Research

My research spans all aspects of virtual and augmented environments: spanning 3D user interfaces for social media (Social Street View), 4D video based rendering (Montage4D and Video Fields), foveated rendering (KFR), gestures (VRSurus), and visualization. Previously, I interned at Microsoft Research on Holoportation (4D reconstruction). I also worked at Makeability Lab, HCIL advised by Prof. Jon Froehlich on tangible interfaces (AtmoSPHERE), real-time OCR with haptics feedback (HandSight), and curb ramp recognition (Tohme). I am passionate about inventing future interactive technologies with computer graphics, 3D vision, and HCI. Feel free to visit my ShaderToy page for fun demos!

Peer-Reviewed Publication

Kernel Foveated Rendering

Kernel Foveated Rendering

Xiaoxu Meng, Ruofei Du, and Amitabh Varshney

To appear in the Proceedings of the ACM on Computer Graphics and Interactive Techniques 2018 (PACM 2018)
To be presented on 2018 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2018)

Selected Media-covered Projects

Selected Projects

Interactive Poisson Blending on GPU (ShaderToy)

Ruofei Du

Geollery: Visualizing Geo-Tagged Instagram Galleries on the Map

Shangfu Peng and Ruofei Du

AngryBirds: Deliberately Planning and Acting for Angry Birds with Refinement Methods

Ruofei Du, Zebao Gao, Zheng Xu

C-Flow: Visualizing Foot Traffic and Profit Data to Make Informative Decisions

Tiffany Chao, Ruofei Du, Jonathan Gluck, Hitesh Maidasani, Kent Wills, Ben Shneiderman

57aMP: Create physical stamps using the thermal power of touch.

Tiffany Chao, Ruofei Du, Jon Froehlich

Cubot: An In-hand or Wearable Input Device Attached onto Everyday Object

Ruofei Du, Fan Du, Jon Froehlich

57fire: Create live fire illusion in holographic display using heat

Ruofei Du, Tiffany Chao, Jon Froehlich

Technical Reports

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