References

This is a non-profit, community-based site for interactive searching academic publications in metaverse, virtual and augmented reality, human-computer interaction, computer vision, and computer graphics. By far, it is mostly a collection of papers that I read. If you have a list of references that you would like to add to, please send the list of DOIs / BibTeX / keywords to Ruofei Du via email or shared Google Sheet. Note that the majority of references' metadata is obtained via DOI searching, which may contain errors. Please double check if you use the cite button for creating your own BibTeX and/or try DuBibTeX. Share link with keywords using https://duruofei.com/references/?keywords=reality etc.


Search Results

DepthLab: Real-Time 3D Interaction With Depth Maps for Mobile Augmented RealityApp Demo

Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (UIST), 2020.
Tags: Du2020DepthLab,depth map; interactive 3D graphics; real time; interaction; augmented reality; mobile AR; rendering; GPU; ARCore | website, source | cite


Geollery: A Mixed Reality Social Media PlatformOnline Demo of a Metaverse of Mirrored World

Ruofei Du, David Li, and Amitabh Varshney
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI), 2019.
Tags: Du2019Geollery,metaverse, virtual reality, augmented reality, social media, GIS, street view, visualization, 3D user interface, 3D reconstruction, digital twins, mirrored world | website, source | cite


Montage4D: Real-Time Seamless Fusion and Stylization of Multiview Video Textures

Journal of Computer Graphics Techniques (JCGT), 2019.
Tags: Du2019Montage4D,texture montage, 3d reconstruction, texture stitching, view-dependent rendering, discrete geodesics, projective texture mapping, differential geometry, temporal texture fields | website, source | cite


Social Street View: Blending Immersive Street Views With Geo-Tagged Social MediaBest Paper Award

Ruofei Du and Amitabh Varshney
Proceedings of the 21st International Conference on Web3D Technology (Web3D), 2016.
Tags: Du2016Social,metaverse, spatial-temporal virtual reality; social media; street view; geographical information systems; mixed reality; WebGL; digital twins | website, source | cite


Fusing Multimedia Data Into Dynamic Virtual Environments

Ruofei Du
Ph.D. Dissertation, Computer Science Department., University of Maryland, College Park., 2018.
Tags: Du2018Fusing,social street view, geollery, spherical harmonics, 360 video, multiview video, montage4d, haptics, cryptography, metaverse, mirrored world | source | cite


Opportunistic Interfaces for Augmented Reality: Transforming Everyday Objects Into Tangible 6DoF Interfaces Using Ad Hoc UI

Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems (CHI), 2022.
Tags: Du2022Opportunistic,augmented reality, everyday objects, tangible user interface, 3D user interface, 6 DoF, spatial interaction, markerless tracking, tangible interaction, hand gestures | source | cite


OmniSyn: Intermediate View Synthesis Between Wide-Baseline Panoramas

2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2022.
Tags: Li2022OmniSyn,360 image, virtual reality, view synthesis, panorama, neural rendering, depth map, mesh rendering, inpainting | website, source | cite


“Slurp” Revisited: Using Software Reconstruction to Reflect on Spatial Interactivity and Locative Media

Proceedings of the Designing Interactive Systems Conference (DIS), 2022.
Tags: Wu2022Slurp,Historical Precedents; Software econstruction; Re-presencing; Augmented Reality; Gestural Interface; Metaphor; Affordances; Spatial Interaction | source | cite


ProtoSound: A Personalized and Scalable Sound Recognition System for Deaf and Hard of Hearing Users

Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI), 2022.
Tags: Jain2022ProtoSound,accessibility, deaf, Deaf, hard of hearing, sound awareness | website, source | cite


GazeChat: Enhancing Virtual Conferences With Gaze-Aware 3D Photos

Proceedings of the 34th Annual ACM Symposium on User Interface Software and Technology (UIST), 2021.
Tags: He2021GazeChat,eye contact, gaze awareness, video conferencing, video-mediated communication, gaze interaction, augmented communication, augmented conversation | website, source | cite


Multiresolution Deep Implicit Functions for 3D Shape Representation

2021 IEEE/CVF International Conference on Computer Vision (ICCV), 2021.
Tags: Chen2021Multiresolution,deep implicit functions, neural representation, compression, levels of detail | source | cite


HumanGPS: Geodesic PreServing Feature for Dense Human Correspondence

2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2021.
Tags: Tan2021HumanGPS,correspondences, geodesic distance, embeddings, neural networks | website, source | cite


A Log-Rectilinear Transformation for Foveated 360-Degree Video StreamingTVCG Honorable Mentions

IEEE Transactions on Visualization and Computer Graphics (TVCG), 2021.
Tags: Li2021A,360° video, foveation, virtual reality, live video stream-ing, log-rectilinear, summed-area table | website, source | cite


Sandwiched Image Compression: Wrapping Neural Networks Around a Standard Codec

2021 IEEE International Conference on Image Processing (ICIP), 2021.
Tags: Guleryuz2021Sandwiched,deep learning, image compression | source | cite


Saliency Computation for Virtual Cinematography in 360° Videos

Ruofei Du and Amitabh Varshney
IEEE Computer Graphics and Applications (CGA), 2021.
Tags: Du2021Saliency,spherical harmonics, virtual reality, visual saliency, 360°videos, omnidirectional videos, perception, Itti model, spectralresidual, GPGPU, CUDA | website, source | cite


CollaboVR: A Reconfigurable Framework for Multi-User to Communicate in Virtual Reality

Zhenyi He, Ruofei Du, and Ken Perlin
2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2020.
Tags: He2020CollaboVR,chalktalk, virtual reality, collaborative work, layout, telepresence, communication | source | cite


3D-Kernel Foveated Rendering for Light Fields

IEEE Transactions on Visualization and Computer Graphics (TVCG), 2020.
Tags: Meng20203D,light field, foveated rendering, microscopic light field, eye tracking, visualization | website, source | cite


Experiencing Real-Time 3D Interaction With Depth Maps for Mobile Augmented Reality in DepthLab

Adjunct Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (UIST), 2020.
Tags: Du2020Experiencing,depth map; interactive 3D graphics; real time; interaction; augmented reality; mobile AR; rendering; GPU; ARCore | website, source | cite


MeteoVis: Visualizing Meteorological Events in Virtual Reality

Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (CHI EA), 2020.
Tags: Li2020MeteoVis,scientific visualization, virtual reality, meteorological data, immersion, interactive visualization, vector field | source | cite


Eye-Dominance-Guided Foveated Rendering

IEEE Transactions on Visualization and Computer Graphics (TVCG, Special Issue of IEEE Conference on Virtual Reality and 3D User Interfaces), 2020.
Tags: Meng2020Eye,virtual reality, foveated rendering, perception, gaze-contingent rendering, ocular dominance, eye tracking | source | cite


Language-Based Colorization of Scene Sketches

ACM Transactions on Graphics (SIGGRAPH Asia), 2019.
Tags: Zou2019Language,deep neural networks; image segmentation; language-based editing; scene sketch; sketch colorization | website, source | cite


ORC Layout: Adaptive GUI Layout With OR-Constraints

Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI), 2019.
Tags: Jiang2019ORC,GUI builder, layout manager, constraint-based layout, visual interface design, visual programming | source | cite


Kernel Foveated Rendering

Proceedings of the ACM on Computer Graphics and Interactive Techniques (I3D), 2018.
Tags: Meng2018Kernel,foveated rendering, perception, log-polar mapping, eye-tracking, virtual reality, head-mounted displays | website, source | cite


Project Geollery.com: Reconstructing a Live Mirrored World With Geotagged Social Media

Ruofei Du, David Li, and Amitabh Varshney
Proceedings of the 24th International Conference on Web3D Technology (Web3D), 2019.
Tags: Du2019Project,virtual reality, mixed reality, 360° image, GIS, 3D reconstruction, projection mapping, mirrored world, social media, WebGL, metaverse, mirrored world | source | cite


Montage4D: Interactive Seamless Fusion of Multiview Video Textures

Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), 2018.
Tags: Du2018Montage4D,texture montage, 3d reconstruction, texture stitching, view-dependent rendering, discrete geodesics, projective texture mapping, differential geometry, temporal texture fields | website, source | cite


SketchyScene: Richly-Annotated Scene Sketches

European Conference on Computer Vision (ECCV), 2018.
Tags: Zou2018SketchyScene,sketch dataset, scene sketch, sketch segmentation | website, source | cite


Evaluating Haptic and Auditory Directional Guidance to Assist Blind People in Reading Printed Text Using Finger-Mounted Cameras

ACM Transactions on Accessible Computing (TACCESS), 2016.
Tags: Stearns2016Evaluating,accessibility, real-time OCR, visual impairments, wearables | website, source | cite


Video Fields: Fusing Multiple Surveillance Videos Into a Dynamic Virtual Environment

Proceedings of the 21st International Conference on Web3D Technology (Web3D), 2016.
Tags: Du2016Video,virtual reality; mixed-reality; video-based rendering; projection mapping; surveillance video; WebGL; WebVR | source | cite


Experiencing a Mirrored World With Geotagged Social Media in Geollery

Ruofei Du, David Li, and Amitabh Varshney
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (CHI EA), 2019.
Tags: Du2019Experiencing,virtual reality, augmented reality, social media, GIS, street view, visualization, 3D user interface, 3D reconstruction, metaverse, mirrored world | source | cite


Interactive Fusion of 360° Images for a Mirrored World

Ruofei Du, David Li, and Amitabh Varshney
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2019.
Tags: Du2019Interactive,virtual reality, 360° image, 3D reconstruction, mixed reality, projection mapping, mirrored world, metaverse, mirrored world | source | cite


Tracking-Tolerent Visual Cryptography

Ruofei Du, Eric Lee, and Amitabh Varshney
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2019.
Tags: Du2019Tracking,visual cryptography, augmented reality (AR), tracking | source | cite


VRSurus: Enhancing Interactivity and Tangibility of Puppets in Virtual RealityDemoed at UIST 2015

Ruofei Du and Liang He
Proceedings of the 34th Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA), 2016.
Tags: Du2016VRSurus,Virtual Reality; Tangible User Interface; Haptics; Gesture Recognition; Head-Mounted Display | source | cite


AtmoSPHERE: Representing Space and Movement Using Sand Traces in an Interactive Zen Garden

Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA), 2015.
Tags: Du2015AtmoSPHERE,Visualization; Tangible Interactive Art; Machine Aesthetics; Calm Technology; XY Servo Table; Kinect | website, source | cite


The Design and Preliminary Evaluation of a Finger-Mounted Camera and Feedback System to Enable Reading of Printed Text for the Blind

Computer Vision - ECCV 2014 Workshops (ECCVW), 2014.
Tags: Stearns2014The,Accessibility, Wearables, Real-time OCR, Text Reading for Blind | website, source | cite


Supporting Everyday Activities for Persons With Visual Impairments Through Computer Vision

Proceedings of the 17th International ACM SIGACCESS Conference on Computers Accessibility (ASSETS), 2015.
Tags: Findlater2015Supporting,Blind; visually impaired; wearable computing; computer vision; vision-augmented touch | website, source | cite


Online Vigilance Analysis Combining Video and Electrooculography Features

Neural Information Processing - 19th International Conference (ICONIP), 2012.
Tags: Du2012Online,Vigilance Analysis Fatigue Detection Active Shape Model Electrooculography Support Vector Machine | source | cite


Holoportation: Virtual 3D Teleportation in Real-TimeSeed Paper

Sergio Orts-Escolano, Christoph Rhemann, Sean Fanello, Wayne Chang, Adarsh Kowdle, Yury Degtyarev, David Kim, Philip Davidson, Sameh Khamis, Mingsong Dou, Vladimir Tankovich, Charles Loop, Qin Cai, Philip Chou, Sarah Mennicken, Julien Valentin, Vivek Pradeep, Shenlong Wang, Sing Bing Kang, Pushmeet Kohli, Yuliya Lutchyn, Cem Keskin, and Shahram Izadi
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016.
Tags: Orts-Escolano2016Holoportation,Depth Cameras; 3D capture; Telepresence; Non-rigid reconstruction; Real-time; Mixed Reality; GPU | source | cite


KinectFusion: Real-Time 3D Reconstruction and Interaction Using a Moving Depth CameraUIST Lasting Impact Award

Shahram Izadi, Andrew Davison, Andrew Fitzgibbon, David Kim, Otmar Hilliges, David Molyneaux, Richard Newcombe, Pushmeet Kohli, Jamie Shotton, Steve Hodges, and Dustin Freeman
Proceedings of the 24th annual ACM symposium on User interface software and technology - UIST '11, 2011.
Tags: Izadi2011KinectFusion,3D, GPU, Surface Reconstruction, Tracking, Depth Cameras, AR, Physics, Geometry-Aware Interactions | source | cite


NeRF: Representing Scenes As Neural Radiance Fields for View SynthesisBest Paper Honorable Mention, CACM Research Highlight

Ben Mildenhall, Pratul P. Srinivasan, Matthew Tancik, Jonathan Barron, Ravi Ramamoorthi, and Ren Ng
Computer Vision –ECCV 2020, 2020.
Tags: Mildenhall2020NeRF,nerf | website, source | cite


The Relightables: Volumetric Performance Capture of Humans With Realistic Relighting

Kaiwen Guo, Peter Lincoln, Philip Davidson, Jay Busch, Xueming Yu, Matt Whalen, Geoff Harvey, Sergio Orts-Escolano, Rohit Pandey, Jason Dourgarian, Danhang Tang, Anastasia Tkach, Adarsh Kowdle, Emily Cooper, Mingsong Dou, Sean Fanello, Graham Fyffe, Christoph Rhemann, Jonathan Taylor, Paul Debevec, and Shahram Izadi
ACM Transactions on Graphics, 2019.
Tags: Guo2019The,volumetric capture, relightability, photometric stereo, reflectance estimation | source | cite


Perceptual Rasterization for Head-Mounted Display Image Synthesis

Sebastian Friston, Tobias Ritschel, and Anthony Steed
ACM Transactions on Graphics, 2019.
Tags: Friston2019Perceptual | source | cite


OpenSketch: A Richly-Annotated Dataset of Product Design Sketches

Yulia Gryaditskaya, Mark Sypesteyn, Jan Willem Hoftijzer, Sylvia Pont, Frédo Dur, and Adrien Bousseau
3, 2019.
Tags: Gryaditskaya2019OpenSketch | source | cite


Immersive Street-Level Social Media in the 3D Virtual City

Hannu Kukka, Minna Pakanen, Mahmoud Badri, and Timo Ojala
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017.
Tags: Kukka2017Immersive | source | cite


Instant Panoramic Texture Mapping With Semantic Object Matching for Large-Scale Urban Scene Reproduction

Jinwoo Park, Ik-Beom Jeon, Sung-Eui Yoon, and Woontack Woo
IEEE Transactions on Visualization and Computer Graphics, 2021.
Tags: Park2021Instant | source | cite


View Management for Virtual and Augmented RealityBest Student Paper

Blaine Bell, Steven Feiner, and Tobias Höllerer
Proceedings of the 14th annual ACM symposium on User interface software and technology - UIST '01, 2001.
Tags: Bell2001View | website, source | cite


An Annotated Situation-Awareness Aid for Augmented Reality

Blaine Bell, Tobias Höllerer, and Steven Feiner
Proceedings of the 15th annual ACM symposium on User interface software and technology - UIST '02, 2002.
Tags: Bell2002An | source | cite


Speeding Up the Log-Polar Transform With Inexpensive Parallel Hardware: Graphics Units and Multi-Core Architectures

Marco Antonelli, Francisco D. Igual, Francisco Ramos, and V. Javier Traver
Journal of Real-Time Image Processing, 2012.
Tags: Antonelli2012Speeding | source | cite


Constructing Virtual Worlds Using Dense Stereo

P.J. Narayanan, P.W. Rander, and T. Kanade
Sixth International Conference on Computer Vision (IEEE Cat. No.98CH36271), 1998.
Tags: Narayanan1998Constructing | source | cite


Discrete Differential-Geometry Operators for Triangulated 2-Manifolds

Mark Meyer, Mathieu Desbrun, Peter Schröder, and Alan H. Barr
Mathematics and Visualization, 2003.
Tags: Meyer2003Discrete | source | cite


Gradient-Domain Processing Within a Texture Atlas

Fabián Prada, Misha Kazhdan, Ming Chuang, and Hugues Hoppe
ACM Transactions on Graphics, 2018.
Tags: Prada2018Gradient | source | cite


Space-Time Isosurface Evolution for Temporally Coherent 3D Reconstruction

B. Goldluecke and M. Magnor
Proceedings of the 2004 IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 2004. CVPR 2004., 2004.
Tags: Goldluecke2004Space | source | cite


Artificial Intelligence for HCI: A Modern Approach

Yang Li, Ranjitha Kumar, Walter S. Lasecki, and Otmar Hilliges
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Tags: Li2020Artificial | source | cite


Cloudbits: Supporting Conversations Through Augmented Zero-Query Search Visualization

Florian Müller, Sebastian Günther, Azita Hosseini Nejad, Niloofar Dezfuli, Mohammadreza Khalilbeigi, and Max Mühlhäuser
Proceedings of the 5th Symposium on Spatial User Interaction, 2017.
Tags: Müller2017Cloudbits,augmented communication | source | cite


Crosscast: Adding Visuals to Audio Travel Podcasts

Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology, 2020.
Tags: Xia2020Crosscast,augmented communication | source | cite


Crosspower: Bridging Graphics and Linguistics

Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology, 2020.
Tags: Xia2020Crosspower,augmented communication | source | cite


StARe: Gaze-Assisted Face-to-Face Communication in Augmented Reality

Radiah Rivu, Yasmeen Abdrabou, Ken Pfeuffer, Augusto Esteves, Stefanie Meitner, and Florian Alt
Symposium on Eye Tracking Research and Applications, 2020.
Tags: Rivu2020StARe,augmented communication | source | cite


Head-Mounted Displays, Smartphones, or Smartwatches? - Augmenting Conversations With Digital Representation of Self

Ilyena Hirskyj-Douglas, Mikko Kytö, and David McGookin
Proceedings of the ACM on Human-Computer Interaction, 2019.
Tags: Hirskyj-Douglas2019Head,augmented communication | source | cite


From Strangers to Friends: Augmenting Face-to-Face Interactions With Faceted Digital Self-Presentations

Mikko Kytö, Ilyena Hirskyj-Douglas, and David McGookin
Augmented Humans Conference 2021, 2021.
Tags: Kytö2021From,augmented communication | source | cite


Smartwatch-Based Topic Suggestions to Enrich Casual Conversations in Awkward Encounters

Hiromu Ogawa and Pattie Maes
Proceedings of the 2020 International Symposium on Wearable Computers, 2020.
Tags: Ogawa2020Smartwatch,augmented communication | source | cite


BlahBlahBot: Facilitating Conversation Between Strangers Using a Chatbot With ML-Infused Personalized Topic Suggestion

Donghoon Shin, Sangwon Yoon, Soomin Kim, and Joonhwan Lee
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Tags: Shin2021BlahBlahBot,augmented communication | source | cite


Social AR: Reimagining and Interrogating the Role of Augmented Reality in Face to Face Social Interactions

Ilyena Hirskyj-Douglas, Anna Kantosalo, Andrés Monroy-Hernández, Joelle Zimmermann, Michael Nebeling, and Mar Gonzalez-Franco
Conference Companion Publication of the 2020 on Computer Supported Cooperative Work and Social Computing, 2020.
Tags: Hirskyj-Douglas2020Social,augmented communication | source | cite


Social Augmented Reality: A Multiperspective Survey

2021 Joint 10th International Conference on Informatics, Electronics & Vision (ICIEV) and 2021 5th International Conference on Imaging, Vision & Pattern Recognition (icIVPR), 2021.
Tags: Nijholt2021Social,augmented communication | source | cite


Technologies for Enhancing Collocated Social Interaction: Review of Design Solutions and Approaches

Thomas Olsson, Pradthana Jarusriboonchai, Pawe{\l} Wo{\'{z}}niak, Susanna Paasovaara, Kaisa Väänänen, and Andrés Lucero
Computer Supported Cooperative Work (CSCW), 2019.
Tags: Olsson2019Technologies,augmented communication | source | cite


Emerging Input Technologies for Always-Available Mobile Interaction

Dan Morris
Foundations and Trends®in HumanInteraction, 2011.
Tags: Morris2011Emerging,augmented communication | source | cite


The Role of AI in Mixed and Augmented Reality Interactions

Tanya Jonker, Ruta Desai, Kevin Carlberg, James Hillis, Sean Keller, and Hrvoje Benko
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Tags: Jonker2020The,workshop; Machine learning; artificial intelligence; augmented reality; mixed reality; context-aware computing | source | cite


Immersive Trip Reports

Jan Brejcha, Michal Lukác, Zhili Chen, Stephen DiVerdi, and Martin Cad{\'{\i}}k
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018.
Tags: Brejcha2018Immersive | source | cite


Depth From Motion for Smartphone ARSIGGRAPH Asia 2018

Julien Valentin, Adarsh Kowdle, Jonathan Barron, Neal Wadhwa, Max Dzitsiuk, Michael Schoenberg, Vivek Verma, Ambrus Csaszar, Eric Turner, Ivan Dryanovski, Joao Afonso, Jose Pascoal, Konstantine Tsotsos, Mira Leung, Mirko Schmidt, Onur Guleryuz, Sameh Khamis, Vladimir Tankovitch, Sean Fanello, Shahram Izadi, and Christoph Rhemann
ACM Transactions on Graphics, 2019.
Tags: Valentin2019Depth,depth from motion, structure from motion, motion stereo | source | cite


Social Media Based 3D Visual Popularity

Abdullah Bulbul and Rozenn Dahyot
Computers & Graphics, 2017.
Tags: Bulbul2017Social | source | cite


A Review of Resolution Losses for AR/VR Foveated Imaging Applications

Timothee E. Cognard, Alexander Goncharov, Nicholas Devaney, Chris Dainty, and Peter Corcoran
2018 IEEE Games, Entertainment, Media Conference (GEM), 2018.
Tags: Cognard2018A | source | cite


Project Starline: A High-Fidelity Telepresence SystemGoogle I/O 2021

Jason Lawrence, Danb Goldman, Supreeth Achar, Gregory Major Blascovich, Joseph G. Desloge, Tommy Fortes, Eric M. Gomez, Sascha Häberling, Hugues Hoppe, Andy Huibers, Claude Knaus, Brian Kuschak, Ricardo Martin-Brualla, Harris Nover, Andrew Ian Russell, Steven M. Seitz, and Kevin Tong
ACM Transactions on Graphics, 2021.
Tags: Lawrence2021Project,videoconferencing, telepresence, telecopresence, eye contact, parallax, stereopsis, spatialized audio, 3D capture | source | cite


TipText: Eyes-Free Text Entry on a Fingertip KeyboardBest Paper Award

Zheer Xu, Pui Chung Wong, Jun Gong, Te-Yen Wu, Aditya Nittala, Xiaojun Bi, Jürgen Steimle, Hongbo Fu, Kening Zhu, and Xing-Dong Yang
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019.
Tags: Xu2019TipText,Micro thumb-tip gesture; text entry; wearable | source | cite


Ten Million Users and Ten Years Later: Python Tutor's Design Guidelines for Building Scalable and Sustainable Research Software in AcademiaBest Paper Award

The 34th Annual ACM Symposium on User Interface Software and Technology, 2021.
Tags: Guo2021Ten,research software, sustainability, Python Tutor, code visualization | source | cite


Articulated Distance Fields for Ultra-Fast Tracking of Hands InteractingSIGGRAPH Asia 2017

ACM Transactions on Graphics, 2017.
Tags: Taylor2017Articulated,hands tracking, volumetric deformation | source | cite


Image-Guided Neural Object Rendering

Justus Thies, Michael Zollh{\"o}fer, Christian Theobalt, Marc Stamminger, and Matthias Nie{\ss}ner
8th International Conference on Learning Representations, 2020.
Tags: Thies2020Image | source | cite


A Review on Mixed Reality: Current Trends, Challenges and Prospects

Somaiieh Rokhsaritalemi, Abolghasem Sadeghi-Niaraki, and Soo-Mi Choi
Applied Sciences, 2020.
Tags: Rokhsaritalemi2020A | source | cite


A Review of Mixed Reality Telepresence

Fazliaty Edora Fadzli, Ajune Wanis Ismail, Mohamad Yahya Fekri Aladin, and Nur Zuraifah Syazrah Othman
IOP Conference Series: Materials Science and Engineering, 2020.
Tags: Fadzli2020A | source | cite


Worldsheet: Wrapping the World in a 3D Sheet for View Synthesis From a Single Image

Ronghang Hu, Nikhila Ravi, Alexander C. Berg, and Deepak Pathak
Proceedings of the IEEE/CVF International Conference on Computer Vision (ICCV), 2021.
Tags: Hu2021Worldsheet | source | cite


Impact of Foveated Rendering on Procedural Task Training

Rafael Radkowski and Supriya Raul
Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019.
Tags: Radkowski2019Impact | source | cite


FLight: A Low-Cost Reading and Writing System for Economically Less-Privileged Visually-Impaired People Exploiting Ink-Based Braille System

Tusher Chakraborty, Taslim Arefin Khan, and A. B. M. Alim Al Islam
6, 2017.
Tags: Chakraborty2017FLight | source | cite


Towards Enabling Blind People to Independently Write on Printed Forms

Shirin Feiz, Syed Masum Billah, Vikas Ashok, Roy Shilkrot, and IV Ramakrishnan
0, 2019.
Tags: Feiz2019Towards | source | cite


General Virtual Sketching Framework for Vector Line Art

Haoran Mo, Edgar Simo-Serra, Chengying Gao, Changqing Zou, and Ruomei Wang
ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH 2021), 2021.
Tags: Mo2021General | source | cite


Photo Tourism

Noah Snavely, Steven M. Seitz, and Richard Szeliski
4, 2006.
Tags: Snavely2006Photo | source | cite


Room2Room: Enabling Life-Size Telepresence in a Projected Augmented Reality Environment

Tomislav Pejsa, Julian Kantor, Hrvoje Benko, Eyal Ofek, and Andrew Wilson
5, 2016.
Tags: Pejsa2016Room2Room | source | cite


ObserVAR: Visualization System for Observing Virtual Reality Users Using Augmented Reality

Santawat Thanyadit, Parinya Punpongsanon, and Ting-Chuen Pong
3, 2019.
Tags: Thanyadit2019ObserVAR | source | cite


A User Study on MR Remote Collaboration Using Live 360 Video

Gun A. Lee, Theophilus Teo, Seungwon Kim, and Mark Billinghurst
1, 2018.
Tags: Lee2018A | source | cite


Mixed Reality Remote Collaboration Combining 360 Video and 3D Reconstruction

Theophilus Teo, Louise Lawrence, Gun A. Lee, Mark Billinghurst, and Matt Adcock
1, 2019.
Tags: Teo2019Mixed | source | cite


Spacetime: Enabling Fluid Individual and Collaborative Editing in Virtual Reality

Haijun Xia, Sebastian Herscher, Ken Perlin, and Daniel Wigdor
7, 2018.
Tags: Xia2018Spacetime | source | cite


Dollhouse VR: A Multi-View, Multi-User Collaborative Design Workspace With VR Technology

Hikaru Ibayashi, Yuta Sugiura, Daisuke Sakamoto, Natsuki Miyata, Mitsunori Tada, Takashi Okuma, Takeshi Kurata, Masaaki Mochimaru, and Takeo Igarashi
0, 2015.
Tags: Ibayashi2015Dollhouse | source | cite


Deep Bilateral Learning for Real-Time Image EnhancementClassic

Michaël Gharbi, Jiawen Chen, Jonathan Barron, Samuel W. Hasinoff, and Frédo Durand
ACM Transactions on Graphics, 2017.
Tags: Gharbi2017Deep,bilateral solver | source | cite


Saliency-Assisted Navigation of Very Large Landscape Images

Cheuk Yiu Ip and Amitabh Varshney
IEEE Transactions on Visualization and Computer Graphics, 2011.
Tags: Ip2011Saliency,GVIL | source | cite


Mesh Saliency and Human Eye Fixations

Youngmin Kim, Amitabh Varshney, David Jacobs, and Fran{\c{c}}ois Guimbreti{`{e}}re
ACM Transactions on Applied Perception, 2010.
Tags: Kim2010Mesh,GVIL | source | cite


High-Quality Streamable Free-Viewpoint Video

Alvaro Collet, Ming Chuang, Pat Sweeney, Don Gillett, Dennis Evseev, David Calabrese, Hugues Hoppe, Adam Kirk, and Steve Sullivan
ACM Transactions on Graphics, 2015.
Tags: Collet2015High,telepresence | source | cite


Fundamentals of Texture Mapping and Image WarpingClassic

Paul S. Heckbert
M.S. Thesis, University of California, Berkeley, 1989.
Tags: Heckbert1989Fundamentals,texture mapping | source | cite


Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsBest Paper Honorable Mention

Jonathan Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P. Srinivasan
https://arxiv.org/abs/2103.13415, 2021.
Tags: Barron2021Mip,nerf | source | cite


Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields

Jonathan Barron, Ben Mildenhall, Dor Verbin, Pratul Srinivasan, and Peter Hedman
https://arxiv.org/abs/2111.12077, 2021.
Tags: Barron2021MipB,nerf | source | cite


MixFab: A Mixed-Reality Environment for Personal FabricationBest Paper Award

Christian Weichel, Manfred Lau, David Kim, Nicolas Villar, and Hans W. Gellersen
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2014.
Tags: Weichel2014MixFab | source | cite


Impact of Task on Attentional Tunneling in Handheld Augmented RealityBest Paper Award

Brandon Victor Syiem, Ryan M. Kelly, Jorge Goncalves, Eduardo Velloso, and Tilman Dingler
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Tags: Syiem2021Impact,Attentional Tunneling, mobile Augmented Reality, Mobile Devices | source | cite


Creating Augmented and Virtual Reality Applications: Current Practices, Challenges, and OpportunitiesBest Paper Award

Narges Ashtari, Andrea Bunt, Joanna McGrenere, Michael Nebeling, and Parmit K. Chilana
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Tags: Ashtari2020Creating,AR/VR authoring; augmented reality; virtual reality; enduser development; AR/VR development; AR/VR design | source | cite


MRAT: The Mixed Reality Analytics ToolkitBest Paper Award

Michael Nebeling, Maximilian Speicher, Xizi Wang, Shwetha Rajaram, Brian D. Hall, Zijian Xie, Alexander R. E. Raistrick, Michelle Aebersold, Edward G. Happ, Jiayin Wang, Yanan Sun, Lotus Zhang, Leah E. Ramsier, and Rhea Kulkarni
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Tags: Nebeling2020MRAT,Augmented/virtual reality; interaction tracking; user testing | source | cite


Wireality: Enabling Complex Tangible Geometries in Virtual Reality With Worn Multi-String HapticsBest Paper Award

Cathy Fang, Yang Zhang, Matthew Dworman, and Chris Harrison
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Tags: Fang2020Wireality,Virtual Reality; Haptics; Force Feedback; String-Driven; Touch; Grasp | source | cite


Affinity Lens: Data-Assisted Affinity Diagramming With Augmented RealityBest Paper Award

Hariharan Subramonyam, Steven Drucker, and Eytan Adar
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019.
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Pinpointing: Precise Head- and Eye-Based Target Selection for Augmented RealityBest Paper Award

Mikko Kytö, Barrett Ens, Thammathip Piumsomboon, Gun A. Lee, and Mark Billinghurst
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018.
Tags: Kytö2018Pinpointing,VRSelection, Eye tracking; gaze interaction; refinement techniques; target selection; augmented reality; head-worn display | source | cite


ShareVR: Enabling Co-Located Experiences for Virtual Reality Between HMD and Non-HMD UsersBest Paper Award

Jan Gugenheimer, Evgeny Stemasov, Julian Frommel, and Enrico Rukzio
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017.
Tags: Gugenheimer2017ShareVR,Co-located virtual reality; shareVR; asymmetric virtual reality; multi-user virtual reality; consumer virtual reality | source | cite


Grabity: A Wearable Haptic Interface for Simulating Weight and Grasping in Virtual RealityBest Paper Award

Inrak Choi, Heather Culbertson, Mark R. Miller, Alex Olwal, and Sean Follmer
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017.
Tags: Choi2017Grabity,Haptics; Virtual Reality; Mass Perception; Weight Force; Grasp | source | cite


How to Evaluate Object Selection and Manipulation in VR? Guidelines From 20 Years of StudiesBest Paper Award

Joanna Bergström, Tor-Salve Dalsgaard, Jason Alexander, and Kasper Hornbæk
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Tags: Bergström2021How,VRSelection, virtual reality, object selection and manipulation, experiments | source | cite


Isness: Using Multi-Person VR to Design Peak Mystical Type Experiences Comparable to PsychedelicsBest Paper Award

David R. Glowacki, Mark D. Wonnacott, Rachel Freire, Becca R. Glowacki, Ella M. Gale, James E. Pike, Tiu de Haan, Mike Chatziapostolou, and Oussama Metatla
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Tags: Glowacki2020Isness,Virtual Reality; Meaning in HCI; Psychedelic Drugs; Altered states; User Experience; Mystical-type Experiences | source | cite


Me vs. Super(wo)man: Effects of Customization and Identification in a VR ExergameBest Paper Award

Jordan Koulouris, Zoe Jeffery, James Best, Eamonn O{\textquotesingle}Neill, and Christof Lutteroth
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Tags: Koulouris2020Me,Avatar customisation, identification, virtual reality, exergaming, feedforward | source | cite


Agile 3D Sketching With Air ScaffoldingBest Paper Award

Yongkwan Kim, Sang-Gyun An, Joon Hyub Lee, and Seok-Hyung Bae
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018.
Tags: Kim2018Agile,Hand motion; scaffolding; 3D sketching; product design | source | cite


Unsupervised Learning of Probably Symmetric Deformable 3D Objects From Images in the WildBest Paper Award

Shangzhe Wu, Christian Rupprecht, and Andrea Vedaldi
2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2020.
Tags: Wu2020Unsupervised | source | cite


Dynamic 3D Scene Analysis From a Moving VehicleBest Paper Award

Bastian Leibe, Nico Cornelis, Kurt Cornelis, and Luc Van Gool
2007 IEEE Conference on Computer Vision and Pattern Recognition, 2007.
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SoundsRide: Affordance-Synchronized Music Mixing for In-Car Audio Augmented RealityBest Paper Award

Mohamed Kari, Tobias Grosse-Puppendahl, Alexander Jagaciak, David Bethge, Reinhard Schütte, and Christian Holz
The 34th Annual ACM Symposium on User Interface Software and Technology, 2021.
Tags: Kari2021SoundsRide,auditory augmented reality, sound affordances, context-adaptive music | source | cite


Single Image Haze Removal Using Dark Channel PriorBest Paper Award

Kaiming He, Jian Sun, and Xiaoou Tang
2009 IEEE Conference on Computer Vision and Pattern Recognition, 2009.
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Mask R-CNNBest Paper Award

Kaiming He, Georgia Gkioxari, Piotr Dollar, and Ross Girshick
2017 IEEE International Conference on Computer Vision (ICCV), 2017.
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Focal Loss for Dense Object Detection

Tsung-Yi Lin, Priya Goyal, Ross Girshick, Kaiming He, and Piotr Dollar
2017 IEEE International Conference on Computer Vision (ICCV), 2017.
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HandMorph: A Passive Exoskeleton That Miniaturizes GraspBest Paper Award

Jun Nishida, Soichiro Matsuda, Hiroshi Matsui, Shan-Yuan Teng, Ziwei Liu, Kenji Suzuki, and Pedro Lopes
Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology, 2020.
Tags: Nishida2020HandMorph,Exoskeleton; Haptics; Perception; Embodied Design | source | cite


GesturAR: An Authoring System for Creating Freehand Interactive Augmented Reality ApplicationsHonorable Mentions

Tianyi Wang, Xun Qian, Fengming He, Xiyun Hu, Yuanzhi Cao, and Karthik Ramani
9, 2021.
Tags: Wang2021GesturAR,gestures, hands | source | cite


PenSight: Enhanced Interaction With a Pen-Top CameraBest Paper Award

Fabrice Matulic, Riku Arakawa, Brian Vogel, and Daniel Vogel
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Tags: Matulic2020PenSight,Pen input; tablet input; hand pose estimation | source | cite


Spherical Harmonic Lighting: The Gritty DetailsClassic

Robin Green
Archives of the game developers conference, 2003.
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IllumiRoom: Peripheral Projected Illusions for Interactive Experiences

Brett R. Jones, Hrvoje Benko, Eyal Ofek, and Andrew Wilson
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2013.
Tags: Jones2013IllumiRoom,Spatial augmented reality; projection mapping; gaming; immersion; apparent motion; augmented reality | source | cite


Local Light Field Fusion

Ben Mildenhall, Pratul P. Srinivasan, Rodrigo Ortiz-Cayon, Nima Khademi Kalantari, Ravi Ramamoorthi, Ren Ng, and Abhishek Kar
ACM Transactions on Graphics, 2019.
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Efficient Geometry-Aware 3D Generative Adversarial Networks SIGGRAPH 2021 Real-Time Live! Best in Show

Eric R. Chan, Connor Z. Lin, Matthew A. Chan, Koki Nagano, Boxiao Pan, Shalini De Mello, Orazio Gallo, Leonidas Guibas, Jonathan Tremblay, Sameh Khamis, Tero Karras, and Gordon Wetzstein
, 2021.
Tags: Chan2021Efficient,nerf, augmented communication | website, source | cite


DeepSDF: Learning Continuous Signed Distance Functions for Shape RepresentationSeed Paper

Jeong Joon Park, Peter Florence, Julian Straub, Richard Newcombe, and Steven Lovegrove
2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019.
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Advances in Neural RenderingSurvey

Ayush Tewari, Justus Thies, Ben Mildenhall, Pratul Srinivasan, Edgar Tretschk, Yifan Wang, Christoph Lassner, Vincent Sitzmann, Ricardo Martin-Brualla, Stephen Lombardi, Tomas Simon, Christian Theobalt, Matthias Niessner, Jonathan Barron, Gordon Wetzstein, Michael Zollhoefer, and Vladislav Golyanik
https://arxiv.org/abs/2111.05849, 2021.
Tags: Tewari2021Advances,augmented communication, vision | source | cite


A Review of Video Surveillance Systems

Omar Elharrouss, Noor Almaadeed, and Somaya Al-Maadeed
Journal of Visual Communication and Image Representation, 2021.
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A Systematic Literature Review of Mixed Reality Environments in K-12 Education

Nikolaos Pellas, Ioannis Kazanidis, and George Palaigeorgiou
Education and Information Technologies, 2019.
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Neural Lumigraph Rendering

Petr Kellnhofer, Lars Jebe, Andrew Jones, Ryan Spicer, Kari Pulli, and Gordon Wetzstein
https://arxiv.org/abs/2103.11571, 2021.
Tags: Kellnhofer2021Neural,nerf, real-time | source | cite


A General and Adaptive Robust Loss Function

2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019.
Tags: Barron2019A | source | cite


Jump: Virtual Reality Video

Robert Anderson, David Gallup, Jonathan Barron, Janne Kontkanen, Noah Snavely, Carlos Hernández, Sameer Agarwal, and Steven M. Seitz
ACM Transactions on Graphics, 2016.
Tags: Anderson2016Jump | source | cite


The Fast Bilateral Solver

Jonathan Barron and Ben Poole
Computer Vision –ECCV 2016, 2016.
Tags: Barron2016The | source | cite


Convolutional Color Constancy

2015 IEEE International Conference on Computer Vision (ICCV), 2015.
Tags: Barron2015Convolutional | source | cite


Shape, Illumination, and Reflectance From Shading

Jonathan Barron and Jitendra Malik
IEEE Transactions on Pattern Analysis and Machine Intelligence, 2015.
Tags: Barron2015Shape | source | cite


U-Net: Convolutional Networks for Biomedical Image SegmentationUNet, 37K citation

Olaf Ronneberger, Philipp Fischer, and Thomas Brox
Lecture Notes in Computer Science, 2015.
Tags: Ronneberger2015U,segmentation, compression | source | cite


A Unified Rate-Distortion Analysis Framework for Transform Coding

Zhihai He and S.K. Mitra
IEEE Transactions on Circuits and Systems for Video Technology, 2001.
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High-Fidelity Generative Image Compression

Fabian Mentzer, George Toderici, Michael Tschannen, and Eirikur Agustsson
34th Conference on Neural Information Processing Systems (NeurIPS 2020), 2020.
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Nonlinear Transform Coding

Johannes Ballé, Philip Chou, David Minnen, Saurabh Singh, Nick Johnston, Eirikur Agustsson, Sung Jin Hwang, and George Toderici
IEEE Journal of Selected Topics in Signal Processing, 2021.
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Joint Autoregressive and Hierarchical Priors for Learned Image Compression

David Minnen, Johannes Ballé, and George Toderici
32nd Conference on Neural Information Processing Systems (NIPS 2018), 2018.
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Variational Image Compression With a Scale Hyperprior

Johannes Ballé, David Minnen, Saurabh Singh, Sung Jin Hwang, and Nick Johnston
6th International Conference on Learning Representations (ICLR), 2020.
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The Office of the FutureVision

Ramesh Raskar, Greg Welch, Matt Cutts, Adam Lake, Lev Stesin, and Henry Fuchs
Proceedings of the 25th annual conference on Computer graphics and interactive techniques - SIGGRAPH '98, 1998.
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Combining Crowdsourcing and Google Street View to Identify Street-Level Accessibility Problems

Kotaro Hara, Vicki Le, and Jon Froehlich
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2013.
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Magic Finger: Always-Available Input Through Finger InstrumentationSeed Paper

Xing-Dong Yang, Tovi Grossman, Daniel Wigdor, and George Fitzmaurice
Proceedings of the 25th annual ACM symposium on User interface software and technology - UIST '12, 2012.
Tags: Yang2012Magic,Touch input, always-available input, gesture input, contextual action, texture reorganization | source | cite


An Inexpensive Upgradation of Legacy Cameras Using Software and Hardware Architecture for Monitoring and Tracking of Live Threats

Ume Habiba, Muhammad Awais, Milhan Khan, and Abdul Jaleel
IEEE Access, 2020.
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Spatiotemporal Retrieval of Dynamic Video Object Trajectories in Geographical Scenes

Yujia Xie, Meizhen Wang, Xuejun Liu, Ziran Wang, Bo Mao, Feiyue Wang, and Xiaozhi Wang
Transactions in GIS, 2020.
Tags: Xie2020Spatiotemporal | source | cite


A Multi-Resolution Approach for Color Correction of Textured Meshes

Mohammad Rouhani, Matthieu Fradet, and Caroline Baillard
2018 International Conference on 3D Vision (3DV), 2018.
Tags: Rouhani2018A | source | cite


Foveated Real-Time Path Tracing in Visual-Polar Space

Matias Koskela, Atro Lotvonen, Markku Mäkitalo, Petrus Kivi, Timo Viitanen, and Pekka Jääskeläinen
Eurographics Symposium on Rendering - DL-only and Industry Track, 2019.
Tags: Koskela2019Foveated | source | cite


Perception-Driven Hybrid Foveated Depth of Field Rendering for Head-Mounted Displays

Jingyu Liu, Claire Mantel, and Soren Forchhammer
2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2021.
Tags: Liu2021Perception | source | cite


Digits: Freehand 3D Interactions Anywhere Using a Wrist-Worn Gloveless Sensor

David Kim, Otmar Hilliges, Shahram Izadi, Alex D. Butler, Jiawen Chen, Iason Oikonomidis, and Patrick Olivier
Proceedings of the 25th annual ACM symposium on User interface software and technology - UIST '12, 2012.
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Tele-Immersion Concepts

IEEE Transactions on Visualization and Computer Graphics, 2018.
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Causal Contextual Prediction for Learned Image Compression

Zongyu Guo, Zhizheng Zhang, Runsen Feng, and Zhibo Chen
IEEE Transactions on Circuits and Systems for Video Technology, 2021.
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Pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis

Eric R. Chan, Marco Monteiro, Petr Kellnhofer, Jiajun Wu, and Gordon Wetzstein
https://arxiv.org/abs/2012.00926, 2021.
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StyleNeRF: A Style-Based 3D-Aware Generator for High-Resolution Image Synthesis

Jiatao Gu, Lingjie Liu, Peng Wang, and Christian Theobalt
https://arxiv.org/pdf/2110.08985.pdf, 2021.
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Computer Graphics: Principles and PracticeGraphics Bible

John F Hughes, Andries Van Dam, Morgan McGuire, David F Sklar, Steven Feiner, Kurt Akeley, and James Foley
Pearson Education, 2013.
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Leveraging Text-Chart Links to Support Authoring of Data-Driven Articles With VizFlow

Nicole Sultanum, Fanny Chevalier, Zoya Bylinskii, and Zhicheng Liu
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
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Real-Time Occlusion Handling for Augmented Reality Assistance Assembly Systems With Monocular Images

Wang Li, Junfeng Wang, Maoding Liu, and Shiwen Zhao
Journal of Manufacturing Systems, 2022.
Tags: Li2022Real | source | cite


DIST: Rendering Deep Implicit Signed Distance Function With Differentiable Sphere Tracing

Shaohui Liu, Yinda Zhang, Songyou Peng, Boxin Shi, Marc Pollefeys, and Zhaopeng Cui
2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2020.
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What Makes Videos Accessible to Blind and Visually Impaired People?

Xingyu Liu, Patrick Carrington, Xiang Chen, and Amy Pavel
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Tags: Liu2021What | source | cite


InDepth: Real-Time Depth Inpainting for Mobile Augmented Reality

Yunfan Zhang, Tim Scargill, Ashutosh Vaishnav, Gopika Premsankar, Mario Francesco, and Maria Gorlatova
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 2022.
Tags: Zhang2022InDepth | source | cite


Digital Twin As a Mixed Reality Platform for Art Exhibition Curation

Inhwa Yeom and Woontack Woo
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2021.
Tags: Yeom2021Digital | source | cite


Cross-Device Taxonomy: Survey, Opportunities and Challenges of Interactions Spanning Across Multiple Devices

Frederik Brudy, Christian Holz, Roman Rädle, Chi-Jui Wu, Steven Houben, Clemens Klokmose, and Nicolai Marquardt
2, 2019.
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Infinitesimal Plane-Based Pose Estimation

Toby Collins and Adrien Bartoli
5, 2014.
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Instant User Interfaces: Repurposing Everyday Objects As Input Devices

Christian Corsten, Ignacio Avellino, Max Möllers, and Jan Borchers
9, 2013.
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Opportunistic Tangible User Interfaces for Augmented Reality

Steven J. Henderson and Steven Feiner
VRST '08: Proceedings of the 2008 ACM symposium on Virtual reality software and technology, 2008.
Tags: Henderson2008Opportunistic | source | cite


Resolving the Vergence-Accommodation Conflict in Head-Mounted Displays

Gregory Kramida
IEEE Transactions on Visualization and Computer Graphics, 2016.
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MirageTable: Freehand Interaction on a Projected Augmented Reality Tabletop

Hrvoje Benko, Ricardo Jota, and Andrew Wilson
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012.
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StrikeAPose: Revealing Mid-Air Gestures on Public Displays

Robert Walter, Gilles Bailly, and Jörg Müller
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2013.
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High-Precision Pointing on Large Wall Displays Using Small Handheld Devices

Mathieu Nancel, Olivier Chapuis, Emmanuel Pietriga, Xing-Dong Yang, Pourang P. Irani, and Michel Beaudouin-Lafon
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2013.
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SideWays: A Gaze Interface for Spontaneous Interaction With Situated Displays

Yanxia Zhang, Andreas Bulling, and Hans Gellersen
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2013.
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Scene-Aware Behavior Synthesis for Virtual Pets in Mixed Reality

Wei Liang, Xinzhe Yu, Rawan Alghofaili, Yining Lang, and Lap-Fai Yu
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Tags: Liang2021Scene,Virtual Pets, Behavior Synthesis, Scene Semantics | source | cite


View Morphing

Steven M. Seitz and Charles R. Dyer
Proceedings of the 23rd annual conference on Computer graphics and interactive techniques - SIGGRAPH '96, 1996.
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SharedPhys: Live Physiological Sensing, Whole-Body Interaction, and Large-Screen Visualizations to Support Shared Inquiry Experiences

Seokbin Kang, Leyla Norooz, Vanessa Oguamanam, Angelisa C. Plane, Tamara Clegg, and Jon Froehlich
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016.
Tags: Kang2016SharedPhys,Physiological sensing; large-screen displays; mixed-reality; scientific inquiry; collaborative learning; STEM; wearables | source | cite


Towards a Tool for Design Ideation: Insights From Use of SketchStorm

Siân Lindley, Xiang Cao, John Helmes, Richard Morris, and Sam Meek
BCS-HCI '13: Proceedings of the 27th International BCS Human Computer Interaction Conference, 2013.
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What Does Natural Mean in Natural User Interface?

CCF Communication, 2011.
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Modeling Human Performance of Pen Stroke Gestures

Xiang Cao and Shumin Zhai
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2007.
Tags: Cao2007Modeling,Pen stroke gestures, experimental study, pen input | source | cite


Peephole Pointing: Modeling Acquisition of Dynamically Revealed Targets

Xiang Cao, Jacky Jie Li, and Ravin Balakrishnan
Proceeding of the twenty-sixth annual CHI conference on Human factors in computing systems - CHI '08, 2008.
Tags: Cao2008Peephole | source | cite


FrameWire: A Tool for Automatically Extracting Interaction Logic From Paper Prototyping Tests

Yang Li, Xiang Cao, Katherine Everitt, Morgan Dixon, and James A. Landay
Proceedings of the 28th international conference on Human factors in computing systems - CHI '10, 2010.
Tags: Li2010FrameWire | source | cite


Comparing User Performance With Single-Finger, Whole-Hand, and Hybrid Pointing Devices

Xiang Cao, Nicolas Villar, and Shahram Izadi
Proceedings of the 28th international conference on Human factors in computing systems - CHI '10, 2010.
Tags: Cao2010Comparing | source | cite


LensMouse: Augmenting the Mouse With an Interactive Touch Display

Xing-Dong Yang, Edward Mak, David McCallum, Pourang Irani, Xiang Cao, and Shahram Izadi
Proceedings of the 28th international conference on Human factors in computing systems - CHI '10, 2010.
Tags: Yang2010LensMouse | source | cite


Grips and Gestures on a Multi-Touch Pen

Hyunyoung Song, Hrvoje Benko, Francois Guimbretiere, Shahram Izadi, Xiang Cao, and Ken Hinckley
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2011.
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ShadowStory: Creative and Collaborative Digital Storytelling Inspired by Cultural Heritage

Fei Lu, Feng Tian, Yingying Jiang, Xiang Cao, Wencan Luo, Guang Li, Xiaolong Zhang, Guozhong Dai, and Hongan Wang
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2011.
Tags: Lu2011ShadowStory | source | cite


Beyond Stereo: An Exploration of Unconventional Binocular Presentation for Novel Visual Experience

Haimo Zhang, Xiang Cao, and Shengdong Zhao
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012.
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Enabling Concurrent Dual Views on Common LCD Screens

Seokhwan Kim, Xiang Cao, Haimo Zhang, and Desney Tan
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012.
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Exploring User Motivations for Eyes-Free Interaction on Mobile Devices

Bo Yi, Xiang Cao, Morten Fjeld, and Shengdong Zhao
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012.
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Time Travel Proxy: Using Lightweight Video Recordings to Create Asynchronous, Interactive Meetings

John Tang, Jennifer Marlow, Aaron Hoff, Asta Roseway, Kori Inkpen, Chen Zhao, and Xiang Cao
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012.
Tags: Tang2012Time,Telepresence; asynchronous collaboration; video; meetings | source | cite


VisionWand: Interaction Techniques for Large Displays Using a Passive Wand Tracked in 3D

Xiang Cao and Ravin Balakrishnan
Proceedings of the 16th annual ACM symposium on User interface software and technology - UIST '03, 2003.
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Interacting With Dynamically Defined Information Spaces Using a Handheld Projector and a Pen

Xiang Cao and Ravin Balakrishnan
Proceedings of the 19th annual ACM symposium on User interface software and technology - UIST '06, 2006.
Tags: Cao2006Interacting | source | cite


Multi-User Interaction Using Handheld Projectors

Xiang Cao, Clifton Forlines, and Ravin Balakrishnan
Proceedings of the 20th annual ACM symposium on User interface software and technology - UIST '07, 2007.
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DejaVu: Integrated Support for Developing Interactive Camera-Based Programs

Jun Kato, Sean McDirmid, and Xiang Cao
Proceedings of the 25th annual ACM symposium on User interface software and technology - UIST '12, 2012.
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Mouse 2.0: Multi-Touch Meets the Mouse

Nicolas Villar, Xiang Cao, Billy Chen, Shahram Izadi, Dan Rosenfeld, Hrvoje Benko, John Helmes, Jonathan Westhues, Steve Hodges, Eyal Ofek, and Alex Butler
Proceedings of the 22nd annual ACM symposium on User interface software and technology - UIST '09, 2009.
Tags: Villar2009Mouse | source | cite


Detecting and Leveraging Finger Orientation for Interaction With Direct-Touch Surfaces

Feng Wang, Xiang Cao, Xiangshi Ren, and Pourang Irani
Proceedings of the 22nd annual ACM symposium on User interface software and technology - UIST '09, 2009.
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BodyAvatar: Creating Freeform 3D Avatars Using First-Person Body Gestures

Yupeng Zhang, Teng Han, Zhimin Ren, Nobuyuki Umetani, Xin Tong, Yang Liu, Takaaki Shiratori, and Xiang Cao
Proceedings of the 26th annual ACM symposium on User interface software and technology, 2013.
Tags: Zhang2013BodyAvatar,3D avatar, creativity, body gesture, first-person | source | cite


PICOntrol: Using a Handheld Projector for Direct Control of Physical Devices Through Visible Light

Dominik Schmidt, David Molyneaux, and Xiang Cao
Proceedings of the 25th annual ACM symposium on User interface software and technology - UIST '12, 2012.
Tags: Schmidt2012PICOntrol,Handheld projector; physical devices; visible light communication | source | cite


ShapeTouch: Leveraging Contact Shape on Interactive Surfaces

2008 3rd IEEE International Workshop on Horizontal Interactive Human Computer Systems, 2008.
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W4: Real-Time Surveillance of People and Their Activities

I. Haritaoglu, D. Harwood, and L.S. Davis
IEEE Transactions on Pattern Analysis and Machine Intelligence, 2000.
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Open Intent Extraction From Natural Language InteractionsBest Paper Award

Nikhita Vedula, Nedim Lipka, Pranav Maneriker, and Srinivasan Parthasarathy
Proceedings of The Web Conference 2020, 2020.
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Emoji-Powered Representation Learning for Cross-Lingual Sentiment ClassificationBest Paper Award

Zhenpeng Chen, Sheng Shen, Ziniu Hu, Xuan Lu, Qiaozhu Mei, and Xuanzhe Liu
The World Wide Web Conference on - WWW '19, 2019.
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HighLife: Higher-Arity Fact HarvestingBest Paper Award

Patrick Ernst, Amy Siu, and Gerhard Weikum
Proceedings of the 2018 World Wide Web Conference on World Wide Web - WWW '18, 2018.
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Social Networks Under StressBest Paper Award

Daniel M. Romero, Brian Uzzi, and Jon Kleinberg
Proceedings of the 25th International Conference on World Wide Web, 2016.
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DynamicFusion: Reconstruction and Tracking of Non-Rigid Scenes in Real-TimeBest Paper Award

Richard Newcombe, Dieter Fox, and Steven M. Seitz
2015 IEEE Conference on Computer Vision and Pattern Recognition (CVPR), 2015.
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Pistol: Pupil Invisible Supportive Tool to Extract Pupil, Iris, Eye Opening, Eye Movements, Pupil and Iris Gaze Vector, and 2D As Well As 3D Gaze

Wolfgang Fuhl, Daniel Weber, and Enkelejda Kasneci
https://arxiv.org/abs/2201.06799, 2022.
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Neural Cameras: Learning Camera Characteristics for Coherent Mixed Reality Rendering

David Mandl, Peter Mohr, Tobias Langlotz, Christoph Ebner, Shohei Mori, Stefanie Zollmann, Peter M Roth, and Denis Kalkofen
2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR, 2021.
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TransforMR: Pose-Aware Object Substitution for Composing Alternate Mixed Realities

Mohamed Kari, Tobias Grosse-Puppendahl, Luis Falconeri Coelho, Andreas Rene Fender, David Bethge, Reinhard Schutte, and Christian Holz
2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2021.
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Foveated Depth-of-Field Filtering in Head-Mounted Displays

Martin Weier, Thorsten Roth, André Hinkenjann, and Philipp Slusallek
ACM Transactions on Applied Perception, 2018.
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Foveated Streaming of Real-Time Graphics

Gazi Karam Illahi, Matti Siekkinen, Teemu Kämäräinen, and Antti Ylä-Jääski
Proceedings of the 12th ACM Multimedia Systems Conference, 2021.
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Selective Foveated Ray Tracing for Head-Mounted Displays

Youngwook Kim, Yunmin Ko, and Insung Ihm
2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2021.
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Understanding the Two-Step Nonvisual Omnidirectional Guidance for Target Acquisition in 3D Spaces

SeungA Chung, Kyungyeon Lee, and Uran Oh
2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2021.
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Deep Implicit Volume Compression

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020.
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HyperDepth: Learning Depth From Structured Light Without Matching

2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR), 2016.
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SemanticPaint: Interactive 3D Labeling and Learning at Your Fingertips

Julien Valentin, Vibhav Vineet, Ming-Ming Cheng, David Kim, Jamie Shotton, Pushmeet Kohli, Matthias Nie{\ss}ner, Antonio Criminisi, Shahram Izadi, and Philip Torr
ACM Transactions on Graphics, 2015.
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RetroDepth: 3D Silhouette Sensing for High-Precision Input on and Above Physical SurfacesBest Paper Award

David Kim, Shahram Izadi, Jakub Dostal, Christoph Rhemann, Cem Keskin, Christopher Zach, Jamie Shotton, Timothy Large, Steven Bathiche, Matthias Nie{\ss}ner, D. Alex Butler, Sean Fanello, and Vivek Pradeep
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2014.
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HoloDesk: Direct 3D Interactions With a Situated See-Through Display

Otmar Hilliges, David Kim, Shahram Izadi, Malte Weiss, and Andrew Wilson
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012.
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KinectFusion: Real-Time Dense Surface Mapping and Tracking With Kinect

Richard Newcombe, Andrew Fitzgibbon, Shahram Izadi, Otmar Hilliges, David Molyneaux, David Kim, Andrew Davison, Pushmeet Kohi, Jamie Shotton, and Steve Hodges
2011 10th IEEE International Symposium on Mixed and Augmented Reality, 2011.
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NeRV: Neural Representations for Videos

Hao Chen, Bo He, Hanyu Wang, Yixuan Ren, Ser-Nam Lim, and Abhinav Shrivastava
35th Conference on Neural Information Processing Systems (NeurIPS 2021), 2021.
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3D Wikipedia

Bryan C. Russell, Ricardo Martin-Brualla, Daniel J. Butler, Steven M. Seitz, and Luke Zettlemoyer
5, 2013.
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From Google Street View to 3D City Models

Akihiko Torii, Michal Havlena, and Tomas Pajdla
1, 2009.
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Evaluation Strategies for HCI Toolkit Research

David Ledo, Steven Houben, Jo Vermeulen, Nicolai Marquardt, Lora Oehlberg, and Saul Greenberg
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018.
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The Proximity Toolkit: Prototyping Proxemic Interactions in Ubiquitous Computing Ecologies

Nicolai Marquardt, Robert Diaz-Marino, Sebastian Boring, and Saul Greenberg
Proceedings of the 24th annual ACM symposium on User interface software and technology, 2011.
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Remote Collaboration With Mixed Reality Displays: How Shared Virtual Landmarks Facilitate Spatial Referencing

Jens Müller, Roman Rädle, and Harald Reiterer
7, 2017.
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Pronto: Rapid Augmented Reality Video Prototyping Using Sketches and Enaction

Germán Leiva, Cuong Nguyen, Rubaiat Habib Kazi, and Paul Asente
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DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences

Blair MacIntyre, Maribeth Gandy, Steven Dow, and Jay David Bolter
ACM Transactions on Graphics, 2005.
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Photoportals: Shared References in Space and Time

André Kunert, Alexander Kulik, Stephan Beck, and Bernd Froehlich
7, 2014.
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Evaluating User Interface Systems Research

Dan R. Olsen
6, 2007.
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Loki: Facilitating Remote Instruction of Physical Tasks Using Bi-Directional Mixed-Reality Telepresence

Balasaravanan Thoravi Kumaravel, Fraser Anderson, George Fitzmaurice, Bjoern Hartmann, and Tovi Grossman
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019.
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TutoriVR: A Video-Based Tutorial System for Design Applications in Virtual Reality

Balasaravanan Thoravi Kumaravel, Cuong Nguyen, Stephen DiVerdi, and Bjoern Hartmann
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019.
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XRStudio: A Virtual Production and Live Streaming System for Immersive Instructional Experiences

Michael Nebeling, Shwetha Rajaram, Liwei Wu, Yifei Cheng, and Jaylin Herskovitz
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
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Implementation and Evaluation of "just Follow Me": An Immersive, VR-Based, Motion-Training System

Ungyeon Yang and Gerard Jounghyun Kim
Presence: Teleoperators and Virtual Environments, 2002.
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Snap-to-It: A User-Inspired Platform for Opportunistic Device Interactions

Adrian A. de Freitas, Michael Nebeling, Xiang Chen, Junrui Yang, Akshaye Shreenithi Kirupa Karthikeyan Ranithangam, and Anind K. Dey
7, 2016.
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SnapLink: Fast and Accurate Vision-Based Appliance Control in Large Commercial Buildings

Kaifei Chen, Jonathan Fürst, John Kolb, Hyung-Sin Kim, Xin Jin, David E. Culler, and Randy H. Katz
3, 2018.
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Selecting Home Appliances With Smart Glass Based on Contextual Information

Quan Kong, Takuya Maekawa, Taiki Miyanishi, and Takayuki Suyama
1, 2016.
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Designing and Prototyping From the Perspective of AI in the Wild

Nirav Malsattar, Tomo Kihara, and Elisa Giaccardi
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Opportunistic Interaction in the Challenged Internet of Things

Hanno Wirtz, Jan Rüth, Martin Serror, J{\'{o}} ágila Bitsch Link, and Klaus Wehrle
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Bokode: Imperceptible Visual Tags for Camera Based Interaction From a Distance

Ankit Mohan, Grace Woo, Shinsaku Hiura, Quinn Smithwick, and Ramesh Raskar
4, 2009.
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Designing Augmented Reality Interfaces

Mark Billinghurst, Raphael Grasset, and Julian Looser
3, 2005.
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Tangible Augmented Reality

Mark Billinghurst, Hirokazu KatoHirokazu Kato, and Ivan Poupyrev
SIGGRAPH 2008, 2008.
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ICon: Utilizing Everyday Objects As Additional, Auxiliary and Instant Tabletop Controllers

Kai-Yin Cheng, Rong-Hao Liang, Bing-Yu Chen, Rung-Huei Laing, and Sy-Yen Kuo
9, 2010.
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OnObject: Gestural Play With Tagged Everyday Objects

Keywon Chung, Michael Shilman, Chris Merrill, and Hiroshi Ishii
9, 2010.
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A Taxonomy for and Analysis of Tangible Interfaces

KennethP. Fishkin
4, 2004.
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3D Puppetry: A Kinect-Based Interface for 3D Animation

Robert Held, Ankit Gupta, Brian Curless, and Maneesh Agrawala
UIST '12: Proceedings of the 25th annual ACM symposium on User interface software and technology, 2012.
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Reality Editor: Programming Smarter Objects

Valentin Heun, James Hobin, and Pattie Maes
UbiComp '13 Adjunct: Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication, 2013.
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RoomAlive: Magical Experiences Enabled by Scalable, Adaptive Projector-Camera Units

Brett Jones, Rajinder Sodhi, Michael Murdock, Ravish Mehra, Hrvoje Benko, Andrew Wilson, Eyal Ofek, Blair MacIntyre, Nikunj Raghuvanshi, and Lior Shapira
Proceedings of the 27th annual ACM symposium on User interface software and technology, 2014.
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ImageNet: A Large-Scale Hierarchical Image Database

Jia Deng, Wei Dong, Richard Socher, Li-Jia Li, Kai Li, and Li Fei-Fei
2009 IEEE Conference on Computer Vision and Pattern Recognition, 2009.
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Screen2Words: Automatic Mobile UI Summarization With Multimodal Learning

Bryan Wang, Gang Li, Xin Zhou, Zhourong Chen, Tovi Grossman, and Yang Li
The 34th Annual ACM Symposium on User Interface Software and Technology, 2021.
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Elesclomol Alleviates Menkes Pathology and Mortality by Escorting Cu to Cuproenzymes in Mice

Liam M. Guthrie, Shivatheja Soma, Sai Yuan, Andres Silva, Mohammad Zulkifli, Thomas C. Snavely, Hannah Faith Greene, Elyssa Nunez, Brogan Lynch, Courtney De Ville, Vinit Shanbhag, Franklin R. Lopez, Arjun Acharya, Michael J. Petris, Byung-Eun Kim, Vishal M. Gohil, and James C. Sacchettini
Science, 2020.
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Places: A 10 Million Image Database for Scene Recognition

Bolei Zhou, Agata Lapedriza, Aditya Khosla, Aude Oliva, and Antonio Torralba
IEEE Transactions on Pattern Analysis and Machine Intelligence, 2018.
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Dynamic Visual Attention on the Sphere

Iva Bogdanova, Alexandre Bur, Heinz Hügli, and Pierre-André Farine
Computer Vision and Image Understanding, 2010.
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360-Degree Video Head Movement Dataset

Xavier Corbillon, Francesca De Simone, and Gwendal Simon
Proceedings of the 8th ACM on Multimedia Systems Conference, 2017.
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Look Around You: Saliency Maps for Omnidirectional Images in VR Applications

Ana De Abreu, Cagri Ozcinar, and Aljosa Smolic
2017 Ninth International Conference on Quality of Multimedia Experience (QoMEX), 2017.
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A Simple Method to Obtain Visual Attention Data in Head Mounted Virtual Reality

Evgeniy Upenik and Touradj Ebrahimi
2017 IEEE International Conference on Multimedia & Expo Workshops (ICMEW), 2017.
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REVEL: Tactile Feedback Technology for Augmented Reality

Olivier Bau and Ivan Poupyrev
ACM Transactions on Graphics, 2012.
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An Inertial Measurement Framework for Gesture Recognition and Applications

Ari Y. Benbasat and Joseph A. Paradiso
Gesture and Sign Language in Human-Computer Interaction, 2002.
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Orientation Histograms for Hand Gesture Recognition

William Freeman and Michal Roth
IEEE Intl. Wkshp. on Automatic Face and Gesture Recognition, 1994.
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Gesture-Recognition With Non-Referenced Tracking

P. Keir, J. Payne, J. Elgoyhen, M. Horner, M. Naef, and P. Anderson
3D User Interfaces (3DUI'06), 2006.
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Multi-Fingered Tactile Feedback From Virtual and Remote Environments

A. Kron and G. Schmidt
11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2003. HAPTICS 2003. Proceedings., 2003.
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Impacto: Simulating Physical Impact by Combining Tactile Stimulation With Electrical Muscle Stimulation

Pedro Lopes, Alexandra Ion, and Patrick Baudisch
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015.
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EmoPuppet: Low-Cost Interactive Digital-Physical Puppets With Emotional Expression

Jes{\'{u}}s Ibá{\~{n}}ez Martínez
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014.
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Gesture Recognition: A Survey

Sushmita Mitra and Tinku Acharya
IEEE Transactions on Systems, Man and Cybernetics, Part C (Applications and Reviews), 2007.
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Gesture Recognition Using Recurrent Neural Networks

Kouichi Murakami and Hitomi Taguchi
Proceedings of the SIGCHI conference on Human factors in computing systems Reaching through technology - CHI '91, 1991.
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Virtual Impersonation Using Interactive Glove Puppets

Emil Polyak
SIGGRAPH Asia 2012 Posters on - SA '12, 2012.
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Robust Hand Gesture Recognition Based on Finger-Earth Mover's Distance With a Commodity Depth Camera

Zhou Ren, Junsong Yuan, and Zhengyou Zhang
Proceedings of the 19th ACM international conference on Multimedia - MM '11, 2011.
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Level-Ups: Motorized Stilts That Simulate Stair Steps in Virtual Reality

Dominik Schmidt, Rob Kovacs, Vikram Mehta, Udayan Umapathi, Sven Köhler, Lung-Pan Cheng, and Patrick Baudisch
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015.
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Mirror Puppeteering: Animating Toy Robots in Front of a Webcam

Ronit Slyper, Guy Hoffman, and Ariel Shamir
Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, 2015.
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LVAC: Learned Volumetric Attribute Compression for Point Clouds Using Coordinate Based Networks

Berivan Isik, Philip Chou, Sung Jin Hwang, Nick Johnston, and George Toderici
https://arxiv.org/abs/2111.08988, 2021.
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3D Scene Compression Through Entropy Penalized Neural Representation Functions

Thomas Bird, Johannes Ballé, Saurabh Singh, and Philip Chou
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Automating Image Morphing Using Structural Similarity on a Halfway Domain

Jing Liao, Rodolfo S. Lima, Diego Nehab, Hugues Hoppe, Pedro V. Sander, and Jinhui Yu
ACM Transactions on Graphics, 2014.
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Scene Completion Using Millions of Photographs

James Hays and Alexei A. Efros
ACM Transactions on Graphics, 2007.
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Video Frame Interpolation Via Adaptive Separable Convolution

Simon Niklaus, Long Mai, and Feng Liu
2017 IEEE International Conference on Computer Vision (ICCV), 2017.
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Digital City Kyoto

Toru Ishida
Communications of the ACM, 2002.
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Panorama Image Interpolation for Real-Time Walkthrough

Naoki Kawai, Cédric Audras, Sou Tabata, and Takahiro Matsubara
ACM SIGGRAPH 2016 Posters, 2016.
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Improving the Accessibility of Mobile OCR Apps Via Interactive Modalities

Michael Cutter and Roberto Manduchi
ACM Transactions on Accessible Computing, 2017.
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ARENA: The Augmented Reality Edge Networking Architecture

Nuno Pereira, Anthony Rowe, Michael W Farb, Ivan Liang, Edward Lu, and Eric Riebling
5, 2021.
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Sketch-Based Creativity Support Tools Using Deep Learning

Forrest Huang, Eldon Schoop, David Ha, Jeffrey Nichols, and John Canny
2, 2021.
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Visualizing Examples of Deep Neural Networks at Scale

Litao Yan, Elena Glassman, and Tianyi Zhang
4, 2021.
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Virtual Reality Based Novel Use Case in Remote Sensing and GIS

Jai Gopal Singla
Space Applications Centre, ISRO, Ahmedabad 380 015, India, 2021.
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Blood Vessel Segmentation Methodologies in Retinal Images \textendash a Survey

M.M. Fraz, P. Remagnino, A. Hoppe, B. Uyyanonvara, A.R. Rudnicka, C.G. Owen, and S.A. Barman
Computer Methods and Programs in Biomedicine, 2012.
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Reverse Engineering Mobile Application User Interfaces With REMAUI (T)

Tuan Anh Nguyen and Christoph Csallner
2015 30th IEEE/ACM International Conference on Automated Software Engineering (ASE), 2015.
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Rectangular Mapping-Based Foveated Rendering

Jiannan Ye, Anqi Xie, Susmjia Jabbireddy, Yunchuan Li, Xubo Yang, and Xiaoxu Meng
The IEEE Conference on Virtual Reality and 3D User Interfaces 2022 (IEEE VR), 2022.
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Augmenting the Field-of-View of Head-Mounted Displays With Sparse Peripheral Displays

Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016.
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Ninja Hands: Using Many Hands to Improve Target Selection in VR

Jonas Schjerlund, Kasper Hornbæk, and Joanna Bergström
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
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Zoom-and-Pick: Facilitating Visual Zooming and Precision Pointing With Interactive Handheld Projectors

Clifton Forlines, Ravin Balakrishnan, Paul Beardsley, Jeroen van Baar, and Ramesh Raskar
Proceedings of the 18th annual ACM symposium on User interface software and technology, 2005.
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RFIG Lamps: Interacting With a Self-Describing World Via Photosensing Wireless Tags and Projectors

Ramesh Raskar, Paul Beardsley, Jeroen van Baar, Yao Wang, Paul Dietz, Johnny Lee, Darren Leigh, and Thomas Willwacher
ACM Transactions on Graphics, 2004.
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ILamps: Geometrically Aware and Self-Configuring Projectors

Ramesh Raskar, Jeroen van Baar, Paul Beardsley, Thomas Willwacher, Srinivas Rao, and Clifton Forlines
ACM Transactions on Graphics, 2003.
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Matterport3D: Learning From RGB-D Data in Indoor Environments

Angel Chang, Angela Dai, Thomas Funkhouser, Maciej Halber, Matthias Niebner, Manolis Savva, Shuran Song, Andy Zeng, and Yinda Zhang
2017 International Conference on 3D Vision (3DV), 2017.
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Physically-Based Rendering for Indoor Scene Understanding Using Convolutional Neural Networks

Yinda Zhang, Shuran Song, Ersin Yumer, Manolis Savva, Joon-Young Lee, Hailin Jin, and Thomas Funkhouser
2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR), 2017.
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Deep Depth Completion of a Single RGB-D Image

2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2018.
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PanoContext: A Whole-Room 3D Context Model for Panoramic Scene Understanding

Yinda Zhang, Shuran Song, Ping Tan, and Jianxiong Xiao
Computer Vision –ECCV 2014, 2014.
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TurkerGaze: Crowdsourcing Saliency With Webcam Based Eye Tracking

Pingmei Xu, Krista A Ehinger, Yinda Zhang, Adam Finkelstein, Sanjeev R. Kulkarni, and Jianxiong Xiao
https://arxiv.org/abs/1504.06755, 2015.
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Visual Analytics for Root DNS Data

Eric Krokos, Alexander Rowden, Kirsten Whitley, and Amitabh Varshney
2018 IEEE Symposium on Visualization for Cyber Security (VizSec), 2018.
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Visualization of Brain Microstructure Through Spherical Harmonics Illumination of High Fidelity Spatio-Angular Fields

Sujal Bista, Jiachen Zhuo, Rao P. Gullapalli, and Amitabh Varshney
IEEE Transactions on Visualization and Computer Graphics, 2014.
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Visual Knowledge Discovery for Diffusion Kurtosis Datasets of the Human Brain

Sujal Bista, Jiachen Zhuo, Rao P. Gullapalli, and Amitabh Varshney
Visualization and Processing of Higher Order Descriptors for Multi-Valued Data, 2015.
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PatchMatch: A Randomized Correspondence Algorithm for Structural Image Editing

Connelly Barnes, Eli Shechtman, Adam Finkelstein, and Dan B Goldman
ACM Transactions on Graphics, 2009.
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PatchMatch Stereo - Stereo Matching With Slanted Support Windows

Michael Bleyer, Christoph Rhemann, and Carsten Rother
Procedings of the British Machine Vision Conference 2011, 2011.
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CHCA-1 Is a Copper-Regulated CTR1 Homolog Required for Normal Development, Copper Accumulation, and Copper-Sensing Behavior in Caenorhabditis Elegans

Sai Yuan, Anuj Kumar Sharma, Alexandria Richart, Jaekwon Lee, and Byung-Eun Kim
Journal of Biological Chemistry, 2018.
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Flashlight Jigsaw: An Exploratory Study of an Ad-Hoc Multi-Player Game on Public Displays

Xiang Cao, Michael Massimi, and Ravin Balakrishnan
Proceedings of the ACM 2008 conference on Computer supported cooperative work - CSCW '08, 2008.
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Telling the Whole Story: Anticipation, Inspiration and Reputation in a Field Deployment of TellTable

Xiang Cao, Si{\^{a}}n E. Lindley, John Helmes, and Abigail Sellen
Proceedings of the 2010 ACM conference on Computer supported cooperative work - CSCW '10, 2010.
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Understanding Family Communication Across Time Zones

Xiang Cao, Abigail Sellen, A.J. Bernheim Brush, David Kirk, Darren Edge, and Xianghua Ding
Proceedings of the 2010 ACM conference on Computer supported cooperative work - CSCW '10, 2010.
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Audio2Head: Audio-Driven One-Shot Talking-Head Generation With Natural Head Motion

Suzhen Wang, Lincheng Li, Yu Ding, Changjie Fan, and Xin Yu
Proceedings of the Thirtieth International Joint Conference on Artificial Intelligence, 2021.
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AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesis

Yudong Guo, Keyu Chen, Sen Liang, Yong-Jin Liu, Hujun Bao, and Juyong Zhang
, 2021.
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Neural Voice Puppetry: Audio-Driven Facial ReenactmentECCV

Justus Thies, Mohamed Elgharib, Ayush Tewari, Christian Theobalt, and Matthias Nie{\ss}ner
Computer Vision –ECCV 2020, 2020.
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Face2Face: Real-Time Face Capture and Reenactment of RGB Videos

Justus Thies, Michael Zollhöfer, Marc Stamminger, Christian Theobalt, and Matthias Nie{\ss}ner
Communications of the ACM, 2018.
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GAVIN: A New Platform for Enriching 3D Virtual Indoor Navigation With Social-Based Geotags

Christian Sicari, Valeria Lukaj, Antonio Celesti, Maria Fazio, and Massimo Villari
26th IEEE Symposium on Computers and Communications (ISCC 2021), 2021.
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IBRNet: Learning Multi-View Image-Based Rendering

Qianqian Wang, Zhicheng Wang, Kyle Genova, Pratul Srinivasan, Howard Zhou, Jonathan Barron, Ricardo Martin-Brualla, Noah Snavely, and Thomas Funkhouser
CVPR 2021, 2021.
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Neural Body: Implicit Neural Representations With Structured Latent Codes for Novel View Synthesis of Dynamic Humans

Sida Peng, Yuanqing Zhang, Yinghao Xu, Qianqian Wang, Qing Shuai, Hujun Bao, and Xiaowei Zhou
CVPR 2021, 2021.
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Imagining Artificial Intelligence Applications With People With Visual Disabilities Using Tactile Ideation

Cecily Morrison, Edward Cutrell, Anupama Dhareshwar, Kevin Doherty, Anja Thieme, and Alex Taylor
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017.
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H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motion

Hongyi Xu, Thiemo Alldieck, and Cristian Sminchisescu
https://arxiv.org/pdf/2110.13746.pdf, 2021.
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Neural 3D Video Synthesis

Tianye Li, Mira Slavcheva, Michael Zollhoefer, Simon Green, Christoph Lassner, Changil Kim, Tanner Schmidt, Steven Lovegrove, Michael Goesele, and Zhaoyang Lv
https://arxiv.org/pdf/2103.02597.pdf, 2021.
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Social Snapshot: A System for Temporally Coupled Social Photography

Rob Patro, Cheuk Yiu Ip, Sujal Bista, and Amitabh Varshney
IEEE Computer Graphics and Applications, 2011.
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Gestures Without Libraries, Toolkits or Training: A $1 Recognizer for User Interface PrototypesClassic

Proceedings of the 20th annual ACM symposium on User interface software and technology - UIST '07, 2007.
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1 \mbox\texteuro Filter: A Simple Speed-Based Low-Pass Filter for Noisy Input in Interactive SystemsClassic

G{\'{e}}ry Casiez, Nicolas Roussel, and Daniel Vogel
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012.
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EYEditor: Towards On-the-Go Heads-Up Text Editing Using Voice and Manual Input

Debjyoti Ghosh, Pin Sym Foong, Shengdong Zhao, Can Liu, Nuwan Janaka, and Vinitha Erusu
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
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LiveSnippets: Voice-Based Live Authoring of Multimedia Articles About Experiences

Hyeongcheol Kim, Shengdong Zhao, Can Liu, and Kotaro Hara
22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 2020.
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Eyelid Gestures for People With Motor Impairments

Mingming Fan, Zhen Li, and Franklin Mingzhe Li
Communications of the ACM, 2022.
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Inside Mall: Visual Analytics of Customer Behavior and Activities

Jens Opolka, Patrick Riehmann, Heiko Peter, and Bernd Froehlich
Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, 2019.
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Social Network Analysis of China Computer Federation Co-Author Network

Chengzhou Fu, Weiquan Zeng, Rui Ding, Chengjie Mao, Chaobo He, and Guohua Chen
5, 2018.
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FingerReader: A Wearable Device to Explore Printed Text on the Go

Roy Shilkrot, Jochen Huber, Wong Meng Ee, Pattie Maes, and Suranga Nanayakkara
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015.
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FingerReader: A Finger-Worn Assistive Augmentation

Roy Shilkrot, Jochen Huber, Roger Boldu, Pattie Maes, and Suranga Nanayakkara
Assistive Augmentation, 2017.
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Elastic Documents: Coupling Text and Tables Through Contextual Visualizations for Enhanced Document Reading

Sriram Karthik Badam, Zhicheng Liu, and Niklas Elmqvist
IEEE Transactions on Visualization and Computer Graphics, 2019.
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Towards Automatic Diagram Description for the Blind

Seehait Chockthanyawat, Ekapol Chuangsuwanich, Atiwong Suchato, and Proadpran Punyabukkana
Proceedings of the 11th International Convention on Rehabilitation Engineering and Assistive Technology, 2017.
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FlexCase: Enhancing Mobile Interaction With a Flexible Sensing and Display Cover

Christian Rendl, David Kim, Patrick Parzer, Sean Fanello, Martin Zirkl, Gregor Scheipl, Michael Haller, and Shahram Izadi
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016.
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Integrating the Smart Home Into the Digital Calendar

Sarah Mennicken, David Kim, and Elaine May Huang
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016.
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Accurate, Robust, and Flexible Real-Time Hand Tracking

Toby Sharp, Cem Keskin, Duncan Robertson, Jonathan Taylor, Jamie Shotton, David Kim, Christoph Rhemann, Ido Leichter, Alon Vinnikov, Yichen Wei, Daniel Freedman, Pushmeet Kohli, Eyal Krupka, Andrew Fitzgibbon, and Shahram Izadi
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015.
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FlexSense: A Transparent Self-Sensing Deformable Surface

Christian Rendl, David Kim, Sean Fanello, Patrick Parzer, Christoph Rhemann, Jonathan Taylor, Martin Zirkl, Gregor Scheipl, Thomas Rothländer, Michael Haller, and Shahram Izadi
Proceedings of the 27th annual ACM symposium on User interface software and technology, 2014.
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The PumpSpark Fountain Development Kit

Paul Dietz, Gabriel Reyes, and David Kim
Proceedings of the 2014 conference on Designing interactive systems, 2014.
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Interactive Environment-Aware Handheld Projectors for Pervasive Computing Spaces

David Molyneaux, Shahram Izadi, David Kim, Otmar Hilliges, Steve Hodges, Xiang Cao, Alex Butler, and Hans Gellersen
Lecture Notes in Computer Science, 2012.
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Vermeer: Direct Interaction With a 360掳 Viewable 3D Display

Alex Butler, Otmar Hilliges, Shahram Izadi, Steve Hodges, David Molyneaux, David Kim, and Danny Kong
Proceedings of the 24th annual ACM symposium on User interface software and technology - UIST '11, 2011.
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Shake'n'Sense: Reducing Interference for Overlapping Structured Light Depth Cameras

D. Alex Butler, Shahram Izadi, Otmar Hilliges, David Molyneaux, Steve Hodges, and David Kim
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012.
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Multi-Touch Authentication on Tabletops

David Kim, Paul Dunphy, Pam Briggs, Jonathan Hook, John Nicholson, James Nicholson, and Patrick Olivier
Proceedings of the 28th international conference on Human factors in computing systems - CHI '10, 2010.
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Creating Malleable Interactive Surfaces Using Liquid Displacement Sensing

Otmar Hilliges, David Kim, and Shahram Izadi
2008 3rd IEEE International Workshop on Horizontal Interactive Human Computer Systems, 2008.
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Designing for Collaborative Creative Problem Solving

Otmar Hilliges, Lucia Terrenghi, Sebastian Boring, David Kim, Hendrik Richter, and Andreas Butz
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition - C&C '07, 2007.
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Super-Resolution Reconstruction for Binocular 3D Data

Wei-Tsung Hsiao, Jing-Jang Leou, and Han-Hui Hsiao
2014 22nd International Conference on Pattern Recognition, 2014.
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A Comparison and Evaluation of Multi-View Stereo Reconstruction Algorithms

S.M. Seitz, B. Curless, J. Diebel, D. Scharstein, and R. Szeliski
2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 1 (CVPR'06), 2006.
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Gaze-Contingent Retinal Speckle Suppression for Perceptually-Matched Foveated Holographic Displays

Praneeth Chakravarthula, Zhan Zhang, Okan Tursun, Piotr Didyk, Qi Sun, and Henry Fuchs
3, 2021.
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Is the Pen Mightier Than the Controller? a Comparison of Input Devices for Selection in Virtual and Augmented Reality

Duc-Minh Pham and Wolfgang Stuerzlinger
VRST '19: 25th ACM Symposium on Virtual Reality Software and Technology, 2019.
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An Integrative View of Foveated Rendering

Bipul Mohanto, ABM Tariqul Islam, Enrico Gobbetti, and Oliver Staadt
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What Makes a Prototype Novel? a Knowledge Contribution Concern for Interaction Design Research

Mikael Wiberg and Erik Stolterman
NordiCHI '14: Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational, 2014.
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Co-Optjects: Instant User Interfaces Through Everyday Objects

James D. Hollan
Ph.D. Dissertation, RWTH Aachen University, 2012.
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Replicate and Reuse: Tangible Interaction Design for Digitally-Augmented Physical Media Objects

Aakar Gupta, Bo Rui Lin, Siyi Ji, Arjav Patel, and Daniel Vogel
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
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Learning to Track at 100 Fps With Deep Regression Networks

David Held, Sebastian Thrun, and Silvio Savarese
ECCV 2016: Computer Vision – ECCV 2016, 2016.
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Tangible Bits: Towards Seamless Interfaces Between People, Bits and Atoms

Hiroshi Ishii and Brygg Ullmer
CHI '97: Proceedings of the ACM SIGCHI Conference on Human factors in computing systems, 1997.
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ReacTIVision: A Computer-Vision Framework for Table-Based Tangible Interaction

Martin Kaltenbrunner and Ross Bencina
TEI '07: Proceedings of the 1st international conference on Tangible and embedded interaction, 2007.
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Virtual Object Manipulation on a Table-Top AR Environment

H. Kato, M. Billinghurst, I. Poupyrev, K. Imamoto, and K. Tachibana
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Trackcap: Enabling Smartphones for 3d Interaction on Mobile Head-Mounted Displays

Peter Mohr, Markus Tatzgern, Tobias Langlotz, Andreas Lang, Dieter Schmalstieg, and Denis Kalkofen
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Multi-Forest Tracker: A Chameleon in Tracking

David Tan and Slobodan Ilic
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Purpose-Centric Appropriation of Everyday Objects As Game Controllers

Kashyap Todi, Donald Degraen, Brent Berghmans, Axel Faes, Matthijs Kaminski, and Kris Luyten
CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 2016.
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Haptics in Augmented Reality

J. Vallino and C. Brown
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SLAP Widgets: Bridging the Gap Between Virtual and Physical Controls on Tabletops

Malte Weiss, Julie Wagner, Yvonne Jansen, Roger Jennings, Ramsin Khoshabeh, James D. Hollan, and Jan Borchers
CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2009.
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WorldKit: Rapid and Easy Creation of Ad-Hoc Interactive Applications on Everyday Surfaces

CHI '13: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2013.
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BISHARE: Exploring Bidirectional Interactions Between Smartphones and Head-Mounted Augmented Reality

Fengyuan Zhu and Tovi Grossman
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
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Hand As Sensor: Virtualizing Interactions With Everyday Object Affordances Using Wrist-Worn Hand Pose Sensing

Julius Rudolph, Valkyrie Savage, Ricardo Jota, Bruno De Araujo, David Holman, and Daniel Wigdor
EPO4VR, 2021.
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Gripmarks: Using Hand Grips to Transform In-Hand Objects Into Mixed Reality Input

Qian Zhou, Sarah Sykes, Sidney Fels, and Kenrick Kin
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
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MRTouch: Adding Touch Input to Head-Mounted Mixed Reality

Robert Xiao, Julia Schwarz, Nick Throm, Andrew Wilson, and Hrvoje Benko
IEEE Transactions on Visualization and Computer Graphics, 2018.
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RealitySketch: Embedding Responsive Graphics and Visualizations in AR Through Dynamic Sketching

Ryo Suzuki, Rubaiat Habib Kazi, Li-yi Wei, Stephen DiVerdi, Wilmot Li, and Daniel Leithinger
Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology, 2020.
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PaperWindows: Interaction Techniques for Digital Paper

David Holman, Roel Vertegaal, Mark Altosaar, Nikolaus Troje, and Derek Johns
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2005.
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Replicate and Reuse: Tangible Interaction Design for Digitally-Augmented Physical Media Objects

Aakar Gupta, Bo Rui Lin, Siyi Ji, Arjav Patel, and Daniel Vogel
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
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Combining Shape-Changing Interfaces and Spatial Augmented Reality Enables Extended Object Appearance

David Lindlbauer, Jens Emil Gr{\o}nb{\ae}k, Morten Birk, Kim Halskov, Marc Alexa, and Jörg Müller
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016.
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Gesture and Thought

David McNeill
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Towards a Formalization of Multi-Touch Gestures

Dietrich Kammer, Jan Wojdziak, Mandy Keck, Rainer Groh, and Severin Taranko
ACM International Conference on Interactive Tabletops and Surfaces - ITS '10, 2010.
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Real-Time Detection and Interpretation of 3D Deictic Gestures for Interaction With an IntelligentEnvironment

Jan Richarz, Thomas Plotz, and Gernot A. Fink
2008 19th International Conference on Pattern Recognition, 2008.
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Annexing Reality: Enabling Opportunistic Use of Everyday Objects As Tangible Proxies in Augmented Reality

Anuruddha Hettiarachchi and Daniel Wigdor
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016.
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Proxemic Interaction: Designing for a Proximity and Orientation-Aware Environment

Till Ballendat, Nicolai Marquardt, and Saul Greenberg
ACM International Conference on Interactive Tabletops and Surfaces - ITS '10, 2010.
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Reality-Based Interaction: A Framework for Post-WIMP Interfaces

Robert Jacob, Audrey Girouard, Leanne M. Hirshfield, Michael S. Horn, Orit Shaer, Erin Treacy Solovey, and Jamie Zigelbaum
Proceeding of the twenty-sixth annual CHI conference on Human factors in computing systems - CHI '08, 2008.
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Emerging Frameworks for Tangible User Interfaces

B. Ullmer and H. Ishii
IBM Systems Journal, 2000.
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Multi‐camera Video Synopsis of a Geographic Scene Based on Optimal Virtual Viewpoint

Yujia Xie, Meizhen Wang, Xuejun Liu, Xing Wang, Yiguang Wu, Feiyue Wang, and Xiaozhi Wang
Transactions in GIS, 2021.
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A Survey of RANSAC Enhancements for Plane Detection in 3D Point Clouds

Ramy Ashraf Zeineldin and Nawal Ahmed El-Fishawy
Menoufia Journal of Electronic Engineering Research, 2017.
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FRANSAC: Fast RANdom Sample Consensus for 3D Plane Segmentation

Ramy Ashraf and Nawal Ahmed
International Journal of Computer Applications, 2017.
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Holodeck: Immersive 3D Displays Using Swarms of Flying Light Specks

Shahram Ghandeharizadeh
https://arxiv.org/pdf/2111.03657, 2021.
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What Was Hybrid? a Systematic Review of Hybrid Collaboration and Meetings Research

Thomas Neumayr, Banu Saatci, Sean Rintel, Clemens Klokmose, and Mirjam Augstein
https://arxiv.org/pdf/2111.06172.pdf, 2021.
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Fine-Grained Semantic Ethnic Costume High-Resolution Image Colorization With Conditional GAN

Di Wu, Jianhou Gan, Juxiang Zhou, Jun Wang, and Wei Gao
International Journal of Intelligent Systems, 2021.
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Image Colorization: A Survey of Methodolgies and Techniques

M. H. Noaman, H. Khaled, and H. M. Faheem
Proceedings of the International Conference on Advanced Intelligent Systems and Informatics 2021, 2021.
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Coordinates for Instant Image Cloning

Zeev Farbman, Gil Hoffer, Yaron Lipman, Daniel Cohen-Or, and Dani Lischinski
ACM Transactions on Graphics, 2009.
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Detailed Full-Body Reconstructions of Moving People From Monocular RGB-D Sequences

Federica Bogo, Michael J. Black, Matthew Loper, and Javier Romero
2015 IEEE International Conference on Computer Vision (ICCV), 2015.
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Optimized Color Models for High-Quality 3D Scanning

Karthik S. Narayan and Pieter Abbeel
2015 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), 2015.
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Capturing Dynamic Textured Surfaces of Moving Targets

Ruizhe Wang, Lingyu Wei, Etienne Vouga, Qixing Huang, Duygu Ceylan, Gérard Medioni, and Hao Li
European Conference on Computer Vision (ECCV), 2016.
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Color Map Optimization for 3D Reconstruction With Consumer Depth Cameras

Qian-Yi Zhou and Vladlen Koltun
ACM Transactions on Graphics, 2014.
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TextureMontage: Seamless Texturing of Arbitrary Surfaces From Multiple Images

Kun Zhou, Xi Wang, Yiying Tong, Mathieu Desbrun, Baining Guo, and Heung-Yeung Shum
ACM Transactions on Graphics, 2005.
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TightCap: 3D Human Shape Capture With Clothing Tightness Field

Xin Chen, Anqi Pang, Wei Yang, Peihao Wang, Lan Xu, and Jingyi Yu
ACM Transactions on Graphics, 2022.
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Qualitative Research Methods for the Social Sciences

Bruce L. Berg and Howard Lune
Qualitative Research Methods for the Social Sciences, 8th Edition, 2012.
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DeepCompare: Visual and Interactive Comparison of Deep Learning Model Performance

Sugeerth Murugesan, Sana Malik, Fan Du, Eunyee Koh, and Tuan Manh Lai
IEEE Computer Graphics and Applications, 2019.
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The GAZE Groupware System: Mediating Joint Attention in Multiparty Communication and Collaboration

Roel Vertegaal
CHI '99: Proceedings of the SIGCHI conference on Human Factors in Computing Systems, 1999.
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GAZE-2: Conveying Eye Contact in Group Video Conferencing Using Eye-Controlled Camera Direction

Roel Vertegaal, Ivo Weevers, Changuk Sohn, and Chris Cheung
CHI '03: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2003.
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Multiview: Improving Trust in Group Video Conferencing Through Spatial Faithfulness

David T. Nguyen and John Canny
CHI '07: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2007.
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MultiView: Spatially Faithful Group Video Conferencing

David Nguyen and John Canny
CHI '05: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2005.
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MMSpace: Kinetically-Augmented Telepresence for Small Group-to-Group Conversations

Kazuhiro Otsuka
2016 IEEE Virtual Reality (VR), 2016.
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Speeded Up Detection of Squared Fiducial Markers

Francisco J. Romero-Ramirez, Rafael Mu{\~{n}}oz-Salinas, and Rafael Medina-Carnicer
Image and Vision Computing, 2018.
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FingerSound: Recognizing Unistroke Thumb Gestures Using a Ring

Cheng Zhang, Anandghan Waghmare, Pranav Kundra, Yiming Pu, Scott Gillil, Thomas Ploetz, Thad Starner, Omer T. Inan, and Gregory D. Abowd
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 2017.
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Finexus: Tracking Fingertips Using Four Magnetometers

Ke-Yu Chen, Shwetak Patel, and Sean Keller
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016.
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UTrack: 3D Input Using Two Magnetic Sensors

Ke-Yu Chen, Kent Lyons, Sean White, and Shwetak Patel
Proceedings of the 26th annual ACM symposium on User interface software and technology, 2013.
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Virtual Muscle Force: Communicating Kinesthetic Forces Through Pseudo-Haptic Feedback and Muscle Input

Michael Rietzler, Gabriel Haas, Thomas Dreja, Florian Geiselhart, and Enrico Rukzio
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019.
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ITrackU: Tracking a Pen-Like Instrument Via UWB-IMU Fusion

Yifeng Cao, Ashutosh Dhekne, and Mostafa Ammar
Proceedings of the 19th Annual International Conference on Mobile Systems, Applications, and Services, 2021.
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Testing of a Deep Learning Model Providing Monocular Depth Estimation on Mobile Devices Via Web Service

Alper Tunga Akin and Cetin Comert
2021 5th International Symposium on Multidisciplinary Studies and Innovative Technologies (ISMSIT), 2021.
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Real-Time Tracking of Surrounding Objects in Augmented and Mixed Reality Applications

Vitalii Nezhelskii, Iuliia Golovchanskaia, Andrey Zhdanov, and Dmitry Zhdanov
Proceedings Volume 11897, Optoelectronic Imaging and Multimedia Technology VIII, 2021.
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A Simulation System for Scene Synthesis in Virtual Reality

Jingyu Liu, Claire Mantel, Florian Schweiger, and S{\o}ren Forchhammer
Virtual Reality and Mixed Reality, 2021.
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Dance in the Wild: Monocular Human Animation With Neural Dynamic Appearance Synthesis

Tuanfeng Y. Wang, Duygu Ceylan, Krishna Kumar Singh, and Niloy J. Mitra
https://arxiv.org/pdf/2111.05916.pdf, 2021.
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GeoNeRF: Generalizing NeRF With Geometry Priors

Mohammad Mahdi Johari, Yann Lepoittevin, and François Fleuret
https://arxiv.org/pdf/2111.13539.pdf, 2021.
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Emergent Graphical Conventions in a Visual Communication Game

Shuwen Qiu, Sirui Xie, Lifeng Fan, Tao Gao, Song-Chun Zhu, and Yixin Zhu
https://arxiv.org/pdf/2111.14210.pdf, 2021.
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Write-an-Animation: High-Level Text-Based Animation Editing With Character-Scene Interaction

Jia-Qi Zhang, Xiang Xu, Zhi-Meng Shen, Ze-Huan Huang, Yang Zhao, Yan-Pei Cao, Pengfei Wan, and Miao Wang
Computer Graphics Forum, 2021.
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A Cybersickness Review: Causes, Strategies, and Classification Methods

Thiago Porcino, Daniela Trevisan, and Esteban Clua
Journal on Interactive Systems, 2021.
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BACON: Band-Limited Coordinate Networks for Multiscale Scene Representation

David B. Lindell, Dave Van Veen, Jeong Joon Park, and Gordon Wetzstein
https://arxiv.org/pdf/2112.04645.pdf, 2021.
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Mapping HCI Research Methods for Studying Social Media Interaction: A Systematic Literature Review

Yuya Shibuya, Andrea Hamm, and Teresa Cerratto Pargman
Computers in Human Behavior, 2021.
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Building Virtual Scene Construction and Environmental Impact Analysis Based on Image Processing

Fan Ying and Zhou Bo
Scientific Programming, 2021.
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Metaverse for Social Good: A University Campus Prototype

Haihan Duan, Jiaye Li, Sizheng Fan, Zhonghao Lin, Xiao Wu, and Wei Cai
Proceedings of the 29th ACM International Conference on Multimedia, 2021.
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UNIST: Unpaired Neural Implicit Shape Translation Network

Qimin Chen, Johannes Merz, Aditya Sanghi, Hooman Shayani, Ali Mahdavi-Amiri, and Hao Zhang
https://arxiv.org/pdf/2112.05381.pdf, 2021.
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Sparse Depth Completion With Semantic Mesh Deformation Optimization

Bing Zhou, Matias Aiskovich, and Sinem Guven
https://arxiv.org/pdf/2112.05498.pdf, 2021.
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Light Field Neural Rendering

Mohammed Suhail, Carlos Esteves, Leonid Sigal, and Ameesh Makadia
https://arxiv.org/pdf/2112.09687.pdf, 2021.
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Urban Radiance Fields

Konstantinos Rematas, Andrew Liu, Pratul P. Srinivasan, Jonathan Barron, Andrea Tagliasacchi, Thomas Funkhouser, and Vittorio Ferrari
https://arxiv.org/pdf/2111.14643.pdf, 2021.
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Neural Point Light Fields

Julian Ost, Issam Laradji, Alejandro Newell, Yuval Bahat, and Felix Heide
https://arxiv.org/pdf/2112.01473.pdf, 2021.
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One Sketch for All: One-Shot Personalized Sketch Segmentation

Anran Qi, Yulia Gryaditskaya, Tao Xiang, and Yi-Zhe Song
https://arxiv.org/pdf/2112.10838.pdf, 2021.
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A Dynamically Weighted Multi-Objective Optimization Approach to Positional Interactions in Remote-Local Augmented/Mixed Reality

Akshith Ullal, Cadence Watkins, and Nilanjan Sarkar
2021 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), 2021.
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Computer Vision Methods for Visually Impaired People

Rostyslav Zatserkovnyi, Volodymyr Maik, and Roksoliana Zatserkovna
Fifteenth International Conference on Correlation Optics, 2021.
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Human View Synthesis Using a Single Sparse RGB-D Input

Phong Nguyen, Nikolaos Sarafianos, Christoph Lassner, Janne Heikkila, and Tony Tung
arXiv.2112.13889, 2021.
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Analysis and Development of Augmented Reality Applications for the Dissemination of Cultural Heritage

Silvia Blanco Pons
M.S. Thesis, Department of Cartographic Engineering Geodesy and Photogrammetry, Universitat Politècnica de València, 2021.
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Understanding the Perceived Quality of Video Predictions

Nagabhushan Somraj, Manoj Surya Kashi, S.P. Arun, and Rajiv Soundararajan
Signal Processing: Image Communication, 2021.
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Spatial Transition Management for Improving Outdoor Cinematic Augmented Reality Experience of the TV Show

Hyerim Park, Maryam Shakeri, Ikbeom Jeon, Jangyoon Kim, Abolghasem Sadeghi-Niaraki, and Woontack Woo
Virtual Reality, 2022.
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Burst Photography for High Dynamic Range and Low-Light Imaging on Mobile Cameras

Samuel W. Hasinoff, Dillon Sharlet, Ryan Geiss, Andrew Adams, Jonathan Barron, Florian Kainz, Jiawen Chen, and Marc Levoy
ACM Transactions on Graphics, 2016.
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Handheld Mobile Photography in Very Low Light

Orly Liba, Kiran Murthy, Yun-Ta Tsai, Tim Brooks, Tianfan Xue, Nikhil Karnad, Qiurui He, Jonathan Barron, Dillon Sharlet, Ryan Geiss, Samuel W. Hasinoff, Yael Pritch, and Marc Levoy
ACM Transactions on Graphics, 2019.
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Handheld Multi-Frame Super-Resolution

Bartlomiej Wronski, Ignacio Garcia-Dorado, Manfred Ernst, Damien Kelly, Michael Krainin, Chia-Kai Liang, Marc Levoy, and Peyman Milanfar
ACM Transactions on Graphics, 2019.
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Synthetic Depth-of-Field With a Single-Camera Mobile Phone

Neal Wadhwa, Rahul Garg, David Jacobs, Bryan E. Feldman, Nori Kanazawa, Robert Carroll, Yair Movshovitz-Attias, Jonathan Barron, Yael Pritch, and Marc Levoy
ACM Transactions on Graphics, 2018.
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Mobile, Hands-Free, Silent Speech Texting Using SilentSpeller

Naoki Kimura, Tan Gemicioglu, Jonathan Womack, Richard Li, Yuhui Zhao, Abdelkareem Bedri, Alex Olwal, Jun Rekimoto, and Thad Starner
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
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1D Eyewear: Peripheral, Hidden LEDs and Near-Eye Holographic Displays for Unobtrusive Augmentation

Alex Olwal and Bernard Kress
Proceedings of the 2018 ACM International Symposium on Wearable Computers, 2018.
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Tohme: Detecting Curb Ramps in Google Street View Using Crowdsourcing, Computer Vision, and Machine Learning

Proceedings of the 27th annual ACM symposium on User interface software and technology, 2014.
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Real Time Object Scanning Using a Mobile Phone and Cloud-Based Visual Search Engine

Yu Zhong, Pierre J. Garrigues, and Jeffrey P. Bigham
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013.
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Access Lens: A Gesture-Based Screen Reader for Real-World Documents

Shaun Kane, Brian Frey, and Jacob Wobbrock
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2013.
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PassChords: Secure Multi-Touch Authentication for Blind People

Shiri Azenkot, Kyle Rector, Richard Ladner, and Jacob Wobbrock
Proceedings of the 14th international ACM SIGACCESS conference on Computers and accessibility - ASSETS '12, 2012.
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A Review of Nonlinear Diffusion FilteringClassic

Joachim Weickert
Scale-Space Theory in Computer Vision, 1997.
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Making Memes Accessible

Cole Gleason, Amy Pavel, Xingyu Liu, Patrick Carrington, Lydia Chilton, and Jeffrey P. Bigham
The 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019.
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PINs: Progressive Implicit Networks for Multi-Scale Neural Representations

Zoe Landgraf, Alexander Sorkine Hornung, and Ricardo Silveira Cabral
https://arxiv.org/pdf/2202.04713.pdf, 2022.
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Designing for Microbreaks: Unpacking the Design Journey of Zenscape

Rohit Ashok Khot, Jung-Ying (Lois) Yi, and Deepti Aggarwal
Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, 2022.
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Block-NeRF: Scalable Large Scene Neural View Synthesis

Matthew Tancik, Vincent Casser, Xinchen Yan, Sabeek Pradhan, Ben Mildenhall, Pratul P. Srinivasan, Jonathan Barron, and Henrik Kretzschmar
https://arxiv.org/abs/2202.05263, 2022.
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Usability Testing of Virtual Reality Applications\textemdashThe Pilot Study

Dorota Kamińska, Grzegorz Zwoliński, and Anna Laska-Le{\'{s}}niewicz
Sensors, 2022.
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Lambertian Reflectance and Linear SubspacesClassic

R. Basri and D.W. Jacobs
IEEE Transactions on Pattern Analysis and Machine Intelligence, 2003.
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CONDENSATION-Conditional Density Propagation for Visual TrackingClassic

Michael Isard and Andrew Blake
International Journal of Computer Vision, 1998.
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Investigating Document Layout and Placement Strategies for Collaborative Sensemaking in Augmented Reality

Weizhou Luo, Anke Lehmann, Yushan Yang, and Raimund Dachselt
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
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Line Art Colorization Based on Explicit Region Segmentation

Ruizhi Cao, Haoran Mo, and Chengying Gao
Computer Graphics Forum (Pacific Graphics 2021), 2021.
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Toolkits and Interface Creativity

Saul Greenberg
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Dynamic Iterative Refinement for Efficient 3D Hand Pose Estimation

John Yang, Yash Bhalgat, Simyung Chang, Fatih Porikli, and Nojun Kwak
https://arxiv.org/abs/2111.06500.pdf, 2021.
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Light Field Networks: Neural Scene Representations With Single-Evaluation Rendering

Vincent Sitzmann, Semon Rezchikov, William Freeman, Joshua B. Tenenbaum, and Fredo Durand
https://arxiv.org/abs/2106.02634, 2021.
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Fine-Grained VR Sketching: Dataset and Insights

Ling Luo, Yulia Gryaditskaya, Yongxin Yang, Tao Xiang, and Yi-Zhe Song
2021 International Conference on 3D Vision (3DV), 2021.
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Deep Compression: Compressing Deep Neural Networks With Pruning, Trained Quantization and Huffman Coding

Song Han, Huizi Mao, and William J. Dally
4th International Conference on Learning Representations, 2016.
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Opening the Black Box: Hierarchical Sampling Optimization for Hand Pose Estimation

Danhang Tang, Qi Ye, Shanxin Yuan, Jonathan Taylor, Pushmeet Kohli, Cem Keskin, Tae-Kyun Kim, and Jamie Shotton
IEEE Transactions on Pattern Analysis and Machine Intelligence, 2019.
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DeepPanoContext: Panoramic 3D Scene Understanding With Holistic Scene Context Graph and Relation-Based Optimization

Cheng Zhang, Zhaopeng Cui, Cai Chen, Shuaicheng Liu, Bing Zeng, Hujun Bao, and Yinda Zhang
ICCV 2021, 2021.
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Deep Hybrid Self-Prior for Full 3D Mesh Generation

Xingkui Wei, Zhengqing Chen, Yanwei Fu, Zhaopeng Cui, and Yinda Zhang
ICCV 2021, 2021.
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Interacting Two-Hand 3D Pose and Shape Reconstruction From Single Color Image

Baowen Zhang, Yangang Wang, Xiaoming Deng, Yinda Zhang, Ping Tan, Cuixia Ma, and Hongan Wang
ICCV 2022, 2021.
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Travel Route Recommendation Using Geotags in Photo Sharing Sites

Takeshi Kurashima, Tomoharu Iwata, Go Irie, and Ko Fujimura
Proceedings of the 19th ACM international conference on Information and knowledge management - CIKM '10, 2010.
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I Know Where You Live: Inferring Details of People's Lives by Visualizing Publicly Shared Location Data

Ilaria Liccardi, Alfie Abdul-Rahman, and Min Chen
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016.
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PhotoStand: A Map Query Interface for a Database of News Photos

Hanan Samet, Marco D. Adelfio, Brendan C. Fruin, Michael D. Lieberman, and Jagan Sankaranarayanan
Proceedings of the VLDB Endowment, 2013.
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Reading News With Maps by Exploiting Spatial Synonyms

Hanan Samet, Jagan Sankaranarayanan, Michael D. Lieberman, Marco D. Adelfio, Brendan C. Fruin, Jack M. Lotkowski, Daniele Panozzo, Jon Sperling, and Benjamin E. Teitler
Communications of the ACM, 2014.
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TwitterStand: News in Tweets

Jagan Sankaranarayanan, Hanan Samet, Benjamin E. Teitler, Michael D. Lieberman, and Jon Sperling
Proceedings of the 17th ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems - GIS '09, 2009.
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MeCap: Whole-Body Digitization for Low-Cost VR/AR Headsets

Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019.
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LumiWatch: On-Arm Projected Graphics and Touch Input

Robert Xiao, Teng Cao, Ning Guo, Jun Zhuo, Yang Zhang, and Chris Harrison
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018.
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Gaze$\mathplus$Gesture: Expressive, Precise and Targeted Free-Space InteractionsBest Student Paper Award

Ishan Chatterjee, Robert Xiao, and Chris Harrison
Proceedings of the 2015 ACM on International Conference on Multimodal Interaction, 2015.
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Render-Based Factorization for Additive Light Field Display

Nianchen Deng, Zhenyi He, and Xubo Yang
Computer Animation and Virtual Worlds, 2021.
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Real-Time Monte Carlo Denoising With the Neural Bilateral Grid

Xiaoxu Meng, Quan Zheng, Amitabh Varshney, Gurprit Singh, and Matthias Zwicker
Eurographics Symposium on Rendering - DL-only Track, 2020.
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OralViewer: 3D Demonstration of Dental Surgeries for Patient Education With Oral Cavity Reconstruction From a 2D Panoramic X-Ray

Yuan Liang, Liang Qiu, Tiancheng Lu, Zhujun Fang, Dezhan Tu, Jiawei Yang, Yiting Shao, Kun Wang, Xiang Chen, and Lei He
26th International Conference on Intelligent User Interfaces, 2021.
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Duet: Exploring Joint Interactions on a Smart Phone and a Smart Watch

Xiang Chen, Tovi Grossman, Daniel Wigdor, and George Fitzmaurice
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2014.
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Air$\mathplus$touch: Interweaving Touch & In-Air Gestures

Xiang Chen, Julia Schwarz, Chris Harrison, Jennifer Mankoff, and Scott Hudson
Proceedings of the 27th annual ACM symposium on User interface software and technology, 2014.
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A Machine Learning-Based Method for the Large-Scale Evaluation of the Qualities of the Urban Environment

Lun Liu, Elisabete A. Silva, Chunyang Wu, and Hui Wang
Computers, Environment and Urban Systems, 2017.
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Multi-Basis Adaptive Neural Network for Rapid Adaptation in Speech Recognition

Chunyang Wu and Mark J.F. Gales
2015 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP), 2015.
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“Turn On, Tune In, Drop Out”: Anticipating Student Dropouts in Massive Open Online Courses

Diyi Yang, Tanmay Sinha, David Adamson, and Carolyn Penstein Rose
Proceedings of the 2016 conference of the North American chapter of the association for computational linguistics: human language technologies, 2013.
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Hierarchical Attention Networks for Document Classification

Zichao Yang, Diyi Yang, Chris Dyer, Xiaodong He, Alex Smola, and Eduard Hovy
Proceedings of the 2013 NIPS Data-driven education workshop, 2016.
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Virtual Memory Palaces: Immersion Aids Recall

Virtual Reality, 2018.
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Investigating Perception Time in the Far Peripheral Vision for Virtual and Augmented Reality

Proceedings of the 15th ACM Symposium on Applied Perception, 2018.
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Kinetic Depth Images: Flexible Generation of Depth Perception

Sujal Bista, {\'{I}}caro Lins Leit{\~{a}}o da Cunha, and Amitabh Varshney
The Visual Computer, 2016.
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Deep-Learning-Assisted Volume Visualization

Hsueh-Chien Cheng, Antonio Cardone, Somay Jain, Eric Krokos, Kedar Narayan, Sriram Subramaniam, and Amitabh Varshney
IEEE Transactions on Visualization and Computer Graphics, 2019.
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PixelPie: Maximal Poisson-Disk Sampling With Rasterization

Cheuk Yiu Ip, M. Adil Yal{\c{c}}in, David Luebke, and Amitabh Varshney
Proceedings of the 5th High-Performance Graphics Conference on - HPG '13, 2013.
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Modeling and Visualization of Human Activities for Multicamera Networks

Aswin C. Sankaranarayanan, Robert Patro, Pavan Turaga, Amitabh Varshney, and Rama Chellappa
EURASIP Journal on Image and Video Processing, 2009.
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Mesh Saliency

Chang Ha Lee, Amitabh Varshney, and David Jacobs
ACM Transactions on Graphics, 2005.
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Achieving Eye Contact in a One-to-Many 3D Video Teleconferencing System

Andrew Jones, Magnus Lang, Graham Fyffe, Xueming Yu, Jay Busch, Ian McDowall, Mark Bolas, and Paul Debevec
ACM Transactions on Graphics, 2009.
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Real-Time 3D Light Field Transmission

Tibor Balogh and Péter Tamás Kovács
Real-Time Image and Video Processing 2010, 2010.
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Holographic Three-Dimensional Telepresence Using Large-Area Photorefractive Polymer

P.-A. Blanche, A. Bablumian, R. Voorakaranam, C. Christenson, W. Lin, T. Gu, D. Flores, P. Wang, W.-Y. Hsieh, M. Kathaperumal, B. Rachwal, O. Siddiqui, J. Thomas, R. A. Norwood, M. Yamamoto, and N. Peyghambarian
Nature, 2010.
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Toward a Compelling Sensation of Telepresence: Demonstrating a Portal to a Distant (static) Office

Wei-Chao Wen, H. Towles, L. Nyl, G. Welch, and H. Fuchs
Proceedings Visualization 2000. VIS 2000, 2000.
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First Steps Towards Mutually-Immersive Mobile Telepresence

Norman P. Jouppi
Proceedings of the 2002 ACM conference on Computer supported cooperative work - CSCW '02, 2002.
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3D Scanning Deformable Objects With a Single RGBD Sensor

2015 IEEE Conference on Computer Vision and Pattern Recognition (CVPR), 2015.
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Immersive 3D Telepresence

Henry Fuchs, Andrei State, and Jean-Charles Bazin
Computer, 2014.
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Virtual Space Teleconferencing Using a Sea of Cameras

Henry Fuchs, Gary Bishop, Kevin Arthur, Leonard McMillan, Ruzena Bajcsy, Sang Lee, Hany Farid, and Takeo Kanade
University of North Carolina at Chapel Hill, 1994.
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An Immersive 3D Video-Conferencing System Using Shared Virtual Team User Environments

Peter Kauff and Oliver Schreer
Proceedings of the 4th international conference on Collaborative virtual environments - CVE '02, 2002.
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TeleHuman: Effects of 3d Perspective on Gaze and Pose Estimation With a Life-Size Cylindrical Telepresence Pod

Kibum Kim, John Bolton, Audrey Girouard, Jeremy Cooperstock, and Roel Vertegaal
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012.
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Deformable 3D Fusion: From Partial Dynamic 3D Observations to Complete 4D Models

Weipeng Xu, Mathieu Salzmann, Yongtian Wang, and Yue Liu
2015 IEEE International Conference on Computer Vision (ICCV), 2015.
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Deep Blending for Free-Viewpoint Image-Based Rendering

Peter Hedman, Julien Philip, True Price, Jan-Michael Frahm, George Drettakis, and Gabriel Brostow
ACM Transactions on Graphics, 2019.
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One Shot 3D Photography

Johannes Kopf, Kevin Matzen, Suhib Alsisan, Ocean Quigley, Francis Ge, Yangming Chong, Josh Patterson, Jan-Michael Frahm, Shu Wu, Matthew Yu, Peizhao Zhang, Zijian He, Peter Vajda, Ayush Saraf, and Michael Cohen
ACM Transactions on Graphics, 2020.
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Pano2Vid: Automatic Cinematography for Watching 360° Videos

Yu-Chuan Su, Dinesh Jayaraman, and Kristen Grauman
ACCV, 2016.
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StreetVizor: Visual Exploration of Human-Scale Urban Forms Based on Street Views

Qiaomu Shen, Wei Zeng, Yu Ye, Stefan Muller Arisona, Simon Schubiger, Remo Burkhard, and Huamin Qu
IEEE Transactions on Visualization and Computer Graphics, 2018.
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Use of Tencent Street View Imagery for Visual Perception of Streets

Liang Cheng, Sensen Chu, Wenwen Zong, Shuyi Li, Jie Wu, and Manchun Li
ISPRS International Journal of Geo-Information, 2017.
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Investigating Topic Models for Social Media User Recommendation

Marco Pennacchiotti and Siva Gurumurthy
Proceedings of the 20th international conference companion on World wide web - WWW '11, 2011.
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Using Deep Learning and Google Street View to Estimate the Demographic Makeup of Neighborhoods Across the United States

Timnit Gebru, Jonathan Krause, Yilun Wang, Duyun Chen, Jia Deng, Erez Lieberman Aiden, and Li Fei-Fei
Proceedings of the National Academy of Sciences, 2017.
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Improving Big Data Visual Analytics With Interactive Virtual Reality

Andrew Moran, Vijay Gadepally, Matthew Hubbell, and Jeremy Kepner
2015 IEEE High Performance Extreme Computing Conference (HPEC), 2015.
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Geographic Visualization: Designing Manipulable Maps for Exploring Temporally Varying Georeferenced Statistics

A.M. MacEachren, F.P. Boscoe, D. Haug, and L.W. Pickle
Proceedings IEEE Symposium on Information Visualization (Cat. No.98TB100258), 2002.
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Whisper: Tracing the Spatiotemporal Process of Information Diffusion in Real Time

Nan Cao, Yu-Ru Lin, Xiaohua Sun, D. Lazer, Shixia Liu, and Huamin Qu
IEEE Transactions on Visualization and Computer Graphics, 2012.
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Visual Sentiment Analysis of Customer Feedback Streams Using Geo-Temporal Term Associations

Ming C Hao, Christian Rohrdantz, Halldor Janetzko, Daniel A Keim, Umeshwar Dayal, Lars erik Haug, Meichun Hsu, and Florian Stoffel
Information Visualization, 2013.
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Geospatial Google Street View With Virtual Reality: A Motivational Approach for Spatial Training Education

Carlos Carbonell-Carrera and Jose Luis Saor{\'{\i}}n
ISPRS International Journal of Geo-Information, 2017.
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Visualizing Social Media Content With SentenTree

Mengdie Hu, Krist Wongsuphasawat, and John Stasko
IEEE Transactions on Visualization and Computer Graphics, 2017.
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Extraction and Interactive Exploration of Knowledge From Aggregated News and Social Media Content

Arno Scharl, Alexander Hubmann-Haidvogel, Albert Weichselbraun, Gerhard Wohlgenannt, Heinz-Peter Lang, and Marta Sabou
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems - EICS '12, 2012.
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Visualizing Social Media Sentiment in Disaster Scenarios

Yafeng Lu, Xia Hu, Feng Wang, Shamanth Kumar, Huan Liu, and Ross Maciejewski
Proceedings of the 24th International Conference on World Wide Web, 2015.
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A Robust and Rotationally Invariant Local Surface Descriptor With Applications to Non-Local Mesh Processing

A. Maximo, R. Patro, A. Varshney, and R. Farias
Graphical Models, 2011.
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SensePlace2: GeoTwitter Analytics Support for Situational Awareness

Alan M. MacEachren, Anuj Jaiswal, Anthony C. Robinson, Scott Pezanowski, Alexander Savelyev, Prasenjit Mitra, Xiao Zhang, and Justine Blanford
2011 IEEE Conference on Visual Analytics Science and Technology (VAST), 2011.
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Interactive Visual Discovering of Movement Patterns From Sparsely Sampled Geo-Tagged Social Media Data

Siming Chen, Xiaoru Yuan, Zhenhuang Wang, Cong Guo, Jie Liang, Zuchao Wang, Xiaolong Zhang, and Jiawan Zhang
IEEE Transactions on Visualization and Computer Graphics, 2016.
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Generating Multi-Destination Maps

Junsong Zhang, Jiepeng Fan, and Zhenshan Luo
IEEE Transactions on Visualization and Computer Graphics, 2017.
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An Evaluation of Visual Search Support in Maps

Rudolf Netzel, Marcel Hlawatsch, Michael Burch, Sanjeev Balakrishnan, Hansjorg Schmauder, and Daniel Weiskopf
IEEE Transactions on Visualization and Computer Graphics, 2017.
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Converting Basic D3 Charts Into Reusable Style Templates

Jonathan Harper and Maneesh Agrawala
IEEE Transactions on Visualization and Computer Graphics, 2018.
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Data Flow Analysis and Visualization for Spatiotemporal Statistical Data Without Trajectory Information

Seokyeon Kim, Seongmin Jeong, Insoo Woo, Yun Jang, Ross Maciejewski, and David S. Ebert
IEEE Transactions on Visualization and Computer Graphics, 2018.
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Placenta Maps: In Utero Placental Health Assessment of the Human Fetus

Haichao Miao, Gabriel Mistelbauer, Alexey Karimov, Amir Alansary, Alice Davidson, David F. A. Lloyd, Mellisa Damodaram, Lisa Story, Jana Hutter, Joseph V. Hajnal, Mary Rutherford, Bernhard Preim, Bernhard Kainz, and M. Eduard Groller
IEEE Transactions on Visualization and Computer Graphics, 2017.
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FaceForge: Markerless Non-Rigid Face Multi-Projection Mapping

Christian Siegl, Vanessa Lange, Marc Stamminger, Frank Bauer, and Justus Thies
IEEE Transactions on Visualization and Computer Graphics, 2017.
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Instant Neural Graphics Primitives With a Multiresolution Hash Encoding

Thomas Müller, Alex Evans, Christoph Schied, and Alexander Keller
https://nvlabs.github.io/instant-ngp/assets/mueller2022instant.pdf, 2022.
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Improved Modeling of 3D Shapes With Multi-View Depth Maps

Gupt Gupta, Kamal; Jabbireddy, Susmija; Shah, Ketul; Shrivastava, Abhinav; Zwicker, and Matthia Matthias
2020 International Conference on 3D Vision (3DV), 2020.
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Working Together Apart Through Embodiment

Guo Freeman, Dane Acena, Nathan J. McNeese, and Kelsea Schulenberg
Proceedings of the ACM on Human-Computer Interaction, 2022.
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A ConvNet for the 2020s

Zhuang Liu, Hanzi Mao, Chao-Yuan Wu, Christoph Feichtenhofer, Trevor Darrell, and Saining Xie
https://arxiv.org/abs/2201.03545, 2022.
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Towards Open-World Text-Guided Face Image Generation and Manipulation

Weihao Xia, Yujiu Yang, Jing-Hao Xue, and Baoyuan Wu
https://arxiv.org/pdf/2104.08910.pdf, 2021.
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Teachable Machine: Approachable Web-Based Tool for Exploring Machine Learning Classification

Michelle Carney, Barron Webster, Irene Alvarado, Kyle Phillips, Noura Howell, Jordan Griffith, Jonas Jongejan, Amit Pitaru, and Alexander Chen
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
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ExplAIner: A Visual Analytics Framework for Interactive and Explainable Machine Learning

Thilo Spinner, Udo Schlegel, Hanna Schafer, and Mennatallah El-Assady
IEEE Transactions on Visualization and Computer Graphics, 2019.
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TensorFlow.js: Machine Learning for the Web and Beyond

Daniel Smilkov, Nikhil Thorat, Yannick Assogba, Ann Yuan, Nick Kreeger, Ping Yu, Kangyi Zhang, Shanqing Cai, Eric Nielsen, David Soergel, Stan Bileschi, Michael Terry, Charles Nicholson, Sandeep N. Gupta, Sarah Sirajuddin, D. Sculley, Rajat Monga, Greg Corrado, Fernanda B. Viégas, and Martin Wattenberg
https://arxiv.org/abs/1901.05350, 2019.
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Boxer: Interactive Comparison of Classifier Results

Michael Gleicher, Aditya Barve, Xinyi Yu, and Florian Heimerl
Computer Graphics Forum, 2020.
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A Survey of Visual Analytics for Explainable Artificial Intelligence Methods

Gulsum Alicioglu and Bo Sun
Computers & Graphics, 2021.
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DeepTracker: Visualizing the Training Process of Convolutional Neural Networks

Dongyu Liu, Weiwei Cui, Kai Jin, Yuxiao Guo, and Huamin Qu
ACM Transactions on Intelligent Systems and Technology, 2019.
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CNNC: A Visual Analytics System for Comparative Studies of Deep Convolutional Neural Networks

Xiwei Xuan, Xiaoyu Zhang, Oh-Hyun Kwon, and Kwan-Liu Ma
https://arxiv.org/abs/2110.13252, 2021.
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ML Tools for the Web: A Way for Rapid Prototyping and HCI Research

Na Li, Jason Mayes, and Ping Yu
HumanInteraction Series, 2021.
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Interactive Event Sequence Prediction for Marketing Analysts

Fan Du, Shunan Guo, Sana Malik, Eunyee Koh, Sungchul Kim, and Zhicheng Liu
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
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Recent Progress in Structured Light in Order to Solve the Correspondence Problem in Stereovision

E. Mouaddib, J. Batlle, and J. Salvi
Proceedings of International Conference on Robotics and Automation, 1997.
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Automatic Selection of Partitioning Variables for Small Multiple Displays

Anushka Anand and Justin Talbot
IEEE Transactions on Visualization and Computer Graphics, 2016.
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Integrating Predictive Analytics Into a Spatiotemporal Epidemic Simulation

Chris Bryan, Xue Wu, Susan Mniszewski, and Kwan-Liu Ma
2015 IEEE Conference on Visual Analytics Science and Technology (VAST), 2015.
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IVizTRANS: Interactive Visual Learning for Home and Work Place Detection From Massive Public Transportation Data

Liang Yu, Wei Wu, Xiaohui Li, Guangxia Li, Wee Siong Ng, See-Kiong Ng, Zhongwen Huang, Anushiya Arunan, and Hui Min Watt
2015 IEEE Conference on Visual Analytics Science and Technology (VAST), 2015.
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General-Purpose Telepresence With Head-Worn Optical See-Through Displays and Projector-Based Lighting

Andrew Maimone, Xubo Yang, Nate Dierk, Andrei State, Mingsong Dou, and Henry Fuchs
2013 IEEE Virtual Reality (VR), 2013.
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Immersive Group-to-Group Telepresence

Stephan Beck, Andre Kunert, Alexander Kulik, and Bernd Froehlich
IEEE Transactions on Visualization and Computer Graphics, 2013.
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Interactive Graph Cuts for Optimal Boundary \& Region Segmentation of Objects in N-D Images

Y.Y. Boykov and M.-P. Jolly
Proceedings Eighth IEEE International Conference on Computer Vision. ICCV 2001, 2011.
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VMirror: Enhancing the Interaction With Occluded or Distant Objects in VR With Virtual Mirrors

Nianlong Li, Zhengquan Zhang, Can Liu, Zengyao Yang, Yinan Fu, Feng Tian, Teng Han, and Mingming Fan
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Tags: Li2021VMirror,VRselection, Virtual mirror; vMirror; Virtual Reality; VR; target selection; occlusion; out of reach; DOF; raycasting | source | cite


Pinsight: A Novel Way of Creating and Sharing Digital Content Through 'Things' in the Wild

Can Liu, Ben Bengler, Danilo Di Cuia, Katie Seaborn, Giovanna Nunes Vilaza, Sarah Gallacher, Licia Capra, and Yvonne Rogers
Proceedings of the 2018 Designing Interactive Systems Conference, 2018.
Tags: Liu2018Pinsight,Situated display; authoring tool; Locative Media; Tangible User Interfaces; public engagement | source | cite


Mitochondrial Dysfunction Triggers Secretion of the Immunosuppressive Factor Α-Fetoprotein

Kimberly A. Jett, Zakery N. Baker, Amzad Hossain, Aren Boulet, Paul A. Cobine, Sagnika Ghosh, Philip Ng, Orhan Yilmaz, Kris Barreto, John DeCoteau, Karen Mochoruk, George N. Ioannou, Christopher Savard, Sai Yuan, Christopher Lowden, Byung-Eun Kim, Hai-Ying Mary Cheng, Brendan J. Battersby, Vishal M. Gohil, and Scot C. Leary
bioRxiv 2021.07.02.450924, 2021.
Tags: Jett2021Mitochondrial | source | cite


Visualization/AR/VR/MR Systems

Katsushi Ikeuchi, Yasuyuki Matsushita, Ryusuke Sagawa, Hiroshi Kawasaki, Yasuhiro Mukaigawa, Ryo Furukawa, and Daisuke Miyazaki
Active Lighting and Its Application for Computer Vision, 2020.
Tags: Ikeuchi2020Visualization | source | cite


Design and Evaluation of Interaction Models for Multi-Touch Mice

Proceedings of Graphics Interface 2010, 2010.
Tags: Benko2010Design,Multi-touch, mouse, surface computing, desktop computing | source | cite


Evaluation of an On-Line Adaptive Gesture Interface With Command Prediction

Xiang Cao and Ravin Balakrishnan
Proceedings of Graphics Interface 2005, 2005.
Tags: Cao2005Evaluation,gestures, adaptive interfaces, user studies | source | cite


Interactive Dynamics for Visual Analysis

Jeffrey Heer and Ben Shneiderman
Queue, 2012.
Tags: Heer2012Interactive,CMSC734 | source | cite


SpaceTree: Supporting Exploration in Large Node Link Tree, Design Evolution and Empirical Evaluation

C. Plaisant, J. Grosjean, and B.B. Bederson
IEEE Symposium on Information Visualization, 2002. INFOVIS 2002., 2002.
Tags: Plaisant2002SpaceTree,CMSC734 | source | cite


An Evaluation of Microarray Visualization Tools for Biological Insight

P. Saraiya, C. North, and K. Duca
IEEE Symposium on Information Visualization, 2004.
Tags: Saraiya2004An,CMSC734 | source | cite


Design Study Methodology: Reflections From the Trenches and the Stacks

Michael Sedlmair, Miriah Meyer, and Tamara Munzner
IEEE Transactions on Visualization and Computer Graphics, 2012.
Tags: Sedlmair2012Design,CMSC734 | source | cite


Evaluation of Alternative Glyph Designs for Time Series Data in a Small Multiple Setting

Johannes Fuchs, Fabian Fischer, Florian Mansmann, Enrico Bertini, and Petra Isenberg
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2013.
Tags: Fuchs2013Evaluation,CMSC734 | source | cite


Knowledge Discovery in High-Dimensional Data: Case Studies and a User Survey for the Rank-by-Feature Framework

Jinwook Seo and B. Shneiderman
IEEE Transactions on Visualization and Computer Graphics, 2006.
Tags: Seo2006Knowledge,CMSC734 | source | cite


Ordered and Quantum Treemaps

Benjamin Bederson, Ben Shneiderman, and Martin Wattenberg
ACM Transactions on Graphics, 2002.
Tags: Bederson2002Ordered,CMSC734 | source | cite


Temporal Event Sequence Simplification

Megan Monroe, Rongjian Lan, Hanseung Lee, Catherine Plaisant, and Ben Shneiderman
IEEE Transactions on Visualization and Computer Graphics, 2013.
Tags: Monroe2013Temporal,CMSC734 | source | cite


Stimulation of Numerical Skills in Children With Visual Impairments Using Image Recognition

Jos{\'{e}} Antonio Taqu{\'{\i}}a Gutiérreza
Procedia Computer Science, 2022.
Tags: Gutiérreza2022Stimulation | source | cite


Study on Automatic 3D Facial Caricaturization: From Rules to Deep Learning

Nicolas Olivier, Glenn Kerbiriou, Ferran Arguelaguet, Quentin Avril, Fabien Danieau, Philippe Guillotel, Ludovic Hoyet, and Franck Multon
Frontiers in Virtual Reality, 2022.
Tags: Olivier2022Study,Edited | source | cite


Designing Large High-Resolution Display Workspaces

Alex Endert, Lauren Bradel, Jessica Zeitz, Christopher Andrews, and Chris North
Proceedings of the International Working Conference on Advanced Visual Interfaces - AVI '12, 2012.
Tags: Endert2012Designing | source | cite


CAPTIVE: A Cube With Augmented Physical Tools

Arpan Chakraborty, Ryan Gross, Shea McIntee, Kyung Wha Hong, Jae Yeol Lee, and Robert St. Amant
CHI '14 Extended Abstracts on Human Factors in Computing Systems, 2014.
Tags: Chakraborty2014CAPTIVE | source | cite


Are HMDs the Better HUDs?

Felix Lauber and Andreas Butz
2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2013.
Tags: Lauber2013Are | source | cite


Machine Learning for Multimedia Communications

Nikolaos Thomos, Thomas Maugey, and Laura Toni
Sensors, 2022.
Tags: Thomos2022Machine,multimedia communications; machine learning; video coding; image coding; error concealment; video streaming; QoE assessment; content consumption; channel coding; caching | source | cite


Inside Mall: Visual Analytics of Customer Behavior and Activities

Jens Opolka, Patrick Riehmann, Heiko Peter, and Bernd Froehlich
Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, 2019.
Tags: Opolka2019Inside | source | cite


Geolocated Visual Summarization of Social Media Data

Elif Sanlialp and M. Abdullah Bulbul
2020 28th Signal Processing and Communications Applications Conference (SIU), 2020.
Tags: Sanlialp2020Geolocated | source | cite


Automatic Discovery and Geotagging of Objects From Street View Imagery

Vladimir Krylov, Eamonn Kenny, and Rozenn Dahyot
Remote Sensing, 2018.
Tags: Krylov2018Automatic | source | cite


Deep Depth Estimation on 360\textdegree Images With a Double Quaternion Loss

Brandon Feng, Wangjue Yao, Zheyuan Liu, and Amitabh Varshney
2020 International Conference on 3D Vision (3DV), 2020.
Tags: Feng2020Deep | source | cite


Foveated Rendering Technique in Modern Graphics

Ph.D. Dissertation, University of Maryland, College Park, 2018.
Tags: Meng2018Foveated | source | cite


Apparatus, Method, and System for Presentation of Multimedia Content Including Augmented Reality Content

Leon Chen, Brian Keffer, and Jocelyn Seever
U.S. Patent 10,984,600, 2021.
Tags: Chen2021Apparatus | source | cite


Video\textemdashGeographic Scene Fusion Expression Based on Eye Movement Data

Xiaozhi Wang, Yujia Xie, and Xing Wang
2021 IEEE 7th International Conference on Virtual Reality (ICVR), 2021.
Tags: Wang2021Video | source | cite


MonoMR: Synthesizing Pseudo-2.5D Mixed Reality Content From Monocular Videos

Dong-Hyun Hwang and Hideki Koike
Applied Sciences, 2021.
Tags: Hwang2021MonoMR | source | cite


Feature Based Object Tracking: A Probabilistic Approach

Kaleb Smith
M.S. Thesis, Florida Institute of Technology, 2016.
Tags: Smith2016Feature | source | cite


PneuFetch: Supporting Blind and Visually Impaired People to Fetch Nearby Objects Via Light Haptic Cues

Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Tags: He2020PneuFetch | source | cite


Sensory VR

Daniel Harley, Alexander Verni, Mackenzie Willis, Ashley Ng, Lucas Bozzo, and Ali Mazalek
1, 2018.
Tags: Harley2018Sensory | source | cite


A Character in Your Hand: Puppetry to Inform Game Controls

Michael Nitsche and Pierce McBride
Digital Games Research Association DiGRA, 2018.
Tags: Nitsche2018A | source | cite


Manipulating Puppets in VR

Michael Nitsche and Pierce McBride
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2020.
Tags: Nitsche2020Manipulating | source | cite


Cinemacraft: Exploring Fidelity Cues in Collaborative Virtual World Interactions

Siddharth Narayanan, Nicholas Polys, and Ivica Ico Bukvic
0, 2019.
Tags: Narayanan2019Cinemacraft | source | cite


Cinemacraft: Exploring Fidelity Cues in Collaborative Virtual World Interactions

Siddharth Narayanan
M.S. Thesis, Virginia Polytechnic Institute and State University, 2017.
Tags: Narayanan2017Cinemacraft | source | cite


Reconstruction and Detection of Occluded Portions of 3D Human Body Model Using Depth Data From Single Viewpoint

Jie Ni and Mohammad Gharavi-Alkhansari
U.S. Patent 10,818,078, 2020.
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Heterogeneous Data Fusion

James Browning
U.S. Patent 11,068,756, 2021.
Tags: Browning2021Heterogeneous | source | cite


Video Display Method and Device

Feihu Luo
CN110996087B, 2019.
Tags: Luo2019Video | source | cite


An Antiquity to the Contemporary of Secret Sharing Scheme

K. Chitra and V. Prasanna Venkatesan
Journal of Innovative Image Processing, 2020.
Tags: Chitra2020An | source | cite


Impact of Key Shape and Dimension on Text Entry in Virtual Reality

Tafadzwa Joseph Dube and Ahmed Arif
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Tags: Dube2020Impact | source | cite


Virtual and Augmented Reality Applications in Science and Engineering

Nargess Memarsadeghi and Amitabh Varshney
Computing in Science & Engineering, 2020.
Tags: Memarsadeghi2020Virtual | source | cite


Leveraging the Physical Properties of Real Objects to Manage Digital Photography in Augmented Reality

H. Chae, Youli Chang, Minji Kim, Gwanmo Park, and Jinwook Seo
Journal of KIISE, 2020.
Tags: Chae2020Leveraging | source | cite


Students' Expectations and Social Media Sharing in Adopting Augmented Reality

Ari Alamaki, Amir Dirin, and Jyrki Suomala
The International Journal of Information and Learning Technology, 2021.
Tags: Alamaki2021Students | source | cite


Surveying Consumer Understanding \& Sentiment of VR

Joseph O'Hagan, Mohamed Khamis, and Julie Williamson
Proceedings of the International Workshop on Immersive Mixed and Virtual Environment Systems (MMVE '21), 2021.
Tags: O'Hagan2021Surveying | source | cite


Culture Meets Immersive Environments: A New Media Landscape Across Europe

Marta Brescia-Zapata
Universitat Autònoma de Barcelona, 2021.
Tags: Brescia-Zapata2021Culture | source | cite


Video Content Representation to Support the Hyper-Reality Experience in Virtual Reality

Hyerim Park and Woontack Woo
2021 IEEE Virtual Reality and 3D User Interfaces (VR), 2021.
Tags: Park2021Video | source | cite


Multi-View Neural Human Rendering

Minye Wu, Yuehao Wang, Qiang Hu, and Jingyi Yu
2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2020.
Tags: Wu2020Multi | source | cite


Spatiotemporal Texture Reconstruction for Dynamic Objects Using a Single RGB-D Camera

Hyomin Kim, Jungeon Kim, Hyeonseo Nam, Jaesik Park, and Seungyong Lee
Computer Graphics Forum, 2021.
Tags: Kim2021Spatiotemporal | source | cite


RealityCheck: Blending Virtual Environments With Situated Physical Reality

Jeremy Hartmann, Christian Holz, Eyal Ofek, and Andrew Wilson
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019.
Tags: Hartmann2019RealityCheck | source | cite


High-Precision 5DoF Tracking and Visualization of Catheter Placement in EVD of the Brain Using AR

Xuetong Sun, Sarah B. Murthi, Gary Schwartzbauer, and Amitabh Varshney
ACM Transactions on Computing for Healthcare, 2020.
Tags: Sun2020High | source | cite


Volumetric Capture of Humans With a Single RGBD Camera Via Semi-Parametric Learning

2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019.
Tags: Pandey2019Volumetric | source | cite


SIGNET: Efficient Neural Representation for Light Fields

2021 IEEE/CVF International Conference on Computer Vision (ICCV), 2021.
Tags: Feng2021SIGNET | source | cite


ARToken: A Tangible Device for Dynamically Binding Real-World Objects With Virtual Representation

Hsuan-Yu Hsueh, Chien-Hua Chen, Irene Chen, Chih-Yuan Yao, and Hung-Kuo Chu
Adjunct Proceedings of the 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2021 ACM International Symposium on Wearable Computers, 2021.
Tags: Hsueh2021ARToken | source | cite


Lines of Play: Using Vector Tools to Place Game Objects in Augmented Reality

Jasmine Roberts, John Mernacaj, Suzanne Chambers, Dror Ayalon, and Errol King
Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, 2020.
Tags: Roberts2020Lines | source | cite


VRFromX: From Scanned Reality to Interactive Virtual Experience With Human-in-the-Loop

Ananya Ipsita, Hao Li, Runlin Duan, Yuanzhi Cao, Subramanian Chidambaram, Min Liu, and Karthik Ramani
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Tags: Ipsita2021VRFromX | source | cite


Binary Descriptors for Dense Stereo Matching

Hanaa Ibrahim, Heba Khaled, Noha AbdElSabour Seada, and Hossam Faheem
International Journal of Intelligent Computing and Information Sciences, 2021.
Tags: Ibrahim2021Binary | source | cite


Snap2cad: 3D Indoor Environment Reconstruction for AR/VR Applications Using a Smartphone Device

Alessandro Manni, Damiano Oriti, Andrea Sanna, Francesco De Pace, and Federico Manuri
Computers & Graphics, 2021.
Tags: Manni2021Snap2cad | source | cite


Portalware: Exploring Free-Hand AR Drawing With a Dual-Display Smartphone-Wearable Paradigm

Jing Qian, Tongyu Zhou, Meredith Young-Ng, Jiaju Ma, Angel Cheung, Xiangyu Li, Ian Gonsher, and Jeff Huang
Designing Interactive Systems Conference 2021, 2021.
Tags: Qian2021Portalware | source | cite


Measuring Forest Carbon With Mobile Phones

Amelia Holcomb, Bill Tong, Megan Penny, and Srinivasan Keshav
Proceedings of the 19th Annual International Conference on Mobile Systems, Applications, and Services, 2021.
Tags: Holcomb2021Measuring | source | cite


Enabling Real-Time Sign Language Translation on Mobile Platforms With On-Board Depth Cameras

HyeonJung Park, Youngki Lee, and JeongGil Ko
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 2021.
Tags: Park2021Enabling | source | cite


Mobile Augmented Reality: User Interfaces, Frameworks, and Intelligence

Jacky Cao, Kit-Yung Lam, Lik-Hang Lee, Xiaoli Liu, Pan Hui, and Xiang Su
https://arxiv.org/abs/2106.08710, 2021.
Tags: Cao2021Mobile | source | cite


DistanciAR: Authoring Site-Specific Augmented Reality Experiences for Remote Environments

Zeyu Wang, Cuong Nguyen, Paul Asente, and Julie Dorsey
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Tags: Wang2021DistanciAR | source | cite


Semantic Mapping: A Semantics-Based Approach to Virtual Content Placement for Immersive Environments

Jingyang Liu
2021 17th International Conference on Intelligent Environments (IE), 2021.
Tags: Liu2021Semantic | source | cite


Validation of Robot Model With Mobile Augmented Reality

Chanapol Piyavichayanon and Masanobu Koga
2021 6th Asia-Pacific Conference on Intelligent Robot Systems (ACIRS), 2021.
Tags: Piyavichayanon2021Validation | source | cite


Outdoor Objekt-Detektion Und -Tracking Von Verkehrsteilnehmern Für Augmented Reality

Ruben Horn
Fakultät Technik und Informatik, 2021.
Tags: Horn2021Outdoor | source | cite


Landscape Visualization by Integrating Augmented Reality and Drones With Occlusion Handling to Link Real and Virtual Worlds - Towards City Digital Twin Realization

Kikuch Kikuchi, Naok Naoki, Fukud Fukuda, Tomohir Tomohiro, Yabuk Yabuki, and Nobuyosh Nobuyoshi
, 2021.
Tags: Kikuchi2021Landscape | source | cite


AdaBins: Depth Estimation Using Adaptive Bins

Shariq Farooq Bhat, Ibraheem Alhashim, and Peter Wonka
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2021, 2021.
Tags: Bhat2021AdaBins | source | cite


SemanticAdapt: Optimization-Based Adaptation of Mixed Reality Layouts Leveraging Virtual-Physical Semantic Connections

Yifei Cheng, Yukang Yan, Xin Yi, Yuanchun Shi, and David Lindlbauer
UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021.
Tags: Cheng2021SemanticAdapt,vr, placement, layout | source | cite


Real-Time Tracking of Surrounding Objects in Augmented and Mixed Reality Applications

Vitalii Nezhelskii, Iuliia Golovchanskaia, Andrey Zhdanov, and Dmitry Zhdanov
Proceedings Volume 11897, Optoelectronic Imaging and Multimedia Technology VIII, 2021.
Tags: Nezhelskii2021Real | source | cite


Interaction Techniques for 3D-Positioning Objects in Mobile Augmented Reality

Carl-Philipp Hellmuth, Miroslav Bachinski, and Jörg Müller
ICMI '21: Proceedings of the 2021 International Conference on Multimodal Interaction, 2021.
Tags: Hellmuth2021Interaction | source | cite


Evaluating Angular Accuracy of Wrist-Based Haptic Directional Guidance for Hand Movement

GI '16: Proceedings of the 42nd Graphics Interface Conference, 2016.
Tags: Hong2016Evaluating | source | cite


Evaluating Wrist-Based Haptic Feedback for Non-Visual Target Finding and Path Tracing on a 2D Surface

Jonggi Hong, Alisha Pradhan, Jon Froehlich, and Leah Findlater
ASSETS '17: Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017.
Tags: Hong2017Evaluating | source | cite


Recognizing Clothing Colors and Visual Textures Using a Finger-Mounted Camera

Alexander J. Medeiros, Lee Stearns, Leah Findlater, Chuan Chen, and Jon Froehlich
5, 2017.
Tags: Medeiros2017Recognizing | source | cite


Towards a Natural User Interface to Support People With Visual Impairments in Detecting Colors

Sergio Mascetti, Chiara Rossetti, Andrea Gerino, Cristian Bernareggi, Lorenzo Picinali, and Alessandro Rizzi
2016 23rd International Conference on Pattern Recognition (ICPR), 2016.
Tags: Mascetti2016Towards | source | cite


HapAR: Handy Intelligent Multimodal Haptic and Audio-Based Mobile AR Navigation for the Visually Impaired

Ahmad Hoirul Basori
Technological Trends in Improved Mobility of the Visually Impaired. EAI/Springer Innovations in Communication and Computing, 2019.
Tags: Basori2019HapAR | source | cite


Investigating Microinteractions for People With Visual Impairments and the Potential Role of On-Body Interaction

ASSETS '17: Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017.
Tags: Oh2017Investigating | source | cite


Augmented Reality Magnification for Low Vision Users With the Microsoft Hololens and a Finger-Worn Camera

Lee Stearns, Victor DeSouza, Jessica Yin, Leah Findlater, and Jon Froehlich
ASSETS '17: Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017.
Tags: Stearns2017Augmented | source | cite


Colocation for SLAM-Tracked VR Headsets With Hand Tracking

Dennis Reimer, Iana Podkosova, Daniel Scherzer, and Hannes Kaufmann
Computers, 2021.
Tags: Reimer2021Colocation | source | cite


ReverseORC: Reverse Engineering of Resizable User Interface Layouts With OR-Constraints

Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Tags: Jiang2021ReverseORC | source | cite


Expanding Interface Design Capabilities Through Semantic and Data-Driven Analyses

Amanda Swearngin
Ph.D. Dissertation, University of Washington. Computer Science and Engineering. , 2020.
Tags: Swearngin2020Expanding | source | cite


Scout: Rapid Exploration of Interface Layout Alternatives Through High-Level Design Constraints

Amanda Swearngin, Chenglong Wang, Alannah Oleson, James Fogarty, and Amy J. Ko
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Tags: Swearngin2020Scout | source | cite


ORCSolver: An Efficient Solver for Adaptive GUI Layout With OR-Constraints

CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
Tags: Jiang2020ORCSolver | source | cite


Effective Automated Repair of Internationalization Presentation Failures in Web Applications Using Style Similarity Clustering and Search-Based Techniques

Sonal Mahajan, Abdulmajeed Alameer, Phil McMinn, and William G. J. Halfond
Software Testing, Verification, and Reliability, 2020.
Tags: Mahajan2020Effective | source | cite


Solving Hierarchical Soft Constraints With an SMT Solver

Hiroshi Hosobe
ICCAE 2020: Proceedings of the 2020 12th International Conference on Computer and Automation Engineering, 2020.
Tags: Hosobe2020Solving | source | cite


An Intelligent Layout Algorithm for Varaible Screen Resolutions

Barış Çelik
M.S. Thesis, Hacettepe Üniversitesi, Ankara, 2021.
Tags: Çelik2021An | source | cite


Solving Constraint Hierarchies With an SMT Solver

博史 細部
人工知能基本問題研究会112回 (2020/3), 2020.
Tags: 細部2020Solving | source | cite


EKRAN ÇÖZÜNÜRLÜĞÜNE DUYARLI BİR AKILLI ARAYÜZ YERLEŞTİRME YAKLAŞIMI

Bar{\i}{\c{s}} Celik and Burkay GEN{\c{C}}
Muhendislik Bilimleri ve Tasarim Dergisi, 2020.
Tags: Celik2020EKRAN | source | cite


Engineering Slidable Graphical User Interfaces With Slime

Arthur Sluyters, Jean Vanderdonckt, and Radu-Daniel Vatavu
Proceedings of the ACM on Human-Computer Interaction, 2021.
Tags: Sluyters2021Engineering | source | cite


Atmospheric Cloud Modeling Methods in Computer Graphics: A Review, Trends, Taxonomy, and Future Directions

Muhamad Najib Zamri and Mohd Shahrizal Sunar
Journal of King Saud University - Computer and Information Sciences, 2020.
Tags: Zamri2020Atmospheric | source | cite


Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene

Carolin Reichherzer, Andrew Cunningham, Tracey Coleman, Ruochen Cao, Kurt McManus, Dion Sheppard, Mark Kohler, Mark Billinghurst, and Bruce Thomas
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Tags: Reichherzer2021Bringing | source | cite


Comparing Weather Data in Display Environments to Measure Impact of Quality of Experience: Virtual Reality Versus Desktop

Pin Berge Mia
M.S. Thesis, Norwegian University of Science and Technology , 2020.
Tags: Mia2020Comparing | source | cite


Time-Warped Foveated Rendering for Virtual Reality Headsets

Linus Franke, Laura Fink, Jana Martschinke, Kai Selgrad, and Marc Stamminger
Computer Graphics Forum, 2020.
Tags: Franke2020Time | source | cite


Foveated Instant Radiosity

Lili Wang, Runze Li, Xuehuai Shi, Ling-Qi Yan, and Zhichao Li
2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2020.
Tags: Wang2020Foveated | source | cite


Foveated Light Culling

Qinqi Yang, Zhuxin Chen, Yanli Liu, Guanyu Xing, and Yanci Zhang
Computers & Graphics, 2021.
Tags: Yang2021Foveated | source | cite


A Unified Deep Learning Approach for Foveated Rendering \& Novel View Synthesis From Sparse RGB-D Light Fields

Vineet Thumuluri and Mansi Sharma
2020 International Conference on 3D Immersion (IC3D), 2020.
Tags: Thumuluri2020A | source | cite


On the Interplay of Foveated Rendering and Video Encoding

Gazi Karam Illahi, Matti Siekkinen, Teemu Kämäräinen, and Antti Ylä-Jääski
26th ACM Symposium on Virtual Reality Software and Technology, 2020.
Tags: Illahi2020On | source | cite


Modelling Foveated Depth-of-Field Blur for Improving Depth Perception in Virtual Reality

Razeen Hussain, Manuela Chessa, and Fabio Solari
2020 IEEE 4th International Conference on Image Processing, Applications and Systems (IPAS), 2020.
Tags: Hussain2020Modelling | source | cite


Toward Standardized Classification of Foveated Displays

Josef Spjut, Ben Boudaoud, Jonghyun Kim, Trey Greer, Rachel Albert, Michael Stengel, Kaan Aksit, and David Luebke
IEEE Transactions on Visualization and Computer Graphics, 2020.
Tags: Spjut2020Toward | source | cite


Learning Foveated Reconstruction to Preserve Perceived Image Statistics

Luca Surace, Marek Wernikowski, Okan Tursun, Karol Myszkowski, Rados{\l}aw Mantiuk, and Piotr Didyk
https://arxiv.org/abs/2108.03499, 2021.
Tags: Surace2021Learning | source | cite


State of the Art in Perceptual VR Displays

Gordon Wetzstein, Anjul Patney, and Qi Sun
Real VR –Immersive Digital Reality, 2020.
Tags: Wetzstein2020State,Virtual reality, Augmented reality, Visual perception, Displays | source | cite


How the Presence and Size of Static Peripheral Blur Affects Cybersickness in Virtual Reality

Yun-Xuan Lin, Rohith Venkatakrishnan, Roshan Venkatakrishnan, Elham Ebrahimi, Wen-Chieh Lin, and Sabarish V. Babu
ACM Transactions on Applied Perception, 2020.
Tags: Lin2020How | source | cite


Cybersickness Analysis Using Symbolic Machine Learning Algorithms

Thiago Porcina
Ph.D. Dissertation, Universidade Federal Fluminense, 2021.
Tags: Porcina2021Cybersickness | source | cite


Eye Tracking Data Collection Protocol for VR for Remotely Located Subjects Using Blockchain and Smart Contracts

Efe Bozkir, Shahram Eivazi, Mete Akgun, and Enkelejda Kasneci
2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), 2020.
Tags: Bozkir2020Eye | source | cite


A Privacy-Preserving Approach to Streaming Eye-Tracking Data

Brendan David-John, Diane Hosfelt, Kevin Butler, and Eakta Jain
IEEE Transactions on Visualization and Computer Graphics, 2021.
Tags: David-John2021A | source | cite


FAVR - Accelerating Direct Volume Rendering for Virtual RealitySystems

Andre Waschk and Jens Kruger
2020 IEEE Visualization Conference (VIS), 2020.
Tags: Waschk2020FAVR | source | cite


Focus Guided Light Field Saliency Estimation

Ailbhe Gill, Emin Zerman, Martin Alain, Mikael Le Pendu, and Aljosa Smolic
2021 13th International Conference on Quality of Multimedia Experience (QoMEX), 2021.
Tags: Gill2021Focus | source | cite


Foveated Photon Mapping

Xuehuai Shi, Lili Wang, Xiaoheng Wei, and Ling-Qi Yan
IEEE Transactions on Visualization and Computer Graphics, 2021.
Tags: Shi2021Foveated | source | cite


Exploiting Object-of-Interest Information to Understand Attention in VR Classrooms

Efe Bozkir, Philipp Stark, Hong Gao, Lisa Hasenbein, Jens-Uwe Hahn, Enkelejda Kasneci, and Richard Gollner
2021 IEEE Virtual Reality and 3D User Interfaces (VR), 2021.
Tags: Bozkir2021Exploiting | source | cite


Rendering Optimizations for Virtual Reality Using Eye-Tracking

Shawn Matthews, Alvaro Uribe-Quevedo, and Alexander Theodorou
2020 22nd Symposium on Virtual and Augmented Reality (SVR), 2020.
Tags: Matthews2020Rendering | source | cite


Designing to Support and Extend the Competencies of People With Visual Impairments

Gisela Reyes Cruz
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Tags: Cruz2021Designing | source | cite


Three-Dimensional Nonvisual Directional Guidance for People With Visual Impairments

Seung A Chung, Kyungyeon Lee, Sohyeon Park, and Uran Oh
2021 IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events (PerCom Workshops), 2021.
Tags: Chung2021Three | source | cite


Social Sensemaking With AI: Designing an Open-Ended AI Experience With a Blind Child

Cecily Morrison, Edward Cutrell, Martin Grayson, Anja Thieme, Alex Taylor, Geert Roumen, Camilla Longden, Sebastian Tschiatschek, Rita Faia Marques, and Abigail Sellen
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
Tags: Morrison2021Social | source | cite


Digital Digits: Designing Assistive Finger Augmentation Devices

Roy Shilkrot
Ph.D. Dissertation, Massachusetts Institute of Technology, 2015.
Tags: Shilkrot2015Digital | source | cite


Digital Digits: A Comprehensive Survey of Finger Augmentation Devices

Roy Shilkrot, Jochen Huber, Jürgen Steimle, Suranga Nanayakkara, and Pattie Maes
ACM Computing Surveys, 2015.
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TouchCam: Realtime Recognition of Location-Specific On-Body Gestures to Support Users With Visual Impairments

Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 2018.
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Word Based Text Extraction Algorithm Implementation in Wearable Assistive Device for the Blind

Arunima B Krishna, Meghana Hari, and Dr. Sudheer A.P
2019 IEEE International Conference on Intelligent Techniques in Control, Optimization and Signal Processing (INCOS), 2019.
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Understanding Needs, Identifying Opportunities: ICT in the View of Universal Design

Ilaria Garofolo, Eric Medvet, Fulvio Babich, and Giovanni Ramponi
International Conference on Smart Objects and Technologies for Social Good, 2017.
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E-Mail Management System for Blind People in Spanish Language

Guillermo Arturo Hernández Tapia and Ana Lilia Reyes-Herrera
Interacción '17: Proceedings of the XVIII International Conference on Human Computer Interaction, 2017.
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AiSee: An Assistive Wearable Device to Support Visually Impaired Grocery Shoppers

Roger Boldu, Denys J.C. Matthies, Haimo Zhang, and Suranga Nanayakkara
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 2020.
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HearIt: Auditory-Cue-Based Audio Playback Control to Facilitate Information Browsing in Lecture Audio

Jeongmin Hong, Hyesoo Jeon, Hana Lee, Daehyun Kim, and Minsam Ko
Applied Sciences, 2021.
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Printed Texts Tracking and Following for a Finger-Wearable Electro-Braille System Through Opto-Electrotactile Feedback

Mehdi Rahimi, Yantao Shen, Zhiming Liu, and Fang Jiang
https://arxiv.org/abs/2109.02385.pdf, 2021.
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Pri3D: Can 3D Priors Help 2D Representation Learning?

Ji Hou, Saining Xie, Benjamin Graham, Angela Dai, and M. Nießner
https://arxiv.org/abs/2104.11225.pdf, 2021.
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Generating Compositional Color Representations From Text

Paridhi Maheshwari, Nihal Jain, Praneetha Vaddamanu, Dhananjay Raut, Shraiysh Vaishay, and Vishwa Vinay
https://arxiv.org/abs/2109.10477, 2021.
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Painting Style-Aware Manga Colorization Based on Generative Adversarial Networks

Yugo Shimizu, Ryosuke Furuta, Delong Ouyang, Yukinobu Taniguchi, Ryota Hinami, and Shonosuke Ishiwatari
2021 IEEE International Conference on Image Processing (ICIP), 2021.
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Adversarial Segmentation Loss for Sketch Colorization

Samet Hicsonmez, Nermin Samet, Emre Akbas, and Pinar Duygulu
2021 IEEE International Conference on Image Processing (ICIP), 2021.
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Focusing on Persons

Xin Jin, Zhonglan Li, Ke Liu, Dongqing Zou, Xiaodong Li, Xingfan Zhu, Ziyin Zhou, Qilong Sun, and Qingyu Liu
4, 2021.
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Sketchy Scene Captioning: Learning Multi-Level Semantic Information From Sparse Visual Scene Cues

Lian Zhou, Yangdong Chen, and Yuejie Zhang
Lecture Notes in Computer Science, 2021.
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Multi-Style Chinese Art Painting Generation of Flowers

Feifei Fu, Jiancheng Lv, Chenwei Tang, and Mao Li
IET Image Processing, 2020.
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TediGAN: Text-Guided Diverse Face Image Generation and Manipulation

Weihao Xia, Yujiu Yang, Jing-Hao Xue, and Baoyuan Wu
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2021.
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DanbooRegion: An Illustration Region Dataset

Lvmin Zhang, Yi Ji, and Chunping Liu
Computer Vision –ECCV 2020, 2020.
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SketchyDepth: From Scene Sketches to RGB-D Images

Gianluca Berardi, Samuele Salti, and Luigi Di Stefano
ICCV 2021, 2021.
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XCI-Sketch: Extraction of Color Information From Images for Generation of Colored Outlines and Sketche

Harsh Rathod, Manisimha Varma, Parna Chowdhury, Sameer Saxena, V. Manushree, Ankita Ghosh, and Sahil Khose
https://arxiv.org/abs/2108.11554, 2021.
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Generating Compositional Color Representations From Text

Paridhi Maheshwari, Nihal Jain, Praneetha Vaddamanu, Dhananjay Raut, Shraiysh Vaishay, and Vishwa Vinay
https://arxiv.org/abs/2109.10477, 2021.
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Text As Neural Operator:Image Manipulation by Text Instruction

Tianhao Zhang, Hung-Yu Tseng, Lu Jiang, Weilong Yang, Honglak Lee, and Irfan Essa
MM '21: Proceedings of the 29th ACM International Conference on Multimedia, 2021.
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DLA-Net for FG-SBIR

Jiaqing Xu, Haifeng Sun, Qi Qi, Jingyu Wang, Ce Ge, Lejian Zhang, and Jianxin Liao
5, 2021.
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Grayscale Image Colorization Using a Convolutional Neural Network

Minje Jwa and Myungjoo Kang
Journal of the Korean Society for Industrial and Applied Mathematics, 2021.
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6DIVE: 6 Degrees-of-Freedom Immersive Video Editor

Ruairi Griffin, Tobias Langlotz, and Stefanie Zollmann
Frontiers in Virtual Reality, 2021.
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Single View Augmentation of 3D Elastic Objects

Nazim Haouchine, Jeremie Dequidt, Marie-Odile Berger, and Stephane Cotin
2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2014.
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A Hand-Held AR Magic Lens With User-Perspective Rendering

Domagoj Baricevic, Cha Lee, Matthew Turk, Tobias Hollerer, and Doug A. Bowman
2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2012.
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4D Model Flow: Precomputed Appearance Alignment for Real-Time 4D Video Interpolation

Dan Casas, Christian Richardt, John Collomosse, Christian Theobalt, and Adrian Hilton
Computer Graphics Forum, 2015.
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Seamless Montage for Texturing Models

Ran Gal, Yonatan Wexler, Eyal Ofek, Hugues Hoppe, and Daniel Cohen-Or
Computer Graphics Forum, 2010.
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Learning Object-Compositional Neural Radiance Field for Editable Scene Rendering

Bangbang Yang, Yinda Zhang, Yinghao Xu, Yijin Li, Han Zhou, Hujun Bao, Guofeng Zhang, and Zhaopeng Cui
ICCV, 2021.
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InFORM: Dynamic Physical Affordances and Constraints Through Shape and Object Actuation

Proceedings of the 26th annual ACM symposium on User interface software and technology, 2013.
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Disentangled and Controllable Sketch Creation Based on Disentangling the Structure and Color Enhancement

Nan Gao, Hui Ren, Jia Li, and ZhiBin Su
IET Image Processing, 2021.
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So Predictable! Continuous 3D Hand Trajectory Prediction in Virtual Reality

Nisal Menuka Gamage, Deepana Ishtaweera, Martin Weigel, and Anusha Withana
3, 2021.
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Bendable Color EPaper Displays for Novel Wearable Applications and Mobile Visualization

Konstantin Klamka and Raimund Dachselt
3, 2021.
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JustSpeak: Enabling Universal Voice Control on Android

Yu Zhong, T. V. Raman, Casey Burkhardt, Fadi Biadsy, and Jeffrey P. Bigham
0, 2014.
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Wearable Subtitles: Augmenting Spoken Communication With Lightweight Eyewear for All-Day CaptioningBest Demo Honorable Mention

Alex Olwal, Kevin Balke, Dmitrii Votintcev, Thad Starner, Paula Conn, Bonnie Chinh, and Benoit Corda
UIST '20: Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology, 2020.
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Mini-Me: An Adaptive Avatar for Mixed Reality Remote Collaboration

Thammathip Piumsomboon, Gun A. Lee, Jonathon D. Hart, Barrett Ens, Robert W. Lindeman, Bruce Thomas, and Mark Billinghurst
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018.
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Directing Attention and Influencing Memory With Visual Saliency Modulation

Eduardo E. Veas, Erick Mendez, Steven Feiner, and Dieter Schmalstieg
CHI '11: Proceedings of the 2011 CHI Conference on Human Factors in Computing Systems, 2011.
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RoMA: Interactive Fabrication With Augmented Reality and a Robotic 3D Printer

Huaishu Peng, Jimmy Briggs, Cheng-Yao Wang, Kevin Guo, Joseph Kider, Stefanie Mueller, Patrick Baudisch, and Fran{\c{c}}ois Guimbreti{`{e}}re
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018.
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ARPen: Mid-Air Object Manipulation Techniques for a Bimanual AR System With Pen & Smartphone

Philipp Wacker, Oliver Nowak, Simon Voelker, and Jan Borchers
CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019.
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FormFab: Continuous Interactive Fabrication

Stefanie Mueller, Anna Seufert, Huaishu Peng, Robert Kovacs, Kevin Reuss, Fran{\c{c}}ois Guimbreti{`{e}}re, and Patrick Baudisch
TEI '19: Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction, 2019.
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A-Line: 4D Printing Morphing Linear Composite Structures

Guanyun Wang, Ye Tao, Ozguc Bertug Capunaman, Humphrey Yang, and Lining Yao
CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019.
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EyeMU Interactions: Gaze $\mathplus$ IMU Gestures on Mobile Devices

Proceedings of the 2021 International Conference on Multimodal Interaction, 2021.
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Visionary Caption: Improving the Accessibility of Presentation Slides Through Highlighting Visualization

Carmen Yip, Jie Mi Chong, sin yee kwek, Yong Wang, and Kotaro Hara
ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility, 2021.
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Hide and Seek: Choices of Virtual Backgrounds in Video Chats and Their Effects on Perception

Angel Hsing-Chi Hwang, Cheng Wang, Yao-Yuan Yang, and Andrea Stevenson Won
Proceedings of the ACM on Human-Computer Interaction, 2021.
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Naturally Together: A Systematic Approach for Multi-User Interaction With Natural Interfaces

Carmel Shavitt, Anastasia Kuzminykh, Itay Ridel, and Jessica Cauchard
0, 2021.
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Testing of Features for Fatigue Detection in EOG

Andrea Němcová, Oto Janoušek, Martin Vítek, and Ivo Provazník
Bio-Medical Materials and Engineering, 2017.
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Hierarchical Summarization for Longform Spoken Dialog

Daniel Li, Thomas Chen, Albert Tung, and Lydia Chilton
1, 2021.
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Crossmod: A Cross-Community Learning-Based System to Assist Reddit Moderators

Eshwar Chandrasekharan, Chaitrali Gandhi, Matthew Wortley Mustelier, and Eric Gilbert
6, 2019.
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Tailored Reality: Perception-Aware Scene Restructuring for Adaptive VR Navigation

Zhi-Chao Dong, Wenming Wu, Zenghao Xu, Qi Sun, Guanjie Yuan, Ligang Liu, and Xiao-Ming Fu
ACM Transactions on Graphics, 2021.
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Context-Aware Online Adaptation of Mixed Reality Interfaces

David Lindlbauer, Anna Maria Feit, and Otmar Hilliges
UIST '19: Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019.
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FingerReader2.0: Designing and Evaluating a Wearable Finger-Worn Camera to Assist People With Visual Impairments While Shopping

Roger Boldu, Alexandru Dancu, Denys J.C. Matthies, Thisum Buddhika, Shamane Siriwardhana, and Suranga Nanayakkara
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 2018.
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Computer Vision Based Assistive Technology for Blind and Visually Impaired People

Shankar Sivan and Gopu Darsan
ICCCNT '16: Proceedings of the 7th International Conference on Computing Communication and Networking Technologies, 2016.
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Rudiments 1, 2 \& 3: Design Speculations on Autonomy

John Helmes, Alex Taylor, Xiang Cao, Kristina Höök, Peter Schmitt, and Nicolas Villar
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction, 2010.
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Exploring Local Detail Perception for Scene Sketch Semantic Segmentation

Ce Ge, Haifeng Sun, Yi-Zhe Song, Zhanyu Ma, and Jianxin Liao
IEEE Transactions on Image Processing, 2022.
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Real-Time Tracking and Imitation of Facial Expression

Xiang Cao and Baining Guo
SPIE Proceedings, 2002.
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Developing the Story: Designing an Interactive Storytelling Application

John Helmes, Xiang Cao, Si{\^{a}}n E. Lindley, and Abigail Sellen
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces - ITS '09, 2009.
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A Masking Study of Key-Click Feedback Signals on a Virtual Keyboard

Jin Ryong Kim, Xiaowei Dai, Xiang Cao, Carl Picciotto, Desney Tan, and Hong Tan
Haptics: Perception, Devices, Mobility, and Communication, 2012.
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The Sound of Touch: On-Body Touch and Gesture Sensing Based on Transdermal Ultrasound Propagation

Adiyan Mujibiya, Xiang Cao, Desney Tan, Dan Morris, Shwetak Patel, and Jun Rekimoto
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces, 2013.
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Effects of Multimodal Error Feedback on Human Performance in Steering Tasks

Minghui Sun, Xiangshi Ren, and Xiang Cao
Journal of Information Processing, 2010.
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Enhancing Naturalness of Pen-and-Tablet Drawing Through Context Sensing

Minghui Sun, Xiang Cao, Hyunyoung Song, Shahram Izadi, Hrvoje Benko, Francois Guimbretiere, Xiangshi Ren, and Ken Hinckley
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces - ITS '11, 2011.
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An Exploration of Pen Tail Gestures for Interactions

Feng Tian, Fei Lu, Yingying Jiang, Xiaolong Zhang, Xiang Cao, Guozhong Dai, and Hongan Wang
International Journal of Human-Computer Studies, 2013.
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Foundational Issues in Touch-Surface Stroke Gesture Design \textemdash an Integrative Review

Shumin Zhai
Foundations and Trends®in HumanInteraction, 2012.
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Speed-Accuracy Tradeoff in Trajectory-Based Tasks With Temporal Constraint

Xiaolei Zhou, Xiang Cao, and Xiangshi Ren
Human-Computer Interaction –INTERACT 2009, 2009.
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Mobireader: A Wearable, Assistive Smartphone Peripheral for Reading Text

Marcelo Rene II Polanco
M.S. Thesis, Master Dissertation, Massachusetts Institute of Technology, 2015.
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Eye Tracking and Eye-Based Human\textendashComputer Interaction

Päivi Majaranta and Andreas Bulling
Advances in Physiological Computing, 2014.
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Classification of Electrooculograph Signals: Comparing Conventional Classifiers Using CBFS Feature Selection Algorithm

S. Mala and K. Latha
2013 Fourth International Conference on Computing, Communications and Networking Technologies (ICCCNT), 2013.
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Feature Selection in Categorizing Activities by Eye Movements Using Electrooculograph Signals

S. Mala and K. Latha
2014 International Conference on Science Engineering and Management Research (ICSEMR), 2014.
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Demystification of Electrooculogram Signals: An Introductory Approach to Activity Recognition

S. Mala and K. Latha
The 3rd International Conference on Computer Engineering and Mathematical Sciences (ICCEMS 2014), 2014.
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The Role of Feature Selection With Applications to Eye Movements Using Electrooculography

S. Mala and K. Latha
Biosciences Biotechnology Research Asia, 2015.
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Interactive Social Media Vsualization

Elif Sanlialp
M.S. Thesis, Ankara Yildirim Beyazit University, 2018.
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Visual Cryptography for Biometric Privacy, Authentication and General Access Structure: A Review

B. Rebecca Jeyavadhanam and B. Angel Rubavathy
Journal Of Critical Reviews, 2020.
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Localization of Skin Features on the Hand and Wrist From Small Image Patches

2016 23rd International Conference on Pattern Recognition (ICPR), 2016.
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Terminal Operation Learning Application for the Screen Reader Users

Junji Onishi, Masatsugu Sakajiri, Takahiro Miura, and Tsukasa Ono
2015 IEEE International Conference on Systems, Man, and Cybernetics, 2015.
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Interactive Technology for People With Colour Vision Deficiency

Alexandra Kandler
M.S. Thesis, Uppsala Universitet, 2018.
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Markit and Talkit

Lei Shi, Yuhang Zhao, and Shiri Azenkot
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017.
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The Design and Preliminary Implementation of Low-Cost Brain-Computer Interface for Enable Moving of Rolling Robot

Setiawan Hadi, Asep Sholahuddin, and Lanny Rahmawati
0, 2016.
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Code and Contribution in Interactive Systems Research

James Fogarty
Workshop HCITools: Strategies and Best Practices for Designing, Evaluating and Sharing Technical HCI Toolkits at CHI, 2017.
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AR-Arm: Augmented Visualization for Guiding Arm Movement in the First-Person Perspective

Ping-Hsuan Han, Kuan-Wen Chen, Chen-Hsin Hsieh, Yu-Jie Huang, and Yi-Ping Hung
Proceedings of the 7th Augmented Human International Conference 2016, 2016.
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My Tai-Chi Coaches: An Augmented-Learning Tool for Practicing Tai-Chi Chuan

Ping-Hsuan Han, Yang-Sheng Chen, Yilun Zhong, Han-Lei Wang, and Yi-Ping Hung
Proceedings of the 8th Augmented Human International Conference, 2017.
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An Exploratory Study of Augmented Reality Presence for Tutoring Machine Tasks

Yuanzhi Cao, Xun Qian, Tianyi Wang, Rachel Lee, Ke Huo, and Karthik Ramani
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
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Designing Wearable Systems for Sports: A Review of Trends and Opportunities in Human\textendashComputer Interaction

Eleonora Mencarini, Amon Rapp, Lia Tirabeni, and Massimo Zancanaro
IEEE Transactions on Human-Machine Systems, 2019.
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Tai Chi in the Clouds: Using Micro UAV's to Support Tai Chi Practice

Joseph La Delfa, Robert Jarvis, Rohit Ashok Khot, and Florian {\textquotesingle}Floyd{\textquotesingle} Mueller
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018.
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Solving Inverse Problems With NerfGANs

Giannis Daras, Wen-Sheng Chu, Abhishek Kumar, Dmitry Lagun, and Alexandros G. Dimakis
https://arxiv.org/abs/2112.09061, 2021.
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BARF: Bundle-Adjusting Neural Radiance Fields

Chen-Hsuan Lin, Wei-Chiu Ma, Antonio Torralba, and Simon Lucey
IEEE International Conference on Computer Vision (ICCV), 2021, 2021.
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Spatial Augmented Reality for Physical Drawing

Jeremy Laviole and Martin Hachet
Adjunct proceedings of the 25th annual ACM symposium on User interface software and technology - UIST Adjunct Proceedings '12, 2012.
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Colouring the Path From Instruction to Practice

Emily S. Cramer, Alissa N. Antle, and Min Fan
Proceedings of the 14th International Conference on Interaction Design and Children, 2015.
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Fantasound

WM. E. Garity and J. N. A. Hawkins
Journal of the Society of Motion Picture Engineers, 1941.
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Surveying the Accessibility of Touchscreen Games for Persons With Motor Impairments

Yoojin Kim, Nita Sutreja, Jon Froehlich, and Leah Findlater
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013.
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Teleportation Links for Mixed Reality Environments

Paul Simon Martin
U.S. Patent 10,831,334, 2020.
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Telelocation: Location Sharing for Users in Augmented and Virtual Reality Environments

Paul Simon Martin
U.S. Patent 10,403,044, 2019.
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Fine-Grain Placement and Viewing of Virtual Objects in Wide-Area Augmented Reality Environments

Paul Simon Martin
U.S. Patent Application 15/600,449, 2020.
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Media Tags Location-Anchored Digital Media for Augmented Reality and Virtual Reality Environments

Paul Simon Martin
U.S. Patent Application 15/600,446, 2020.
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Methods, Systems, and Media for Enhancing Two-Dimensional Video Content Items With Spherical Video Content

Leon Bayliss and Richard Hale
U.S. Patent Application 15/366,432, 2018.
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Six-Degree of Freedom Video Playback of a Single Monoscopic 360-Degree Video

Che Chen, Zhil Zhili, Duygu Ceylan Aksit, Jingwei Huang, and Hailin Jin
U.S. Patent 10,368,047, 2019.
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Impression Tagging System for Locations

David Grochocki and Silvana P. Moncayo Torres
U.S. Patent 10,545,996, 2020.
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Augmented Reality Messaging Syste

Wang Yue
U.K. Patent GB2588838A, 2021.
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Information Processing Apparatus, Object Recognition Apparatus, Device Control System, Movable Body, Image Processing Method, and Computer-Readable Recording Medium

Aman Amano, Seiy Seiya, Hiroyoshi Sekiguchi, and Soichiro Yokota
U.S. Patent 10,937,181, 2021.
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Computer Vision System That Provides Information Relative to Animal Wellness and Habitat/intervention Design

Mark Raymond Miller, Archana Ramachandran, Christopher C. Anderson, and Aaron Spafford
U.S. Patent 10,943,102, 2021.
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Generating Three-Dimensional Content From Two-Dimensional Images

Daniel Kopeinigg, Arthur Van Hoff, Philip Lee, Solmaz Hajmohammadi, Sourabh Khire, Simion Venshtain, and Andrew Walkingshaw
U.S. Patent 11,113,887, 2021.
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Generating Immersive Trip Photograph Visualizations

Michal Luka, Zhili Chen, Jan Brejcha, and Martin Cadik
U.S. Patent 11,113,882, 2021.
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NeuLF: Efficient Novel View Synthesis With Neural 4D Light Field

Zhong Li, Liangchen Song, Celong Liu, Junsong Yuan, and Yi Xu
, 2022.
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HandSight: Supporting Everyday Activities Through Touch-Vision

Annual Report, U.S. Army Medical Research and Materiel Command, 2015.
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Conversational Chat Circles

Matthew K. Miller, John Tang, Gina Venolia, Gerard Wilkinson, and Kori Inkpen
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017.
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Generative Appearance Flow: A Hybrid Approach for Outdoor View Synthesis

Muhammad Rafique, Hunter Blanton, Noah Snavely, Nathan Jacobs, and Cornell Tech
BMVC, 2020.
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Flare: Practical Viewport-Adaptive 360-Degree Video Streaming for Mobile Devices

Feng Qian, Bo Han, Qingyang Xiao, and Vijay Gopalakrishnan
Proceedings of the 24th Annual International Conference on Mobile Computing and Networking, 2018.
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One-Shot Talking Face Generation From Single-Speaker Audio-Visual Correlation Learning

Suzhen Wang, Lincheng Li, Yu Ding, and Xin Yu
https://arxiv.org/abs/2112.02749, 2021.
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A Lip Sync Expert Is All You Need for Speech to Lip Generation in the Wild

K R Prajwal, Rudrabha Mukhopadhyay, Vinay P. Namboodiri, and C.V. Jawahar
Proceedings of the 28th ACM International Conference on Multimedia, 2020.
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Audio-Driven Emotional Video Portraits

Xinya Ji, Hang Zhou, Kaisiyuan Wang, Wayne Wu, Chen Change Loy, Xun Cao, and Feng Xu
2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2021.
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Live Speech Portraits: Real-Time Photorealistic Talking-Head Animation

Yuanxun Lu, Jinxiang Chai, and Xun Cao
https://arxiv.org/pdf/2109.10595.pdf, 2021.
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Learning Speech-Driven 3D Conversational Gestures From Video

Ikhsanul Habibie, Weipeng Xu, Dushyant Mehta, Lingjie Liu, Hans-Peter Seidel, Gerard Pons-Moll, Mohamed Elgharib, and Christian Theobalt
Proceedings of the 21th ACM International Conference on Intelligent Virtual Agents, 2021.
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Learning Individual Styles of Conversational Gesture

Shiry Ginosar, Amir Bar, Gefen Kohavi, Caroline Chan, Andrew Owens, and Jitendra Malik
2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019.
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LipSync3D: Data-Efficient Learning of Personalized 3D Talking Faces From Video Using Pose and Lighting Normalization

Avisek Lahiri, Vivek Kwatra, Christian Frueh, John Lewis, and Chris Bregler
2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2021.
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Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representation

Hang Zhou, Yasheng Sun, Wayne Wu, Chen Change Loy, Xiaogang Wang, and Ziwei Liu
2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2021.
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MakeltTalk: Speaker-Aware Talking-Head AnimationSIGGRAPH Asia

Yang Zhou, Xintong Han, Eli Shechtman, Jose Echevarria, Evangelos Kalogerakis, and Dingzeyu Li
ACM Transactions on Graphics, 2020.
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Photorealistic Audio-Driven Video Portraits

Xin Wen, Miao Wang, Christian Richardt, Ze-Yin Chen, and Shi-Min Hu
IEEE Transactions on Visualization and Computer Graphics, 2020.
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Synthesizing Obama: Learning Lip Sync From AudioSIGGRAPH

Supasorn Suwajanakorn, Steven M. Seitz, and Ira Kemelmacher-Shlizerman
ACM Transactions on Graphics, 2017.
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Capture, Learning, and Synthesis of 3D Speaking Styles

Daniel Cudeiro, Timo Bolkart, Cassidy Laidlaw, Anurag Ranjan, and Michael J. Black
2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2019.
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Talking With Hands 16.2M: A Large-Scale Dataset of Synchronized Body-Finger Motion and Audio for Conversational Motion Analysis and Synthesis

Gilwoo Lee, Zhiwei Deng, Shugao Ma, Takaaki Shiratori, Siddhartha Srinivasa, and Yaser Sheikh
2019 IEEE/CVF International Conference on Computer Vision (ICCV), 2019.
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MoGlow: Probabilistic and Controllable Motion Synthesis Using Normalising Flows

Gustav Eje Henter, Simon Alexanderson, and Jonas Beskow
ACM Transactions on Graphics, 2020.
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Style-Controllable Speech-Driven Gesture Synthesis Using Normalising Flows

Simon Alexanderson, Gustav Eje Henter, Taras Kucherenko, and Jonas Beskow
Computer Graphics Forum, 2020.
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Speech Gesture Generation From the Trimodal Context of Text, Audio, and Speaker Identity

Youngwoo Yoon, Bok Cha, Joo-Haeng Lee, Minsu Jang, Jaeyeon Lee, Jaehong Kim, and Geehyuk Lee
ACM Transactions on Graphics, 2020.
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Transflower: Probabilistic Autoregressive Dance Generation With Multimodal Attention

Guillermo Valle-Pérez, Gustav Eje Henter, Jonas Beskow, Andre Holzapfel, Pierre-Yves Oudeyer, and Simon Alexanderson
ACM Transactions on Graphics, 2021.
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Egocentric Videoconferencing

Mohamed Elgharib, Mohit Mendiratta, Justus Thies, Matthias Niessner, Hans-Peter Seidel, Ayush Tewari, Vladislav Golyanik, and Christian Theobalt
ACM Transactions on Graphics, 2020.
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FaceVR: Real-Time Gaze-Aware Facial Reenactment in Virtual Reality

Justus Thies, Michael Zollhöfer, Marc Stamminger, Christian Theobalt, and Matthias Nie{\ss}ner
ACM Transactions on Graphics, 2018.
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Computational Approaches for Understanding, Generating, and Adapting User Interfaces

Yue Jiang, Yuwen Lu, Jeffrey Nichols, Wolfgang Stuerzlinger, Chun Yu, Christof Lutteroth, Yang Li, Ranjitha Kumar, and Toby Li
ACM Conference on Human Factors in Computing Systems, 2022.
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XRgonomics: Facilitating the Creation of Ergonomic 3D InterfacesBest Paper Award

Jo{\~{a}}o Marcelo Evangelista Belo, Anna Maria Feit, Tiare Feuchtner, and Kaj Gr{\o}nb{\ae}k
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021.
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ShiftIO: Reconfigurable Tactile Elements for Dynamic Affordances and Mobile InteractionBest Paper Honorable Mention

Evan Strasnick, Jackie Yang, Kesler Tanner, Alex Olwal, and Sean Follmer
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017.
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I/O Braid: Scalable Touch-Sensitive Lighted Cords Using Spiraling, Repeating Sensing Textiles and Fiber OpticsBest Demo Award

Alex Olwal, Jon Moeller, Greg Priest-Dorman, Thad Starner, and Ben Carroll
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018.
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YouMove: Enhancing Movement Training With an Augmented Reality MirrorUIST

Fraser Anderson, Tovi Grossman, Justin Matejka, and George Fitzmaurice
Proceedings of the 26th annual ACM symposium on User interface software and technology, 2013.
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MotionMA: Motion Modelling and Analysis by Demonstration

Eduardo Velloso, Andreas Bulling, and Hans Gellersen
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2013.
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Physio@Home: Exploring Visual Guidance and Feedback Techniques for Physiotherapy Exercises

Richard Tang, Xing-Dong Yang, Scott Bateman, Joaquim Jorge, and Anthony Tang
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015.
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Support System for Guitar Playing Using Augmented Reality Display

Yoichi Motokawa and Hideo Saito
2006 IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006.
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Development of Mutual Telexistence System Using Virtual Projection of Operator's Egocentric Body Images

MHD Yamen Saraiji, Charith Lasantha Fernando, Kouta Minamizawa, and Susumu Tachi
ICAT-EGVE 2015 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015.
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Motion Adaptive Orientation Adjustment of a Virtual Teacher to Support Physical Task Learning

Mamoun Nawahdah and Tomoo Inoue
Journal of Information Processing, 2012.
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OutsideMe: Augmenting Dancer's External Self-Image by Using a Mixed Reality System

Shuo Yan, Gangyi Ding, Zheng Guan, Ningxiao Sun, Hongsong Li, and Longfei Zhang
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015.
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Free-Viewpoint AR Human-Motion Reenactment Based on a Single RGB-D Video Stream

Fabian Lorenzo Dayrit, Yuta Nakashima, Tomokazu Sato, and Naokazu Yokoya
2014 IEEE International Conference on Multimedia and Expo (ICME), 2014.
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LightGuide: Projected Visualizations for Hand Movement Guidance

Rajinder Sodhi, Hrvoje Benko, and Andrew Wilson
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012.
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JackIn: Integrating First-Person View With Out-of-Body Vision Generation for Human-Human Augmentation

Shunichi Kasahara and Jun Rekimoto
Proceedings of the 5th Augmented Human International Conference, 2014.
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Remote Collaboration Using a Shoulder-Worn Active Camera/Laser

T. Kurata, N. Sakata, M. Kourogi, H. Kuzuoka, and M. Billinghurst
Eighth International Symposium on Wearable Computers, 2004.
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Spatial Workspace Collaboration: A SharedView Video Support System for Remote Collaboration Capability

Hideaki Kuzuoka
Proceedings of the SIGCHI conference on Human factors in computing systems - CHI '92, 1992.
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A Survey on Synchronous Augmented, Virtual and Mixed Reality Remote Collaboration Systems

Alexander Schäfer, Gerd Reis, and Didier Stricker
ACM Computing Surveys, 2022.
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DreamWalker: Substituting Real-World Walking Experiences With a Virtual Reality

Jackie Yang, Christian Holz, Eyal Ofek, and Andrew Wilson
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019.
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Instant Reality: Gaze-Contingent Perceptual Optimization for 3D Virtual Reality Streaming

Shaoyu Chen, Budmonde Duinkharjav, Xin Sun, Li-Yi Wei, Stefano Petrangeli, Jose Echevarria, Claudio Silva, and Qi Sun
IEEE Transactions on Visualization and Computer Graphics, 2022.
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Towards Virtual Reality Infinite Walking

Qi Sun, Anjul Patney, Li-Yi Wei, Omer Shapira, Jingwan Lu, Paul Asente, Suwen Zhu, Morgan Mcguire, David Luebke, and Arie Kaufman
ACM Transactions on Graphics, 2018.
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FS-COCO: Towards Understanding of Freehand Sketches of Common Objects in Context

Pinaki Nath Chowdhury, Aneeshan Sain, Yulia Gryaditskaya, Ayan Kumar Bhunia, Tao Xiang, and Yi-Zhe Song
https://arxiv.org/pdf/2203.02113.pdf, 2022.
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Hybrid Mobile Vision for Emerging Applications

Nan Wu, Felix Xiaozhu Lin, Feng Qian, and Bo Han
Proceedings of the 23rd Annual International Workshop on Mobile Computing Systems and Applications, 2022.
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ARcall: Real-Time AR Communication Using Smartphones and Smartglasses

Hemant Bhaskar Surale, Yu Jiang, ThamBrian A., and SmithRajan Vaish
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TextureMe: High-Quality Textured Scene Reconstruction in Real Time

Jungeon Kim, Hyomin Kim, Hyeonseo Nam, Jaesik Park, and Seungyong Lee
ACM Transactions on Graphics, 2022.
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Deep Level Sets: Implicit Surface Representations for 3D Shape Inference

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A Smartphone-Based Mobility Assistant Using Depth Imaging for Visually Impaired and Blind

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Applied Sciences, 2022.
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Ubiq: A System to Build Flexible Social Virtual Reality Experiences

Sebastian Friston, Ben J Congdon, David Swapp, Lisa Izzouzi, Klara Brandstätter, Daniel Archer, Otto Olkkonen, Felix Johannes Thiel, and Anthony Steed
Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology, 2021.
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All One Needs to Know About Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agenda

Paul Lee, Tristan Braud, {Pengyuan Zhou}, Addison Wang Lin, {DianLei Xu}, Jerry Lin Zijun, {Abhishek Kumar}, Carlos Bermejo, and Pan Hui
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Mid-Air Pan-and-Zoom on Wall-Sized Displays

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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2011.
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Multi Surface Interactions With Geospatial Data

Zahra Shakeri Hossein Abad, Craig Anslow, and Frank Maurer
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces - ITS '14, 2014.
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Tangible Remote Controllers for Wall-Size Displays

Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012.
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Dynamic Viewport Selection-Based Prioritized Bitrate Adaptation for Tile-Based 360\textdegree Video Streaming

Abid Yaqoob, Mohammed Amine Togou, and Gabriel-Miro Muntean
IEEE Access, 2022.
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NeRFusion: Fusing Radiance Fields for Large-Scale Scene Reconstruction

Xiaoshuai Zhang, Sai Bi, Kalyan Sunkavalli, Hao Su, and Zexiang Xu
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Beyond Flicker, Beyond Blur: View-Coherent Metameric Light Fields for Foveated Display

Prithvi Kohli, David R. Walton, Rafael Kuffner dos Anjos, Anthony Steed, and Tobias Ritschel
SIGGRAPH Posters, 2022.
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Towards Everyday Virtual Reality Through Eye Tracking

Efe Bozkir
M.S. Thesis, der Eberhard Karls Universität Tübingen, 2022.
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Learning Deep Implicit Functions for 3D Shapes With Dynamic Code Clouds

Tianyang Li, Xin Wen, Yu-Shen Liu, Hua Su, and Zhizhong Han
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Towards Implicit Text-Guided 3D Shape Generation

Zhengzhe Liu, Yi Wang, Xiaojuan Qi, and Chi-Wing Fu
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Oral Elesclomol Treatment Alleviates Copper Deficiency in Animal Models

Sai Yuan, Tamara Korolnek, and Byung-Eun Kim
Frontiers in Cell and Developmental Biology, 2022.
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Versatile Multi-Modal Pre-Training for Human-Centric Perception

Fangzhou Hong, Liang Pan, Zhongang Cai, and Ziwei Liu
arXiv.2203.13815, 2022.
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A Contextual Framework for Adaptive User Interfaces: Modelling the Interaction Environment

Mateusz Dubiel, Bereket Abera Yilma, Kayhan Latifzadeh, and Luis A. Leiva
arXiv.2203.16882, 2022.
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Partially Does It: Towards Scene-Level FG-SBIR With Partial Input

Pinaki Nath Chowdhury, Ayan Kumar Bhunia, Viswanatha Reddy Gajjala, Aneeshan Sain, Tao Xiang, and Yi-Zhe Song
arXiv.2203.14804, 2022.
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Supplementary for “Learning Deep Implicit Functions for 3D Shapes With Dynamic Code Clouds”

Tianyang Li, Xin Wen, Yu-Shen Liu, Hua Su, and Zhizhong Han
https://arxiv.org/abs/2203.14048, 2022.
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Monitoring Social Distancing With Single Image Depth Estimation

Alessio Mingozzi, Andrea Conti, Filippo Aleotti, Matteo Poggi, and Stefano Mattoccia
arXiv.2204.01693, 2022.
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Η Συμβολή Της Τεχνητής Νοημοσύνης Στην Εξ Αποστάσεως Εκπαίδευση Ατόμων Με Οπτική Αναπηρία

Αναστάσιος Γκότσης
M.S. Thesis, Πανεπιστήμιο Μακεδονίας , 2022.
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Diseño E Implementación De Un Sistema Electrónico De Lectura Para Estudiantes De Educación General Básica Con Discapacidad Visual

Mireya Daniela Armendariz
M.S. Thesis, UNIVERSIDAD NACIONAL DE CHIMBORAZO, 2022.
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Neural Fields in Visual Computing and Beyond

Yiheng Xie, Towaki Takikawa, Shunsuke Saito, Or Litany, Shiqin Yan, Numair Khan, Federico Tombari, James Tompkin, Vincent Sitzmann, and Srinath Sridhar
arXiv.2111.11426, 2021.
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MDISN: Learning Multiscale Deformed Implicit Fields From Single Images

Yujie Wang, Yixin Zhuang, Yunzhe Liu, and Baoquan Chen
Visual Informatics, 2022.
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Noise-Based Enhancement for Foveated Rendering

Taimoor Tariq, Cara Tursun, and Piotr Didyk
arXiv.2204.04455, 2022.
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Detection of Multicamera Pedestrian Trajectory Outliers in Geographic Scene

Wei Wang, Yujia Xie, and Xiaozhi Wang
Wireless Communications and Mobile Computing, 2022.
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Neural Vector Fields for Surface Representation and Inference

Edoardo Mello Rella, Ajad Chhatkuli, Ender Konukoglu, and Luc Van Gool
arXiv.2204.06552, 2022.
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Visualizing Natural Language Descriptions

Kaveh Hassani and Won-Sook Lee
ACM Computing Surveys, 2016.
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A Text-to-Picture Synthesis System for Augmenting Communication

Xiaojin Zhu, Andrew B Goldberg, Mohamed Eldawy, Charles R Dyer, and Bradley Strock
Proceedings of the 22nd national conference on Artificial intelligence, 2007.
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Chat With Illustration

Yu Jiang, Jing Liu, and Hanqing Lu
Multimedia Systems, 2014.
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Toward Communicating Simple Sentences Using Pictorial Representations

Rada Mihalcea and Chee Wee Leong
Machine Translation, 2008.
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Multimodal Summarization of Complex Sentences

Naushad UzZaman, Jeffrey P. Bigham, and James F. Allen
Proceedings of the 15th international conference on Intelligent user interfaces - IUI '11, 2011.
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Generating Audio-Visual Slideshows From Text Articles Using Word Concreteness

Mackenzie Leake, Hijung Shin, Joy Kim, and Maneesh Agrawala
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
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MyStyle: A Personalized Generative Prior

Yotam Nitzan, Kfir Aberman, Qiurui He, Orly Liba, Michal Yarom, Yossi Gandelsman, Inbar Mosseri, Yael Pritch, and Daniel Cohen-or
arXiv.2203.17272, 2022.
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DIST: Rendering Deep Implicit Signed Distance Function With Differentiable Sphere Tracing

Shaohui Liu, Yinda Zhang, Songyou Peng, Boxin Shi, Marc Pollefeys, and Zhaopeng Cui
arXiv.1911.13225, 2019.
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Photorealistic Monocular 3D Reconstruction of Humans Wearing Clothing

Thiemo Alldieck, Mihai Zanfir, and Cristian Sminchisescu
arXiv.2204.08906, 2022.
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PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization

Shunsuke Saito, Zeng Huang, Ryota Natsume, Shigeo Morishima, Hao Li, and Angjoo Kanazawa
2019 IEEE/CVF International Conference on Computer Vision (ICCV), 2019.
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PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization

Shunsuke Saito, Tomas Simon, Jason Saragih, and Hanbyul Joo
arXiv.2004.00452, 2020.
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Geo-PIFu: Geometry and Pixel Aligned Implicit Functions for Single-View Human Reconstruction

Tong He, John Collomosse, Hailin Jin, and Stefano Soatto
arXiv.2006.08072, 2020.
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ARCH: Animatable Reconstruction of Clothed Humans

Zeng Huang, Yuanlu Xu, Christoph Lassner, Hao Li, and Tony Tung
arXiv.2004.04572, 2020.
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ARCH++: Animation-Ready Clothed Human Reconstruction Revisited

Tong He, Yuanlu Xu, Shunsuke Saito, Stefano Soatto, and Tony Tung
arXiv.2108.07845, 2021.
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A Real World Dataset for Multi-View 3D Reconstruction

Rakesh Shrestha, Siqi Hu, Minghao Gou, Ziyuan Liu, and Ping Tan
arXiv.2203.11397, 2022.
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TransceiVR: Bridging Asymmetrical Communication Between VR Users and External Collaborators

Balasaravanan Thoravi Kumaravel, Cuong Nguyen, Stephen DiVerdi, and Bjoern Hartmann
Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology, 2020.
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Living Paper: Authoring AR Narratives Across Digital and Tangible Media

Stephanie Claudino Daffara, Anna Brewer, Balasaravanan Thoravi Kumaravel, and Bjoern Hartmann
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020.
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Learned Monocular Depth Priors in Visual-Inertial Initialization

Yunwen Zhou, Abhishek Kar, Eric Turner, Adarsh Kowdle, Chao X. Guo, Ryan C. DuToit, and Konstantine Tsotsos
arXiv.2204.09171, 2022.
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There Is No First- or Third-Person View in Virtual Reality: Understanding the Perspective Continuum

Matthias Hoppe, Andrea Baumann, Patrick Chofor Tamunjoh, Tonja-Katrin Machulla, Pawe{\l} Wo{\'{z}}niak, Albrecht Schmidt, and Robin Welsch
CHI Conference on Human Factors in Computing Systems, 2022.
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ScalAR: Authoring Semantically Adaptive Augmented Reality Experiences in Virtual Reality

Xun Qian, Fengming He, Xiyun Hu, Tianyi Wang, Ananya Ipsita, and Karthik Ramani
CHI Conference on Human Factors in Computing Systems, 2022.
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How Will VR Enter University Classrooms? Multi-Stakeholders Investigation of VR in Higher Education

Qiao Jin, Yu Liu, Svetlana Yarosh, Bo Han, and Feng Qian
CHI Conference on Human Factors in Computing Systems, 2022.
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Future Landscape Visualization Using a City Digital Twin: Integration of Augmented Reality and Drones With Implementation of 3D Model-Based Occlusion Handling

Naoki Kikuchi, Tomohiro Fukuda, and Nobuyoshi Yabuki
Journal of Computational Design and Engineering, 2022.
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When Virtuality Surpasses Reality: Possible Futures of Ubiquitous XR

Ross Johnstone, Neil McDonnell, and Julie Williamson
CHI Conference on Human Factors in Computing Systems Extended Abstracts, 2022.
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Practical Saccade Prediction for Head-Mounted Displays: Towards a Comprehensive Model

Elena Arabadzhiyska, Cara Tursun, Hans-Peter Seidel, and Piotr Didyk
arXiv.2205.01624, 2022.
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Deep Depth Completion: A SurveySurvey

Junjie Hu, Chenyu Bao, Mete Ozay, Chenyou Fan, Qing Gao, Honghai Liu, and Tin Lun Lam
arXiv.2205.05335, 2022.
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A Highly Integrated Ambient Light Robust Eye-Tracking Sensor for Retinal Projection AR Glasses Based on Laser Feedback Interferometry

Johannes Meyer, Thomas Schlebusch, and Enkelejda Kasneci
Proceedings of the ACM on Human-Computer Interaction, 2022.
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Visual Perception in Virtual Reality and the Application in Sports

Stefan Pastel
Universität Magdeburg, 2021.
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How Do Users Interact With AI Features in the Workplace? Understanding the AI Feature User Journey in Enterprise

Sarah Hanses and Jennifer Wang
CHI Conference on Human Factors in Computing Systems Extended Abstracts, 2022.
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Modeling and Optimizing Human-in-the-Loop Visual Perception

Qi Sun, Budmonde Duinkharjav, and Anjul Patney
immersive computing lab, 2022.
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A Dataset and Explorer for 3D Signed Distance Functions

Towaki Takikawa, Andrew Glassner, and Morgan McGuire
Journal of Computer Graphics Techniques, 2022.
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Christian Licoppe, Paul K. Luff, Christian Heath, Hideaki Kuzuoka, Naomi Yamashita, and Sylvaine Tuncer
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017.
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Neural Head Avatars From Monocular RGB Videos

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arXiv.2112.01554, 2022.
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Mixture of Volumetric Primitives for Efficient Neural Rendering

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Binocular Photometric Stereo Acquisition and Reconstruction for 3D Talking Head Applications

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Interspeech, 2013.
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Neural Rendering in a Room: Amodal 3D Understanding and Free-Viewpoint Rendering for the Closed Scene Composed of Pre-Captured Objects

Bangbang Yang, Yinda Zhang, Yijin Li, Zhaopeng Cui, Sean Fanello, Hujun Bao, and Guofeng Zhang
Transactions on Graphics, 2022.
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Efficient Virtual View Selection for 3D Hand Pose Estimation

Jian Cheng, Yanguang Wan, Dexin Zuo, Cuixia Ma, Jian Gu, Ping Tan, Hongan Wang, Xiaoming Deng, and Yinda Zhang
arXiv.2203.15458 , 2022.
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BodyMap: Learning Full-Body Dense Correspondence Map

Anastasia Ianina, Nikolaos Sarafianos, Yuanlu Xu, Ignacio Rocco, and Tony Tung
arXiv.2205.09111, 2022.
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Autolabeling 3D Objects With Differentiable Rendering of SDF Shape Priors

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UrbanRama: Navigating Cities in Virtual Reality

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FluidMeet: Enabling Frictionless Transitions Between In-Group, Between-Group, and Private Conversations During Virtual Breakout Meetings

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Sozu: Self-Powered Radio Tags for Building-Scale Activity Sensing

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EmoGlass: An End-to-End AI-Enabled Wearable Platform for Enhancing Self-Awareness of Emotional Health

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CHI Conference on Human Factors in Computing Systems, 2022.
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FaceBit: Smart Face Masks Platform

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Nod to Auth: Fluent AR/VR Authentication With User Head-Neck Modeling

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CubeSense: Wireless, Battery-Free Interactivity Through Low-Cost Corner Reflector Mechanisms

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Vibrosight$\mathplus$$\mathplus$: City-Scale Sensing Using Existing Retroreflective Signs and Markers

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User Preference for Navigation Instructions in Mixed Reality

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Flavorium: An Exploration of Flavobacteria's Living Aesthetics for Living Color Interfaces

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Scaling Creative Inspiration With Fine-Grained Functional Aspects of Ideas

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Disentangled3D: Learning a 3D Generative Model With Disentangled Geometry and Appearance From Monocular Images

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JIFF: Jointly-Aligned Implicit Face Function for High Quality Single View Clothed Human Reconstruction

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Deep Video Matting Via Spatio-Temporal Alignment and Aggregation

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MatteFormer: Transformer-Based Image Matting Via Prior-Tokens

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arXiv.2203.15662, 2022.
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Video Swin Transformer

Ze Liu, Jia Ning, Yue Cao, Yixuan Wei, Zheng Zhang, Stephen Lin, and Han Hu
arXiv.2106.13230, 2021.
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SeqFormer: A Frustratingly Simple Model for Video Instance Segmentation

Junfeng Wu, Yi Jiang, Wenqing Zhang, Xiang Bai, and Song Bai
arXiv.2112.08275, 2021.
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Temporally Efficient Vision Transformer for Video Instance Segmentation

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Mobile-Former: Bridging MobileNet and Transformer

Yinpeng Chen, Xiyang Dai, Dongdong Chen, Mengchen Liu, Xiaoyi Dong, Lu Yuan, and Zicheng Liu
arXiv.2108.05895, 2021.
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Masked Autoencoders Are Scalable Vision Learners

Kaiming He, Xinlei Chen, Saining Xie, Yanghao Li, Piotr Dollár, and Ross Girshick
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PatchComplete: Learning Multi-Resolution Patch Priors for 3D Shape Completion on Unseen Categories

Yuchen Rao, Yinyu Nie, and Angela Dai
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Quantifying the Effects of Working in VR for One Week

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Learning to Solve Hard Minimal ProblemsBest Paper Award

Petr Hruby, Timothy Duff, Anton Leykin, and Tomas Pajdla
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Preprocessing Enhanced Image Compression for Machine Vision

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More Weather Tomorrow. Engaging Families With Data Through a Personalised Weather Forecast

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Visualization in Virtual Reality: A Systematic Review

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Digitizing Intangible Cultural Heritage in China: A Pedagogical Model for Innovation and Entrepreneurship Among New Media Art Students

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Deep Light Field Spatial Super-Resolution Using Heterogeneous Imaging

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Improving Information Acquisition in City Tours Via Simplified Virtual Scenes With Location-Based POIs

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A Review of Image and Video Colorization: From Analogies to Deep Learning

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Neural Image Recolorization for Creative Domains

Boyi Li, Serge Belongie, Ser-nam Lim, and Abe Davis
CVPR, 2022.
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Inducing Positive Perspectives With Text ReframingACL Outstanding Paper Award

Caleb Ziems, Minzhi Li, Anthony Zhang, and Diyi Yang
arXiv.2204.02952, 2022.
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Pretty Princess vs. Successful Leader: Gender Roles in Greeting Card MessagesBest Paper Honorable Mention

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arXiv.2112.13980, 2021.
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