Mochimaru, and Takeo Igarashi
, 2015.
Tags: | doi | cite


Deep Bilateral Learning for Real-Time Image Enhancement.

Michaël Gharbi, Jiawen Chen, Jonathan Barron, Samuel W. Hasinoff, and Frédo Durand
ACM Transactions on Graphics, 2017.
Tags: bilateral solver | doi | cite


Saliency-Assisted Navigation of Very Large Landscape Images.

Cheuk Yiu Ip and A. Varshney
IEEE Transactions on Visualization and Computer Graphics, 2011.
Tags: GVIL | doi | cite


Mesh Saliency and Human Eye Fixations.

Youngmin Kim, Amitabh Varshney, David Jacobs, and Fran{\c{c}}ois Guimbreti{`{e}}re
ACM Transactions on Applied Perception, 2010.
Tags: GVIL | doi | cite


High-Quality Streamable Free-Viewpoint Video.

Alvaro Collet, Ming Chuang, Pat Sweeney, Don Gillett, Dennis Evseev, David Calabrese, Hugues Hoppe, Adam Kirk, and Steve Sullivan
ACM Transactions on Graphics, 2015.
Tags: telepresence | doi | cite


Fundamentals of Texture Mapping and Image Warping.

Paul S. Heckbert
University of California, Berkeley, 1989.
Tags: texture mapping | doi | cite


Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields.

Jonathan Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P. Srinivasan
https://arxiv.org/abs/2103.13415, 2021.
Tags: nerf | doi | cite


Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields.

Jonathan Barron, Ben Mildenhall, Dor Verbin, Pratul Srinivasan, and Peter Hedman
https://arxiv.org/abs/2111.12077, 2021.
Tags: nerf | doi | cite


A Review of Video Surveillance Systems.

Omar Elharrouss, Noor Almaadeed, and Somaya Al-Maadeed
Journal of Visual Communication and Image Representation, 2021.
Tags: | doi | cite


A Systematic Literature Review of Mixed Reality Environments in K-12 Education.

Nikolaos Pellas, Ioannis Kazanidis, and George Palaigeorgiou
Education and Information Technologies, 2019.
Tags: | doi | cite


Neural Lumigraph Rendering.

Petr Kellnhofer, Lars Jebe, Andrew Jones, Ryan Spicer, Kari Pulli, and Gordon Wetzstein
https://arxiv.org/abs/2103.11571, 2021.
Tags: nerf, real-time | doi | cite


NeRF in the Dark: High Dynamic Range View Synthesis From Noisy Raw Images.

Ben Mildenhall, Peter Hedman, Ricardo Martin-Brualla, Pratul Srinivasan, and Jonathan Barron
https://arxiv.org/abs/2111.13679, 2021.
Tags: nerf | doi | cite


A General and Adaptive Robust Loss Function.

2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019.
Tags: | doi | cite


Jump: Virtual Reality Video.

Robert Anderson, David Gallup, Jonathan Barron, Janne Kontkanen, Noah Snavely, Carlos Hernández, Sameer Agarwal, and Steven M. Seitz
ACM Transactions on Graphics, 2016.
Tags: | doi | cite


The Fast Bilateral Solver.

Jonathan Barron and Ben Poole
Computer Vision –ECCV 2016, 2016.
Tags: | doi | cite


Convolutional Color Constancy.

2015 IEEE International Conference on Computer Vision (ICCV), 2015.
Tags: | doi | cite


Shape, Illumination, and Reflectance From Shading.

Jonathan Barron and Jitendra Malik
IEEE Transactions on Pattern Analysis and Machine Intelligence, 2015.
Tags: | doi | cite


Spatiotemporal Retrieval of Dynamic Video Object Trajectories in Geographical Scenes.

Yujia Xie, Meizhen Wang, Xuejun Liu, Ziran Wang, Bo Mao, Feiyue Wang, and Xiaozhi Wang
Transactions in GIS, 2020.
Tags: | doi | cite


A Multi-Resolution Approach for Color Correction of Textured Meshes.

Mohammad Rouhani, Matthieu Fradet, and Caroline Baillard
, 2018.
Tags: | doi | cite


Foveated Real-Time Path Tracing in Visual-Polar Space.

Matias Koskela, Atro Lotvonen, Markku Mäkitalo, Petrus Kivi, Timo Viitanen, and Pekka Jääskeläinen
Eurographics Symposium on Rendering - DL-only and Industry Track, 2019.
Tags: | doi | cite


Perception-Driven Hybrid Foveated Depth of Field Rendering for Head-Mounted Displays.

Jingyu Liu, Claire Mantel, and Soren Forchhammer
, 2021.
Tags: | doi | cite


Digits: Freehand 3D Interactions Anywhere Using a Wrist-Worn Gloveless Sensor.

David Kim, Otmar Hilliges, Shahram Izadi, Alex D. Butler, Jiawen Chen, Iason Oikonomidis, and Patrick Olivier
Proceedings of the 25th annual ACM symposium on User interface software and technology - UIST '12, 2012.
Tags: | doi | cite


Digital Twin As a Mixed Reality Platform for Art Exhibition Curation.

Inhwa Yeom and Woontack Woo
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2021.
Tags: | doi | cite


Cross-Device Taxonomy: Survey, Opportunities and Challenges of Interactions Spanning Across Multiple Devices.

Frederik Brudy, Christian Holz, Roman Rädle, Chi-Jui Wu, Steven Houben, Clemens Klokmose, and Nicolai Marquardt
, 2019.
Tags: | doi | cite


Instant User Interfaces: Repurposing Everyday Objects As Input Devices.

Christian Corsten, Ignacio Avellino, Max Möllers, and Jan Borchers
, 2013.
Tags: | doi | cite


Opportunistic Tangible User Interfaces for Augmented Reality.

Steven J. Henderson and Steven Feiner
VRST '08: Proceedings of the 2008 ACM symposium on Virtual reality software and technology, 2008.
Tags: | doi | cite


Neural Cameras: Learning Camera Characteristics for Coherent Mixed Reality Rendering.

David Mandl, Peter Mohr, Tobias Langlotz, Christoph Ebner, Shohei Mori, Stefanie Zollmann, Peter M Roth, and Denis Kalkofen
2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR, 2021.
Tags: | doi | cite


TransforMR: Pose-Aware Object Substitution for Composing Alternate Mixed Realities.

Mohamed Kari, Tobias Grosse-Puppendahl, Luis Falconeri Coelho, Andreas Rene Fender, David Bethge, Reinhard Schutte, and Christian Holz
, 2021.
Tags: | doi | cite


Foveated Depth-of-Field Filtering in Head-Mounted Displays.

Martin Weier, Thorsten Roth, André Hinkenjann, and Philipp Slusallek
ACM Transactions on Applied Perception, 2018.
Tags: | doi | cite


Foveated Streaming of Real-Time Graphics.

Gazi Karam Illahi, Matti Siekkinen, Teemu Kämäräinen, and Antti Ylä-Jääski
Proceedings of the 12th ACM Multimedia Systems Conference, 2021.
Tags: | doi | cite


Selective Foveated Ray Tracing for Head-Mounted Displays.

Youngwook Kim, Yunmin Ko, and Insung Ihm
, 2021.
Tags: | doi | cite


SemanticPaint: Interactive 3D Labeling and Learning at Your Fingertips.

Julien Valentin, Vibhav Vineet, Ming-Ming Cheng, David Kim, Jamie Shotton, Pushmeet Kohli, Matthias Nie{\ss}ner, Antonio Criminisi, Shahram Izadi, and Philip Torr
ACM Transactions on Graphics, 2015.
Tags: | doi | cite


RetroDepth: 3D Silhouette Sensing for High-Precision Input on and Above Physical Surfaces.

David Kim, Shahram Izadi, Jakub Dostal, Christoph Rhemann, Cem Keskin, Christopher Zach, Jamie Shotton, Timothy Large, Steven Bathiche, Matthias Nie{\ss}ner, D. Alex Butler, Sean Fanello, and Vivek Pradeep
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2014.
Tags: | doi | cite


HoloDesk: Direct 3D Interactions With a Situated See-Through Display.

Otmar Hilliges, David Kim, Shahram Izadi, Malte Weiss, and Andrew Wilson
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012.
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KinectFusion: Real-Time Dense Surface Mapping and Tracking With Kinect.

Richard Newcombe, Andrew Fitzgibbon, Shahram Izadi, Otmar Hilliges, David Molyneaux, David Kim, Andrew Davison, Pushmeet Kohi, Jamie Shotton, and Steve Hodges
2011 10th IEEE International Symposium on Mixed and Augmented Reality, 2011.
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NeRV: Neural Representations for Videos.

Hao Chen, Bo He, Hanyu Wang, Yixuan Ren, Ser-Nam Lim, and Abhinav Shrivastava
35th Conference on Neural Information Processing Systems (NeurIPS 2021), 2021.
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3D Wikipedia.

Bryan C. Russell, Ricardo Martin-Brualla, Daniel J. Butler, Steven M. Seitz, and Luke Zettlemoyer
, 2013.
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From Google Street View to 3D City Models.

Akihiko Torii, Michal Havlena, and Tomas Pajdla
, 2009.
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Evaluation Strategies for HCI Toolkit Research.

David Ledo, Steven Houben, Jo Vermeulen, Nicolai Marquardt, Lora Oehlberg, and Saul Greenberg
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018.
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The Proximity Toolkit: Prototyping Proxemic Interactions in Ubiquitous Computing Ecologies.

Nicolai Marquardt, Robert Diaz-Marino, Sebastian Boring, and Saul Greenberg
Proceedings of the 24th annual ACM symposium on User interface software and technology, 2011.
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Pronto: Rapid Augmented Reality Video Prototyping Using Sketches and Enaction.

Germán Leiva, Cuong Nguyen, Rubaiat Habib Kazi, and Paul Asente
, 2020.
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DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences.

Blair MacIntyre, Maribeth Gandy, Steven Dow, and Jay David Bolter
ACM Transactions on Graphics, 2005.
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Photoportals: Shared References in Space and Time.

André Kunert, Alexander Kulik, Stephan Beck, and Bernd Froehlich
, 2014.
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Loki: Facilitating Remote Instruction of Physical Tasks Using Bi-Directional Mixed-Reality Telepresence.

Balasaravanan Thoravi Kumaravel, Fraser Anderson, George Fitzmaurice, Bjoern Hartmann, and Tovi Grossman
, 2019.
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XRStudio: A Virtual Production and Live Streaming System for Immersive Instructional Experiences.

Michael Nebeling, Shwetha Rajaram, Liwei Wu, Yifei Cheng, and Jaylin Herskovitz
, 2021.
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Snap-to-It: A User-Inspired Platform for Opportunistic Device Interactions.

Adrian A. de Freitas, Michael Nebeling, Xiang Chen, Junrui Yang, Akshaye Shreenithi Kirupa Karthikeyan Ranithangam, and Anind K. Dey
, 2016.
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SnapLink: Fast and Accurate Vision-Based Appliance Control in Large Commercial Buildings.

Kaifei Chen, Jonathan Fürst, John Kolb, Hyung-Sin Kim, Xin Jin, David E. Culler, and Randy H. Katz
, 2018.
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Selecting Home Appliances With Smart Glass Based on Contextual Information.

Quan Kong, Takuya Maekawa, Taiki Miyanishi, and Takayuki Suyama
, 2016.
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Designing and Prototyping From the Perspective of AI in the Wild.

Nirav Malsattar, Tomo Kihara, and Elisa Giaccardi
, 2019.
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Opportunistic Interaction in the Challenged Internet of Things.

Hanno Wirtz, Jan Rüth, Martin Serror, J{\'{o}} ágila Bitsch Link, and Klaus Wehrle
, 2014.
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Bokode: Imperceptible Visual Tags for Camera Based Interaction From a Distance.

Ankit Mohan, Grace Woo, Shinsaku Hiura, Quinn Smithwick, and Ramesh Raskar
, 2009.
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Designing Augmented Reality Interfaces.

Mark Billinghurst, Raphael Grasset, and Julian Looser
, 2005.
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Tangible Augmented Reality.

Mark Billinghurst, Hirokazu KatoHirokazu Kato, and Ivan Poupyrev
SIGGRAPH 2008, 2008.
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ICon: Utilizing Everyday Objects As Additional, Auxiliary and Instant Tabletop Controllers.

Kai-Yin Cheng, Rong-Hao Liang, Bing-Yu Chen, Rung-Huei Laing, and Sy-Yen Kuo
, 2010.
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OnObject: Gestural Play With Tagged Everyday Objects.

Keywon Chung, Michael Shilman, Chris Merrill, and Hiroshi Ishii
, 2010.
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3D Puppetry: A Kinect-Based Interface for 3D Animation.

Robert Held, Ankit Gupta, Brian Curless, and Maneesh Agrawala
UIST '12: Proceedings of the 25th annual ACM symposium on User interface software and technology, 2012.
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Reality Editor: Programming Smarter Objects.

Valentin Heun, James Hobin, and Pattie Maes
UbiComp '13 Adjunct: Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication, 2013.
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RoomAlive: Magical Experiences Enabled by Scalable, Adaptive Projector-Camera Units.

Brett Jones, Rajinder Sodhi, Michael Murdock, Ravish Mehra, Hrvoje Benko, Andrew Wilson, Eyal Ofek, Blair MacIntyre, Nikunj Raghuvanshi, and Lior Shapira
Proceedings of the 27th annual ACM symposium on User interface software and technology, 2014.
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ImageNet: A Large-Scale Hierarchical Image Database.

Jia Deng, Wei Dong, Richard Socher, Li-Jia Li, Kai Li, and Li Fei-Fei
2009 IEEE Conference on Computer Vision and Pattern Recognition, 2009.
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Elesclomol Alleviates Menkes Pathology and Mortality by Escorting Cu to Cuproenzymes in Mice.

Liam M. Guthrie, Shivatheja Soma, Sai Yuan, Andres Silva, Mohammad Zulkifli, Thomas C. Snavely, Hannah Faith Greene, Elyssa Nunez, Brogan Lynch, Courtney De Ville, Vinit Shanbhag, Franklin R. Lopez, Arjun Acharya, Michael J. Petris, Byung-Eun Kim, Vishal M. Gohil, and James C. Sacchettini
Science, 2020.
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Places: A 10 Million Image Database for Scene Recognition.

Bolei Zhou, Agata Lapedriza, Aditya Khosla, Aude Oliva, and Antonio Torralba
IEEE Transactions on Pattern Analysis and Machine Intelligence, 2018.
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Dynamic Visual Attention on the Sphere.

Iva Bogdanova, Alexandre Bur, Heinz Hügli, and Pierre-André Farine
Computer Vision and Image Understanding, 2010.
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360-Degree Video Head Movement Dataset.

Xavier Corbillon, Francesca De Simone, and Gwendal Simon
Proceedings of the 8th ACM on Multimedia Systems Conference, 2017.
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Look Around You: Saliency Maps for Omnidirectional Images in VR Applications.

Ana De Abreu, Cagri Ozcinar, and Aljosa Smolic
2017 Ninth International Conference on Quality of Multimedia Experience (QoMEX), 2017.
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A Simple Method to Obtain Visual Attention Data in Head Mounted Virtual Reality.

Evgeniy Upenik and Touradj Ebrahimi
2017 IEEE International Conference on Multimedia & Expo Workshops (ICMEW), 2017.
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REVEL: Tactile Feedback Technology for Augmented Reality.

Olivier Bau and Ivan Poupyrev
ACM Transactions on Graphics, 2012.
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An Inertial Measurement Framework for Gesture Recognition and Applications.

Ari Y. Benbasat and Joseph A. Paradiso
Gesture and Sign Language in Human-Computer Interaction, 2002.
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Orientation Histograms for Hand Gesture Recognition.

William Freeman and Michal Roth
IEEE Intl. Wkshp. on Automatic Face and Gesture Recognition, 1994.
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Gesture-Recognition With Non-Referenced Tracking.

P. Keir, J. Payne, J. Elgoyhen, M. Horner, M. Naef, and P. Anderson
3D User Interfaces (3DUI'06), 2006.
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Multi-Fingered Tactile Feedback From Virtual and Remote Environments.

A. Kron and G. Schmidt
11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2003. HAPTICS 2003. Proceedings., 2003.
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Impacto: Simulating Physical Impact by Combining Tactile Stimulation With Electrical Muscle Stimulation.

Pedro Lopes, Alexandra Ion, and Patrick Baudisch
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015.
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EmoPuppet: Low-Cost Interactive Digital-Physical Puppets With Emotional Expression.

Jes{\'{u}}s Ibá{\~{n}}ez Martínez
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014.
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Gesture Recognition: A Survey.

Sushmita Mitra and Tinku Acharya
IEEE Transactions on Systems, Man and Cybernetics, Part C (Applications and Reviews), 2007.
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Gesture Recognition Using Recurrent Neural Networks.

Kouichi Murakami and Hitomi Taguchi
Proceedings of the SIGCHI conference on Human factors in computing systems Reaching through technology - CHI '91, 1991.
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Virtual Impersonation Using Interactive Glove Puppets.

Emil Polyak
SIGGRAPH Asia 2012 Posters on - SA '12, 2012.
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Robust Hand Gesture Recognition Based on Finger-Earth Mover's Distance With a Commodity Depth Camera.

Zhou Ren, Junsong Yuan, and Zhengyou Zhang
Proceedings of the 19th ACM international conference on Multimedia - MM '11, 2011.
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Level-Ups: Motorized Stilts That Simulate Stair Steps in Virtual Reality.

Dominik Schmidt, Rob Kovacs, Vikram Mehta, Udayan Umapathi, Sven Köhler, Lung-Pan Cheng, and Patrick Baudisch
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015.
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Mirror Puppeteering: Animating Toy Robots in Front of a Webcam.

Ronit Slyper, Guy Hoffman, and Ariel Shamir
Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, 2015.
Tags: robotics; puppeteering; animation; gesture authoring | doi | cite


LVAC: Learned Volumetric Attribute Compression for Point Clouds Using Coordinate Based Networks.

Berivan Isik, Philip Chou, Sung Jin Hwang, Nick Johnston, and George Toderici
https://arxiv.org/abs/2111.08988, 2021.
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3D Scene Compression Through Entropy Penalized Neural Representation Functions.

Thomas Bird, Johannes Ballé, Saurabh Singh, and Philip Chou
, 2021.
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Automating Image Morphing Using Structural Similarity on a Halfway Domain.

Jing Liao, Rodolfo S. Lima, Diego Nehab, Hugues Hoppe, Pedro V. Sander, and Jinhui Yu
ACM Transactions on Graphics, 2014.
Tags: OmniSyn, image interpolation, warping, parameterization, motion paths, correspondences, GPU, Poisson extension | doi | cite


Scene Completion Using Millions of Photographs.

James Hays and Alexei A. Efros
ACM Transactions on Graphics, 2007.
Tags: OmniSyn, Image Completion, Image Database, Image Compositing, Inpainting, Hole Filling | doi | cite


Video Frame Interpolation Via Adaptive Separable Convolution.

Simon Niklaus, Long Mai, and Feng Liu
2017 IEEE International Conference on Computer Vision (ICCV), 2017.
Tags: OmniSyn | doi | cite


Digital City Kyoto.

Toru Ishida
Communications of the ACM, 2002.
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Panorama Image Interpolation for Real-Time Walkthrough.

Naoki Kawai, Cédric Audras, Sou Tabata, and Takahiro Matsubara
ACM SIGGRAPH 2016 Posters, 2016.
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CHCA-1 Is a Copper-Regulated CTR1 Homolog Required for Normal Development, Copper Accumulation, and Copper-Sensing Behavior in Caenorhabditis Elegans.

Sai Yuan, Anuj Kumar Sharma, Alexandria Richart, Jaekwon Lee, and Byung-Eun Kim
Journal of Biological Chemistry, 2018.
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GAVIN: A New Platform for Enriching 3D Virtual Indoor Navigation With Social-Based Geotags.

Christian Sicari, Valeria Lukaj, Antonio Celesti, Maria Fazio, and Massimo Villari
26th IEEE Symposium on Computers and Communications (ISCC 2021), 2021.
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IBRNet: Learning Multi-View Image-Based Rendering.

Qianqian Wang, Zhicheng Wang, Kyle Genova, Pratul Srinivasan, Howard Zhou, Jonathan Barron, Ricardo Martin-Brualla, Noah Snavely, and Thomas Funkhouser
CVPR 2021, 2021.
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Neural Body: Implicit Neural Representations With Structured Latent Codes for Novel View Synthesis of Dynamic Humans.

Sida Peng, Yuanqing Zhang, Yinghao Xu, Qianqian Wang, Qing Shuai, Hujun Bao, and Xiaowei Zhou
CVPR 2021, 2021.
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Imagining Artificial Intelligence Applications With People With Visual Disabilities Using Tactile Ideation.

Cecily Morrison, Edward Cutrell, Anupama Dhareshwar, Kevin Doherty, Anja Thieme, and Alex Taylor
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017.
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H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motion.

Hongyi Xu, Thiemo Alldieck, and Cristian Sminchisescu
https://arxiv.org/pdf/2110.13746.pdf, 2021.
Tags: nerf, digital human | doi | cite


Neural 3D Video Synthesis.

Tianye Li, Mira Slavcheva, Michael Zollhoefer, Simon Green, Christoph Lassner, Changil Kim, Tanner Schmidt, Steven Lovegrove, Michael Goesele, and Zhaoyang Lv
https://arxiv.org/pdf/2103.02597.pdf, 2021.
Tags: nerf, view synthesis | doi | cite


Social Snapshot: A System for Temporally Coupled Social Photography.

R Patro, Cheuk Yiu Ip, S Bista, and A Varshney
IEEE Computer Graphics and Applications, 2011.
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Inside Mall: Visual Analytics of Customer Behavior and Activities.

Jens Opolka, Patrick Riehmann, Heiko Peter, and Bernd Froehlich
Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, 2019.
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Social Network Analysis of China Computer Federation Co-Author Network.

Chengzhou Fu, Weiquan Zeng, Rui Ding, Chengjie Mao, Chaobo He, and Guohua Chen
, 2018.
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FingerReader: A Wearable Device to Explore Printed Text on the Go.

Roy Shilkrot, Jochen Huber, Wong Meng Ee, Pattie Maes, and Suranga Nanayakkara
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015.
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FingerReader: A Finger-Worn Assistive Augmentation.

Roy Shilkrot, Jochen Huber, Roger Boldu, Pattie Maes, and Suranga Nanayakkara
Assistive Augmentation, 2017.
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Elastic Documents: Coupling Text and Tables Through Contextual Visualizations for Enhanced Document Reading.

Sriram Karthik Badam, Zhicheng Liu, and Niklas Elmqvist
IEEE Transactions on Visualization and Computer Graphics, 2019.
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Towards Automatic Diagram Description for the Blind.

Seehait Chockthanyawat, Ekapol Chuangsuwanich, Atiwong Suchato, and Proadpran Punyabukkana
Proceedings of the 11th International Convention on Rehabilitation Engineering and Assistive Technology, 2017.
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FlexCase: Enhancing Mobile Interaction With a Flexible Sensing and Display Cover.

Christian Rendl, David Kim, Patrick Parzer, Sean Fanello, Martin Zirkl, Gregor Scheipl, Michael Haller, and Shahram Izadi
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016.
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Integrating the Smart Home Into the Digital Calendar.

Sarah Mennicken, David Kim, and Elaine May Huang
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016.
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Accurate, Robust, and Flexible Real-Time Hand Tracking.

Toby Sharp, Cem Keskin, Duncan Robertson, Jonathan Taylor, Jamie Shotton, David Kim, Christoph Rhemann, Ido Leichter, Alon Vinnikov, Yichen Wei, Daniel Freedman, Pushmeet Kohli, Eyal Krupka, Andrew Fitzgibbon, and Shahram Izadi
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015.
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FlexSense: A Transparent Self-Sensing Deformable Surface.

Christian Rendl, David Kim, Sean Fanello, Patrick Parzer, Christoph Rhemann, Jonathan Taylor, Martin Zirkl, Gregor Scheipl, Thomas Rothländer, Michael Haller, and Shahram Izadi
Proceedings of the 27th annual ACM symposium on User interface software and technology, 2014.
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The PumpSpark Fountain Development Kit.

Paul H. Dietz, Gabriel Reyes, and David Kim
Proceedings of the 2014 conference on Designing interactive systems, 2014.
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MixFab: A Mixed-Reality Environment for Personal Fabrication.

Christian Weichel, Manfred Lau, David Kim, Nicolas Villar, and Hans W. Gellersen
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2014.
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Interactive Environment-Aware Handheld Projectors for Pervasive Computing Spaces.

David Molyneaux, Shahram Izadi, David Kim, Otmar Hilliges, Steve Hodges, Xiang Cao, Alex Butler, and Hans Gellersen
Lecture Notes in Computer Science, 2012.
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Vermeer: Direct Interaction With a 360掳 Viewable 3D Display.

Alex Butler, Otmar Hilliges, Shahram Izadi, Steve Hodges, David Molyneaux, David Kim, and Danny Kong
Proceedings of the 24th annual ACM symposium on User interface software and technology - UIST '11, 2011.
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Shake'n'Sense: Reducing Interference for Overlapping Structured Light Depth Cameras.

D. Alex Butler, Shahram Izadi, Otmar Hilliges, David Molyneaux, Steve Hodges, and David Kim
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012.
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Multi-Touch Authentication on Tabletops.

David Kim, Paul Dunphy, Pam Briggs, Jonathan Hook, John Nicholson, James Nicholson, and Patrick Olivier
Proceedings of the 28th international conference on Human factors in computing systems - CHI '10, 2010.
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Creating Malleable Interactive Surfaces Using Liquid Displacement Sensing.

Otmar Hilliges, David Kim, and Shahram Izadi
2008 3rd IEEE International Workshop on Horizontal Interactive Human Computer Systems, 2008.
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Designing for Collaborative Creative Problem Solving.

Otmar Hilliges, Lucia Terrenghi, Sebastian Boring, David Kim, Hendrik Richter, and Andreas Butz
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition - C&C '07, 2007.
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Super-Resolution Reconstruction for Binocular 3D Data.

Wei-Tsung Hsiao, Jing-Jang Leou, and Han-Hui Hsiao
2014 22nd International Conference on Pattern Recognition, 2014.
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A Comparison and Evaluation of Multi-View Stereo Reconstruction Algorithms.

S.M. Seitz, B. Curless, J. Diebel, D. Scharstein, and R. Szeliski
2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 1 (CVPR'06), 2006.
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Gaze-Contingent Retinal Speckle Suppression for Perceptually-Matched Foveated Holographic Displays.

Praneeth Chakravarthula, Zhan Zhang, Okan Tursun, Piotr Didyk, Qi Sun, and Henry Fuchs
, 2021.
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An Integrative View of Foveated Rendering.

Bipul Mohanto, ABM Tariqul Islam, Enrico Gobbetti, and Oliver Staadt
, 2021.
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What Makes a Prototype Novel? a Knowledge Contribution Concern for Interaction Design Research.

Mikael Wiberg and Erik Stolterman
NordiCHI '14: Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational, 2014.
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Co-Optjects: Instant User Interfaces Through Everyday Objects.

James D. Hollan
, RWTH Aachen University, 2012.
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Replicate and Reuse: Tangible Interaction Design for Digitally-Augmented Physical Media Objects .

Aakar Gupta, Bo Rui Lin, Siyi Ji, Arjav Patel, and Daniel Vogel
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
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Learning to Track at 100 Fps With Deep Regression Networks.

David Held, Sebastian Thrun, and Silvio Savarese
ECCV 2016: Computer Vision – ECCV 2016, 2016.
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Tangible Bits: Towards Seamless Interfaces Between People, Bits and Atoms.

Hiroshi Ishii and Brygg Ullmer
CHI '97: Proceedings of the ACM SIGCHI Conference on Human factors in computing systems, 1997.
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ReacTIVision: A Computer-Vision Framework for Table-Based Tangible Interaction.

Martin Kaltenbrunner and Ross Bencina
TEI '07: Proceedings of the 1st international conference on Tangible and embedded interaction, 2007.
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Virtual Object Manipulation on a Table-Top AR Environment.

H. Kato, M. Billinghurst, I. Poupyrev, K. Imamoto, and K. Tachibana
, 2000.
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Trackcap: Enabling Smartphones for 3d Interaction on Mobile Head-Mounted Displays.

Peter Mohr, Markus Tatzgern, Tobias Langlotz, Andreas Lang, Dieter Schmalstieg, and Denis Kalkofen
, 2019.
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Multi-Forest Tracker: A Chameleon in Tracking.

David Joseph Tan and Slobodan Ilic
, 2014.
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Purpose-Centric Appropriation of Everyday Objects As Game Controllers.

Kashyap Todi, Donald Degraen, Brent Berghmans, Axel Faes, Matthijs Kaminski, and Kris Luyten
CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 2016.
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Haptics in Augmented Reality.

J. Vallino and C. Brown
Proceedings IEEE International Conference on Multimedia Computing and Systems, 1999.
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SLAP Widgets: Bridging the Gap Between Virtual and Physical Controls on Tabletops.

Malte Weiss, Julie Wagner, Yvonne Jansen, Roger Jennings, Ramsin Khoshabeh, James D. Hollan, and Jan Borchers
CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2009.
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WorldKit: Rapid and Easy Creation of Ad-Hoc Interactive Applications on Everyday Surfaces.

Robert Xiao, Chris Harrison, and Scott E. Hudson
CHI '13: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2013.
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BISHARE: Exploring Bidirectional Interactions Between Smartphones and Head-Mounted Augmented Reality.

Fengyuan Zhu and Tovi Grossman
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
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Hand As Sensor: Virtualizing Interactions With Everyday Object Affordances Using Wrist-Worn Hand Pose Sensing.

Julius Rudolph, Valkyrie Savage, Ricardo Jota, Bruno De Araujo, David Holman, and Daniel Wigdor
EPO4VR, 2021.
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Gripmarks: Using Hand Grips to Transform In-Hand Objects Into Mixed Reality Input.

Qian Zhou, Sarah Sykes, Sidney Fels, and Kenrick Kin
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
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MRTouch: Adding Touch Input to Head-Mounted Mixed Reality.

Robert Xiao, Julia Schwarz, Nick Throm, Andrew Wilson, and Hrvoje Benko
IEEE Transactions on Visualization and Computer Graphics, 2018.
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RealitySketch: Embedding Responsive Graphics and Visualizations in AR Through Dynamic Sketching.

Ryo Suzuki, Rubaiat Habib Kazi, Li-yi Wei, Stephen DiVerdi, Wilmot Li, and Daniel Leithinger
Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology, 2020.
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PaperWindows: Interaction Techniques for Digital Paper.

David Holman, Roel Vertegaal, Mark Altosaar, Nikolaus Troje, and Derek Johns
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2005.
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Replicate and Reuse: Tangible Interaction Design for Digitally-Augmented Physical Media Objects .

Aakar Gupta, Bo Rui Lin, Siyi Ji, Arjav Patel, and Daniel Vogel
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
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Combining Shape-Changing Interfaces and Spatial Augmented Reality Enables Extended Object Appearance.

David Lindlbauer, Jens Emil Gr{\o}nb{\ae}k, Morten Birk, Kim Halskov, Marc Alexa, and Jörg Müller
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016.
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Gesture and Thought.

David McNeill
, 2005.
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Towards a Formalization of Multi-Touch Gestures.

Dietrich Kammer, Jan Wojdziak, Mandy Keck, Rainer Groh, and Severin Taranko
ACM International Conference on Interactive Tabletops and Surfaces - ITS '10, 2010.
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Real-Time Detection and Interpretation of 3D Deictic Gestures for Interaction With an IntelligentEnvironment.

Jan Richarz, Thomas Plotz, and Gernot A. Fink
2008 19th International Conference on Pattern Recognition, 2008.
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Gestures Without Libraries, Toolkits or Training: A $1 Recognizer for User Interface Prototypes.

Proceedings of the 20th annual ACM symposium on User interface software and technology - UIST '07, 2007.
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Annexing Reality: Enabling Opportunistic Use of Everyday Objects As Tangible Proxies in Augmented Reality.

Anuruddha Hettiarachchi and Daniel Wigdor
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016.
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Proxemic Interaction: Designing for a Proximity and Orientation-Aware Environment.

Till Ballendat, Nicolai Marquardt, and Saul Greenberg
ACM International Conference on Interactive Tabletops and Surfaces - ITS '10, 2010.
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Reality-Based Interaction: A Framework for Post-WIMP Interfaces.

Robert Jacob, Audrey Girouard, Leanne M. Hirshfield, Michael S. Horn, Orit Shaer, Erin Treacy Solovey, and Jamie Zigelbaum
Proceeding of the twenty-sixth annual CHI conference on Human factors in computing systems - CHI '08, 2008.
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Emerging Frameworks for Tangible User Interfaces.

B. Ullmer and H. Ishii
IBM Systems Journal, 2000.
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Multi‐camera Video Synopsis of a Geographic Scene Based on Optimal Virtual Viewpoint.

Yujia Xie, Meizhen Wang, Xuejun Liu, Xing Wang, Yiguang Wu, Feiyue Wang, and Xiaozhi Wang
Transactions in GIS, 2021.
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A Survey of RANSAC Enhancements for Plane Detection in 3D Point Clouds.

Ramy Ashraf Zeineldin and Nawal Ahmed El-Fishawy
, 2017.
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Holodeck: Immersive 3D Displays Using Swarms of Flying Light Specks.

Shahram Ghandeharizadeh
https://arxiv.org/pdf/2111.03657, 2021.
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What Was Hybrid? a Systematic Review of Hybrid Collaboration and Meetings Research.

Thomas Neumayr, Banu Saatci, Sean Rintel, Clemens Klokmose, and Mirjam Augstein
https://arxiv.org/pdf/2111.06172.pdf, 2021.
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Fine-Grained Semantic Ethnic Costume High-Resolution Image Colorization With Conditional GAN.

Di Wu, Jianhou Gan, Juxiang Zhou, Jun Wang, and Wei Gao
International Journal of Intelligent Systems, 2021.
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Image Colorization: A Survey of Methodolgies and Techniques.

M. H. Noaman, H. Khaled, and H. M. Faheem
Proceedings of the International Conference on Advanced Intelligent Systems and Informatics 2021, 2021.
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Coordinates for Instant Image Cloning.

Zeev Farbman, Gil Hoffer, Yaron Lipman, Daniel Cohen-Or, and Dani Lischinski
ACM Transactions on Graphics, 2009.
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Detailed Full-Body Reconstructions of Moving People From Monocular RGB-D Sequences.

Federica Bogo, Michael J. Black, Matthew Loper, and Javier Romero
, 2015.
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Optimized Color Models for High-Quality 3D Scanning.

Karthik S. Narayan and Pieter Abbeel
2015 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), 2015.
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Capturing Dynamic Textured Surfaces of Moving Targets.

Ruizhe Wang, Lingyu Wei, Etienne Vouga, Qixing Huang, Duygu Ceylan, Gérard Medioni, and Hao Li
, 2016.
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TextureMontage: Seamless Texturing of Arbitrary Surfaces From Multiple Images.

Kun Zhou, Xi Wang, Yiying Tong, Mathieu Desbrun, Baining Guo, and Heung-Yeung Shum
ACM Transactions on Graphics, 2005.
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TightCap: 3D Human Shape Capture With Clothing Tightness Field.

Xin Chen, Anqi Pang, Wei Yang, Peihao Wang, Lan Xu, and Jingyi Yu
, 2022.
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Qualitative Research Methods for the Social Sciences.

Bruce L. Berg and Howard Lune
Qualitative Research Methods for the Social Sciences, 8th Edition, 2012.
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DeepCompare: Visual and Interactive Comparison of Deep Learning Model Performance.

Sugeerth Murugesan, Sana Malik, Fan Du, Eunyee Koh, and Tuan Manh Lai
, 2019.
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GAZE-2: Conveying Eye Contact in Group Video Conferencing Using Eye-Controlled Camera Direction.

Roel Vertegaal, Ivo Weevers, Changuk Sohn, and Chris Cheung
, 2003.
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MultiView: Spatially Faithful Group Video Conferencing.

David Nguyen and John Canny
, 2005.
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Speeded Up Detection of Squared Fiducial Markers.

Francisco J. Romero-Ramirez, Rafael Mu{\~{n}}oz-Salinas, and Rafael Medina-Carnicer
Image and Vision Computing, 2018.
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FingerSound: Recognizing Unistroke Thumb Gestures Using a Ring.

Cheng Zhang, Anandghan Waghmare, Pranav Kundra, Yiming Pu, Scott Gillil, Thomas Ploetz, Thad E. Starner, Omer T. Inan, and Gregory D. Abowd
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 2017.
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Finexus: Tracking Fingertips Using Four Magnetometers.

Ke-Yu Chen, Shwetak Patel, and Sean Keller
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016.
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UTrack: 3D Input Using Two Magnetic Sensors.

Ke-Yu Chen, Kent Lyons, Sean White, and Shwetak Patel
Proceedings of the 26th annual ACM symposium on User interface software and technology, 2013.
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Virtual Muscle Force: Communicating Kinesthetic Forces Through Pseudo-Haptic Feedback and Muscle Input.

Michael Rietzler, Gabriel Haas, Thomas Dreja, Florian Geiselhart, and Enrico Rukzio
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019.
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ITrackU: Tracking a Pen-Like Instrument Via UWB-IMU Fusion.

Yifeng Cao, Ashutosh Dhekne, and Mostafa Ammar
Proceedings of the 19th Annual International Conference on Mobile Systems, Applications, and Services, 2021.
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Testing of a Deep Learning Model Providing Monocular Depth Estimation on Mobile Devices Via Web Service.

Alper Tunga Akin and Cetin Comert
2021 5th International Symposium on Multidisciplinary Studies and Innovative Technologies (ISMSIT), 2021.
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Real-Time Tracking of Surrounding Objects in Augmented and Mixed Reality Applications.

Vitalii Nezhelskii, Iuliia Golovchanskaia, Andrey Zhdanov, and Dmitry Zhdanov
Proceedings Volume 11897, Optoelectronic Imaging and Multimedia Technology VIII, 2021.
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A Simulation System for Scene Synthesis in Virtual Reality.

Jingyu Liu, Claire Mantel, Florian Schweiger, and S{\o}ren Forchhammer
Virtual Reality and Mixed Reality, 2021.
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Dance in the Wild: Monocular Human Animation With Neural Dynamic Appearance Synthesis.

Tuanfeng Y. Wang, Duygu Ceylan, Krishna Kumar Singh, and Niloy J. Mitra
https://arxiv.org/pdf/2111.05916.pdf, 2021.
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GeoNeRF: Generalizing NeRF With Geometry Priors.

Mohammad Mahdi Johari, Yann Lepoittevin, and François Fleuret
https://arxiv.org/pdf/2111.13539.pdf, 2021.
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Emergent Graphical Conventions in a Visual Communication Game.

Shuwen Qiu, Sirui Xie, Lifeng Fan, Tao Gao, Song-Chun Zhu, and Yixin Zhu
https://arxiv.org/pdf/2111.14210.pdf, 2021.
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Write-an-Animation: High-Level Text-Based Animation Editing With Character-Scene Interaction.

Jia-Qi Zhang, Xiang Xu, Zhi-Meng Shen, Ze-Huan Huang, Yang Zhao, Yan-Pei Cao, Pengfei Wan, and Miao Wang
Computer Graphics Forum, 2021.
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A Cybersickness Review: Causes, Strategies, and Classification Methods.

Thiago Porcino, Daniela Trevisan, and Esteban Clua
Journal on Interactive Systems, 2021.
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BACON: Band-Limited Coordinate Networks for Multiscale Scene Representation.

David B. Lindell, Dave Van Veen, Jeong Joon Park, and Gordon Wetzstein
https://arxiv.org/pdf/2112.04645.pdf, 2021.
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Mapping HCI Research Methods for Studying Social Media Interaction: A Systematic Literature Review.

Yuya Shibuya, Andrea Hamm, and Teresa Cerratto Pargman
Computers in Human Behavior, 2021.
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Metaverse for Social Good: A University Campus Prototype.

Haihan Duan, Jiaye Li, Sizheng Fan, Zhonghao Lin, Xiao Wu, and Wei Cai
Proceedings of the 29th ACM International Conference on Multimedia, 2021.
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UNIST: Unpaired Neural Implicit Shape Translation Network.

Qimin Chen, Johannes Merz, Aditya Sanghi, Hooman Shayani, Ali Mahdavi-Amiri, and Hao Zhang
https://arxiv.org/pdf/2112.05381.pdf, 2021.
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Sparse Depth Completion With Semantic Mesh Deformation Optimization.

Bing Zhou, Matias Aiskovich, and Sinem Guven
https://arxiv.org/pdf/2112.05498.pdf, 2021.
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Light Field Neural Rendering.

Mohammed Suhail, Carlos Esteves, Leonid Sigal, and Ameesh Makadia
https://arxiv.org/pdf/2112.09687.pdf, 2021.
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Urban Radiance Fields.

Konstantinos Rematas, Andrew Liu, Pratul P. Srinivasan, Jonathan Barron, Andrea Tagliasacchi, Thomas Funkhouser, and Vittorio Ferrari
https://arxiv.org/pdf/2111.14643.pdf, 2021.
Tags: nerf | doi | cite


Neural Point Light Fields.

Julian Ost, Issam Laradji, Alejandro Newell, Yuval Bahat, and Felix Heide
https://arxiv.org/pdf/2112.01473.pdf, 2021.
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One Sketch for All: One-Shot Personalized Sketch Segmentation.

Anran Qi, Yulia Gryaditskaya, Tao Xiang, and Yi-Zhe Song
https://arxiv.org/pdf/2112.10838.pdf, 2021.
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A Dynamically Weighted Multi-Objective Optimization Approach to Positional Interactions in Remote-Local Augmented/Mixed Reality.

Akshith Ullal, Cadence Watkins, and Nilanjan Sarkar
2021 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), 2021.
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Computer Vision Methods for Visually Impaired People.

Rostyslav Zatserkovnyi, Volodymyr Maik, and Roksoliana Zatserkovna
Fifteenth International Conference on Correlation Optics, 2021.
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Human View Synthesis Using a Single Sparse RGB-D Input.

Phong Nguyen, Nikolaos Sarafianos, Christoph Lassner, Janne Heikkila, and Tony Tung
, 2021.
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Understanding the Perceived Quality of Video Predictions.

Nagabhushan Somraj, Manoj Surya Kashi, S.P. Arun, and Rajiv Soundararajan
Signal Processing: Image Communication, 2021.
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Spatial Transition Management for Improving Outdoor Cinematic Augmented Reality Experience of the TV Show.

Hyerim Park, Maryam Shakeri, Ikbeom Jeon, Jangyoon Kim, Abolghasem Sadeghi-Niaraki, and Woontack Woo
Virtual Reality, 2022.
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Burst Photography for High Dynamic Range and Low-Light Imaging on Mobile Cameras.

Samuel W. Hasinoff, Dillon Sharlet, Ryan Geiss, Andrew Adams, Jonathan Barron, Florian Kainz, Jiawen Chen, and Marc Levoy
ACM Transactions on Graphics, 2016.
Tags: HDR | doi | cite


Handheld Mobile Photography in Very Low Light.

Orly Liba, Kiran Murthy, Yun-Ta Tsai, Tim Brooks, Tianfan Xue, Nikhil Karnad, Qiurui He, Jonathan Barron, Dillon Sharlet, Ryan Geiss, Samuel W. Hasinoff, Yael Pritch, and Marc Levoy
ACM Transactions on Graphics, 2019.
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Handheld Multi-Frame Super-Resolution.

Bartlomiej Wronski, Ignacio Garcia-Dorado, Manfred Ernst, Damien Kelly, Michael Krainin, Chia-Kai Liang, Marc Levoy, and Peyman Milanfar
ACM Transactions on Graphics, 2019.
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Synthetic Depth-of-Field With a Single-Camera Mobile Phone.

Neal Wadhwa, Rahul Garg, David Jacobs, Bryan E. Feldman, Nori Kanazawa, Robert Carroll, Yair Movshovitz-Attias, Jonathan Barron, Yael Pritch, and Marc Levoy
ACM Transactions on Graphics, 2018.
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Mobile, Hands-Free, Silent Speech Texting Using SilentSpeller.

Naoki Kimura, Tan Gemicioglu, Jonathan Womack, Richard Li, Yuhui Zhao, Abdelkareem Bedri, Alex Olwal, Jun Rekimoto, and Thad Starner
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Tags: wearable computing, silent speech interface, text entry | doi | cite


1D Eyewear: Peripheral, Hidden LEDs and Near-Eye Holographic Displays for Unobtrusive Augmentation.

Alex Olwal and Bernard Kress
Proceedings of the 2018 ACM International Symposium on Wearable Computers, 2018.
Tags: Wearable computing; Head-worn displays (HWD); Head-up, displays (HUD); diffractive optics; augmented reality | doi | cite


Tohme: Detecting Curb Ramps in Google Street View Using Crowdsourcing, Computer Vision, and Machine Learning.

Proceedings of the 27th annual ACM symposium on User interface software and technology, 2014.
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Investigating Document Layout and Placement Strategies for Collaborative Sensemaking in Augmented Reality.

Weizhou Luo, Anke Lehmann, Yushan Yang, and Raimund Dachselt
, 2021.
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Line Art Colorization Based on Explicit Region Segmentation.

Ruizhi Cao, Haoran Mo, and Chengying Gao
Computer Graphics Forum (Pacific Graphics 2021), 2021.
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Toolkits and Interface Creativity.

Saul Greenberg
, 2006.
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Dynamic Iterative Refinement for Efficient 3D Hand Pose Estimation.

John Yang, Yash Bhalgat, Simyung Chang, Fatih Porikli, and Nojun Kwak
https://arxiv.org/abs/2111.06500.pdf, 2021.
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Light Field Networks: Neural Scene Representations With Single-Evaluation Rendering.

Vincent Sitzmann, Semon Rezchikov, William Freeman, Joshua B. Tenenbaum, and Fredo Durand
https://arxiv.org/abs/2106.02634, 2021.
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Fine-Grained VR Sketching: Dataset and Insights.

Ling Luo, Yulia Gryaditskaya, Yongxin Yang, Tao Xiang, and Yi-Zhe Song
2021 International Conference on 3D Vision (3DV), 2021.
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Deep Compression: Compressing Deep Neural Networks With Pruning, Trained Quantization and Huffman Coding.

Song Han, Huizi Mao, and William J. Dally
4th International Conference on Learning Representations, 2016.
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Opening the Black Box: Hierarchical Sampling Optimization for Hand Pose Estimation.

Danhang Tang, Qi Ye, Shanxin Yuan, Jonathan Taylor, Pushmeet Kohli, Cem Keskin, Tae-Kyun Kim, and Jamie Shotton
IEEE Transactions on Pattern Analysis and Machine Intelligence, 2019.
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DeepPanoContext: Panoramic 3D Scene Understanding With Holistic Scene Context Graph and Relation-Based Optimization.

Cheng Zhang, Zhaopeng Cui, Cai Chen, Shuaicheng Liu, Bing Zeng, Hujun Bao, and Yinda Zhang
ICCV 2021, 2021.
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Deep Hybrid Self-Prior for Full 3D Mesh Generation.

Xingkui Wei, Zhengqing Chen, Yanwei Fu, Zhaopeng Cui, and Yinda Zhang
ICCV 2021, 2021.
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Interacting Two-Hand 3D Pose and Shape Reconstruction From Single Color Image.

Baowen Zhang, Yangang Wang, Xiaoming Deng, Yinda Zhang, Ping Tan, Cuixia Ma, and Hongan Wang
ICCV 2022, 2021.
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Travel Route Recommendation Using Geotags in Photo Sharing Sites.

Takeshi Kurashima, Tomoharu Iwata, Go Irie, and Ko Fujimura
Proceedings of the 19th ACM international conference on Information and knowledge management - CIKM '10, 2010.
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I Know Where You Live: Inferring Details of People's Lives by Visualizing Publicly Shared Location Data.

Ilaria Liccardi, Alfie Abdul-Rahman, and Min Chen
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016.
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PhotoStand: A Map Query Interface for a Database of News Photos.

Hanan Samet, Marco D. Adelfio, Brendan C. Fruin, Michael D. Lieberman, and Jagan Sankaranarayanan
Proceedings of the VLDB Endowment, 2013.
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Reading News With Maps by Exploiting Spatial Synonyms.

Hanan Samet, Jagan Sankaranarayanan, Michael D. Lieberman, Marco D. Adelfio, Brendan C. Fruin, Jack M. Lotkowski, Daniele Panozzo, Jon Sperling, and Benjamin E. Teitler
Communications of the ACM, 2014.
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TwitterStand: News in Tweets.

Jagan Sankaranarayanan, Hanan Samet, Benjamin E. Teitler, Michael D. Lieberman, and Jon Sperling
Proceedings of the 17th ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems - GIS '09, 2009.
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MeCap: Whole-Body Digitization for Low-Cost VR/AR Headsets.

Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019.
Tags: Virtual Reality; Augmented Reality; Headset; Motion Capture; Hand Gestures; On-Body Sensing | doi | cite


LumiWatch: On-Arm Projected Graphics and Touch Input.

Robert Xiao, Teng Cao, Ning Guo, Jun Zhuo, Yang Zhang, and Chris Harrison
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018.
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Gaze$\mathplus$Gesture: Expressive, Precise and Targeted Free-Space Interactions.

Ishan Chatterjee, Robert Xiao, and Chris Harrison
Proceedings of the 2015 ACM on International Conference on Multimodal Interaction, 2015.
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Render-Based Factorization for Additive Light Field Display.

Nianchen Deng, Zhenyi He, and Xubo Yang
Computer Animation and Virtual Worlds, 2021.
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Real-Time Monte Carlo Denoising With the Neural Bilateral Grid.

Xiaoxu Meng, Quan Zheng, Amitabh Varshney, Gurprit Singh, and Matthias Zwicker
Eurographics Symposium on Rendering - DL-only Track, 2020.
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OralViewer: 3D Demonstration of Dental Surgeries for Patient Education With Oral Cavity Reconstruction From a 2D Panoramic X-Ray.

Yuan Liang, Liang Qiu, Tiancheng Lu, Zhujun Fang, Dezhan Tu, Jiawei Yang, Yiting Shao, Kun Wang, Xiang Chen, and Lei He
26th International Conference on Intelligent User Interfaces, 2021.
Tags: deep learning, 3D visualization, patient education | doi | cite


Duet: Exploring Joint Interactions on a Smart Phone and a Smart Watch.

Xiang Chen, Tovi Grossman, Daniel Wigdor, and George Fitzmaurice
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2014.
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Air$\mathplus$touch: Interweaving Touch & In-Air Gestures.

Xiang Chen, Julia Schwarz, Chris Harrison, Jennifer Mankoff, and Scott E. Hudson
Proceedings of the 27th annual ACM symposium on User interface software and technology, 2014.
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A Machine Learning-Based Method for the Large-Scale Evaluation of the Qualities of the Urban Environment.

Lun Liu, Elisabete A. Silva, Chunyang Wu, and Hui Wang
Computers, Environment and Urban Systems, 2017.
Tags: street view image, urban design, architecture | doi | cite


Multi-Basis Adaptive Neural Network for Rapid Adaptation in Speech Recognition.

Chunyang Wu and Mark J.F. Gales
2015 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP), 2015.
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“Turn On, Tune In, Drop Out”: Anticipating Student Dropouts in Massive Open Online Courses.

Diyi Yang, Tanmay Sinha, David Adamson, and Carolyn Penstein Rose
Proceedings of the 2016 conference of the North American chapter of the association for computational linguistics: human language technologies, 2013.
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Hierarchical Attention Networks for Document Classification.

Zichao Yang, Diyi Yang, Chris Dyer, Xiaodong He, Alex Smola, and Eduard Hovy
Proceedings of the 2013 NIPS Data-driven education workshop, 2016.
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Virtual Memory Palaces: Immersion Aids Recall.

Virtual Reality, 2018.
Tags: GVIL | doi | cite


Investigating Perception Time in the Far Peripheral Vision for Virtual and Augmented Reality.

Proceedings of the 15th ACM Symposium on Applied Perception, 2018.
Tags: GVIL | doi | cite


Kinetic Depth Images: Flexible Generation of Depth Perception.

Sujal Bista, {\'{I}}caro Lins Leit{\~{a}}o da Cunha, and Amitabh Varshney
The Visual Computer, 2016.
Tags: GVIL, Kinetic depth effect, Depth perception, Aesthetics in visualization, Visualization for the masses | doi | cite


Deep-Learning-Assisted Volume Visualization.

Hsueh-Chien Cheng, Antonio Cardone, Somay Jain, Eric Krokos, Kedar Narayan, Sriram Subramaniam, and Amitabh Varshney
IEEE Transactions on Visualization and Computer Graphics, 2019.
Tags: GVIL, Volume visualization, convolutional neural networks | doi | cite


PixelPie: Maximal Poisson-Disk Sampling With Rasterization.

Cheuk Yiu Ip, M. Adil Yal{\c{c}}in, David Luebke, and Amitabh Varshney
Proceedings of the 5th High-Performance Graphics Conference on - HPG '13, 2013.
Tags: GVIL | doi | cite


Modeling and Visualization of Human Activities for Multicamera Networks.

Aswin C. Sankaranarayanan, Robert Patro, Pavan Turaga, Amitabh Varshney, and Rama Chellappa
EURASIP Journal on Image and Video Processing, 2009.
Tags: GVIL | doi | cite


Mesh Saliency.

Chang Ha Lee, Amitabh Varshney, and David Jacobs
ACM Transactions on Graphics, 2005.
Tags: GVIL | doi | cite


Achieving Eye Contact in a One-to-Many 3D Video Teleconferencing System.

Andrew Jones, Magnus Lang, Graham Fyffe, Xueming Yu, Jay Busch, Ian McDowall, Mark Bolas, and Paul Debevec
ACM Transactions on Graphics, 2009.
Tags: telepresence | doi | cite


Real-Time 3D Light Field Transmission.

Tibor Balogh and Péter Tamás Kovács
Real-Time Image and Video Processing 2010, 2010.
Tags: telepresence | doi | cite


Holographic Three-Dimensional Telepresence Using Large-Area Photorefractive Polymer.

P.-A. Blanche, A. Bablumian, R. Voorakaranam, C. Christenson, W. Lin, T. Gu, D. Flores, P. Wang, W.-Y. Hsieh, M. Kathaperumal, B. Rachwal, O. Siddiqui, J. Thomas, R. A. Norwood, M. Yamamoto, and N. Peyghambarian
Nature, 2010.
Tags: telepresence | doi | cite


Toward a Compelling Sensation of Telepresence: Demonstrating a Portal to a Distant (static) Office.

Wei-Chao Wen, H. Towles, L. Nyl, G. Welch, and H. Fuchs
Proceedings Visualization 2000. VIS 2000 (Cat. No.00CH37145), 2000.
Tags: telepresence | doi | cite


First Steps Towards Mutually-Immersive Mobile Telepresence.

Norman P. Jouppi
Proceedings of the 2002 ACM conference on Computer supported cooperative work - CSCW '02, 2002.
Tags: telepresence | doi | cite


3D Scanning Deformable Objects With a Single RGBD Sensor.

2015 IEEE Conference on Computer Vision and Pattern Recognition (CVPR), 2015.
Tags: telepresence | doi | cite


Immersive 3D Telepresence.

Henry Fuchs, Andrei State, and Jean-Charles Bazin
Computer, 2014.
Tags: telepresence | doi | cite


Virtual Space Teleconferencing Using a Sea of Cameras.

Henry Fuchs, Gary Bishop, Kevin Arthur, Leonard McMillan, Ruzena Bajcsy, Sang Lee, Hany Farid, and Takeo Kanade
University of North Carolina at Chapel Hill, 1994.
Tags: telepresence | doi | cite


An Immersive 3D Video-Conferencing System Using Shared Virtual Team User Environments.

Peter Kauff and Oliver Schreer
Proceedings of the 4th international conference on Collaborative virtual environments - CVE '02, 2002.
Tags: telepresence | doi | cite


TeleHuman: Effects of 3d Perspective on Gaze and Pose Estimation With a Life-Size Cylindrical Telepresence Pod.

Kibum Kim, John Bolton, Audrey Girouard, Jeremy Cooperstock, and Roel Vertegaal
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012.
Tags: telepresence | doi | cite


Deformable 3D Fusion: From Partial Dynamic 3D Observations to Complete 4D Models.

Weipeng Xu, Mathieu Salzmann, Yongtian Wang, and Yue Liu
2015 IEEE International Conference on Computer Vision (ICCV), 2015.
Tags: dynamic reconstruction | doi | cite


Deep Blending for Free-Viewpoint Image-Based Rendering.

Peter Hedman, Julien Philip, True Price, Jan-Michael Frahm, George Drettakis, and Gabriel Brostow
ACM Transactions on Graphics, 2019.
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One Shot 3D Photography.

Johannes Kopf, Kevin Matzen, Suhib Alsisan, Ocean Quigley, Francis Ge, Yangming Chong, Josh Patterson, Jan-Michael Frahm, Shu Wu, Matthew Yu, Peizhao Zhang, Zijian He, Peter Vajda, Ayush Saraf, and Michael Cohen
ACM Transactions on Graphics, 2020.
Tags: 3D Photography, Depth Estimation | doi | cite


Pano2Vid: Automatic Cinematography for Watching 360° Videos.

Yu-Chuan Su, Dinesh Jayaraman, and Kristen Grauman
ACCV, 2016.
Tags: | doi | cite


StreetVizor: Visual Exploration of Human-Scale Urban Forms Based on Street Views.

Qiaomu Shen, Wei Zeng, Yu Ye, Stefan Muller Arisona, Simon Schubiger, Remo Burkhard, and Huamin Qu
IEEE Transactions on Visualization and Computer Graphics, 2018.
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Use of Tencent Street View Imagery for Visual Perception of Streets.

Liang Cheng, Sensen Chu, Wenwen Zong, Shuyi Li, Jie Wu, and Manchun Li
ISPRS International Journal of Geo-Information, 2017.
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Investigating Topic Models for Social Media User Recommendation.

Marco Pennacchiotti and Siva Gurumurthy
Proceedings of the 20th international conference companion on World wide web - WWW '11, 2011.
Tags: social media, user recommendation, topic models, LDA | doi | cite


Using Deep Learning and Google Street View to Estimate the Demographic Makeup of Neighborhoods Across the United States.

Timnit Gebru, Jonathan Krause, Yilun Wang, Duyun Chen, Jia Deng, Erez Lieberman Aiden, and Li Fei-Fei
Proceedings of the National Academy of Sciences, 2017.
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Improving Big Data Visual Analytics With Interactive Virtual Reality.

Andrew Moran, Vijay Gadepally, Matthew Hubbell, and Jeremy Kepner
2015 IEEE High Performance Extreme Computing Conference (HPEC), 2015.
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Geographic Visualization: Designing Manipulable Maps for Exploring Temporally Varying Georeferenced Statistics.

A.M. MacEachren, F.P. Boscoe, D. Haug, and L.W. Pickle
Proceedings IEEE Symposium on Information Visualization (Cat. No.98TB100258), 2002.
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Whisper: Tracing the Spatiotemporal Process of Information Diffusion in Real Time.

Nan Cao, Yu-Ru Lin, Xiaohua Sun, D. Lazer, Shixia Liu, and Huamin Qu
IEEE Transactions on Visualization and Computer Graphics, 2012.
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Visual Sentiment Analysis of Customer Feedback Streams Using Geo-Temporal Term Associations.

Ming C Hao, Christian Rohrdantz, Halldor Janetzko, Daniel A Keim, Umeshwar Dayal, Lars erik Haug, Meichun Hsu, and Florian Stoffel
Information Visualization, 2013.
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Geospatial Google Street View With Virtual Reality: A Motivational Approach for Spatial Training Education.

Carlos Carbonell-Carrera and Jose Luis Saor{\'{\i}}n
ISPRS International Journal of Geo-Information, 2017.
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Visualizing Social Media Content With SentenTree.

Mengdie Hu, Krist Wongsuphasawat, and John Stasko
IEEE Transactions on Visualization and Computer Graphics, 2017.
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Extraction and Interactive Exploration of Knowledge From Aggregated News and Social Media Content.

Arno Scharl, Alexander Hubmann-Haidvogel, Albert Weichselbraun, Gerhard Wohlgenannt, Heinz-Peter Lang, and Marta Sabou
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems - EICS '12, 2012.
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Visualizing Social Media Sentiment in Disaster Scenarios.

Yafeng Lu, Xia Hu, Feng Wang, Shamanth Kumar, Huan Liu, and Ross Maciejewski
Proceedings of the 24th International Conference on World Wide Web, 2015.
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A Robust and Rotationally Invariant Local Surface Descriptor With Applications to Non-Local Mesh Processing.

A. Maximo, R. Patro, A. Varshney, and R. Farias
Graphical Models, 2011.
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SensePlace2: GeoTwitter Analytics Support for Situational Awareness.

Alan M. MacEachren, Anuj Jaiswal, Anthony C. Robinson, Scott Pezanowski, Alexander Savelyev, Prasenjit Mitra, Xiao Zhang, and Justine Blanford
2011 IEEE Conference on Visual Analytics Science and Technology (VAST), 2011.
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Interactive Visual Discovering of Movement Patterns From Sparsely Sampled Geo-Tagged Social Media Data.

Siming Chen, Xiaoru Yuan, Zhenhuang Wang, Cong Guo, Jie Liang, Zuchao Wang, Xiaolong Zhang, and Jiawan Zhang
IEEE Transactions on Visualization and Computer Graphics, 2016.
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Generating Multi-Destination Maps.

Junsong Zhang, Jiepeng Fan, and Zhenshan Luo
IEEE Transactions on Visualization and Computer Graphics, 2017.
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An Evaluation of Visual Search Support in Maps.

Rudolf Netzel, Marcel Hlawatsch, Michael Burch, Sanjeev Balakrishnan, Hansjorg Schmauder, and Daniel Weiskopf
IEEE Transactions on Visualization and Computer Graphics, 2017.
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Converting Basic D3 Charts Into Reusable Style Templates.

Jonathan Harper and Maneesh Agrawala
IEEE Transactions on Visualization and Computer Graphics, 2018.
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Data Flow Analysis and Visualization for Spatiotemporal Statistical Data Without Trajectory Information.

Seokyeon Kim, Seongmin Jeong, Insoo Woo, Yun Jang, Ross Maciejewski, and David S. Ebert
IEEE Transactions on Visualization and Computer Graphics, 2018.
Tags: | doi | cite


Placenta Maps: In Utero Placental Health Assessment of the Human Fetus.

Haichao Miao, Gabriel Mistelbauer, Alexey Karimov, Amir Alansary, Alice Davidson, David F. A. Lloyd, Mellisa Damodaram, Lisa Story, Jana Hutter, Joseph V. Hajnal, Mary Rutherford, Bernhard Preim, Bernhard Kainz, and M. Eduard Groller
IEEE Transactions on Visualization and Computer Graphics, 2017.
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FaceForge: Markerless Non-Rigid Face Multi-Projection Mapping.

Christian Siegl, Vanessa Lange, Marc Stamminger, Frank Bauer, and Justus Thies
IEEE Transactions on Visualization and Computer Graphics, 2017.
Tags: | doi | cite


Instant Neural Graphics Primitives With a Multiresolution Hash Encoding.

Thomas Müller, Alex Evans, Christoph Schied, and Alexander Keller
https://nvlabs.github.io/instant-ngp/assets/mueller2022instant.pdf, 2022.
Tags: | doi | cite


Improved Modeling of 3D Shapes With Multi-View Depth Maps.

Gupt Gupta, Kamal; Jabbireddy, Susmija; Shah, Ketul; Shrivastava, Abhinav; Zwicker, and Matthia Matthias
2020 International Conference on 3D Vision (3DV), 2020.
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Working Together Apart Through Embodiment.

Guo Freeman, Dane Acena, Nathan J. McNeese, and Kelsea Schulenberg
Proceedings of the ACM on Human-Computer Interaction, 2022.
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A ConvNet for the 2020s.

Zhuang Liu, Hanzi Mao, Chao-Yuan Wu, Christoph Feichtenhofer, Trevor Darrell, and Saining Xie
https://arxiv.org/abs/2201.03545, 2022.
Tags: | doi | cite


Towards Open-World Text-Guided Face Image Generation and Manipulation.

Weihao Xia, Yujiu Yang, Jing-Hao Xue, and Baoyuan Wu
https://arxiv.org/pdf/2104.08910.pdf, 2021.
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Teachable Machine: Approachable Web-Based Tool for Exploring Machine Learning Classification.

Michelle Carney, Barron Webster, Irene Alvarado, Kyle Phillips, Noura Howell, Jordan Griffith, Jonas Jongejan, Amit Pitaru, and Alexander Chen
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Tags: RAPS | doi | cite


ExplAIner: A Visual Analytics Framework for Interactive and Explainable Machine Learning.

Thilo Spinner, Udo Schlegel, Hanna Schafer, and Mennatallah El-Assady
IEEE Transactions on Visualization and Computer Graphics, 2019.
Tags: RAPS | doi | cite


TensorFlow.js: Machine Learning for the Web and Beyond.

Daniel Smilkov, Nikhil Thorat, Yannick Assogba, Ann Yuan, Nick Kreeger, Ping Yu, Kangyi Zhang, Shanqing Cai, Eric Nielsen, David Soergel, Stan Bileschi, Michael Terry, Charles Nicholson, Sandeep N. Gupta, Sarah Sirajuddin, D. Sculley, Rajat Monga, Greg Corrado, Fernanda B. Viégas, and Martin Wattenberg
https://arxiv.org/abs/1901.05350, 2019.
Tags: RAPS | doi | cite


Boxer: Interactive Comparison of Classifier Results.

Michael Gleicher, Aditya Barve, Xinyi Yu, and Florian Heimerl
Computer Graphics Forum, 2020.
Tags: RAPS | doi | cite


A Survey of Visual Analytics for Explainable Artificial Intelligence Methods.

Gulsum Alicioglu and Bo Sun
Computers & Graphics, 2021.
Tags: RAPS | doi | cite


DeepTracker: Visualizing the Training Process of Convolutional Neural Networks.

Dongyu Liu, Weiwei Cui, Kai Jin, Yuxiao Guo, and Huamin Qu
ACM Transactions on Intelligent Systems and Technology, 2019.
Tags: RAPS | doi | cite


CNNC: A Visual Analytics System for Comparative Studies of Deep Convolutional Neural Networks.

Xiwei Xuan, Xiaoyu Zhang, Oh-Hyun Kwon, and Kwan-Liu Ma
https://arxiv.org/abs/2110.13252, 2021.
Tags: RAPS | doi | cite


ML Tools for the Web: A Way for Rapid Prototyping and HCI Research.

Na Li, Jason Mayes, and Ping Yu
HumanInteraction Series, 2021.
Tags: RAPS | doi | cite


Interactive Event Sequence Prediction for Marketing Analysts.

Fan Du, Shunan Guo, Sana Malik, Eunyee Koh, Sungchul Kim, and Zhicheng Liu
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Tags: infovis, Predictive analytics; event sequence analysis; visualization. | doi | cite


Mitochondrial Dysfunction Triggers Secretion of the Immunosuppressive Factor Α-Fetoprotein.

Kimberly A. Jett, Zakery N. Baker, Amzad Hossain, Aren Boulet, Paul A. Cobine, Sagnika Ghosh, Philip Ng, Orhan Yilmaz, Kris Barreto, John DeCoteau, Karen Mochoruk, George N. Ioannou, Christopher Savard, Sai Yuan, Christopher Lowden, Byung-Eun Kim, Hai-Ying Mary Cheng, Brendan J. Battersby, Vishal M. Gohil, and Scot C. Leary
bioRxiv 2021.07.02.450924, 2021.
Tags: | doi | cite


Inside Mall: Visual Analytics of Customer Behavior and Activities.

Jens Opolka, Patrick Riehmann, Heiko Peter, and Bernd Froehlich
Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, 2019.
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Geolocated Visual Summarization of Social Media Data.

Elif Sanlialp and M. Abdullah Bulbul
2020 28th Signal Processing and Communications Applications Conference (SIU), 2020.
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Automatic Discovery and Geotagging of Objects From Street View Imagery.

Vladimir Krylov, Eamonn Kenny, and Rozenn Dahyot
Remote Sensing, 2018.
Tags: | doi | cite


Deep Depth Estimation on 360\textdegree Images With a Double Quaternion Loss.

Brandon Feng, Wangjue Yao, Zheyuan Liu, and Amitabh Varshney
2020 International Conference on 3D Vision (3DV), 2020.
Tags: | doi | cite


Foveated Rendering Technique in Modern Graphics.

, University of Maryland, College Park, 2018.
Tags: | doi | cite


Apparatus, Method, and System for Presentation of Multimedia Content Including Augmented Reality Content.

Leon Chen, Brian Keffer, and Jocelyn Seever
U.S. Patent 10,984,600, 2021.
Tags: | doi | cite


Video\textemdashGeographic Scene Fusion Expression Based on Eye Movement Data.

Xiaozhi Wang, Yujia Xie, and Xing Wang
2021 IEEE 7th International Conference on Virtual Reality (ICVR), 2021.
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MonoMR: Synthesizing Pseudo-2.5D Mixed Reality Content From Monocular Videos.

Dong-Hyun Hwang and Hideki Koike
Applied Sciences, 2021.
Tags: | doi | cite


Feature Based Object Tracking: A Probabilistic Approach.

Kaleb Smith
Florida Institute of Technology, 2016.
Tags: | doi | cite


PneuFetch: Supporting Blind and Visually Impaired People to Fetch Nearby Objects Via Light Haptic Cues.

Liang He, Ruolin Wang, and Xuhai Xu
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
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Sensory VR.

Daniel Harley, Alexander Verni, Mackenzie Willis, Ashley Ng, Lucas Bozzo, and Ali Mazalek
, 2018.
Tags: | doi | cite


A Character in Your Hand: Puppetry to Inform Game Controls.

Michael Nitsche and Pierce McBride
Digital Games Research Association DiGRA, 2018.
Tags: | doi | cite


Manipulating Puppets in VR.

Michael Nitsche and Pierce McBride
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2020.
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Cinemacraft: Exploring Fidelity Cues in Collaborative Virtual World Interactions.

Siddharth Narayanan
Virginia Polytechnic Institute and State University, 2017.
Tags: | doi | cite


Reconstruction and Detection of Occluded Portions of 3D Human Body Model Using Depth Data From Single Viewpoint.

Jie Ni and Mohammad Gharavi-Alkhansari
U.S. Patent 10,818,078, 2020.
Tags: | doi | cite


Heterogeneous Data Fusion .

James Browning
U.S. Patent 11,068,756, 2021.
Tags: | doi | cite


Video Display Method and Device.

Feihu Luo
CN110996087B, 2019.
Tags: | doi | cite


An Antiquity to the Contemporary of Secret Sharing Scheme.

K. Chitra and V. Prasanna Venkatesan
Journal of Innovative Image Processing, 2020.
Tags: | doi | cite


Impact of Key Shape and Dimension on Text Entry in Virtual Reality.

Tafadzwa Joseph Dube and Ahmed Arif
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
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Virtual and Augmented Reality Applications in Science and Engineering.

Nargess Memarsadeghi and Amitabh Varshney
Computing in Science & Engineering, 2020.
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Leveraging the Physical Properties of Real Objects to Manage Digital Photography in Augmented Reality.

H. Chae, Youli Chang, Minji Kim, Gwanmo Park, and Jinwook Seo
Journal of KIISE, 2020.
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Students' Expectations and Social Media Sharing in Adopting Augmented Reality.

Ari Alamaki, Amir Dirin, and Jyrki Suomala
The International Journal of Information and Learning Technology, 2021.
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Surveying Consumer Understanding \& Sentiment of VR.

Joseph O'Hagan, Mohamed Khamis, and Julie R. Williamson
Proceedings of the International Workshop on Immersive Mixed and Virtual Environment Systems (MMVE '21), 2021.
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Culture Meets Immersive Environments: A New Media Landscape Across Europe.

Marta Brescia-Zapata
Universitat Autònoma de Barcelona, 2021.
Tags: | doi | cite


Video Content Representation to Support the Hyper-Reality Experience in Virtual Reality.

Hyerim Park and Woontack Woo
2021 IEEE Virtual Reality and 3D User Interfaces (VR), 2021.
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Multi-View Neural Human Rendering.

Minye Wu, Yuehao Wang, Qiang Hu, and Jingyi Yu
2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2020.
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Spatiotemporal Texture Reconstruction for Dynamic Objects Using a Single RGB-D Camera.

Hyomin Kim, Jungeon Kim, Hyeonseo Nam, Jaesik Park, and Seungyong Lee
Computer Graphics Forum, 2021.
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RealityCheck: Blending Virtual Environments With Situated Physical Reality.

Jeremy Hartmann, Christian Holz, Eyal Ofek, and Andrew Wilson
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019.
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High-Precision 5DoF Tracking and Visualization of Catheter Placement in EVD of the Brain Using AR.

Xuetong Sun, Sarah B. Murthi, Gary Schwartzbauer, and Amitabh Varshney
ACM Transactions on Computing for Healthcare, 2020.
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Volumetric Capture of Humans With a Single RGBD Camera Via Semi-Parametric Learning.

Rohit Pandey, Cem Keskin, Shahram Izadi, Sean Fanello, Anastasia Tkach, Shuoran Yang, Pavel Pidlypenskyi, Jonathan Taylor, Ricardo Martin-Brualla, Andrea Tagliasacchi, George Papandreou, and Philip Davidson
2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019.
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ARToken: A Tangible Device for Dynamically Binding Real-World Objects With Virtual Representation.

Hsuan-Yu Hsueh, Chien-Hua Chen, Irene Chen, Chih-Yuan Yao, and Hung-Kuo Chu
Adjunct Proceedings of the 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2021 ACM International Symposium on Wearable Computers, 2021.
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Lines of Play: Using Vector Tools to Place Game Objects in Augmented Reality.

Jasmine Roberts, John Mernacaj, Suzanne Chambers, Dror Ayalon, and Errol King
Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, 2020.
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VRFromX: From Scanned Reality to Interactive Virtual Experience With Human-in-the-Loop.

Ananya Ipsita, Hao Li, Runlin Duan, Yuanzhi Cao, Subramanian Chidambaram, Min Liu, and Karthik Ramani
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
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Binary Descriptors for Dense Stereo Matching.

Hanaa Ibrahim, Heba Khaled, Noha AbdElSabour Seada, and Hossam Faheem
International Journal of Intelligent Computing and Information Sciences, 2021.
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Snap2cad: 3D Indoor Environment Reconstruction for AR/VR Applications Using a Smartphone Device.

Alessandro Manni, Damiano Oriti, Andrea Sanna, Francesco De Pace, and Federico Manuri
Computers & Graphics, 2021.
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Portalware: Exploring Free-Hand AR Drawing With a Dual-Display Smartphone-Wearable Paradigm.

Jing Qian, Tongyu Zhou, Meredith Young-Ng, Jiaju Ma, Angel Cheung, Xiangyu Li, Ian Gonsher, and Jeff Huang
Designing Interactive Systems Conference 2021, 2021.
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Measuring Forest Carbon With Mobile Phones.

Amelia Holcomb, Bill Tong, Megan Penny, and Srinivasan Keshav
Proceedings of the 19th Annual International Conference on Mobile Systems, Applications, and Services, 2021.
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Enabling Real-Time Sign Language Translation on Mobile Platforms With On-Board Depth Cameras.

HyeonJung Park, Youngki Lee, and JeongGil Ko
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 2021.
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Mobile Augmented Reality: User Interfaces, Frameworks, and Intelligence.

Jacky Cao, Kit-Yung Lam, Lik-Hang Lee, Xiaoli Liu, Pan Hui, and Xiang Su
https://arxiv.org/abs/2106.08710, 2021.
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DistanciAR: Authoring Site-Specific Augmented Reality Experiences for Remote Environments.

Zeyu Wang, Cuong Nguyen, Paul Asente, and Julie Dorsey
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
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Semantic Mapping: A Semantics-Based Approach to Virtual Content Placement for Immersive Environments.

Jingyang Liu
2021 17th International Conference on Intelligent Environments (IE), 2021.
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Validation of Robot Model With Mobile Augmented Reality.

Chanapol Piyavichayanon and Masanobu Koga
2021 6th Asia-Pacific Conference on Intelligent Robot Systems (ACIRS), 2021.
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Landscape Visualization by Integrating Augmented Reality and Drones With Occlusion Handling to Link Real and Virtual Worlds - Towards City Digital Twin Realization.

Kikuch Kikuchi, Naok Naoki, Fukud Fukuda, Tomohir Tomohiro, Yabuk Yabuki, and Nobuyosh Nobuyoshi
, 2021.
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AdaBins: Depth Estimation Using Adaptive Bins.

Shariq Farooq Bhat, Ibraheem Alhashim, and Peter Wonka
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2021, 2021.
Tags: | doi | cite


Real-Time Tracking of Surrounding Objects in Augmented and Mixed Reality Applications.

Vitalii Nezhelskii, Iuliia Golovchanskaia, Andrey Zhdanov, and Dmitry Zhdanov
Proceedings Volume 11897, Optoelectronic Imaging and Multimedia Technology VIII, 2021.
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Interaction Techniques for 3D-Positioning Objects in Mobile Augmented Reality.

Carl-Philipp Hellmuth, Miroslav Bachinski, and Jörg Müller
ICMI '21: Proceedings of the 2021 International Conference on Multimodal Interaction, 2021.
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Evaluating Angular Accuracy of Wrist-Based Haptic Directional Guidance for Hand Movement.

GI '16: Proceedings of the 42nd Graphics Interface Conference, 2016.
Tags: | doi | cite


Evaluating Wrist-Based Haptic Feedback for Non-Visual Target Finding and Path Tracing on a 2D Surface.

Jonggi Hong, Alisha Pradhan, Jon Froehlich, and Leah Findlater
ASSETS '17: Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017.
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Towards a Natural User Interface to Support People With Visual Impairments in Detecting Colors.

Sergio Mascetti, Chiara Rossetti, Andrea Gerino, Cristian Bernareggi, Lorenzo Picinali, and Alessandro Rizzi
, 2016.
Tags: | doi | cite


Investigating Microinteractions for People With Visual Impairments and the Potential Role of On-Body Interaction.

ASSETS '17: Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017.
Tags: | doi | cite


Augmented Reality Magnification for Low Vision Users With the Microsoft Hololens and a Finger-Worn Camera.

Lee Stearns, Victor DeSouza, Jessica Yin, Leah Findlater, and Jon Froehlich
ASSETS '17: Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017.
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Colocation for SLAM-Tracked VR Headsets With Hand Tracking.

Dennis Reimer, Iana Podkosova, Daniel Scherzer, and Hannes Kaufmann
Computers, 2021.
Tags: | doi | cite


ReverseORC: Reverse Engineering of Resizable User Interface Layouts With OR-Constraints.

Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Tags: | doi | cite


Expanding Interface Design Capabilities Through Semantic and Data-Driven Analyses.

Amanda Swearngin
, University of Washington. Computer Science and Engineering. , 2020.
Tags: | doi | cite


Scout: Rapid Exploration of Interface Layout Alternatives Through High-Level Design Constraints.

Amanda Swearngin, Chenglong Wang, Alannah Oleson, James Fogarty, and Amy J. Ko
, 2020.
Tags: | doi | cite


Solving Hierarchical Soft Constraints With an SMT Solver.

Hiroshi Hosobe
ICCAE 2020: Proceedings of the 2020 12th International Conference on Computer and Automation Engineering, 2020.
Tags: | doi | cite


An Intelligent Layout Algorithm for Varaible Screen Resolutions.

Barış Çelik
Hacettepe Üniversitesi, Ankara, 2021.
Tags: | doi | cite


Solving Constraint Hierarchies With an SMT Solver .

博史 細部
人工知能基本問題研究会112回 (2020/3), 2020.
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EKRAN ÇÖZÜNÜRLÜĞÜNE DUYARLI BİR AKILLI ARAYÜZ YERLEŞTİRME YAKLAŞIMI.

Bar{\i}{\c{s}} Celik and Burkay GEN{\c{C}}
Muhendislik Bilimleri ve Tasarim Dergisi, 2020.
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Engineering Slidable Graphical User Interfaces With Slime.

Arthur Sluyters, Jean Vanderdonckt, and Radu-Daniel Vatavu
Proceedings of the ACM on Human-Computer Interaction, 2021.
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Atmospheric Cloud Modeling Methods in Computer Graphics: A Review, Trends, Taxonomy, and Future Directions.

Muhamad Najib Zamri and Mohd Shahrizal Sunar
Journal of King Saud University - Computer and Information Sciences, 2020.
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Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene.

Carolin Reichherzer, Andrew Cunningham, Tracey Coleman, Ruochen Cao, Kurt McManus, Dion Sheppard, Mark Kohler, Mark Billinghurst, and Bruce Thomas
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
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Time-Warped Foveated Rendering for Virtual Reality Headsets.

Linus Franke, Laura Fink, Jana Martschinke, Kai Selgrad, and Marc Stamminger
Computer Graphics Forum, 2020.
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Foveated Instant Radiosity.

Lili Wang, Runze Li, Xuehuai Shi, Ling-Qi Yan, and Zhichao Li
2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2020.
Tags: | doi | cite


Foveated Light Culling.

Qinqi Yang, Zhuxin Chen, Yanli Liu, Guanyu Xing, and Yanci Zhang
Computers & Graphics, 2021.
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A Unified Deep Learning Approach for Foveated Rendering \& Novel View Synthesis From Sparse RGB-D Light Fields.

Vineet Thumuluri and Mansi Sharma
2020 International Conference on 3D Immersion (IC3D), 2020.
Tags: | doi | cite


On the Interplay of Foveated Rendering and Video Encoding.

Gazi Karam Illahi, Matti Siekkinen, Teemu Kämäräinen, and Antti Ylä-Jääski
26th ACM Symposium on Virtual Reality Software and Technology, 2020.
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Modelling Foveated Depth-of-Field Blur for Improving Depth Perception in Virtual Reality.

Razeen Hussain, Manuela Chessa, and Fabio Solari
2020 IEEE 4th International Conference on Image Processing, Applications and Systems (IPAS), 2020.
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Toward Standardized Classification of Foveated Displays.

Josef Spjut, Ben Boudaoud, Jonghyun Kim, Trey Greer, Rachel Albert, Michael Stengel, Kaan Aksit, and David Luebke
IEEE Transactions on Visualization and Computer Graphics, 2020.
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Learning Foveated Reconstruction to Preserve Perceived Image Statistics.

Luca Surace, Marek Wernikowski, Okan Tursun, Karol Myszkowski, Rados{\l}aw Mantiuk, and Piotr Didyk
https://arxiv.org/abs/2108.03499, 2021.
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State of the Art in Perceptual VR Displays.

Gordon Wetzstein, Anjul Patney, and Qi Sun
Real VR –Immersive Digital Reality, 2020.
Tags: Virtual reality, Augmented reality, Visual perception, Displays | doi | cite


How the Presence and Size of Static Peripheral Blur Affects Cybersickness in Virtual Reality.

Yun-Xuan Lin, Rohith Venkatakrishnan, Roshan Venkatakrishnan, Elham Ebrahimi, Wen-Chieh Lin, and Sabarish V. Babu
ACM Transactions on Applied Perception, 2020.
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Cybersickness Analysis Using Symbolic Machine Learning Algorithms.

Thiago Porcina
, Universidade Federal Fluminense, 2021.
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Eye Tracking Data Collection Protocol for VR for Remotely Located Subjects Using Blockchain and Smart Contracts.

Efe Bozkir, Shahram Eivazi, Mete Akgun, and Enkelejda Kasneci
, 2020.
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A Privacy-Preserving Approach to Streaming Eye-Tracking Data.

Brendan David-John, Diane Hosfelt, Kevin Butler, and Eakta Jain
, 2021.
Tags: | doi | cite


Focus Guided Light Field Saliency Estimation.

Ailbhe Gill, Emin Zerman, Martin Alain, Mikael Le Pendu, and Aljosa Smolic
, 2021.
Tags: | doi | cite


Foveated Photon Mapping.

Xuehuai Shi, Lili Wang, Xiaoheng Wei, and Ling-Qi Yan
, 2021.
Tags: | doi | cite


Exploiting Object-of-Interest Information to Understand Attention in VR Classrooms.

Efe Bozkir, Philipp Stark, Hong Gao, Lisa Hasenbein, Jens-Uwe Hahn, Enkelejda Kasneci, and Richard Gollner
, 2021.
Tags: | doi | cite


Rendering Optimizations for Virtual Reality Using Eye-Tracking.

Shawn Matthews, Alvaro Uribe-Quevedo, and Alexander Theodorou
, 2020.
Tags: | doi | cite


Designing to Support and Extend the Competencies of People With Visual Impairments.

Gisela Reyes Cruz
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
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Three-Dimensional Nonvisual Directional Guidance for People With Visual Impairments.

Seung A Chung, Kyungyeon Lee, Sohyeon Park, and Uran Oh
2021 IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events (PerCom Workshops), 2021.
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Social Sensemaking With AI: Designing an Open-Ended AI Experience With a Blind Child.

Cecily Morrison, Edward Cutrell, Martin Grayson, Anja Thieme, Alex Taylor, Geert Roumen, Camilla Longden, Sebastian Tschiatschek, Rita Faia Marques, and Abigail Sellen
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
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Digital Digits: Designing Assistive Finger Augmentation Devices.

Roy Shilkrot
, Massachusetts Institute of Technology, 2015.
Tags: | doi | cite


Digital Digits: A Comprehensive Survey of Finger Augmentation Devices.

Roy Shilkrot, Jochen Huber, Jürgen Steimle, Suranga Nanayakkara, and Pattie Maes
ACM Computing Surveys, 2015.
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Word Based Text Extraction Algorithm Implementation in Wearable Assistive Device for the Blind.

Arunima B Krishna, Meghana Hari, and Dr. Sudheer A.P
, 2019.
Tags: | doi | cite


Understanding Needs, Identifying Opportunities: ICT in the View of Universal Design.

Ilaria Garofolo, Eric Medvet, Fulvio Babich, and Giovanni Ramponi
International Conference on Smart Objects and Technologies for Social Good, 2017.
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E-Mail Management System for Blind People in Spanish Language.

Guillermo Arturo Hernández Tapia and Ana Lilia Reyes-Herrera
, 2017.
Tags: | doi | cite


AiSee: An Assistive Wearable Device to Support Visually Impaired Grocery Shoppers.

Roger Boldu, Denys J.C. Matthies, Haimo Zhang, and Suranga Nanayakkara
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 2020.
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HearIt: Auditory-Cue-Based Audio Playback Control to Facilitate Information Browsing in Lecture Audio.

Jeongmin Hong, Hyesoo Jeon, Hana Lee, Daehyun Kim, and Minsam Ko
Applied Sciences, 2021.
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Printed Texts Tracking and Following for a Finger-Wearable Electro-Braille System Through Opto-Electrotactile Feedback.

Mehdi Rahimi, Yantao Shen, Zhiming Liu, and Fang Jiang
https://arxiv.org/abs/2109.02385.pdf, 2021.
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Pri3D: Can 3D Priors Help 2D Representation Learning?.

Ji Hou, Saining Xie, Benjamin Graham, Angela Dai, and M. Nießner
https://arxiv.org/abs/2104.11225.pdf, 2021.
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Generating Compositional Color Representations From Text.

Paridhi Maheshwari, Nihal Jain, Praneetha Vaddamanu, Dhananjay Raut, Shraiysh Vaishay, and Vishwa Vinay
https://arxiv.org/abs/2109.10477, 2021.
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Painting Style-Aware Manga Colorization Based on Generative Adversarial Networks.

Yugo Shimizu, Ryosuke Furuta, Delong Ouyang, Yukinobu Taniguchi, Ryota Hinami, and Shonosuke Ishiwatari
2021 IEEE International Conference on Image Processing (ICIP), 2021.
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Adversarial Segmentation Loss for Sketch Colorization.

Samet Hicsonmez, Nermin Samet, Emre Akbas, and Pinar Duygulu
2021 IEEE International Conference on Image Processing (ICIP), 2021.
Tags: | doi | cite


Focusing on Persons.

Xin Jin, Zhonglan Li, Ke Liu, Dongqing Zou, Xiaodong Li, Xingfan Zhu, Ziyin Zhou, Qilong Sun, and Qingyu Liu
, 2021.
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Sketchy Scene Captioning: Learning Multi-Level Semantic Information From Sparse Visual Scene Cues.

Lian Zhou, Yangdong Chen, and Yuejie Zhang
Lecture Notes in Computer Science, 2021.
Tags: | doi | cite


Multi-Style Chinese Art Painting Generation of Flowers.

Feifei Fu, Jiancheng Lv, Chenwei Tang, and Mao Li
IET Image Processing, 2020.
Tags: | doi | cite


TediGAN: Text-Guided Diverse Face Image Generation and Manipulation.

Weihao Xia, Yujiu Yang, Jing-Hao Xue, and Baoyuan Wu
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2021.
Tags: | doi | cite


DanbooRegion: An Illustration Region Dataset.

Lvmin Zhang, Yi Ji, and Chunping Liu
Computer Vision –ECCV 2020, 2020.
Tags: | doi | cite


SketchyDepth: From Scene Sketches to RGB-D Images.

Gianluca Berardi, Samuele Salti, and Luigi Di Stefano
ICCV 2021, 2021.
Tags: | doi | cite


XCI-Sketch: Extraction of Color Information From Images for Generation of Colored Outlines and Sketche.

Harsh Rathod, Manisimha Varma, Parna Chowdhury, Sameer Saxena, V. Manushree, Ankita Ghosh, and Sahil Khose
https://arxiv.org/abs/2108.11554, 2021.
Tags: | doi | cite


Generating Compositional Color Representations From Text.

Paridhi Maheshwari, Nihal Jain, Praneetha Vaddamanu, Dhananjay Raut, Shraiysh Vaishay, and Vishwa Vinay
https://arxiv.org/abs/2109.10477, 2021.
Tags: | doi | cite


Text As Neural Operator:Image Manipulation by Text Instruction.

Tianhao Zhang, Hung-Yu Tseng, Lu Jiang, Weilong Yang, Honglak Lee, and Irfan Essa
, 2021.
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DLA-Net for FG-SBIR.

Jiaqing Xu, Haifeng Sun, Qi Qi, Jingyu Wang, Ce Ge, Lejian Zhang, and Jianxin Liao
, 2021.
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Grayscale Image Colorization Using a Convolutional Neural Network.

Minje Jwa and Myungjoo Kang
Journal of the Korean Society for Industrial and Applied Mathematics, 2021.
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6DIVE: 6 Degrees-of-Freedom Immersive Video Editor.

Ruairi Griffin, Tobias Langlotz, and Stefanie Zollmann
Frontiers in Virtual Reality, 2021.
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Depth From Motion for Smartphone AR.

Julien Valentin, Adarsh Kowdle, Jonathan Barron, Neal Wadhwa, Max Dzitsiuk, Michael Schoenberg, Vivek Verma, Ambrus Csaszar, Eric Turner, Ivan Dryanovski, Joao Afonso, Jose Pascoal, Konstantine Tsotsos, Mira Leung, Mirko Schmidt, Onur Guleryuz, Sameh Khamis, Vladimir Tankovitch, Sean Fanello, Shahram Izadi, and Christoph Rhemann
ACM Transactions on Graphics, 2019.
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Single View Augmentation of 3D Elastic Objects.

Nazim Haouchine, Jeremie Dequidt, Marie-Odile Berger, and Stephane Cotin
2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2014.
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A Hand-Held AR Magic Lens With User-Perspective Rendering.

Domagoj Baricevic, Cha Lee, Matthew Turk, Tobias Hollerer, and Doug A. Bowman
2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2012.
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4D Model Flow: Precomputed Appearance Alignment for Real-Time 4D Video Interpolation.

Dan Casas, Christian Richardt, John Collomosse, Christian Theobalt, and Adrian Hilton
Computer Graphics Forum, 2015.
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Seamless Montage for Texturing Models.

Ran Gal, Yonatan Wexler, Eyal Ofek, Hugues Hoppe, and Daniel Cohen-Or
Computer Graphics Forum, 2010.
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Learning Object-Compositional Neural Radiance Field for Editable Scene Rendering.

Bangbang Yang, Yinda Zhang, Yinghao Xu, Yijin Li, Han Zhou, Hujun Bao, Guofeng Zhang, and Zhaopeng Cui
ICCV, 2021.
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InFORM: Dynamic Physical Affordances and Constraints Through Shape and Object Actuation.

Sean Follmer, Daniel Leithinger, Alex Olwal, Akimitsu Hogge, and Hiroshi Ishii
Proceedings of the 26th annual ACM symposium on User interface software and technology, 2013.
Tags: Shape-changing User Interfaces, Shape Displays, Actuated Tangible Interfaces, Token and Constraint Interfaces. | doi | cite


Disentangled and Controllable Sketch Creation Based on Disentangling the Structure and Color Enhancement.

Nan Gao, Hui Ren, Jia Li, and ZhiBin Su
IET Image Processing, 2021.
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So Predictable! Continuous 3D Hand Trajectory Prediction in Virtual Reality.

Nisal Menuka Gamage, Deepana Ishtaweera, Martin Weigel, and Anusha Withana
, 2021.
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Screen2Words: Automatic Mobile UI Summarization With Multimodal Learning.

Bryan Wang, Gang Li, Xin Zhou, Zhourong Chen, Tovi Grossman, and Yang Li
The 34th Annual ACM Symposium on User Interface Software and Technology, 2021.
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JustSpeak: Enabling Universal Voice Control on Android.

Yu Zhong, T. V. Raman, Casey Burkhardt, Fadi Biadsy, and Jeffrey P. Bigham
, 2014.
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Mobireader: A Wearable, Assistive Smartphone Peripheral for Reading Text.

Marcelo Rene II Polanco
Master Dissertation, Massachusetts Institute of Technology, 2015.
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Wearable Subtitles: Augmenting Spoken Communication With Lightweight Eyewear for All-Day Captioning.

Alex Olwal, Kevin Balke, Dmitrii Votintcev, Thad Starner, Paula Conn, Bonnie Chinh, and Benoit Corda
, 2020.
Tags: Assistive technology; hearing accessibility; wearables; head-worn displays; captions; low-power system; all-day | doi | cite


Mini-Me: An Adaptive Avatar for Mixed Reality Remote Collaboration.

Thammathip Piumsomboon, Gun A. Lee, Jonathon D. Hart, Barrett Ens, Robert W. Lindeman, Bruce Thomas, and Mark Billinghurst
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018.
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Directing Attention and Influencing Memory With Visual Saliency Modulation.

Eduardo E. Veas, Erick Mendez, Steven Feiner, and Dieter Schmalstieg
, 2011.
Tags: saliency, modulation | doi | cite


RoMA: Interactive Fabrication With Augmented Reality and a Robotic 3D Printer.

Huaishu Peng, Jimmy Briggs, Cheng-Yao Wang, Kevin Guo, Joseph Kider, Stefanie Mueller, Patrick Baudisch, and Fran{\c{c}}ois Guimbreti{`{e}}re
, 2018.
Tags: fabrication, AR | doi | cite


ARPen: Mid-Air Object Manipulation Techniques for a Bimanual AR System With Pen & Smartphone.

Philipp Wacker, Oliver Nowak, Simon Voelker, and Jan Borchers
, 2019.
Tags: fabrication, AR | doi | cite


FormFab: Continuous Interactive Fabrication.

Stefanie Mueller, Anna Seufert, Huaishu Peng, Robert Kovacs, Kevin Reuss, Fran{\c{c}}ois Guimbreti{`{e}}re, and Patrick Baudisch
, 2019.
Tags: fabrication, AR | doi | cite


A-Line: 4D Printing Morphing Linear Composite Structures.

Guanyun Wang, Ye Tao, Ozguc Bertug Capunaman, Humphrey Yang, and Lining Yao
, 2019.
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EyeMU Interactions: Gaze $\mathplus$ IMU Gestures on Mobile Devices.

Andy Kong, Karan Ahuja, Mayank Goel, and Chris Harrison
Proceedings of the 2021 International Conference on Multimodal Interaction, 2021.
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Hide and Seek: Choices of Virtual Backgrounds in Video Chats and Their Effects on Perception.

Angel Hsing-Chi Hwang, Cheng Wang, Yao-Yuan Yang, and Andrea Stevenson Won
Proceedings of the ACM on Human-Computer Interaction, 2021.
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Testing of Features for Fatigue Detection in EOG.

Andrea Němcová, Oto Janoušek, Martin Vítek, and Ivo Provazník
Bio-Medical Materials and Engineering, 2017.
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Hierarchical Summarization for Longform Spoken Dialog.

Daniel Li, Thomas Chen, Albert Tung, and Lydia Chilton
, 2021.
Tags: sound, audio summarization | doi | cite


Crossmod: A Cross-Community Learning-Based System to Assist Reddit Moderators.

Eshwar Chandrasekharan, Chaitrali Gandhi, Matthew Wortley Mustelier, and Eric Gilbert
, 2019.
Tags: community, nlp, reddit, moderation | doi | cite


Tailored Reality: Perception-Aware Scene Restructuring for Adaptive VR Navigation.

Zhi-Chao Dong, Wenming Wu, Zenghao Xu, Qi Sun, Guanjie Yuan, Ligang Liu, and Xiao-Ming Fu
, 2021.
Tags: vr, placement | doi | cite


Context-Aware Online Adaptation of Mixed Reality Interfaces.

David Lindlbauer, Anna Maria Feit, and Otmar Hilliges
, 2019.
Tags: vr, placement | doi | cite


FingerReader2.0: Designing and Evaluating a Wearable Finger-Worn Camera to Assist People With Visual Impairments While Shopping.

Roger Boldu, Alexandru Dancu, Denys J.C. Matthies, Thisum Buddhika, Shamane Siriwardhana, and Suranga Nanayakkara
, 2018.
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Eye Tracking and Eye-Based Human\textendashComputer Interaction.

Päivi Majaranta and Andreas Bulling
, 2014.
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Demystification of Electrooculogram Signals: An Introductory Approach to Activity Recognition.

S. Mala and K. Latha
The 3rd International Conference on Computer Engineering and Mathematical Sciences (ICCEMS 2014), 2014.
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The Role of Feature Selection With Applications to Eye Movements Using Electrooculography.

S. Mala and K. Latha
BIOSCIENCES BIOTECHNOLOGY RESEARCH ASIA, 2015.
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Interactive Social Media Vsualization.

Elif Sanlialp
Ankara Yildirim Beyazit University, 2018.
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Teleportation Links for Mixed Reality Environments.

Paul Simon Martin
U.S. Patent 10,831,334, 2020.
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Fine-Grain Placement and Viewing of Virtual Objects in Wide-Area Augmented Reality Environments.

Paul Simon Martin
U.S. Patent Application 15/600,449, 2020.
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Media Tags Location-Anchored Digital Media for Augmented Reality and Virtual Reality Environments.

Paul Simon Martin
U.S. Patent Application 15/600,446, 2020.
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Methods, Systems, and Media for Enhancing Two-Dimensional Video Content Items With Spherical Video Content.

Leon Bayliss and Richard Hale
U.S. Patent Application 15/366,432, 2018.
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Six-Degree of Freedom Video Playback of a Single Monoscopic 360-Degree Video.

Che Chen, Zhil Zhili, Duygu Ceylan Aksit, Jingwei Huang, and Hailin Jin
U.S. Patent 10,368,047, 2019.
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Impression Tagging System for Locations.

David Grochocki and Silvana P. Moncayo Torres
U.S. Patent 10,545,996, 2020.
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Augmented Reality Messaging Syste.

Wang Yue
U.K. Patent GB2588838A, 2021.
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Visual Cryptography for Biometric Privacy, Authentication and General Access Structure: A Review.

B. Rebecca Jeyavadhanam and B. Angel Rubavathy
Journal Of Critical Reviews, 2020.
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Terminal Operation Learning Application for the Screen Reader Users.

Junji Onishi, Masatsugu Sakajiri, Takahiro Miura, and Tsukasa Ono
, 2015.
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Interactive Technology for People With Colour Vision Deficiency.

Alexandra Kandler
Uppsala Universitet, 2018.
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Markit and Talkit.

Lei Shi, Yuhang Zhao, and Shiri Azenkot
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017.
Tags: Visual impairments; 3D models; computer vision | doi | cite


Computer Vision System That Provides Information Relative to Animal Wellness and Habitat/intervention Design.

Mark Raymond Miller, Archana Ramachandran, Christopher C. Anderson, and Aaron Spafford
U.S. Patent 10,943,102, 2021.
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Generating Three-Dimensional Content From Two-Dimensional Images.

Daniel Kopeinigg, Arthur Van Hoff, Philip Lee, Solmaz Hajmohammadi, Sourabh Khire, Simion Venshtain, and Andrew Walkingshaw
U.S. Patent 11,113,887, 2021.
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Generating Immersive Trip Photograph Visualizations.

Michal Luka, Zhili Chen, Jan Brejcha, and Martin Cadik
U.S. Patent 11,113,882, 2021.
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Code and Contribution in Interactive Systems Research.

James Fogarty
Workshop HCITools: Strategies and Best Practices for Designing, Evaluating and Sharing Technical HCI Toolkits at CHI, 2017.
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HandSight: Supporting Everyday Activities Through Touch-Vision.

Annual Report, U.S. Army Medical Research and Materiel Command, 2015.
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Improving the Accessibility of Mobile OCR Apps Via Interactive Modalities.

Michael Cutter and Roberto Manduchi
ACM Transactions on Accessible Computing, 2017.
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ARENA: The Augmented Reality Edge Networking Architecture.

Nuno Pereira, Anthony Rowe, Michael W Farb, Ivan Liang, Edward Lu, and Eric Riebling
, 2021.
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Sketch-Based Creativity Support Tools Using Deep Learning.

Forrest Huang, Eldon Schoop, David Ha, Jeffrey Nichols, and John Canny
, 2021.
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Visualizing Examples of Deep Neural Networks at Scale.

Litao Yan, Elena Glassman, and Tianyi Zhang
, 2021.
Tags: RAPS | doi | cite


Virtual Reality Based Novel Use Case in Remote Sensing and GIS.

Jai Gopal Singla
Space Applications Centre, ISRO, Ahmedabad 380 015, India, 2021.
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Blood Vessel Segmentation Methodologies in Retinal Images \textendash a Survey.

M.M. Fraz, P. Remagnino, A. Hoppe, B. Uyyanonvara, A.R. Rudnicka, C.G. Owen, and S.A. Barman
Computer Methods and Programs in Biomedicine, 2012.
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Reverse Engineering Mobile Application User Interfaces With REMAUI (T).

Tuan Anh Nguyen and Christoph Csallner
2015 30th IEEE/ACM International Conference on Automated Software Engineering (ASE), 2015.
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Rectangular Mapping-Based Foveated Rendering.

Jiannan Ye, Anqi Xie, Susmjia Jabbireddy, Yunchuan Li, Xubo Yang, and Xiaoxu Meng
The IEEE Conference on Virtual Reality and 3D User Interfaces 2022 (IEEE VR), 2022.
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Augmenting the Field-of-View of Head-Mounted Displays With Sparse Peripheral Displays.

Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016.
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Ninja Hands: Using Many Hands to Improve Target Selection in VR.

Jonas Schjerlund, Kasper Hornbæk, and Joanna Bergström
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Tags: VRSelection | doi | cite


Zoom-and-Pick: Facilitating Visual Zooming and Precision Pointing With Interactive Handheld Projectors.

Clifton Forlines, Ravin Balakrishnan, Paul Beardsley, Jeroen van Baar, and Ramesh Raskar
Proceedings of the 18th annual ACM symposium on User interface software and technology, 2005.
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RFIG Lamps: Interacting With a Self-Describing World Via Photosensing Wireless Tags and Projectors.

Ramesh Raskar, Paul Beardsley, Jeroen van Baar, Yao Wang, Paul Dietz, Johnny Lee, Darren Leigh, and Thomas Willwacher
ACM Transactions on Graphics, 2004.
Tags: human-machine communication, augmented reality, projector, radio frequency identification, stucture from motion, image stabilization | doi | cite


ILamps: Geometrically Aware and Self-Configuring Projectors.

Ramesh Raskar, Jeroen van Baar, Paul Beardsley, Thomas Willwacher, Srinivas Rao, and Clifton Forlines
ACM Transactions on Graphics, 2003.
Tags: | doi | cite